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Searched refs:dxil_nir_split_clip_cull_distance (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/microsoft/compiler/
Ddxil_nir.h47 bool dxil_nir_split_clip_cull_distance(nir_shader *shader);
Ddxil_nir.c1227 dxil_nir_split_clip_cull_distance(nir_shader *shader) in dxil_nir_split_clip_cull_distance() function
/third_party/mesa3d/src/microsoft/spirv_to_dxil/
Dspirv_to_dxil.c296 NIR_PASS_V(nir, dxil_nir_split_clip_cull_distance); in spirv_to_dxil()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.cpp1050 NIR_PASS_V(nir, dxil_nir_split_clip_cull_distance); in d3d12_create_shader()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst2514 - microsoft/compiler: use nir_shader_instructions_pass in dxil_nir_split_clip_cull_distance