Searched refs:gl_vertex_processing_mode (Results 1 – 12 of 12) sorted by relevance
45 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_init()59 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_destroy()
212 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode) in _vbo_get_vao_filter()229 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode, in _vbo_get_vao_enabled_from_vbo()
140 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in bind_vertex_list()199 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_save_playback_vertex_list_gallium()
218 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode; in _vbo_current_attrib()
66 } gl_vertex_processing_mode; typedef
105 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_exec_bind_arrays()
292 compare_vao(gl_vertex_processing_mode mode, in compare_vao()346 gl_vertex_processing_mode mode, in update_vao()898 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) { in compile_vertex_list()
516 gl_vertex_processing_mode vertex_processing_mode;
584 gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in update_current_inputs()
527 set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m) in set_vertex_processing_mode()
2366 gl_vertex_processing_mode _VPMode;
800 for (gl_vertex_processing_mode mode = VP_MODE_FF; mode < VP_MODE_MAX; ++mode) { in vbo_destroy_vertex_list()