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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_DESCRIPTOR_POOL_H
25 #define D3D12_DESCRIPTOR_POOL_H
26 
27 #ifndef _WIN32
28 #include <wsl/winadapter.h>
29 #endif
30 
31 #define D3D12_IGNORE_SDK_LAYERS
32 #include <directx/d3d12.h>
33 
34 struct d3d12_descriptor_pool;
35 struct d3d12_descriptor_heap;
36 
37 struct d3d12_descriptor_handle {
38     D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
39     D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
40     struct d3d12_descriptor_heap *heap;
41 };
42 
43 inline bool
d3d12_descriptor_handle_is_allocated(struct d3d12_descriptor_handle * handle)44 d3d12_descriptor_handle_is_allocated(struct d3d12_descriptor_handle *handle)
45 {
46     return (handle->heap != NULL);
47 }
48 
49 void
50 d3d12_descriptor_handle_free(struct d3d12_descriptor_handle *handle);
51 
52 /* Offline Descriptor Pool */
53 
54 struct d3d12_descriptor_pool*
55 d3d12_descriptor_pool_new(struct d3d12_screen *screen,
56                           D3D12_DESCRIPTOR_HEAP_TYPE type,
57                           uint32_t num_descriptors);
58 
59 void
60 d3d12_descriptor_pool_free(struct d3d12_descriptor_pool *pool);
61 
62 uint32_t
63 d3d12_descriptor_pool_alloc_handle(struct d3d12_descriptor_pool *pool,
64                                    struct d3d12_descriptor_handle *handle);
65 
66 
67 /* Online/Offline Descriptor Heaps */
68 
69 struct d3d12_descriptor_heap*
70 d3d12_descriptor_heap_new(ID3D12Device *device,
71                           D3D12_DESCRIPTOR_HEAP_TYPE type,
72                           D3D12_DESCRIPTOR_HEAP_FLAGS flags,
73                           uint32_t num_descriptors);
74 
75 void
76 d3d12_descriptor_heap_free(struct d3d12_descriptor_heap *heap);
77 
78 ID3D12DescriptorHeap*
79 d3d12_descriptor_heap_get(struct d3d12_descriptor_heap *heap);
80 
81 void
82 d2d12_descriptor_heap_get_next_handle(struct d3d12_descriptor_heap *heap,
83                                       struct d3d12_descriptor_handle *handle);
84 
85 uint32_t
86 d3d12_descriptor_heap_get_remaining_handles(struct d3d12_descriptor_heap *heap);
87 
88 uint32_t
89 d3d12_descriptor_heap_alloc_handle(struct d3d12_descriptor_heap *heap,
90                                    struct d3d12_descriptor_handle *handle);
91 
92 void
93 d3d12_descriptor_heap_append_handles(struct d3d12_descriptor_heap *heap,
94                                      D3D12_CPU_DESCRIPTOR_HANDLE *handles,
95                                      unsigned num_handles);
96 
97 void
98 d3d12_descriptor_heap_clear(struct d3d12_descriptor_heap *heap);
99 
100 #endif
101