Searched refs:coord_mode (Results 1 – 5 of 5) sorted by relevance
68 uint32_t sprite_coord_enable, bool *coord_mode) in ir3_point_sprite() argument73 *coord_mode = true; in ir3_point_sprite()
383 bool coord_mode = emit->sprite_coord_mode; in fd3_program_emit() local384 if (ir3_point_sprite(fp, j, emit->sprite_coord_enable, &coord_mode)) { in fd3_program_emit()390 unsigned mask = coord_mode ? 0b1101 : 0b1001; in fd3_program_emit()
501 bool coord_mode = emit->sprite_coord_mode; in fd4_program_emit() local503 &coord_mode)) { in fd4_program_emit()509 unsigned mask = coord_mode ? 0b1101 : 0b1001; in fd4_program_emit()
644 bool coord_mode = emit->sprite_coord_mode; in fd5_program_emit() local646 &coord_mode)) { in fd5_program_emit()652 unsigned mask = coord_mode ? 0b1101 : 0b1001; in fd5_program_emit()
1143 bool coord_mode = sprite_coord_mode; in emit_interp_state() local1144 if (ir3_point_sprite(fs, j, sprite_coord_enable, &coord_mode)) { in emit_interp_state()1150 unsigned mask = coord_mode ? 0b1101 : 0b1001; in emit_interp_state()