/third_party/skia/src/core/ |
D | SkEdgeBuilder.cpp | 24 if (edge->fLastY + 1 == last->fFirstY) { in combineVertical() 28 if (edge->fFirstY == last->fLastY + 1) { in combineVertical() 29 last->fLastY = edge->fLastY; in combineVertical() 35 if (edge->fLastY == last->fLastY) { in combineVertical() 38 if (edge->fLastY < last->fLastY) { in combineVertical() 39 last->fFirstY = edge->fLastY + 1; in combineVertical() 42 last->fFirstY = last->fLastY + 1; in combineVertical() 43 last->fLastY = edge->fLastY; in combineVertical() 47 if (edge->fLastY == last->fLastY) { in combineVertical() 49 last->fLastY = edge->fFirstY - 1; in combineVertical() [all …]
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D | SkRegion_path.cpp | 59 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount); in dump() 83 SkRegion::RunType fLastY; member 103 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY && in collapsWithPrev() 108 fPrevScanline->fLastY = fCurrScanline->fLastY; in collapsWithPrev() 165 fCurrScanline->fLastY = (SkRegion::RunType)(y); in blitH() 168 SkASSERT(y >= fCurrScanline->fLastY); in blitH() 170 if (y > fCurrScanline->fLastY) { in blitH() 174 int prevLastY = fCurrScanline->fLastY; in blitH() 181 fCurrScanline->fLastY = (SkRegion::RunType)(y - 1); in blitH() 186 fCurrScanline->fLastY = (SkRegion::RunType)(y); in blitH() [all …]
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D | SkEdge.h | 34 int32_t fLastY; member 48 return fLastY >= clip.fTop; in intersectsClip() 53 …SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixe… in dump() 61 SkASSERT(fFirstY <= fLastY); in validate() 131 fLastY = bot - 1; in setLine()
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D | SkScan_Path.cpp | 81 SkASSERT(edge->fFirstY <= edge->fLastY); in validate_edges_for_y() 121 SkASSERT(currE->fLastY >= curr_y); in walk_edges() 142 if (currE->fLastY == curr_y) { // are we done with this edge? in walk_edges() 158 SkASSERT(currE->fLastY > curr_y); in walk_edges() 194 SkASSERT(edge->fLastY >= last_y); in update_edge() 195 if (last_y == edge->fLastY) { in update_edge() 238 int local_bot = std::min(leftE->fLastY, riteE->fLastY); in walk_simple_edges()
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D | SkEdge.cpp | 82 fLastY = bot - 1; in setLine() 123 fLastY = bot - 1; in updateLine() 137 SkASSERT(fLastY >= clip.fTop); in chopLineWithClip()
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D | SkAAClip.cpp | 676 int fLastY; member in SkAAClip::Builder::Blitter 685 SkASSERT(y >= fLastY); in checkForYGap() 686 if (fLastY > -SK_MaxS32) { in checkForYGap() 687 int gap = y - fLastY; in checkForYGap() 692 fLastY = y; in checkForYGap() 701 fLastY = -SK_MaxS32; // sentinel in Blitter() 727 fLastY = y + height - 1; in blitV() 735 fLastY = y + height - 1; in blitRect() 743 fLastY = y + height - 1; in blitAntiRect()
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/third_party/flutter/skia/src/core/ |
D | SkEdgeBuilder.cpp | 24 if (edge->fLastY + 1 == last->fFirstY) { in combineVertical() 28 if (edge->fFirstY == last->fLastY + 1) { in combineVertical() 29 last->fLastY = edge->fLastY; in combineVertical() 35 if (edge->fLastY == last->fLastY) { in combineVertical() 38 if (edge->fLastY < last->fLastY) { in combineVertical() 39 last->fFirstY = edge->fLastY + 1; in combineVertical() 42 last->fFirstY = last->fLastY + 1; in combineVertical() 43 last->fLastY = edge->fLastY; in combineVertical() 47 if (edge->fLastY == last->fLastY) { in combineVertical() 49 last->fLastY = edge->fFirstY - 1; in combineVertical() [all …]
