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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkPaint.h"
9 #include "src/shaders/gradients/Sk4fGradientBase.h"
10 #include <functional>
11 
12 namespace {
13 
pack_color(const SkColor4f & c4f,bool premul,const Sk4f & component_scale)14 Sk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) {
15     Sk4f pm4f = premul
16         ? Sk4f::Load(c4f.premul().vec())
17         : Sk4f::Load(c4f.vec());
18 
19     if (premul) {
20         // If the stops are premul, we clamp them to gamut now.
21         // If the stops are unpremul, the colors will eventually go through Sk4f_toL32(),
22         // which ends up clamping to gamut then.
23         pm4f = Sk4f::Max(0, Sk4f::Min(pm4f, pm4f[3]));
24     }
25 
26     return pm4f * component_scale;
27 }
28 
29 class IntervalIterator {
30 public:
IntervalIterator(const SkGradientShaderBase & shader,bool reverse)31     IntervalIterator(const SkGradientShaderBase& shader, bool reverse)
32         : fShader(shader)
33         , fFirstPos(reverse ? SK_Scalar1 : 0)
34         , fBegin(reverse ? shader.fColorCount - 1 : 0)
35         , fAdvance(reverse ? -1 : 1) {
36         SkASSERT(shader.fColorCount > 0);
37     }
38 
iterate(const SkColor4f * colors,std::function<void (const SkColor4f &,const SkColor4f &,SkScalar,SkScalar)> func) const39     void iterate(const SkColor4f* colors,
40                  std::function<void(const SkColor4f&, const SkColor4f&,
41                                     SkScalar, SkScalar)> func) const {
42         if (!fShader.fOrigPos) {
43             this->iterateImplicitPos(colors, func);
44             return;
45         }
46 
47         const int end = fBegin + fAdvance * (fShader.fColorCount - 1);
48         int prev = fBegin;
49         SkScalar prevPos = fFirstPos;
50 
51         do {
52             const int curr = prev + fAdvance;
53             SkASSERT(curr >= 0 && curr < fShader.fColorCount);
54 
55             const SkScalar currPos = fShader.fOrigPos[curr];
56             if (currPos != prevPos) {
57                 SkASSERT((currPos > prevPos) == (fAdvance > 0));
58                 func(colors[prev], colors[curr], prevPos, currPos);
59             }
60 
61             prev = curr;
62             prevPos = currPos;
63         } while (prev != end);
64     }
65 
66 private:
iterateImplicitPos(const SkColor4f * colors,std::function<void (const SkColor4f &,const SkColor4f &,SkScalar,SkScalar)> func) const67     void iterateImplicitPos(const SkColor4f* colors,
68                             std::function<void(const SkColor4f&, const SkColor4f&,
69                                                SkScalar, SkScalar)> func) const {
70         // When clients don't provide explicit color stop positions (fPos == nullptr),
71         // the color stops are distributed evenly across the unit interval
72         // (implicit positioning).
73         const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1);
74         const int end = fBegin + fAdvance * (fShader.fColorCount - 2);
75         int prev = fBegin;
76         SkScalar prevPos = fFirstPos;
77 
78         while (prev != end) {
79             const int curr = prev + fAdvance;
80             SkASSERT(curr >= 0 && curr < fShader.fColorCount);
81 
82             const SkScalar currPos = prevPos + dt;
83             func(colors[prev], colors[curr], prevPos, currPos);
84             prev = curr;
85             prevPos = currPos;
86         }
87 
88         // emit the last interval with a pinned end position, to avoid precision issues
89         func(colors[prev], colors[prev + fAdvance], prevPos, 1 - fFirstPos);
90     }
91 
92     const SkGradientShaderBase& fShader;
93     const SkScalar              fFirstPos;
94     const int                   fBegin;
95     const int                   fAdvance;
96 };
97 
addMirrorIntervals(const SkGradientShaderBase & shader,const SkColor4f * colors,const Sk4f & componentScale,bool premulColors,bool reverse,Sk4fGradientIntervalBuffer::BufferType * buffer)98 void addMirrorIntervals(const SkGradientShaderBase& shader,
99                         const SkColor4f* colors,
100                         const Sk4f& componentScale,
101                         bool premulColors, bool reverse,
102                         Sk4fGradientIntervalBuffer::BufferType* buffer) {
103     const IntervalIterator iter(shader, reverse);
104     iter.iterate(colors, [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
105         SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0);
106 
107         const auto mirror_t0 = 2 - t0;
108         const auto mirror_t1 = 2 - t1;
109         // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid
110         // triggering Interval asserts.
