Searched refs:fRTFlipUni (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 168 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) { in setRenderTargetState() 170 fProgramDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineState.cpp | 85 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) { in setRenderTargetState() 88 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
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/third_party/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 265 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) { in setRenderTargetState() 268 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
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/third_party/skia/src/gpu/glsl/ |
D | GrGLSLUniformHandler.h | 27 GrGLSLProgramDataManager::UniformHandle fRTFlipUni; member
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D | GrGLSLProgramBuilder.cpp | 469 SkASSERT(!fUniformHandles.fRTFlipUni.isValid()); in addRTFlipUniform() 471 fUniformHandles.fRTFlipUni = in addRTFlipUniform()
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 151 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) { 155 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data());
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 471 if (fBuiltinUniformHandles.fRTFlipUni.isValid()) { in setRenderTargetState() 474 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
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