/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shaderlib_nir.c | 61 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options, "dcc_retile"); in si_create_dcc_retile_cs() 109 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options, "clear_dcc_msaa"); in gfx9_create_clear_dcc_msaa_cs()
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/third_party/mesa3d/src/compiler/nir/tests/ |
D | builder_tests.cpp | 78 _b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, &options, "builder test"); in nir_builder_test()
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D | core_tests.cpp | 46 _b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, &options, "builder test"); in nir_core_test()
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D | control_flow_tests.cpp | 40 b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "cf test"); in nir_cf_test()
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D | lower_returns_tests.cpp | 42 bld = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "lower returns test"); in nir_opt_lower_returns_test()
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D | opt_if_tests.cpp | 43 bld = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "if test"); in nir_opt_if_test()
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D | ssa_def_bits_used_tests.cpp | 35 bld = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, in ssa_def_bits_used_test()
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D | algebraic_tests.cpp | 53 _b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, &options, "opt_algebraic test"); in algebraic_test_base()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_nir_builtins.c | 103 nir_builder b = nir_builder_init_simple_shader(stage, options, in st_nir_make_passthrough_shader()
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D | st_pbo.c | 304 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, options, in st_pbo_create_vs() 429 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, options, in create_fs()
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/third_party/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 32 *b = nir_builder_init_simple_shader(stage, NULL, "%s", name ? name : ""); in blorp_nir_init_shader()
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/third_party/mesa3d/src/gallium/drivers/etnaviv/tests/ |
D | lower_ubo_tests.cpp | 57 b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "ubo lowering tests"); in nir_lower_ubo_test()
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/third_party/mesa3d/src/intel/compiler/ |
D | brw_nir_lower_shader_calls.c | 259 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_CALLABLE, in brw_nir_create_trivial_return_shader()
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/third_party/mesa3d/src/gallium/drivers/asahi/ |
D | agx_blit.c | 34 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, in agx_build_reload_shader()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 42 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "meta_blit_vs"); in build_nir_vertex_shader() 86 nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "meta_blit_fs.%d", tex_dim); in build_nir_copy_fragment_shader() 134 nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "meta_blit_depth_fs.%d", tex_dim); in build_nir_copy_fragment_shader_depth() 181 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_buffer.c | 10 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_buffer_fill"); in build_buffer_fill_shader() 34 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_buffer_copy"); in build_buffer_copy_shader()
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D | radv_meta_bufimage.c | 41 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, in build_nir_itob_compute_shader() 223 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, in build_nir_btoi_compute_shader() 404 nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_btoi_r32g32b32_cs"); in build_nir_btoi_r32g32b32_compute_shader() 557 nir_builder b = nir_builder_init_simple_shader( in build_nir_itoi_compute_shader() 758 nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_itoi_r32g32b32_cs"); in build_nir_itoi_r32g32b32_compute_shader() 917 nir_builder b = nir_builder_init_simple_shader( in build_nir_cleari_compute_shader() 1076 nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_cleari_r32g32b32_cs"); in build_nir_cleari_r32g32b32_compute_shader()
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D | radv_meta_blit2d.c | 428 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "meta_blit2d_vs"); in build_nir_vertex_shader() 565 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "%s", name); in build_nir_copy_fragment_shader() 588 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "%s", name); in build_nir_copy_fragment_shader_depth() 611 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "%s", name); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_fmask_expand.c | 37 nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_fmask_expand_cs-%d", samples); in build_fmask_expand_compute_shader()
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D | radv_meta_resolve_fs.c | 37 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "meta_resolve_vs"); in build_nir_vertex_shader() 55 nir_builder b = nir_builder_init_simple_shader( in build_resolve_fragment_shader() 332 nir_builder b = nir_builder_init_simple_shader( in build_depth_stencil_resolve_fragment_shader()
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D | radv_meta_copy_vrs_htile.c | 47 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_copy_vrs_htile"); in build_copy_vrs_htile_shader()
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/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_meta_clear.c | 344 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, options, in get_clear_rect_vs() 369 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY, options, in get_clear_rect_gs() 426 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, options, in get_color_clear_rect_fs() 447 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, options, in get_depth_clear_rect_fs()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_blit.c | 202 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, options, in vc4_get_yuv_vs() 248 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, in vc4_get_yuv_fs()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_gs_variant.cpp | 64 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY, in d3d12_make_passthrough_gs() 153 emit_ctx->b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY, in d3d12_begin_emit_primitives_gs()
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/third_party/mesa3d/src/panfrost/lib/ |
D | pan_indirect_dispatch.c | 158 nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, in GENX()
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