Searched refs:getPaintAlpha (Results 1 – 9 of 9) sorted by relevance
23 if (fState->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) { in BitmapProcShaderContext()
118 uint8_t getPaintAlpha() const { return fPaintAlpha; } in getPaintAlpha() function
502 turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255; in calculateTurbulenceValueForPoint()
28 if (fInfo->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) { in BitmapProcInfoContext()
124 uint8_t getPaintAlpha() const { return fPaintAlpha; } in getPaintAlpha() function
324 if (isOpaque && (255 == this->getPaintAlpha())) { in LightingShaderContext()
563 turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255; in calculateTurbulenceValueForPoint()
301 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { in GradientShaderBase4fContext()