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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Tester Core
3  * ----------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Fuzzy image comparison.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "tcuFuzzyImageCompare.hpp"
25 #include "tcuTexture.hpp"
26 #include "tcuTextureUtil.hpp"
27 #include "deMath.h"
28 #include "deRandom.hpp"
29 
30 #include <vector>
31 
32 namespace tcu
33 {
34 
35 enum
36 {
37 	MIN_ERR_THRESHOLD	= 4 // Magic to make small differences go away
38 };
39 
40 using std::vector;
41 
42 template<int Channel>
getChannel(deUint32 color)43 static inline deUint8 getChannel (deUint32 color)
44 {
45 	return (deUint8)((color >> (Channel*8)) & 0xff);
46 }
47 
getChannel(deUint32 color,int channel)48 static inline deUint8 getChannel (deUint32 color, int channel)
49 {
50 	return (deUint8)((color >> (channel*8)) & 0xff);
51 }
52 
setChannel(deUint32 color,int channel,deUint8 val)53 static inline deUint32 setChannel (deUint32 color, int channel, deUint8 val)
54 {
55 	return (color & ~(0xffu << (8*channel))) | (val << (8*channel));
56 }
57 
toFloatVec(deUint32 color)58 static inline Vec4 toFloatVec (deUint32 color)
59 {
60 	return Vec4((float)getChannel<0>(color), (float)getChannel<1>(color), (float)getChannel<2>(color), (float)getChannel<3>(color));
61 }
62 
roundToUint8Sat(float v)63 static inline deUint8 roundToUint8Sat (float v)
64 {
65 	return (deUint8)de::clamp((int)(v + 0.5f), 0, 255);
66 }
67 
toColor(Vec4 v)68 static inline deUint32 toColor (Vec4 v)
69 {
70 	return roundToUint8Sat(v[0]) | (roundToUint8Sat(v[1]) << 8) | (roundToUint8Sat(v[2]) << 16) | (roundToUint8Sat(v[3]) << 24);
71 }
72 
73 template<int NumChannels>
readUnorm8(const tcu::ConstPixelBufferAccess & src,int x,int y)74 static inline deUint32 readUnorm8 (const tcu::ConstPixelBufferAccess& src, int x, int y)
75 {
76 	const deUint8*	ptr	= (const deUint8*)src.getDataPtr() + src.getRowPitch()*y + x*NumChannels;
77 	deUint32		v	= 0;
78 
79 	for (int c = 0; c < NumChannels; c++)
80 		v |= ptr[c] << (c*8);
81 
82 	if (NumChannels < 4)
83 		v |= 0xffu << 24;
84 
85 	return v;
86 }
87 
88 #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN)
89 template<>
readUnorm8(const tcu::ConstPixelBufferAccess & src,int x,int y)90 inline deUint32 readUnorm8<4> (const tcu::ConstPixelBufferAccess& src, int x, int y)
91 {
92 	return *(const deUint32*)((const deUint8*)src.getDataPtr() + src.getRowPitch()*y + x*4);
93 }
94 #endif
95 
96 template<int NumChannels>
writeUnorm8(const tcu::PixelBufferAccess & dst,int x,int y,deUint32 val)97 static inline void writeUnorm8 (const tcu::PixelBufferAccess& dst, int x, int y, deUint32 val)
98 {
99 	deUint8* ptr = (deUint8*)dst.getDataPtr() + dst.getRowPitch()*y + x*NumChannels;
100 
101 	for (int c = 0; c < NumChannels; c++)
102 		ptr[c] = getChannel(val, c);
103 }
104 
105 #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN)
106 template<>
writeUnorm8(const tcu::PixelBufferAccess & dst,int x,int y,deUint32 val)107 inline void writeUnorm8<4> (const tcu::PixelBufferAccess& dst, int x, int y, deUint32 val)
