/third_party/exfatprogs/fsck/ |
D | fsck.h | 29 struct buffer_desc { struct 39 struct buffer_desc *buffer_desc; /* cluster * 2 */ argument 72 struct buffer_desc buffer_desc[2]; /* cluster * 2 */ member
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D | de_iter.c | 18 struct buffer_desc *desc; in write_block() 21 desc = &iter->buffer_desc[block & 0x01]; in write_block() 148 struct buffer_desc *desc, *prev_desc; in read_block() 152 desc = &iter->buffer_desc[block & 0x01]; in read_block() 166 prev_desc = &iter->buffer_desc[(block-1) & 0x01]; in read_block() 215 if (!iter->buffer_desc) in exfat_de_iter_init() 216 iter->buffer_desc = exfat->buffer_desc; in exfat_de_iter_init() 263 (iter->buffer_desc[block & 0x01].buffer + in exfat_de_iter_get() 282 iter->buffer_desc[block & 0x01].dirty[sect_idx] = 1; in exfat_de_iter_get_dirty()
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D | fsck.c | 199 if (exfat->buffer_desc[i].buffer) in free_exfat() 200 free(exfat->buffer_desc[i].buffer); in free_exfat() 201 if (exfat->buffer_desc[i].dirty) in free_exfat() 202 free(exfat->buffer_desc[i].dirty); in free_exfat() 235 exfat->buffer_desc[i].buffer = in init_exfat() 237 if (!exfat->buffer_desc[i].buffer) in init_exfat() 239 exfat->buffer_desc[i].dirty = in init_exfat() 242 if (!exfat->buffer_desc[i].dirty) in init_exfat() 1273 struct buffer_desc *bd; in write_dirty_fat() 1282 bd = exfat->buffer_desc; in write_dirty_fat() [all …]
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/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11overlaycompositor.cpp | 118 D3D11_BUFFER_DESC buffer_desc; in gst_d3d11_composition_overlay_new() local 144 memset (&buffer_desc, 0, sizeof (buffer_desc)); in gst_d3d11_composition_overlay_new() 210 buffer_desc.Usage = D3D11_USAGE_DYNAMIC; in gst_d3d11_composition_overlay_new() 211 buffer_desc.ByteWidth = sizeof (VertexData) * 4; in gst_d3d11_composition_overlay_new() 212 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in gst_d3d11_composition_overlay_new() 213 buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in gst_d3d11_composition_overlay_new() 215 hr = device_handle->CreateBuffer (&buffer_desc, NULL, &vertex_buffer); in gst_d3d11_composition_overlay_new() 317 D3D11_BUFFER_DESC buffer_desc; in gst_d3d11_overlay_compositor_setup_shader() local 335 memset (&buffer_desc, 0, sizeof (buffer_desc)); in gst_d3d11_overlay_compositor_setup_shader() 403 buffer_desc.Usage = D3D11_USAGE_DYNAMIC; in gst_d3d11_overlay_compositor_setup_shader() [all …]
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D | gstd3d11decoder.cpp | 1137 D3D11_VIDEO_DECODER_BUFFER_DESC buffer_desc[4]; in gst_d3d11_decoder_decode_frame() local 1144 memset (buffer_desc, 0, sizeof (buffer_desc)); in gst_d3d11_decoder_decode_frame() 1146 buffer_desc[0].BufferType = D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS; in gst_d3d11_decoder_decode_frame() 1147 buffer_desc[0].DataSize = input_args->picture_params_size; in gst_d3d11_decoder_decode_frame() 1149 buffer_desc[1].BufferType = D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL; in gst_d3d11_decoder_decode_frame() 1150 buffer_desc[1].DataSize = input_args->slice_control_size; in gst_d3d11_decoder_decode_frame() 1152 buffer_desc[2].BufferType = D3D11_VIDEO_DECODER_BUFFER_BITSTREAM; in gst_d3d11_decoder_decode_frame() 1153 buffer_desc[2].DataOffset = 0; in gst_d3d11_decoder_decode_frame() 1154 buffer_desc[2].DataSize = input_args->bitstream_size; in gst_d3d11_decoder_decode_frame() 1159 buffer_desc[3].BufferType = in gst_d3d11_decoder_decode_frame() [all …]
