Searched refs:depth_stencil_format (Results 1 – 15 of 15) sorted by relevance
111 enum pipe_format depth_stencil_format, accum_format; member338 vis->depth_stencil_format = ds_format; in osmesa_init_st_visual()455 format = osbuffer->visual.depth_stencil_format; in osmesa_st_framebuffer_validate()670 osmesa->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT; in OSMesaCreateContextAttribs()673 osmesa->depth_stencil_format = PIPE_FORMAT_S8_UINT; in OSMesaCreateContextAttribs()676 osmesa->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM; in OSMesaCreateContextAttribs()679 osmesa->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; in OSMesaCreateContextAttribs()698 osmesa->depth_stencil_format, in OSMesaCreateContextAttribs()783 osmesa->current_buffer->visual.depth_stencil_format != osmesa->depth_stencil_format || in OSMesaMakeCurrent()793 osmesa->depth_stencil_format, in OSMesaMakeCurrent()
389 stvis->depth_stencil_format = PIPE_FORMAT_NONE; in dri_fill_st_visual()392 stvis->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; in dri_fill_st_visual()396 stvis->depth_stencil_format = (screen->d_depth_bits_last) ? in dri_fill_st_visual()400 stvis->depth_stencil_format = (screen->sd_depth_bits_last) ? in dri_fill_st_visual()406 stvis->depth_stencil_format = PIPE_FORMAT_Z32_UNORM; in dri_fill_st_visual()
333 *format = drawable->stvis.depth_stencil_format; in dri_drawable_get_format()
123 format = buffer->visual->depth_stencil_format; in hgl_st_framebuffer_validate_textures()299 visual->depth_stencil_format = PIPE_FORMAT_NONE; in hgl_create_st_visual()305 visual->depth_stencil_format = (options & BGL_DEPTH) in hgl_create_st_visual()
224 depth_stencil_format( D3DFORMAT fmt ) in depth_stencil_format() function325 if (depth_stencil_format(format) && (bindings & PIPE_BIND_RENDER_TARGET)) in d3d9_to_pipe_format_checked()419 if (depth_stencil_format(format)) in d3dmultisample_type_check()
332 if (depth_stencil_format(CheckFormat)) in NineAdapter9_CheckDeviceFormat()337 if (!depth_stencil_format(CheckFormat)) in NineAdapter9_CheckDeviceFormat()439 if (depth_stencil_format(SurfaceFormat)) in NineAdapter9_CheckDeviceMultiSampleType()494 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE); in NineAdapter9_CheckDepthStencilMatch()
116 if (!depth_stencil_format(pDesc->Format)) in NineSurface9_ctor()
1385 if (!depth_stencil_format(Format)) in NineDevice9_CreateDepthStencilSurface()1427 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); in NineDevice9_UpdateSurface()
326 format = stfb->iface->visual->depth_stencil_format; in st_framebuffer_add_renderbuffer()405 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { in st_visual_to_context_mode()407 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()410 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()
207 enum pipe_format depth_stencil_format; member
166 format = xstfb->stvis.depth_stencil_format; in xmesa_st_framebuffer_validate_textures()
888 v->stvis.depth_stencil_format = in XMesaCreateVisual()
212 pfi->stvis.depth_stencil_format = depth->format; in stw_pixelformat_add()
190 format = stwfb->stvis.depth_stencil_format; in stw_st_framebuffer_validate_locked()
1116 VkFormat depth_stencil_format = local1118 ds_aspects = vk_format_aspects(depth_stencil_format);