/third_party/vk-gl-cts/framework/delibs/depool/ |
D | dePoolMultiSet.c | 47 deBool inserted = deInBounds32(i, 0, 5000); in dePoolMultiSet_selfTest() 59 deBool inserted = deInBounds32(i, 1000, 5000); in dePoolMultiSet_selfTest() 72 deBool inserted = (deInBounds32(i, 1000, 5000) || deInBounds32(i, 10000, 12000)); in dePoolMultiSet_selfTest() 97 count += deInBounds32(i, 0, 1000) ? 1 : 0; in dePoolMultiSet_selfTest() 98 count += deInBounds32(i, 0, 500) ? 1 : 0; in dePoolMultiSet_selfTest() 99 count += deInBounds32(i, 0, 250) ? 1 : 0; in dePoolMultiSet_selfTest() 117 count += deInBounds32(i, 0, 500) ? 1 : 0; in dePoolMultiSet_selfTest() 118 count += deInBounds32(i, 0, 250) ? 1 : 0; in dePoolMultiSet_selfTest() 138 count += deInBounds32(i, 250, 500) ? 1 : 0; in dePoolMultiSet_selfTest() 139 count += deInBounds32(i, 750, 1000) ? 3 : 0; in dePoolMultiSet_selfTest()
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D | dePoolSet.c | 49 deBool inserted = deInBounds32(i, 0, 5000); in dePoolSet_selfTest() 61 deBool inserted = deInBounds32(i, 1000, 5000); in dePoolSet_selfTest() 74 deBool inserted = (deInBounds32(i, 1000, 5000) || deInBounds32(i, 10000, 12000)); in dePoolSet_selfTest() 87 DE_TEST_ASSERT(deInBounds32(key, 1000, 5000) || deInBounds32(key, 10000, 12000)); in dePoolSet_selfTest()
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D | dePoolHash.c | 76 if (deInBounds32(i, 1000, 5000)) in dePoolHash_selfTest() 89 if (deInBounds32(i, 1000, 5000) || deInBounds32(i, 10000, 12000)) in dePoolHash_selfTest() 104 DE_TEST_ASSERT(deInBounds32(key, 1000, 5000) || deInBounds32(key, 10000, 12000)); in dePoolHash_selfTest()
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D | dePoolHashSet.c | 86 if (deInBounds32(i, 1000, 5000)) in dePoolHashSet_selfTest() 99 if (deInBounds32(i, 1000, 5000) || deInBounds32(i, 10000, 12000)) in dePoolHashSet_selfTest() 114 DE_TEST_ASSERT(deInBounds32(key, 1000, 5000) || deInBounds32(key, 10000, 12000)); in dePoolHashSet_selfTest()
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D | dePoolHash.h | 303 DE_ASSERT(deInBounds32(slotNdx, 0, hash->slotTableSize)); \
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D | dePoolSet.h | 311 DE_ASSERT(deInBounds32(slotNdx, 0, set->slotTableSize)); \
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/third_party/vk-gl-cts/framework/delibs/deimage/ |
D | deARGB.h | 34 DE_ASSERT(deInBounds32(r, 0, 256)); in deARGB_set() 35 DE_ASSERT(deInBounds32(g, 0, 256)); in deARGB_set() 36 DE_ASSERT(deInBounds32(b, 0, 256)); in deARGB_set() 37 DE_ASSERT(deInBounds32(a, 0, 256)); in deARGB_set()
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D | deImage.c | 39 DE_ASSERT(deInBounds32(x, 0, image->width)); in getPixelAddress() 40 DE_ASSERT(deInBounds32(y, 0, image->height)); in getPixelAddress() 142 DE_ASSERT(deInBounds32(x0, 0, srcWidth)); in deImage_scale() 143 DE_ASSERT(deInBounds32(y0, 0, srcHeight)); in deImage_scale()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluShaderUtil.cpp | 166 DE_ASSERT(deInBounds32((int)shaderType, 0, SHADERTYPE_LAST)); in getShaderTypeName() 187 DE_ASSERT(deInBounds32((int)precision, 0, PRECISION_LAST)); in getPrecisionName() 328 DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_names))); in getDataTypeName() 462 DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_sizes))); in getDataTypeScalarSize() 596 DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_scalarTypes))); in getDataTypeScalarType() 730 DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_floatTypes))); in getDataTypeFloat16Scalars() 864 DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_floatTypes))); in getDataTypeFloatScalars() 998 DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_doubleTypes))); in getDataTypeDoubleScalars()
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/third_party/vk-gl-cts/framework/common/ |
D | tcuFuzzyImageCompare.cpp | 239 if (!deInBounds32(dx, 0, surface.getWidth()) || !deInBounds32(dy, 0, surface.getHeight())) in distSquaredToNeighbor()
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D | tcuTexture.cpp | 1907 if (sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) in sampleNearest1D() 1924 if ((sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) || in sampleNearest2D() 1925 (sampler.wrapT == Sampler::CLAMP_TO_BORDER && !deInBounds32(y, 0, height))) in sampleNearest2D() 1945 if ((sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) || in sampleNearest3D() 1946 (sampler.wrapT == Sampler::CLAMP_TO_BORDER && !deInBounds32(y, 0, height)) || in sampleNearest3D() 1947 (sampler.wrapR == Sampler::CLAMP_TO_BORDER && !deInBounds32(z, 0, depth))) in sampleNearest3D() 2740 if (deInBounds32(sampleX, 0, w) && deInBounds32(sampleY, 0, h)) in fetchGatherArray2DOffsets()
