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Searched refs:_VPMode (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dstate.c271 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()
276 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()
282 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()
290 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()
529 if (ctx->VertexProgram._VPMode == m) in set_vertex_processing_mode()
536 ctx->VertexProgram._VPMode = m; in set_vertex_processing_mode()
613 ctx->VertexProgram._VPMode = -1; /* force the update */ in _mesa_reset_vertex_processing_mode()
Dff_fragment_shader.cpp184 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in filter_fp_input_mask()
Dffvertex_prog.c1701 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in _mesa_get_fixed_func_vertex_program()
Dmtypes.h2366 gl_vertex_processing_mode _VPMode; member
/third_party/mesa3d/src/mesa/vbo/
Dvbo_save_draw.c140 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in bind_vertex_list()
199 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_save_playback_vertex_list_gallium()
Dvbo_context.c218 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode; in _vbo_current_attrib()
Dvbo_exec_draw.c105 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_exec_bind_arrays()
/third_party/mesa3d/src/mesa/tnl/
Dt_draw.c584 gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in update_current_inputs()