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Searched refs:d3d12_descriptor_handle (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_descriptor_pool.h37 struct d3d12_descriptor_handle { struct
44 d3d12_descriptor_handle_is_allocated(struct d3d12_descriptor_handle *handle) in d3d12_descriptor_handle_is_allocated() argument
50 d3d12_descriptor_handle_free(struct d3d12_descriptor_handle *handle);
64 struct d3d12_descriptor_handle *handle);
83 struct d3d12_descriptor_handle *handle);
90 struct d3d12_descriptor_handle *handle);
Dd3d12_surface.h31 struct d3d12_descriptor_handle;
36 struct d3d12_descriptor_handle uint_rtv_handle;
39 struct d3d12_descriptor_handle desc_handle;
Dd3d12_descriptor_pool.cpp123 struct d3d12_descriptor_handle *handle) in d2d12_descriptor_heap_get_next_handle()
133 struct d3d12_descriptor_handle *handle) in d3d12_descriptor_heap_alloc_handle()
159 d3d12_descriptor_handle_free(struct d3d12_descriptor_handle *handle) in d3d12_descriptor_handle_free()
224 struct d3d12_descriptor_handle *handle) in d3d12_descriptor_pool_alloc_handle()
Dd3d12_screen.h75 struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
76 struct d3d12_descriptor_handle null_rtv;
Dd3d12_context.h91 struct d3d12_descriptor_handle handle, handle_without_shadow;
113 struct d3d12_descriptor_handle handle;
218 struct d3d12_descriptor_handle null_sampler;
Dd3d12_draw.cpp56 struct d3d12_descriptor_handle table_start; in fill_cbv_descriptors()
73 struct d3d12_descriptor_handle handle; in fill_cbv_descriptors()
89 struct d3d12_descriptor_handle table_start; in fill_srv_descriptors()
142 struct d3d12_descriptor_handle table_start; in fill_sampler_descriptors()
Dd3d12_surface.cpp85 struct d3d12_descriptor_handle *handle, in initialize_dsv()
153 struct d3d12_descriptor_handle *handle, in initialize_rtv()
Dd3d12_batch.cpp127 util_dynarray_foreach(&batch->zombie_samplers, d3d12_descriptor_handle, handle) in d3d12_reset_batch()
Dd3d12_context.cpp746 util_dynarray_append(&batch->zombie_samplers, d3d12_descriptor_handle, in d3d12_delete_sampler_state()
749 util_dynarray_append(&batch->zombie_samplers, d3d12_descriptor_handle, in d3d12_delete_sampler_state()