111         if (mirror_t0 != mirror_t1) {
112             buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0,
113                                  pack_color(c1, premulColors, componentScale), mirror_t1);
114         }
115     });
116 }
117 
118 } // anonymous namespace
119 
Sk4fGradientInterval(const Sk4f & c0,SkScalar t0,const Sk4f & c1,SkScalar t1)120 Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0,
121                                            const Sk4f& c1, SkScalar t1)
122     : fT0(t0)
123     , fT1(t1) {
124     SkASSERT(t0 != t1);
125     // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals.
126     SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1));
127 
128     const auto dt = t1 - t0;
129 
130     // Clamp edge intervals are always zero-ramp.
131     SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue());
132     SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue());
133     const Sk4f   dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0;
134     const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0);
135 
136     bias.store(fCb.vec());
137     dc.store(fCg.vec());
138 }
139 
init(const SkGradientShaderBase & shader,SkColorSpace * dstCS,SkTileMode tileMode,bool premulColors,SkScalar alpha,bool reverse)140 void Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS,
141                                       SkTileMode tileMode, bool premulColors,
142                                       SkScalar alpha, bool reverse) {
143     // The main job here is to build a specialized interval list: a different
144     // representation of the color stops data, optimized for efficient scan line
145     // access during shading.
146     //
147     //   [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
148     //
149     // The list may be inverted when requested (such that e.g. points are sorted
150     // in increasing x order when dx < 0).
151     //
152     // Note: the current representation duplicates pos data; we could refactor to
153     //       avoid this if interval storage size becomes a concern.
154     //
155     // Aside from reordering, we also perform two more pre-processing steps at
156     // this stage:
157     //
158     //   1) scale the color components depending on paint alpha and the requested
159     //      interpolation space (note: the interval color storage is SkPMColor4f, but
160     //      that doesn't necessarily mean the colors are premultiplied; that
161     //      property is tracked in fColorsArePremul)
162     //
163     //   2) inject synthetic intervals to support tiling.
164     //
165     //      * for kRepeat, no extra intervals are needed - the iterator just
166     //        wraps around at the end:
167     //
168     //          ->[P0,P1)->..[Pn-1,Pn)->
169     //
170     //      * for kClamp, we add two "infinite" intervals before/after:
171     //
172     //          [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
173     //
174     //        (the iterator should never run off the end in this mode)
175     //
176     //      * for kMirror, we extend the range to [0..2] and add a flipped
177     //        interval series - then the iterator operates just as in the
178     //        kRepeat case:
179     //
180     //          ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
181     //
182     // TODO: investigate collapsing intervals << 1px.
