Home
last modified time | relevance | path

Searched refs:ir_var_shader_out (Results 1 – 25 of 34) sorted by relevance

12

/third_party/mesa3d/src/compiler/glsl/
Dir_set_program_inouts.cpp76 var->data.mode == ir_var_shader_out || in is_shader_inout()
129 assert(var->data.mode == ir_var_shader_out); in mark()
165 var->data.mode == ir_var_shader_out && !var->data.patch) { in mark_whole_variable()
234 var->data.mode == ir_var_shader_out && !var->data.patch) { in try_mark_partial_variable()
330 if (var->data.mode == ir_var_shader_out) in is_multiple_vertices()
Dlink_varyings.cpp56 ((var->data.mode == ir_var_shader_out && in get_varying_type()
139 if (!var || var->data.mode != ir_var_shader_out) in process_xfb_layout_qualifiers()
168 if (!var || var->data.mode != ir_var_shader_out) in process_xfb_layout_qualifiers()
442 if (var->data.mode == ir_var_shader_out) in compute_variable_location_slot()
639 if (var->data.mode == ir_var_shader_out) { in validate_explicit_variable_location()
714 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out }; in validate_first_and_last_interface_explicit_locations()
800 if (var == NULL || var->data.mode != ir_var_shader_out) in cross_validate_outputs_to_inputs()
2443 assert(var->data.mode == ir_var_shader_out); in process()
2695 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); in reserved_varying_slot()
2839 canonicalize_shader_io(producer->ir, ir_var_shader_out); in assign_varying_locations()
[all …]
Dlink_interface_blocks.cpp336 case ir_var_shader_out: in validate_intrastage_interface_blocks()
409 ir_var_shader_out); in validate_interstage_inout_blocks()
455 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out) in validate_interstage_inout_blocks()
Dglsl_symbol_table.cpp46 case ir_var_shader_out: in add_interface()
71 case ir_var_shader_out: in get_interface()
Dlower_distance.cpp147 if (ir->data.mode == ir_var_shader_out) { in visit()
179 (ir->data.mode == ir_var_shader_out && in visit()
620 if (ir->data.mode == ir_var_shader_out) { in visit()
Dopt_dead_code.cpp97 entry->var->data.mode != ir_var_shader_out && in do_dead_code()
Dast_to_hir.cpp222 remove_per_vertex_blocks(instructions, state, ir_var_shader_out); in _mesa_ast_to_hir()
846 if (var && var->data.mode == ir_var_shader_out && !var->data.patch) { in validate_assignment()
2060 if ((var->data.mode == ir_var_auto || var->data.mode == ir_var_shader_out) in do_hir()
2747 return var->data.mode == ir_var_shader_out; in is_varying_var()
2753 return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in; in is_varying_var()
2775 var->data.mode == ir_var_shader_out) in is_allowed_invariant()
3169 if (mode != ir_var_shader_in && mode != ir_var_shader_out) in validate_interpolation_qualifier()
3183 if (mode == ir_var_shader_out) { in validate_interpolation_qualifier()
3307 if (var->data.mode == ir_var_shader_out) { in apply_explicit_location()
3320 if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) { in apply_explicit_location()
[all …]
Dlower_output_reads.cpp93 if (ir->var->data.mode != ir_var_shader_out || ir->var->data.fb_fetch_output) in visit()
Dlinker.cpp2388 if (var->data.mode == ir_var_shader_out && in link_output_variables()
2898 ? ir_var_shader_in : ir_var_shader_out; in assign_attribute_or_color_locations()
3317 if ((var == NULL) || (var->data.mode != ir_var_shader_out)) in match_explicit_outputs_to_inputs()
3377 if (var == NULL || var->data.mode != ir_var_shader_out) { in store_fragdepth_layout()
3429 if (var && var->data.mode == ir_var_shader_out) in check_image_resources()
3739 } else if ((in->data.mode == ir_var_shader_out && in create_shader_variable()
3745 } else if ((in->data.mode == ir_var_shader_out && in create_shader_variable()
3934 ((var->data.mode == ir_var_shader_out && in inout_has_same_location()
3968 case ir_var_shader_out: in add_interface_variables()
3995 (stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out); in add_interface_variables()
[all …]
Dbuiltin_variables.cpp461 return add_variable(name, type, precision, ir_var_shader_out, slot); in add_output()
472 return add_index_variable(name, type, precision, ir_var_shader_out, slot, in add_index_output()
573 case ir_var_shader_out: in add_index_variable()
619 case ir_var_shader_out: in add_variable()
1613 GLSL_PRECISION_NONE, ir_var_shader_out, -1); in generate_varyings()
1624 ir_var_shader_out, fields[i].location); in generate_varyings()
Dopt_dead_builtin_varyings.cpp527 varying_info_visitor info(ir_var_shader_out, true); in lower_fragdata_array()
556 varying_info_visitor producer_info(ir_var_shader_out); in do_dead_builtin_varyings()
Dlower_vector_derefs.cpp83 deref->variable_referenced()->data.mode == ir_var_shader_out) { in visit_enter()
Dlower_xfb_varying.cpp230 = new(mem_ctx) ir_variable(type, new_var_name, ir_var_shader_out); in lower_xfb_varying()
Dlower_if_to_cond_assign.cpp146 var->data.mode == ir_var_shader_out) in check_ir_node()
Dlower_blend_equation_advanced.cpp480 ir_var_shader_out); in lower_blend_equation_advanced()
511 if (!var || var->data.mode != ir_var_shader_out) in lower_blend_equation_advanced()
Dast_array_index.cpp224 array->variable_referenced()->data.mode == ir_var_shader_out && in _mesa_ast_array_index_to_hir()
Dopt_dead_code_local.cpp129 if (entry->lhs->data.mode == ir_var_shader_out) { in visit_leave()
Dopt_tree_grafting.cpp366 lhs_var->data.mode == ir_var_shader_out || in tree_grafting_basic_block()
Dlower_packed_varyings.cpp636 if (this->mode == ir_var_shader_out) { in lower_rvalue()
925 if (mode == ir_var_shader_out) { in lower_packed_varyings()
Dopt_structure_splitting.cpp108 var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) in get_variable_entry()
Dloop_unroll.cpp151 case ir_var_shader_out: in visit_enter()
Dglsl_parser_extras.cpp86 this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out); in _mesa_glsl_parse_state()
2002 iface = src->get_interface("gl_PerVertex", ir_var_shader_out); in _mesa_glsl_copy_symbols_from_table()
2004 dest->add_interface(iface->name, iface, ir_var_shader_out); in _mesa_glsl_copy_symbols_from_table()
2112 other = ir_var_shader_out; in opt_shader_and_create_symbol_table()
/third_party/mesa3d/src/compiler/glsl/tests/
Dbuiltin_variable_test.cpp150 case ir_var_shader_out: in no_invalid_variable_modes()
198 if (var->data.mode != ir_var_shader_out) in TEST_F()
271 if (var->data.mode != ir_var_shader_out) in TEST_F()
368 if (var->data.mode != ir_var_shader_out) in TEST_F()
Dinvalidate_locations_test.cpp162 ir_var_shader_out); in TEST_F()
184 ir_var_shader_out); in TEST_F()
Dvaryings_test.cpp321 ir_var_shader_out); in TEST_F()

12