• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <gtest/gtest.h>
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 class nir_cf_test : public ::testing::Test {
28 protected:
29    nir_cf_test();
30    ~nir_cf_test();
31 
32    nir_builder b;
33 };
34 
nir_cf_test()35 nir_cf_test::nir_cf_test()
36 {
37    glsl_type_singleton_init_or_ref();
38 
39    static const nir_shader_compiler_options options = { };
40    b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "cf test");
41 }
42 
~nir_cf_test()43 nir_cf_test::~nir_cf_test()
44 {
45    ralloc_free(b.shader);
46    glsl_type_singleton_decref();
47 }
48 
TEST_F(nir_cf_test,delete_break_in_loop)49 TEST_F(nir_cf_test, delete_break_in_loop)
50 {
51    /* Create IR:
52     *
53     * while (...) { break; }
54     */
55    nir_loop *loop = nir_loop_create(b.shader);
56    nir_cf_node_insert(nir_after_cf_list(&b.impl->body), &loop->cf_node);
57 
58    b.cursor = nir_after_cf_list(&loop->body);
59 
60    nir_jump_instr *jump = nir_jump_instr_create(b.shader, nir_jump_break);
61    nir_builder_instr_insert(&b, &jump->instr);
62 
63    /* At this point, we should have:
64     *
65     * impl main {
66     *         block block_0:
67     *         // preds:
68     *         // succs: block_1
69     *         loop {
70     *                 block block_1:
71     *                 // preds: block_0
72     *                 break
73     *                 // succs: block_2
74     *         }
75     *         block block_2:
76     *         // preds: block_1
77     *         // succs: block_3
78     *         block block_3:
79     * }
80     */
81    nir_block *block_0 = nir_start_block(b.impl);
82    nir_block *block_1 = nir_loop_first_block(loop);
83    nir_block *block_2 = nir_cf_node_as_block(nir_cf_node_next(&loop->cf_node));
84    nir_block *block_3 = b.impl->end_block;
85    ASSERT_EQ(nir_cf_node_block, block_0->cf_node.type);
86    ASSERT_EQ(nir_cf_node_block, block_1->cf_node.type);
87    ASSERT_EQ(nir_cf_node_block, block_2->cf_node.type);
88    ASSERT_EQ(nir_cf_node_block, block_3->cf_node.type);
89 
90    /* Verify the successors and predecessors. */
91    EXPECT_EQ(block_1, block_0->successors[0]);
92    EXPECT_EQ(NULL,    block_0->successors[1]);
93    EXPECT_EQ(block_2, block_1->successors[0]);
94    EXPECT_EQ(NULL,    block_1->successors[1]);
95    EXPECT_EQ(block_3, block_2->successors[0]);
96    EXPECT_EQ(NULL,    block_2->successors[1]);
97    EXPECT_EQ(NULL,    block_3->successors[0]);
98    EXPECT_EQ(NULL,    block_3->successors[1]);
99    EXPECT_EQ(0,       block_0->predecessors->entries);
100    EXPECT_EQ(1,       block_1->predecessors->entries);
101    EXPECT_EQ(1,       block_2->predecessors->entries);
102    EXPECT_EQ(1,       block_3->predecessors->entries);
103    EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_0));
104    EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1));
105    EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
106 
107    nir_print_shader(b.shader, stderr);
108 
109    /* Now remove the break. */
110    nir_instr_remove(&jump->instr);
111 
112    nir_print_shader(b.shader, stderr);
113 
114    /* At this point, we should have:
115     *
116     * impl main {
117     *         block block_0:
118     *         // preds:
119     *         // succs: block_1
120     *         loop {
121     *                 block block_1:
122     *                 // preds: block_0 block_1
123     *                 // succs: block_1
124     *         }
125     *         block block_2:
126     *         // preds:
127     *         // succs: block_3
128     *         block block_3:
129     * }
130     *
131     * Re-verify the predecessors and successors.
132     */
133    EXPECT_EQ(block_1, block_0->successors[0]);
134    EXPECT_EQ(NULL,    block_0->successors[1]);
135    EXPECT_EQ(block_1, block_1->successors[0]); /* back to itself */
136    EXPECT_EQ(NULL,    block_1->successors[1]);
137    EXPECT_EQ(block_3, block_2->successors[0]);
138    EXPECT_EQ(NULL,    block_2->successors[1]);
139    EXPECT_EQ(NULL,    block_3->successors[0]);
140    EXPECT_EQ(NULL,    block_3->successors[1]);
141    EXPECT_EQ(0,       block_0->predecessors->entries);
142    EXPECT_EQ(2,       block_1->predecessors->entries);
143    EXPECT_EQ(0,       block_2->predecessors->entries);
144    EXPECT_EQ(1,       block_3->predecessors->entries);
145    EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_0));
146    EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_1));
147    EXPECT_FALSE(_mesa_set_search(block_2->predecessors, block_1));
148    EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
149 
150    nir_metadata_require(b.impl, nir_metadata_dominance);
151 }
152