Searched refs:_VPMode (Results 1 – 8 of 8) sorted by relevance
271 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()276 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()282 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()290 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()529 if (ctx->VertexProgram._VPMode == m) in set_vertex_processing_mode()536 ctx->VertexProgram._VPMode = m; in set_vertex_processing_mode()613 ctx->VertexProgram._VPMode = -1; /* force the update */ in _mesa_reset_vertex_processing_mode()
184 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in filter_fp_input_mask()
1701 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in _mesa_get_fixed_func_vertex_program()
2366 gl_vertex_processing_mode _VPMode; member
140 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in bind_vertex_list()199 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_save_playback_vertex_list_gallium()
218 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode; in _vbo_current_attrib()
105 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_exec_bind_arrays()
584 gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in update_current_inputs()