Searched refs:linked_prog (Results 1 – 2 of 2) sorted by relevance
3067 struct gl_program *linked_prog; in _mesa_ir_link_shader() local3072 linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); in _mesa_ir_link_shader()3074 if (linked_prog) { in _mesa_ir_link_shader()3079 linked_prog)) { in _mesa_ir_link_shader()
7370 struct gl_program *linked_prog = in st_link_tgsi() local7372 st_set_prog_affected_state_flags(linked_prog); in st_link_tgsi()7374 if (linked_prog) { in st_link_tgsi()7376 linked_prog->info.writes_memory = in st_link_tgsi()7377 linked_prog->info.num_ssbos || in st_link_tgsi()7378 linked_prog->info.num_images || in st_link_tgsi()7380 (linked_prog->sh.LinkedTransformFeedback && in st_link_tgsi()7381 linked_prog->sh.LinkedTransformFeedback->NumVarying); in st_link_tgsi()7385 linked_prog)) { in st_link_tgsi()