Searched refs:fSharpenTextures (Results 1 – 15 of 15) sorted by relevance
32 bool fSharpenTextures = false; member
217 settings->fSharpenTextures = true; in detect_shader_settings()
235 settings.fSharpenTextures = in finalize()534 settings.fSharpenTextures = dContext->priv().options().fSharpenMipmappedTextures; in PrecompileProgram()
106 bool fSharpenTextures = false; member
192 settings.fSharpenTextures = in finalize()
203 settings.fSharpenTextures = in finalize()
552 settings.fSharpenTextures = fGpu->getContext()->priv().options().fSharpenMipmappedTextures;748 settings.fSharpenTextures = gpu->getContext()->priv().options().fSharpenMipmappedTextures;
205 settings.fSharpenTextures = in finalize()
1096 settings.fSharpenTextures = true; in DEF_TEST()
332 settings.fSharpenTextures = fGpu->getContext()->priv().options().fSharpenMipmappedTextures;
567 settings.fSharpenTextures = in finalize()
706 if (fProgram.fSettings.fSharpenTextures && isTextureFunctionWithBias) { in writeFunctionCall()
916 if (fProgram.fSettings.fSharpenTextures) { in writeSpecialIntrinsic()
685 if (fProgram.fConfig->fSettings.fSharpenTextures && isTextureFunctionWithBias) { in writeFunctionCall()
1075 if (fProgram.fConfig->fSettings.fSharpenTextures) { in writeSpecialIntrinsic()