/third_party/flutter/skia/src/gpu/dawn/ |
D | GrDawnProgramDataManager.cpp | 22 fUniforms.push_back_n(count); in GrDawnProgramDataManager() 26 Uniform& uniform = fUniforms[i]; in GrDawnProgramDataManager() 58 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 64 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 74 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 81 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 91 const Uniform& uni = fUniforms[u.toIndex()]; in set3i() 98 const Uniform& uni = fUniforms[u.toIndex()]; in set3iv() 112 const Uniform& uni = fUniforms[u.toIndex()]; in set4i() 119 const Uniform& uni = fUniforms[u.toIndex()]; in set4iv() [all …]
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D | GrDawnUniformHandler.cpp | 13 , fUniforms(kUniformsPerBlock) in GrDawnUniformHandler() 20 return fUniforms[u.toIndex()].fVar; in getUniformVariable() 24 return fUniforms[u.toIndex()].fVar.getName().c_str(); in getUniformCStr() 211 UniformInfo& info = fUniforms.push_back(); in internalAddUniformArray() 233 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 298 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 299 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls() 300 fUniforms[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
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/third_party/flutter/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 38 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 59 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 89 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 90 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls() 91 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 106 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) { in bindUniformLocations() 107 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); in bindUniformLocations() 108 fUniforms[i].fLocation = currUniform; in bindUniformLocations() 119 int count = fUniforms.count(); in getUniformLocations() 122 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations() [all …]
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D | GrGLProgramDataManager.cpp | 23 fUniforms.push_back_n(count); in GrGLProgramDataManager() 25 Uniform& uniform = fUniforms[i]; in GrGLProgramDataManager() 65 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 76 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 86 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 97 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 111 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 122 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 132 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 143 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrGLUniformHandler.h | 22 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 31 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler() 65 UniformInfoArray fUniforms; variable
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/third_party/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 19 fUniforms.push_back_n(uniforms.count()); in GrGLProgramDataManager() 22 Uniform& uniform = fUniforms[i++]; in GrGLProgramDataManager() 46 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 57 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 67 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 78 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 92 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 103 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 113 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 124 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrGLUniformHandler.h | 23 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 31 return fUniforms.count(); in numUniforms() 35 return fUniforms.item(idx); in uniform() 38 return fUniforms.item(idx); in uniform() 44 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler() 79 UniformInfoArray fUniforms; variable
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D | GrGLUniformHandler.cpp | 62 fUniforms.push_back(tempInfo); in internalAddUniformArray() 65 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray() 67 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 98 for (const UniformInfo& uniform : fUniforms.items()) { in appendUniformDecls() 115 for (GLUniformInfo& uniform : fUniforms.items()) { in bindUniformLocations() 130 for (GLUniformInfo& uniform : fUniforms.items()) { in getUniformLocations()
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 38 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 46 return fUniforms.count(); in numUniforms() 50 return fUniforms.item(idx); in uniform() 53 return fUniforms.item(idx); in uniform() 59 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler() 93 return fUniforms.item(u.toIndex()); in getUniformInfo() 96 UniformInfoArray fUniforms; variable
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D | GrMtlPipelineStateDataManager.mm | 27 Uniform& uniform = fUniforms[i]; 44 const Uniform& uni = fUniforms[u.toIndex()]; 57 const Uniform& uni = fUniforms[u.toIndex()]; 70 const Uniform& uni = fUniforms[u.toIndex()]; 83 const Uniform& uni = fUniforms[u.toIndex()]; 100 const Uniform& uni = fUniforms[u.toIndex()];
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/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.cpp | 19 fUniforms.push_back_n(count); in GrVkPipelineStateDataManager() 23 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager() 42 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 52 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 68 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 79 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 95 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 106 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 122 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 134 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrVkUniformHandler.h | 49 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 64 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler() 100 return fUniforms[u.toIndex()]; in getUniformInfo() 104 UniformInfoArray fUniforms; variable
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D | GrVkUniformHandler.cpp | 225 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 254 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 306 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 307 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls() 318 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 319 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