108 {
109 	*(deUint32*)((deUint8*)dst.getDataPtr() + dst.getRowPitch()*y + x*4) = val;
110 }
111 #endif
112 
colorDistSquared(deUint32 pa,deUint32 pb)113 static inline deUint32 colorDistSquared (deUint32 pa, deUint32 pb)
114 {
115 	const int	r	= de::max<int>(de::abs((int)getChannel<0>(pa) - (int)getChannel<0>(pb)) - MIN_ERR_THRESHOLD, 0);
116 	const int	g	= de::max<int>(de::abs((int)getChannel<1>(pa) - (int)getChannel<1>(pb)) - MIN_ERR_THRESHOLD, 0);
117 	const int	b	= de::max<int>(de::abs((int)getChannel<2>(pa) - (int)getChannel<2>(pb)) - MIN_ERR_THRESHOLD, 0);
118 	const int	a	= de::max<int>(de::abs((int)getChannel<3>(pa) - (int)getChannel<3>(pb)) - MIN_ERR_THRESHOLD, 0);
119 
120 	return deUint32(r*r + g*g + b*b + a*a);
121 }
122 
123 template<int NumChannels>
bilinearSample(const ConstPixelBufferAccess & src,float u,float v)124 inline deUint32 bilinearSample (const ConstPixelBufferAccess& src, float u, float v)
125 {
126 	int w = src.getWidth();
127 	int h = src.getHeight();
128 
129 	int x0 = deFloorFloatToInt32(u-0.5f);
130 	int x1 = x0+1;
131 	int y0 = deFloorFloatToInt32(v-0.5f);
132 	int y1 = y0+1;
133 
134 	int i0 = de::clamp(x0, 0, w-1);
135 	int i1 = de::clamp(x1, 0, w-1);
136 	int j0 = de::clamp(y0, 0, h-1);
137 	int j1 = de::clamp(y1, 0, h-1);
138 
139 	float a = deFloatFrac(u-0.5f);
140 	float b = deFloatFrac(v-0.5f);
141 
142 	deUint32 p00	= readUnorm8<NumChannels>(src, i0, j0);
143 	deUint32 p10	= readUnorm8<NumChannels>(src, i1, j0);
144 	deUint32 p01	= readUnorm8<NumChannels>(src, i0, j1);
145 	deUint32 p11	= readUnorm8<NumChannels>(src, i1, j1);
146 	deUint32 dst	= 0;
147 
148 	// Interpolate.
149 	for (int c = 0; c < NumChannels; c++)
150 	{
151 		float f = (getChannel(p00, c)*(1.0f-a)*(1.0f-b)) +
152 				  (getChannel(p10, c)*(     a)*(1.0f-b)) +
153 				  (getChannel(p01, c)*(1.0f-a)*(     b)) +
154 				  (getChannel(p11, c)*(     a)*(     b));
155 		dst = setChannel(dst, c, roundToUint8Sat(f));
156 	}
157 
158 	return dst;
159 }
160 
161 template<int DstChannels, int SrcChannels>
separableConvolve(const PixelBufferAccess & dst,const ConstPixelBufferAccess & src,int shiftX,int shiftY,const std::vector<float> & kernelX,const std::vector<float> & kernelY)162 static void separableConvolve (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, int shiftX, int shiftY, const std::vector<float>& kernelX, const std::vector<float>& kernelY)
163 {
164 	DE_ASSERT(dst.getWidth() == src.getWidth() && dst.getHeight() == src.getHeight());
165 
166 	TextureLevel		tmp			(dst.getFormat(), dst.getHeight(), dst.getWidth());
167 	PixelBufferAccess	tmpAccess	= tmp.getAccess();
168 
169 	int kw = (int)kernelX.size();
170 	int kh = (int)kernelY.size();
171 
172 	// Horizontal pass
173 	// \note Temporary surface is written in column-wise order
174 	for (int j = 0; j < src.getHeight(); j++)
175 	{
176 		for (int i = 0; i < src.getWidth(); i++)
177 		{
178 			Vec4 sum(0);
179 
180 			for (int kx = 0; kx < kw; kx++)
181 			{
182 				float		f = kernelX[kw-kx-1];
183 				deUint32	p = readUnorm8<SrcChannels>(src, de::clamp(i+kx-shiftX, 0, src.getWidth()-1), j);