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D | tcuRasterizationVerifier.cpp | 1782 DE_ASSERT(deInBounds32(fragPos.x(), 0, maskMap.getWidth())); in setMaskMapCoverageBitForLine() 1783 DE_ASSERT(deInBounds32(fragPos.y(), 0, maskMap.getHeight())); in setMaskMapCoverageBitForLine() 2152 if (deInBounds32(majorPos, 0, majorSize)) in verifySinglesampleWideLineGroupInterpolation() 2231 if (deInBounds32(rootPosition.x(), 0, surface.getWidth()) && in verifySinglesampleWideLineGroupInterpolation() 2232 deInBounds32(rootPosition.y(), 0, surface.getHeight()) && in verifySinglesampleWideLineGroupInterpolation()
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D | tcuAstcUtil.cpp | 1300 … DE_ASSERT(deInBounds32(i00, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w00 == 0); in interpolateWeights() 1301 … DE_ASSERT(deInBounds32(i01, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w01 == 0); in interpolateWeights() 1302 … DE_ASSERT(deInBounds32(i10, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w10 == 0); in interpolateWeights() 1303 … DE_ASSERT(deInBounds32(i11, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w11 == 0); in interpolateWeights()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderLoopTests.cpp | 126 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName() 158 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 181 DE_ASSERT(deInBounds32((int)countType, 0, LOOPCOUNT_LAST)); in getLoopCountTypeName()
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D | es3fShaderIndexingTests.cpp | 70 DE_ASSERT(deInBounds32((int)accessType, 0, INDEXACCESS_LAST)); in getIndexAccessTypeName() 98 DE_ASSERT(deInBounds32((int)accessType, 0, VECTORACCESS_LAST)); in getVectorAccessTypeName()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderLoopTests.cpp | 92 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName() 119 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 137 DE_ASSERT(deInBounds32((int)countType, 0, LOOPCOUNT_LAST)); in getLoopCountTypeName()
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D | glcShaderRenderCase.cpp | 772 DE_ASSERT(deInBounds32(ix, 0, width)); in computeVertexReference() 773 DE_ASSERT(deInBounds32(iy, 0, height)); in computeVertexReference()
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D | glcShaderIndexingTests.cpp | 59 DE_ASSERT(deInBounds32((int)accessType, 0, INDEXACCESS_LAST)); in getIndexAccessTypeName() 84 DE_ASSERT(deInBounds32((int)accessType, 0, VECTORACCESS_LAST)); in getVectorAccessTypeName()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderLoopTests.cpp | 138 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName() 161 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 184 DE_ASSERT(deInBounds32((int)countType, 0, LOOPCOUNT_LAST)); in getLoopCountTypeName()
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D | es2fShaderIndexingTests.cpp | 74 DE_ASSERT(deInBounds32((int)accessType, 0, INDEXACCESS_LAST)); in getIndexAccessTypeName() 102 DE_ASSERT(deInBounds32((int)accessType, 0, VECTORACCESS_LAST)); in getVectorAccessTypeName()
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D | es2fVertexTextureTests.cpp | 351 DE_ASSERT(deInBounds32(ix + region.x, 0, dst.getWidth())); in setPixelColors() 352 DE_ASSERT(deInBounds32(iy + region.y, 0, dst.getHeight())); in setPixelColors()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderLoopTests.cpp | 134 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 226 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName() 240 DE_ASSERT(deInBounds32((int)countType, 0, LOOPCOUNT_LAST)); in getLoopCountTypeName()
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D | vktShaderRenderIndexingTests.cpp | 70 DE_ASSERT(deInBounds32((int)accessType, 0, INDEXACCESS_LAST)); in getIndexAccessTypeName() 98 DE_ASSERT(deInBounds32((int)accessType, 0, VECTORACCESS_LAST)); in getVectorAccessTypeName()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsShaderRenderCase.cpp | 700 DE_ASSERT(deInBounds32(ix, 0, width)); in computeVertexReference() 701 DE_ASSERT(deInBounds32(iy, 0, height)); in computeVertexReference()
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/third_party/vk-gl-cts/framework/delibs/debase/ |
D | deInt32.h | 136 DE_INLINE deBool deInBounds32 (int a, int mn, int mx) in deInBounds32() function
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