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/third_party/mesa3d/docs/relnotes/
D17.3.8.rst36 - [BSW/HD400] Aztec Ruins GL version GPU hangs
38 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
43 - [regression][hang] Trine1EE hangs GPU after loading screen on
D18.2.1.rst34 - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
51 - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs
179 - radv: fix GPU hangs with 32-bit indirect descriptors
D20.1.10.rst38 - \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests
39 - TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
D10.0.3.rst42 OpenCL hangs graphics on CAYMAN
95 - i965/gen6/blorp: Emit more flushes to workaround hangs
D20.2.1.rst38 - [hsw][bisected][regression] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests
39 - TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
D18.0.0.rst189 - Portal 2 game hangs at startup with latest mesa dev
205 - [sklgt4e] GPU hangs in Car_Chase
275 - [BSW/HD400] Aztec Ruins GL version GPU hangs
292 - [skl CCS] Oxenfree (unity engine game) hangs GPU
340 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
D10.3.4.rst39 si_dma_copy_tile causes GPU hangs
D19.1.5.rst48 - radv: Avoid binning RAVEN hangs.
D9.1.3.rst124 - i965: Fix SNB GPU hangs when a blorp batch is the first thing to
126 - i965: Fix hangs on HSW since the gen6 blorp fix.
D19.0.3.rst32 - [CIK] [regression] All opencl apps hangs indefinitely in
D8.0.5.rst239 - i965/Gen6: Work around GPU hangs due to misaligned depth coordinate
241 - i965/Gen7: Work around GPU hangs due to misaligned depth coordinate
/third_party/mesa3d/src/amd/ci/
Dradv-hawaii-aco-skips.txt1 # This subset of CTS randomly hangs but it's fine when using only one thread.
Dradv-bonaire-aco-skips.txt1 # This subset of CTS randomly hangs but it's fine when using only one thread.
/third_party/lwip/test/fuzz/
Doutput_to_pcap.sh19 for i in `ls $1/hangs/id*`
/third_party/skia/third_party/externals/microhttpd/src/testzzuf/
DREADME12 code crashes or hangs indefinitely.
/third_party/boost/libs/typeof/test/
DJamfile.v215 # # Tru64/CXX6.5 hangs on most tests, so just turn it off completely.
/third_party/mesa3d/src/freedreno/ci/
Ddeqp-freedreno-a307.toml25 # Not doing GLES3 because of a lot of GPU hangs.
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DCaymanInstructions.td142 // This is not really necessary, but there were some GPU hangs that appeared
174 // that holds its buffer address to avoid potential hangs. We can't use
/third_party/mesa3d/src/broadcom/ci/
Dvc4-rpi3-skips.txt17 # contents and may cause infinite loops, leading to GPU hangs. The
/third_party/flutter/skia/third_party/externals/angle2/src/tests/deqp_support/
Ddeqp_khr_gles2_test_expectations.txt29 // fails on Nexus5X with GLES backend (hangs)
/third_party/iptables/extensions/
Dlibxt_TCPMSS.man19 ssh works fine, but scp hangs after initial handshaking.
/third_party/libwebsockets/
Dbug_report.md27 …"hangs" --> this word is a red flag you didn't try to debug the issue much... exactly what does it…
/third_party/libdrm/tests/amdgpu/
Dbasic_tests.c2413 uint32_t expired, hang_state, hangs; in amdgpu_memcpy_dispatch_test() local
2534 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_memcpy_dispatch_test()
2626 uint32_t hang_state, hangs, expired; in amdgpu_memcpy_dispatch_hang_slow_test() local
2738 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_memcpy_dispatch_hang_slow_test()
3309 uint32_t hang_state, hangs; in amdgpu_memcpy_draw() local
3412 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_memcpy_draw()
3513 uint32_t hang_state, hangs, expired; in amdgpu_memcpy_draw_hang_slow_test() local
3629 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_memcpy_draw_hang_slow_test()
3660 uint32_t hang_state, hangs; in amdgpu_gpu_reset_test() local
3675 r = amdgpu_cs_query_reset_state(context_handle, &hang_state, &hangs); in amdgpu_gpu_reset_test()
/third_party/boost/libs/thread/doc/
Dchanges.qbk110 * [@http://svn.boost.org/trac/boost/ticket/6787 #6787] boost::thread::sleep() hangs if system time …
186 * [@http://svn.boost.org/trac/boost/ticket/8600 #8600] wait_for_any hangs, if called with multiple …
209 * [@http://svn.boost.org/trac/boost/ticket/8600 #8600] wait_for_any hangs, if called with multiple …
230 * [@http://svn.boost.org/trac/boost/ticket/6787 #6787] boost::thread::sleep() hangs if system time …
270 * [@http://svn.boost.org/trac/boost/ticket/8600 #8600] wait_for_any hangs, if called with multiple …
302 * [@http://svn.boost.org/trac/boost/ticket/6787 #6787] boost::thread::sleep() hangs if system time …
327 * [@http://svn.boost.org/trac/boost/ticket/8600 #8600] wait_for_any hangs, if called with multiple …
356 * [@http://svn.boost.org/trac/boost/ticket/6787 #6787] boost::thread::sleep() hangs if system time …
362 * [@http://svn.boost.org/trac/boost/ticket/9558 #9558] future continuations unit test hangs in get(…
368 * [@http://svn.boost.org/trac/boost/ticket/10297 #10297] Boost.Thread 1.56 rc1 hangs when built wit…
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/third_party/libdrm/amdgpu/
Damdgpu_cs.c171 uint32_t *state, uint32_t *hangs) in amdgpu_cs_query_reset_state() argument
186 *hangs = args.out.state.hangs; in amdgpu_cs_query_reset_state()

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