184 
185 				sum += toFloatVec(p)*f;
186 			}
187 
188 			writeUnorm8<DstChannels>(tmpAccess, j, i, toColor(sum));
189 		}
190 	}
191 
192 	// Vertical pass
193 	for (int j = 0; j < src.getHeight(); j++)
194 	{
195 		for (int i = 0; i < src.getWidth(); i++)
196 		{
197 			Vec4 sum(0.0f);
198 
199 			for (int ky = 0; ky < kh; ky++)
200 			{
201 				float		f = kernelY[kh-ky-1];
202 				deUint32	p = readUnorm8<DstChannels>(tmpAccess, de::clamp(j+ky-shiftY, 0, tmp.getWidth()-1), i);
203 
204 				sum += toFloatVec(p)*f;
205 			}
206 
207 			writeUnorm8<DstChannels>(dst, i, j, toColor(sum));
208 		}
209 	}
210 }
211 
212 template<int NumChannels>
distSquaredToNeighbor(de::Random & rnd,deUint32 pixel,const ConstPixelBufferAccess & surface,int x,int y)213 static deUint32 distSquaredToNeighbor (de::Random& rnd, deUint32 pixel, const ConstPixelBufferAccess& surface, int x, int y)
214 {
215 	// (x, y) + (0, 0)
216 	deUint32	minDist		= colorDistSquared(pixel, readUnorm8<NumChannels>(surface, x, y));
217 
218 	if (minDist == 0)
219 		return minDist;
220 
221 	// Area around (x, y)
222 	static const int s_coords[][2] =
223 	{
224 		{-1, -1},
225 		{ 0, -1},
226 		{+1, -1},
227 		{-1,  0},
228 		{+1,  0},
229 		{-1, +1},
230 		{ 0, +1},
231 		{+1, +1}
232 	};
233 
234 	for (int d = 0; d < (int)DE_LENGTH_OF_ARRAY(s_coords); d++)
235 	{
236 		int dx = x + s_coords[d][0];
237 		int dy = y + s_coords[d][1];
238 
239 		if (!deInBounds32(dx, 0, surface.getWidth()) || !deInBounds32(dy, 0, surface.getHeight()))
240 			continue;
241 
242 		minDist = de::min(minDist, colorDistSquared(pixel, readUnorm8<NumChannels>(surface, dx, dy)));
243 		if (minDist == 0)
244 			return minDist;
245 	}
246 
247 	// Random bilinear-interpolated samples around (x, y)
248 	for (int s = 0; s < 32; s++)
249 	{
250 		float dx = (float)x + rnd.getFloat()*2.0f - 0.5f;
251 		float dy = (float)y + rnd.getFloat()*2.0f - 0.5f;
252 
253 		deUint32 sample = bilinearSample<NumChannels>(surface, dx, dy);
254 
255 		minDist = de::min(minDist, colorDistSquared(pixel, sample));
256 		if (minDist == 0)
257 			return minDist;
258 	}
259 
260 	return minDist;
261 }
262 
toGrayscale(const Vec4 & c)263 static inline float toGrayscale (const Vec4& c)
264 {
265 	return 0.2126f*c[0] + 0.7152f*c[1] + 0.0722f*c[2];
266 }
267 
isFormatSupported(const TextureFormat & format)268 static bool isFormatSupported (const TextureFormat& format)
269 {
270 	return format.type == TextureFormat::UNORM_INT8 && (format.order == TextureFormat::RGB || format.order == TextureFormat::RGBA);
271 }
272 
fuzzyCompare(const FuzzyCompareParams & params,const ConstPixelBufferAccess & ref,const ConstPixelBufferAccess & cmp,const PixelBufferAccess & errorMask)273 float fuzzyCompare (const FuzzyCompareParams& params, const ConstPixelBufferAccess& ref, const ConstPixelBufferAccess& cmp, const PixelBufferAccess& errorMask)
274 {
275 	DE_ASSERT(ref.getWidth() == cmp.getWidth() && ref.getHeight() == cmp.getHeight());
276 	DE_ASSERT(errorMask.getWidth() == ref.getWidth() && errorMask.getHeight() == ref.getHeight());
277 
