• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2010 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include <algorithm>
9 
10 #include "include/core/SkMatrix.h"
11 #include "include/core/SkTime.h"
12 #include "tools/viewer/TouchGesture.h"
13 
14 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
15 
16 static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);
17 
pin_max_fling(SkScalar speed)18 static SkScalar pin_max_fling(SkScalar speed) {
19     if (speed > MAX_FLING_SPEED) {
20         speed = MAX_FLING_SPEED;
21     }
22     return speed;
23 }
24 
getseconds()25 static double getseconds() {
26     return SkTime::GetMSecs() * 0.001;
27 }
28 
29 // returns +1 or -1, depending on the sign of x
30 // returns +1 if z is zero
SkScalarSignNonZero(SkScalar x)31 static SkScalar SkScalarSignNonZero(SkScalar x) {
32     SkScalar sign = SK_Scalar1;
33     if (x < 0) {
34         sign = -sign;
35     }
36     return sign;
37 }
38 
unit_axis_align(SkVector * unit)39 static void unit_axis_align(SkVector* unit) {
40     const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
41     if (SkScalarAbs(unit->fX) < TOLERANCE) {
42         unit->fX = 0;
43         unit->fY = SkScalarSignNonZero(unit->fY);
44     } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
45         unit->fX = SkScalarSignNonZero(unit->fX);
46         unit->fY = 0;
47     }
48 }
49 
reset(float sx,float sy)50 void TouchGesture::FlingState::reset(float sx, float sy) {
51     fActive = true;
52     fDirection.set(sx, sy);
53     fSpeed0 = SkPoint::Normalize(&fDirection);
54     fSpeed0 = pin_max_fling(fSpeed0);
55     fTime0 = getseconds();
56 
57     unit_axis_align(&fDirection);
58 //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
59 }
60 
evaluateMatrix(SkMatrix * matrix)61 bool TouchGesture::FlingState::evaluateMatrix(SkMatrix* matrix) {
62     if (!fActive) {
63         return false;
64     }
65 
66     const float t =  (float)(getseconds() - fTime0);
67     const float MIN_SPEED = 2;
68     const float K0 = 5;
69     const float K1 = 0.02f;
70     const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
71     if (speed <= MIN_SPEED) {
72         fActive = false;
73         return false;
74     }
75     float dist = (fSpeed0 - speed) / K0;
76 
77 //    printf("---- time %g speed %g dist %g\n", t, speed, dist);
78     float tx = fDirection.fX * dist;
79     float ty = fDirection.fY * dist;
80     if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
81         tx = (float)sk_float_round2int(tx);
82         ty = (float)sk_float_round2int(ty);
83     }
84     matrix->setTranslate(tx, ty);
85 //    printf("---- evaluate (%g %g)\n", tx, ty);
86 
87     return true;
88 }
89 
90 ///////////////////////////////////////////////////////////////////////////////
91 
92 static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
93 static const float MAX_DBL_TAP_DISTANCE = 100;
94 static const float MAX_JITTER_RADIUS = 2;
95 
96 // if true, then ignore the touch-move, 'cause its probably just jitter
close_enough_for_jitter(float x0,float y0,float x1,float y1)97 static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
98     return  sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
99             sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
100 }
101 
102 ///////////////////////////////////////////////////////////////////////////////
103 
TouchGesture()104 TouchGesture::TouchGesture() {
105     this->reset();
106 }
107 
~TouchGesture()108 TouchGesture::~TouchGesture() {
109 }
110 
resetTouchState()111 void TouchGesture::resetTouchState() {
112     fIsTransLimited = false;
113     fTouches.reset();
114     fState = kEmpty_State;
115     fLocalM.reset();
116 
117     fLastUpMillis = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
118     fLastUpP.set(0, 0);
119 }
120 
reset()121 void TouchGesture::reset() {
122     fGlobalM.reset();
123     this->resetTouchState();
124 }
125 
flushLocalM()126 void TouchGesture::flushLocalM() {
127     fGlobalM.postConcat(fLocalM);