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D | gstd3d11converter.cpp | 1470 D3D11_BUFFER_DESC buffer_desc; in gst_d3d11_color_convert_setup_shader() local 1495 memset (&buffer_desc, 0, sizeof (buffer_desc)); in gst_d3d11_color_convert_setup_shader() 1660 buffer_desc.Usage = D3D11_USAGE_DYNAMIC; in gst_d3d11_color_convert_setup_shader() 1661 buffer_desc.ByteWidth = sizeof (VertexData) * 4; in gst_d3d11_color_convert_setup_shader() 1662 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in gst_d3d11_color_convert_setup_shader() 1663 buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in gst_d3d11_color_convert_setup_shader() 1665 hr = device_handle->CreateBuffer (&buffer_desc, NULL, &vertex_buffer); in gst_d3d11_color_convert_setup_shader() 1671 buffer_desc.Usage = D3D11_USAGE_DYNAMIC; in gst_d3d11_color_convert_setup_shader() 1672 buffer_desc.ByteWidth = sizeof (WORD) * index_count; in gst_d3d11_color_convert_setup_shader() 1673 buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in gst_d3d11_color_convert_setup_shader() [all …]
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D | gstd3d11compositor.cpp | 2089 D3D11_BUFFER_DESC buffer_desc; in gst_d3d11_compositor_create_checker_quad() local 2122 memset (&buffer_desc, 0, sizeof (D3D11_BUFFER_DESC)); in gst_d3d11_compositor_create_checker_quad() 2123 buffer_desc.Usage = D3D11_USAGE_DYNAMIC; in gst_d3d11_compositor_create_checker_quad() 2124 buffer_desc.ByteWidth = sizeof (VertexData) * 4; in gst_d3d11_compositor_create_checker_quad() 2125 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in gst_d3d11_compositor_create_checker_quad() 2126 buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in gst_d3d11_compositor_create_checker_quad() 2128 hr = device_handle->CreateBuffer (&buffer_desc, NULL, &vertex_buffer); in gst_d3d11_compositor_create_checker_quad() 2175 buffer_desc.Usage = D3D11_USAGE_DYNAMIC; in gst_d3d11_compositor_create_checker_quad() 2176 buffer_desc.ByteWidth = sizeof (WORD) * 6; in gst_d3d11_compositor_create_checker_quad() 2177 buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in gst_d3d11_compositor_create_checker_quad() [all …]
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/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/ |
D | d3d11device.cpp | 321 D3D11_BUFFER_DESC buffer_desc = { 0, }; in prepare_shader() local 322 buffer_desc.Usage = D3D11_USAGE_DYNAMIC; in prepare_shader() 323 buffer_desc.ByteWidth = sizeof (VertexData) * 4; in prepare_shader() 324 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in prepare_shader() 325 buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in prepare_shader() 328 hr = d3d11_device->CreateBuffer (&buffer_desc, nullptr, &vertex_buffer); in prepare_shader() 369 buffer_desc.ByteWidth = sizeof (WORD) * 2 * 3; in prepare_shader() 370 buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in prepare_shader() 371 hr = d3d11_device->CreateBuffer (&buffer_desc, nullptr, &index_buffer); in prepare_shader()
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/third_party/ffmpeg/libavutil/ |
D | hwcontext_vaapi.c | 1036 VASurfaceAttribExternalBuffers buffer_desc; in vaapi_map_from_drm() local 1048 .value.value.p = &buffer_desc, in vaapi_map_from_drm() 1087 buffer_desc.pixel_format = va_fourcc; in vaapi_map_from_drm() 1088 buffer_desc.width = src_fc->width; in vaapi_map_from_drm() 1089 buffer_desc.height = src_fc->height; in vaapi_map_from_drm() 1090 buffer_desc.data_size = desc->objects[0].size; in vaapi_map_from_drm() 1091 buffer_desc.buffers = &buffer_handle; in vaapi_map_from_drm() 1092 buffer_desc.num_buffers = 1; in vaapi_map_from_drm() 1093 buffer_desc.flags = 0; in vaapi_map_from_drm() 1098 buffer_desc.pitches[k] = desc->layers[i].planes[j].pitch; in vaapi_map_from_drm() [all …]
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/third_party/gstreamer/gstplugins_bad/sys/winscreencap/ |
D | dxgicapture.c | 990 D3D11_BUFFER_DESC buffer_desc; in _copy_dirty_fragment() local 1053 memset (&buffer_desc, 0, sizeof (buffer_desc)); in _copy_dirty_fragment() 1054 buffer_desc.Usage = D3D11_USAGE_IMMUTABLE; in _copy_dirty_fragment() 1055 buffer_desc.ByteWidth = verteces_count * sizeof (vertex); in _copy_dirty_fragment() 1056 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in _copy_dirty_fragment() 1057 buffer_desc.CPUAccessFlags = 0; in _copy_dirty_fragment() 1062 hr = ID3D11Device_CreateBuffer (self->d3d11_device, &buffer_desc, in _copy_dirty_fragment()
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