278 	if (!isFormatSupported(ref.getFormat()) || !isFormatSupported(cmp.getFormat()))
279 		throw InternalError("Unsupported format in fuzzy comparison", DE_NULL, __FILE__, __LINE__);
280 
281 	int			width	= ref.getWidth();
282 	int			height	= ref.getHeight();
283 	de::Random	rnd		(667);
284 
285 	// Filtered
286 	TextureLevel refFiltered(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), width, height);
287 	TextureLevel cmpFiltered(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), width, height);
288 
289 	// Kernel = {0.1, 0.8, 0.1}
290 	vector<float> kernel(3);
291 	kernel[0] = kernel[2] = 0.1f; kernel[1]= 0.8f;
292 	int shift = (int)(kernel.size() - 1) / 2;
293 
294 	switch (ref.getFormat().order)
295 	{
296 		case TextureFormat::RGBA:	separableConvolve<4, 4>(refFiltered, ref, shift, shift, kernel, kernel);	break;
297 		case TextureFormat::RGB:	separableConvolve<4, 3>(refFiltered, ref, shift, shift, kernel, kernel);	break;
298 		default:
299 			DE_ASSERT(DE_FALSE);
300 	}
301 
302 	switch (cmp.getFormat().order)
303 	{
304 		case TextureFormat::RGBA:	separableConvolve<4, 4>(cmpFiltered, cmp, shift, shift, kernel, kernel);	break;
305 		case TextureFormat::RGB:	separableConvolve<4, 3>(cmpFiltered, cmp, shift, shift, kernel, kernel);	break;
306 		default:
307 			DE_ASSERT(DE_FALSE);
308 	}
309 
310 	int			numSamples	= 0;
311 	deUint64	distSum4	= 0ull;
312 
313 	// Clear error mask to green.
314 	clear(errorMask, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
315 
316 	ConstPixelBufferAccess refAccess = refFiltered.getAccess();
317 	ConstPixelBufferAccess cmpAccess = cmpFiltered.getAccess();
318 
319 	for (int y = 1; y < height-1; y++)
320 	{
321 		for (int x = 1; x < width-1; x += params.maxSampleSkip > 0 ? (int)rnd.getInt(1, params.maxSampleSkip) : 1)
322 		{
323 			const deUint32	minDist2RefToCmp	= distSquaredToNeighbor<4>(rnd, readUnorm8<4>(refAccess, x, y), cmpAccess, x, y);
324 			const deUint32	minDist2CmpToRef	= distSquaredToNeighbor<4>(rnd, readUnorm8<4>(cmpAccess, x, y), refAccess, x, y);
325 			const deUint32	minDist2			= de::min(minDist2RefToCmp, minDist2CmpToRef);
326 			const deUint64	newSum4				= distSum4 + minDist2*minDist2;
327 
328 			distSum4	 = (newSum4 >= distSum4) ? newSum4 : ~0ull; // In case of overflow
329 			numSamples	+= 1;
330 
331 			// Build error image.
332 			{
333 				const int	scale	= 255-MIN_ERR_THRESHOLD;
334 				const float	err2	= float(minDist2) / float(scale*scale);
335 				const float	err4	= err2*err2;
336 				const float	red		= err4 * 500.0f;
337 				const float	luma	= toGrayscale(cmp.getPixel(x, y));
338 				const float	rF		= 0.7f + 0.3f*luma;
339 
340 				errorMask.setPixel(Vec4(red*rF, (1.0f-red)*rF, 0.0f, 1.0f), x, y);
341 			}
342 		}
343 	}
344 
345 	{
346 		// Scale error sum based on number of samples taken
347 		const double	pSamples	= double((width-2) * (height-2)) / double(numSamples);
348 		const deUint64	colScale	= deUint64(255-MIN_ERR_THRESHOLD);
349 		const deUint64	colScale4	= colScale*colScale*colScale*colScale;
350 
351 		return float(double(distSum4) / double(colScale4) * pSamples);
352 	}
353 }
354 
355 } // tcu
356