Searched refs:glsl_compiler_options (Results 1 – 12 of 12) sorted by relevance
159 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0; in brw_compiler_create()160 compiler->glsl_compiler_options[i].MaxIfDepth = in brw_compiler_create()164 compiler->glsl_compiler_options[i].EmitNoIndirectInput = false; in brw_compiler_create()165 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = false; in brw_compiler_create()166 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false; in brw_compiler_create()167 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = false; in brw_compiler_create()170 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar; in brw_compiler_create()204 compiler->glsl_compiler_options[i].NirOptions = nir_options; in brw_compiler_create()206 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true; in brw_compiler_create()
257 compiler->glsl_compiler_options[MESA_SHADER_CALLABLE].NirOptions; in brw_nir_create_trivial_return_shader()
420 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions; in brw_nir_create_raygen_trampoline()
77 struct gl_shader_compiler_options glsl_compiler_options[MESA_ALL_SHADER_STAGES]; member
219 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; in blorp_compile_fs()265 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions; in blorp_compile_vs()301 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions; in blorp_compile_cs()
641 return screen->compiler->glsl_compiler_options[stage].NirOptions; in iris_get_compiler_options()
1489 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].NirOptions; in iris_compile_tcs()2474 screen->compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions; in iris_create_compute_state()
655 return screen->compiler->glsl_compiler_options[stage].NirOptions; in crocus_get_compiler_options()
1399 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].NirOptions; in crocus_compile_tcs()
96 compiler->glsl_compiler_options[stage].NirOptions; in anv_shader_compile_to_nir()752 compiler->glsl_compiler_options[stage->stage].NirOptions; in anv_pipeline_stage_get_nir()1679 if (prev_stage && compiler->glsl_compiler_options[s].NirOptions->unify_interfaces) { in anv_pipeline_compile_graphics()
2803 …screen->compiler->glsl_compiler_options[MESA_SHADER_VERTEX].PositionAlwaysInvariant = driQueryOpti… in brw_init_screen()2804 …screen->compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].PositionAlwaysPrecise = driQueryOpt… in brw_init_screen()
792 brw->screen->compiler->glsl_compiler_options[i]; in brw_initialize_context_constants()