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/third_party/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 68 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 81 return fUniforms.count(); in numUniforms() 85 return fUniforms.item(idx); in uniform() 88 return fUniforms.item(idx); in uniform() 99 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler() 151 return fUniforms.item(u.toIndex()); in getUniformInfo() 156 UniformInfoArray fUniforms; variable
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D | GrVkPipelineStateDataManager.cpp | 28 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager() 70 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 88 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 106 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 124 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() 143 const Uniform& uni = fUniforms[u.toIndex()]; in setMatrix2fv()
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/third_party/flutter/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateDataManager.mm | 23 fUniforms.push_back_n(count); 27 Uniform& uniform = fUniforms[i]; 45 const Uniform& uni = fUniforms[u.toIndex()]; 55 const Uniform& uni = fUniforms[u.toIndex()]; 71 const Uniform& uni = fUniforms[u.toIndex()]; 82 const Uniform& uni = fUniforms[u.toIndex()]; 94 const Uniform& uni = fUniforms[u.toIndex()]; 105 const Uniform& uni = fUniforms[u.toIndex()]; 117 const Uniform& uni = fUniforms[u.toIndex()]; 129 const Uniform& uni = fUniforms[u.toIndex()]; [all …]
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D | GrMtlUniformHandler.h | 37 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 47 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler() 80 return fUniforms[u.toIndex()]; in getUniformInfo() 83 UniformInfoArray fUniforms; variable
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/third_party/skia/src/gpu/ |
D | GrSPIRVUniformHandler.h | 39 return fUniforms.count(); in numUniforms() 43 return fUniforms.item(idx); in uniform() 46 return fUniforms.item(idx); in uniform() 65 UniformInfoArray fUniforms; variable
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D | GrSPIRVUniformHandler.cpp | 14 , fUniforms(kUniformsPerBlock) in GrSPIRVUniformHandler() 21 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 25 return fUniforms.item(u.toIndex()).fVariable.getName().c_str(); in getUniformCStr() 219 fUniforms.push_back(tempInfo); in internalAddUniformArray() 222 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray() 224 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 295 for (const UniformInfo& uniform : fUniforms.items()) { in appendUniformDecls()
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/third_party/skia/include/effects/ |
D | SkRuntimeEffect.h | 217 SkSpan<const Uniform> uniforms() const { return SkMakeSpan(fUniforms); } in uniforms() 281 std::vector<Uniform> fUniforms; variable 383 , fUniforms(SkData::MakeUninitialized(fEffect->uniformSize())) in SkRuntimeEffectBuilder() 392 sk_sp<SkData> uniforms() { return fUniforms; } in uniforms() 398 if (!fUniforms->unique()) { in writableUniformData() 399 fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size()); in writableUniformData() 401 return fUniforms->writable_data(); in writableUniformData() 405 sk_sp<SkData> fUniforms; variable
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/third_party/skia/modules/particles/src/ |
D | SkParticleEffect.cpp | 238 if (newCount > fUniforms.count()) { in updateStorage() 239 fUniforms.push_back_n(newCount - fUniforms.count(), 0.0f); in updateStorage() 241 fUniforms.resize(newCount); in updateStorage() 252 auto it = std::find_if(info->fUniforms.begin(), info->fUniforms.end(), in setUniform() 254 if (it == info->fUniforms.end()) { in setUniform() 317 args[1] = fUniforms.data(); in runEffectScript() 322 memcpy(&fUniforms[1], &fState.fAge, sizeof(EffectState)); in runEffectScript() 341 args[1] = fUniforms.data(); in runParticleScript() 346 memcpy(&fUniforms[1], &fState.fAge, sizeof(EffectState)); in runParticleScript() 364 fUniforms[0] = deltaTime; in advanceTime()
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/third_party/skia/src/core/ |
D | SkVMBlitter.cpp | 538 , fUniforms(skvm::UPtr{0}, kBlitterUniformsCount) 540 , fKey(CacheKey(fParams, &fUniforms, &fAlloc, ok)) {} 603 SkDEBUGCODE(size_t prev = fUniforms.buf.size();) in buildProgram() 604 fUniforms.buf.resize(kBlitterUniformsCount); in buildProgram() 606 BuildProgram(&builder, fParams.withCoverage(coverage), &fUniforms, &fAlloc); in buildProgram() 607 SkASSERTF(fUniforms.buf.size() == prev, in buildProgram() 608 "%zu, prev was %zu", fUniforms.buf.size(), prev); in buildProgram() 631 memcpy(fUniforms.buf.data(), &uniforms, sizeof(BlitterUniforms)); in updateUniforms() 648 fBlitH.eval(w, fUniforms.buf.data(), fDevice.addr(x,y), sprite); in blitH() 650 fBlitH.eval(w, fUniforms.buf.data(), fDevice.addr(x,y)); in blitH() [all …]
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/third_party/skia/src/effects/imagefilters/ |
D | SkRuntimeImageFilter.cpp | 31 , fUniforms(std::move(uniforms)) {} in SkRuntimeImageFilter() 45 sk_sp<SkData> fUniforms; member in __anonbfc71f260111::SkRuntimeImageFilter 92 buffer.writeDataAsByteArray(fUniforms.get()); in flatten() 122 auto shader = fEffect->makeShader(fUniforms, &inputShader, 1, nullptr, false); in onFilterImage()
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/third_party/skia/experimental/graphite/src/ |
D | ContextUtils.h | 59 const Uniform* uniforms() const { return fUniforms; } in uniforms() 75 , fUniforms(uniforms) in UniformData() 83 const Uniform* fUniforms; variable
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/third_party/skia/modules/skottie/src/effects/ |
D | SkSLEffect.cpp | 95 fUniforms.push_back(std::move(uniformTuple)); in SkSLEffectAdapter() 96 this->bind(abuilder, (*jprop)["v"], std::get<1>(fUniforms.back()).get()); in SkSLEffectAdapter() 111 for (const auto& uniform : fUniforms) { in buildEffectShader() 126 std::vector<std::tuple<SkString, std::unique_ptr<VectorValue>>> fUniforms; member in skottie::internal::__anon800933140111::SkSLEffectAdapter
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