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D | SkRegion_path.cpp | 59 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount); in dump() 83 SkRegion::RunType fLastY; member 103 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY && in collapsWithPrev() 108 fPrevScanline->fLastY = fCurrScanline->fLastY; in collapsWithPrev() 165 fCurrScanline->fLastY = (SkRegion::RunType)(y); in blitH() 168 SkASSERT(y >= fCurrScanline->fLastY); in blitH() 170 if (y > fCurrScanline->fLastY) { in blitH() 174 int prevLastY = fCurrScanline->fLastY; in blitH() 181 fCurrScanline->fLastY = (SkRegion::RunType)(y - 1); in blitH() 186 fCurrScanline->fLastY = (SkRegion::RunType)(y); in blitH() [all …]
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D | SkEdge.h | 34 int32_t fLastY; member 48 return fLastY >= clip.fTop; in intersectsClip() 53 …SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixe… in dump() 61 SkASSERT(fFirstY <= fLastY); in validate() 131 fLastY = bot - 1; in setLine()
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D | SkScan_Path.cpp | 81 SkASSERT(edge->fFirstY <= edge->fLastY); in validate_edges_for_y() 122 SkASSERT(currE->fLastY >= curr_y); in walk_edges() 143 if (currE->fLastY == curr_y) { // are we done with this edge? in walk_edges() 159 SkASSERT(currE->fLastY > curr_y); in walk_edges() 195 SkASSERT(edge->fLastY >= last_y); in update_edge() 196 if (last_y == edge->fLastY) { in update_edge() 239 int local_bot = SkMin32(leftE->fLastY, riteE->fLastY); in walk_simple_edges()
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D | SkEdge.cpp | 82 fLastY = bot - 1; in setLine() 123 fLastY = bot - 1; in updateLine() 137 SkASSERT(fLastY >= clip.fTop); in chopLineWithClip()
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D | SkAAClip.cpp | 1158 int fLastY; member in SkAAClip::BuilderBlitter 1167 SkASSERT(y >= fLastY); in checkForYGap() 1168 if (fLastY > -SK_MaxS32) { in checkForYGap() 1169 int gap = y - fLastY; in checkForYGap() 1174 fLastY = y; in checkForYGap() 1184 fLastY = -SK_MaxS32; // sentinel in BuilderBlitter() 1210 fLastY = y + height - 1; in blitV() 1218 fLastY = y + height - 1; in blitRect() 1226 fLastY = y + height - 1; in blitAntiRect()
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/third_party/flutter/skia/tools/viewer/ |
D | TouchGesture.cpp | 144 rec->fStartY = rec->fPrevY = rec->fLastY = y; in appendNewRec() 224 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) { in touchMoved() 231 rec.fPrevY = rec.fLastY; rec.fLastY = y; in touchMoved() 238 float dy = rec.fLastY - rec.fStartY; in touchMoved() 255 center(rec0.fLastY, rec1.fLastY)); in touchMoved() 272 if (this->handleDblTap(rec.fLastX, rec.fLastY)) { in touchEnd() 281 float dy = rec.fLastY - rec.fPrevY; in touchEnd() 320 dy = rec0.fLastY - rec1.fLastY; in computePinch()
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D | TouchGesture.h | 47 float fLastX, fLastY; member
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/third_party/skia/tools/viewer/ |
D | TouchGesture.cpp | 144 rec->fStartY = rec->fPrevY = rec->fLastY = y; in appendNewRec() 225 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) { in touchMoved() 232 rec.fPrevY = rec.fLastY; rec.fLastY = y; in touchMoved() 239 float dy = rec.fLastY - rec.fStartY; in touchMoved() 254 center(rec0.fLastY, rec1.fLastY)); in touchMoved() 271 if (this->handleDblTap(rec.fLastX, rec.fLastY)) { in touchEnd() 280 float dy = rec.fLastY - rec.fPrevY; in touchEnd() 317 dy = rec0.fLastY - rec1.fLastY; in computePinch()
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D | TouchGesture.h | 51 float fLastX, fLastY; member
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