128     fLocalM.reset();
129 }
130 
localM()131 const SkMatrix& TouchGesture::localM() {
132     if (fFlinger.isActive()) {
133         if (!fFlinger.evaluateMatrix(&fLocalM)) {
134             this->flushLocalM();
135         }
136     }
137     return fLocalM;
138 }
139 
appendNewRec(void * owner,float x,float y)140 void TouchGesture::appendNewRec(void* owner, float x, float y) {
141     Rec* rec = fTouches.append();
142     rec->fOwner = owner;
143     rec->fStartX = rec->fPrevX = rec->fLastX = x;
144     rec->fStartY = rec->fPrevY = rec->fLastY = y;
145     rec->fLastT = rec->fPrevT = static_cast<float>(SkTime::GetSecs());
146 }
147 
touchBegin(void * owner,float x,float y)148 void TouchGesture::touchBegin(void* owner, float x, float y) {
149 //    SkDebugf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);
150 
151     int index = this->findRec(owner);
152     if (index >= 0) {
153         this->flushLocalM();
154         fTouches.removeShuffle(index);
155         SkDebugf("---- already exists, removing\n");
156     }
157 
158     if (fTouches.count() == 2) {
159         return;
160     }
161 
162     this->flushLocalM();
163     fFlinger.stop();
164 
165     this->appendNewRec(owner, x, y);
166 
167     switch (fTouches.count()) {
168         case 1:
169             fState = kTranslate_State;
170             break;
171         case 2:
172             this->startZoom();
173             break;
174         default:
175             break;
176     }
177 }
178 
findRec(void * owner) const179 int TouchGesture::findRec(void* owner) const {
180     for (int i = 0; i < fTouches.count(); i++) {
181         if (owner == fTouches[i].fOwner) {
182             return i;
183         }
184     }
185     return -1;
186 }
187 
center(float pos0,float pos1)188 static SkScalar center(float pos0, float pos1) {
189     return (pos0 + pos1) * 0.5f;
190 }
191 
startZoom()192 void TouchGesture::startZoom() {
193     fState = kZoom_State;
194 }
195 
updateZoom(float scale,float startX,float startY,float lastX,float lastY)196 void TouchGesture::updateZoom(float scale, float startX, float startY, float lastX, float lastY) {
197     fLocalM.setTranslate(-startX, -startY);
198     fLocalM.postScale(scale, scale);
199     fLocalM.postTranslate(lastX, lastY);
200 }
201 
endZoom()202 void TouchGesture::endZoom() {
203     this->flushLocalM();
204     SkASSERT(kZoom_State == fState);
205     fState = kEmpty_State;
206 }
207 
touchMoved(void * owner,float x,float y)208 void TouchGesture::touchMoved(void* owner, float x, float y) {
209 //    SkDebugf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);
210 
211     if (kEmpty_State == fState) {
212         return;
213     }
214 
215     int index = this->findRec(owner);
216     if (index < 0) {
217         SkDebugf("---- ignoring move without begin\n");
218         return;
219     }
220 
221     Rec& rec = fTouches[index];
222 
223     // not sure how valuable this is
224     if (fTouches.count() == 2) {
225         if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
226 //            SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
227             return;
228         }
229     }
230 
231     rec.fPrevX = rec.fLastX; rec.fLastX = x;
232     rec.fPrevY = rec.fLastY; rec.fLastY = y;
233     rec.fPrevT = rec.fLastT;
234     rec.fLastT = static_cast<float>(SkTime::GetSecs());
235 
236     switch (fTouches.count()) {
237         case 1: {
238             float dx = rec.fLastX - rec.fStartX;
239             float dy = rec.fLastY - rec.fStartY;
240             dx = (float)sk_float_round2int(dx);
241             dy = (float)sk_float_round2int(dy);
242             fLocalM.setTranslate(dx, dy);
243         } break;
244         case 2: {
245             SkASSERT(kZoom_State == fState);
246             const Rec& rec0 = fTouches[0];
247             const Rec& rec1 = fTouches[1];
248 
249             float scale = this->computePinch(rec0, rec1);
250             this->updateZoom(scale,
