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Searched refs:fRTFlipUni (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLProgram.cpp168 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) { in setRenderTargetState()
170 fProgramDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp85 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) { in setRenderTargetState()
88 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
/third_party/skia/src/gpu/vk/
DGrVkPipelineState.cpp265 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) { in setRenderTargetState()
268 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
/third_party/skia/src/gpu/glsl/
DGrGLSLUniformHandler.h27 GrGLSLProgramDataManager::UniformHandle fRTFlipUni; member
DGrGLSLProgramBuilder.cpp469 SkASSERT(!fUniformHandles.fRTFlipUni.isValid()); in addRTFlipUniform()
471 fUniformHandles.fRTFlipUni = in addRTFlipUniform()
/third_party/skia/src/gpu/mtl/
DGrMtlPipelineState.mm151 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) {
155 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data());
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp471 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) { in setRenderTargetState()
474 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()