183 
184     const auto count = shader.fColorCount;
185 
186     SkASSERT(count > 0);
187 
188     fIntervals.reset();
189 
190     const Sk4f componentScale = premulColors
191         ? Sk4f(alpha)
192         : Sk4f(1.0f, 1.0f, 1.0f, alpha);
193     const int first_index = reverse ? count - 1 : 0;
194     const int last_index = count - 1 - first_index;
195     const SkScalar first_pos = reverse ? SK_Scalar1 : 0;
196     const SkScalar last_pos = SK_Scalar1 - first_pos;
197 
198     // Transform all of the colors to destination color space
199     SkColor4fXformer xformedColors(shader.fOrigColors4f, count, shader.fColorSpace.get(), dstCS);
200 
201     if (tileMode == SkTileMode::kClamp) {
202         // synthetic edge interval: -/+inf .. P0
203         const Sk4f clamp_color = pack_color(xformedColors.fColors[first_index],
204                                             premulColors, componentScale);
205         const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity;
206         fIntervals.emplace_back(clamp_color, clamp_pos,
207                                 clamp_color, first_pos);
208     } else if (tileMode == SkTileMode::kMirror && reverse) {
209         // synthetic mirror intervals injected before main intervals: (2 .. 1]
210         addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, false,
211                            &fIntervals);
212     }
213 
214     const IntervalIterator iter(shader, reverse);
215     iter.iterate(xformedColors.fColors,
216                  [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
217         SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0);
218 
219         fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0,
220                                 pack_color(c1, premulColors, componentScale), t1);
221     });
222 
223     if (tileMode == SkTileMode::kClamp) {
224         // synthetic edge interval: Pn .. +/-inf
225         const Sk4f clamp_color = pack_color(xformedColors.fColors[last_index],
226                                             premulColors, componentScale);
227         const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity;
228         fIntervals.emplace_back(clamp_color, last_pos,
229                                 clamp_color, clamp_pos);
230     } else if (tileMode == SkTileMode::kMirror && !reverse) {
231         // synthetic mirror intervals injected after main intervals: [1 .. 2)
232         addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, true,
233                            &fIntervals);
234     }
235 }
236 
find(SkScalar t) const237 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const {
238     // Binary search.
239     const auto* i0 = fIntervals.begin();
240     const auto* i1 = fIntervals.end() - 1;
241 
242     while (i0 != i1) {
243         SkASSERT(i0 < i1);
244         SkASSERT(t >= i0->fT0 && t <= i1->fT1);
245 
246         const auto* i = i0 + ((i1 - i0) >> 1);
247 
248         if (t > i->fT1) {
249             i0 = i + 1;
250         } else {
251             i1 = i;
252         }
253     }
254 
255     SkASSERT(i0->contains(t));
256     return i0;
257 }
258 
findNext(SkScalar t,const Sk4fGradientInterval * prev,bool increasing) const259 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext(
260     SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const {
261 
262     SkASSERT(!prev->contains(t));
263     SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end());
264     SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1);
265 
266     const auto* i = prev;
267 
268     // Use the |increasing| signal to figure which direction we should search for
269     // the next interval, then perform a linear search.
270     if (increasing) {
271         do {
272             i += 1;
273             if (i >= fIntervals.end()) {
274                 i = fIntervals.begin();
275             }
276         } while (!i->contains(t));
277     } else {
278         do {
279             i -= 1;
280             if (i < fIntervals.begin()) {
281                 i = fIntervals.end() - 1;
282             }
283         } while (!i->contains(t));
284     }
285 
286     return i;
287 }
288 
289 SkGradientShaderBase::
GradientShaderBase4fContext(const SkGradientShaderBase & shader,const ContextRec & rec)290 GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader,
291                                                          const ContextRec& rec)
292     : INHERITED(shader, rec)
293     , fFlags(this->INHERITED::getFlags())
294     , fDither(rec.fPaintDither)
295 {
296     const SkMatrix& inverse = this->getTotalInverse();
297     fDstToPos.setConcat(shader.fPtsToUnit, inverse);
298     SkASSERT(!fDstToPos.hasPerspective());
299     fDstToPosProc = SkMatrixPriv::GetMapXYProc(fDstToPos);
300 
301     if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
302         fFlags |= kOpaqueAlpha_Flag;
303     }
304 
305     fColorsArePremul =
306         (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
307         || shader.fColorsAreOpaque;
308 }
309 
310 bool SkGradientShaderBase::
isValid() const311 GradientShaderBase4fContext::isValid() const {
312     return fDstToPos.isFinite();
313 }
314