251                              center(rec0.fStartX, rec1.fStartX),
252                              center(rec0.fStartY, rec1.fStartY),
253                              center(rec0.fLastX, rec1.fLastX),
254                              center(rec0.fLastY, rec1.fLastY));
255         } break;
256         default:
257             break;
258     }
259 }
260 
touchEnd(void * owner)261 void TouchGesture::touchEnd(void* owner) {
262 //    SkDebugf("--- %d touchEnd   %p\n", fTouches.count(), owner);
263 
264     int index = this->findRec(owner);
265     if (index < 0) {
266         SkDebugf("--- not found\n");
267         return;
268     }
269 
270     const Rec& rec = fTouches[index];
271     if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
272         return;
273     }
274 
275     // count() reflects the number before we removed the owner
276     switch (fTouches.count()) {
277         case 1: {
278             this->flushLocalM();
279             float dx = rec.fLastX - rec.fPrevX;
280             float dy = rec.fLastY - rec.fPrevY;
281             float dur = rec.fLastT - rec.fPrevT;
282             if (dur > 0) {
283                 fFlinger.reset(dx / dur, dy / dur);
284             }
285             fState = kEmpty_State;
286         } break;
287         case 2:
288             this->endZoom();
289             break;
290         default:
291             SkASSERT(kZoom_State == fState);
292             break;
293     }
294 
295     fTouches.removeShuffle(index);
296 
297     limitTrans();
298 }
299 
isFling(SkPoint * dir)300 bool TouchGesture::isFling(SkPoint* dir) {
301     if (fFlinger.isActive()) {
302         SkScalar speed;
303         fFlinger.get(dir, &speed);
304         if (speed > 1000) {
305             return true;
306         }
307     }
308     return false;
309 }
310 
computePinch(const Rec & rec0,const Rec & rec1)311 float TouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
312     double dx = rec0.fStartX - rec1.fStartX;
313     double dy = rec0.fStartY - rec1.fStartY;
314     double dist0 = sqrt(dx*dx + dy*dy);
315 
316     dx = rec0.fLastX - rec1.fLastX;
317     dy = rec0.fLastY - rec1.fLastY;
318     double dist1 = sqrt(dx*dx + dy*dy);
319 
320     double scale = dist1 / dist0;
321     return (float)scale;
322 }
323 
handleDblTap(float x,float y)324 bool TouchGesture::handleDblTap(float x, float y) {
325     bool found = false;
326     double now = SkTime::GetMSecs();
327     if (now - fLastUpMillis <= MAX_DBL_TAP_INTERVAL) {
328         if (SkPoint::Length(fLastUpP.fX - x,
329                             fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
330             fFlinger.stop();
331             fLocalM.reset();
332             fGlobalM.reset();
333             fTouches.reset();
334             fState = kEmpty_State;
335             found = true;
336         }
337     }
338 
339     fLastUpMillis = now;
340     fLastUpP.set(x, y);
341     return found;
342 }
343 
setTransLimit(const SkRect & contentRect,const SkRect & windowRect,const SkMatrix & preTouchMatrix)344 void TouchGesture::setTransLimit(const SkRect& contentRect, const SkRect& windowRect,
345                                    const SkMatrix& preTouchMatrix) {
346     fIsTransLimited = true;
347     fContentRect = contentRect;
348     fWindowRect = windowRect;
349     fPreTouchM = preTouchMatrix;
350 }
351 
limitTrans()352 void TouchGesture::limitTrans() {
353     if (!fIsTransLimited) {
354         return;
355     }
356 
357     SkRect scaledContent = fContentRect;
358     fPreTouchM.mapRect(&scaledContent);
359     fGlobalM.mapRect(&scaledContent);
360     const SkScalar ZERO = 0;
361 
362     fGlobalM.postTranslate(ZERO, std::min(ZERO, fWindowRect.fBottom - scaledContent.fTop));
363     fGlobalM.postTranslate(ZERO, std::max(ZERO, fWindowRect.fTop - scaledContent.fBottom));
364     fGlobalM.postTranslate(std::min(ZERO, fWindowRect.fRight - scaledContent.fLeft), ZERO);
365     fGlobalM.postTranslate(std::max(ZERO, fWindowRect.fLeft - scaledContent.fRight), ZERO);
366 }
367