Home
last modified time | relevance | path

Searched refs:nir_foreach_function (Results 1 – 25 of 183) sorted by relevance

12345678

/third_party/mesa3d/src/compiler/nir/
Dnir_metadata.c67 nir_foreach_function(function, shader) { in nir_shader_preserve_all_metadata()
83 nir_foreach_function(function, shader) { in nir_metadata_set_validation_flag()
100 nir_foreach_function(function, shader) { in nir_metadata_check_validation_flag()
Dnir_remove_dead_variables.c98 nir_foreach_function(function, shader) { in add_var_use_shader()
113 nir_foreach_function(function, shader) { in remove_dead_var_writes()
202 nir_foreach_function(function, shader) { in nir_remove_dead_variables()
214 nir_foreach_function(function, shader) { in nir_remove_dead_variables()
Dnir_dominance.c203 nir_foreach_function(function, shader) { in nir_calc_dominance()
296 nir_foreach_function(function, shader) { in nir_dump_dom_tree()
318 nir_foreach_function(function, shader) { in nir_dump_dom_frontier()
342 nir_foreach_function(function, shader) { in nir_dump_cfg()
Dnir_lower_global_vars_to_local.c79 nir_foreach_function(function, shader) { in nir_lower_global_vars_to_local()
109 nir_foreach_function(function, shader) { in nir_lower_global_vars_to_local()
Dnir_lower_scratch.c109 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch()
152 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch()
186 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch()
Dnir_lower_amul.c275 nir_foreach_function(function, shader) { in nir_lower_amul()
287 nir_foreach_function(function, shader) { in nir_lower_amul()
304 nir_foreach_function(function, shader) { in nir_lower_amul()
Dnir_lower_convert_alu_types.c113 nir_foreach_function(func, shader) { in nir_opt_simplify_convert_alu_types()
163 nir_foreach_function(func, shader) { in nir_lower_convert_alu_types()
Dnir_opt_cse.c72 nir_foreach_function(function, shader) { in nir_opt_cse()
Dnir_opt_barriers.c77 nir_foreach_function(function, shader) { in nir_opt_combine_memory_barriers()
Dnir_lower_indirect_derefs.c223 nir_foreach_function(function, shader) { in nir_lower_indirect_derefs()
244 nir_foreach_function(function, shader) { in nir_lower_indirect_builtin_uniform_derefs()
Dnir_lower_patch_vertices.c70 nir_foreach_function(function, nir) { in nir_lower_patch_vertices()
Dnir_lower_load_const_to_scalar.c95 nir_foreach_function(function, shader) { in nir_lower_load_const_to_scalar()
Dnir_lower_clip_halfz.c64 nir_foreach_function(function, shader) { in nir_lower_clip_halfz()
Dnir_gs_count_vertices.c67 nir_foreach_function(function, shader) { in nir_gs_count_vertices_and_primitives()
Dnir_lower_wpos_center.c101 nir_foreach_function(function, shader) { in nir_lower_wpos_center()
/third_party/mesa3d/src/compiler/spirv/
Dnir_lower_libclc.c45 nir_foreach_function(function, clc_shader) { in lower_clc_call_instr()
108 nir_foreach_function(function, shader) { in nir_lower_libclc()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_nir_passes.c101 nir_foreach_function(function, nir) { in d3d12_lower_yflip()
148 nir_foreach_function(function, nir) { in d3d12_forward_front_face()
206 nir_foreach_function(function, nir) { in d3d12_lower_depth_range()
266 nir_foreach_function(function, nir) { in d3d12_lower_uint_cast()
313 nir_foreach_function(function, nir) { in d3d12_lower_load_first_vertex()
369 nir_foreach_function(function, shader) { in d3d12_nir_invert_depth()
486 nir_foreach_function(function, nir) { in d3d12_lower_state_vars()
589 nir_foreach_function(function, s) { in fix_io_uint_type()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir_move_varying_inputs.c189 nir_foreach_function (function, shader) { in ir3_nir_move_varying_inputs()
209 nir_foreach_function (function, shader) { in ir3_nir_move_varying_inputs()
/third_party/mesa3d/src/gallium/drivers/lima/ir/
Dlima_nir_duplicate_intrinsic.c143 nir_foreach_function(function, shader) { in lima_nir_duplicate_load_uniforms()
156 nir_foreach_function(function, shader) { in lima_nir_duplicate_load_inputs()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_draw_helpers.c140 nir_foreach_function(function, shader) { in nir_lower_pstipple_fs()
236 nir_foreach_function(function, shader) { in nir_lower_aaline_fs()
358 nir_foreach_function(function, shader) { in nir_lower_aapoint_fs()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_nir.c35 nir_foreach_function(function, shader) { in etna_lower_io()
210 nir_foreach_function(function, shader) { in etna_lower_alu()
/third_party/mesa3d/src/panfrost/util/
Dpan_lower_writeout.c56 nir_foreach_function(function, nir) { in pan_nir_lower_zs_store()
221 nir_foreach_function(function, nir) { in pan_nir_reorder_writeout()
/third_party/mesa3d/src/intel/vulkan/
Danv_nir_compute_push_layout.c45 nir_foreach_function(function, nir) { in anv_nir_compute_push_layout()
138 nir_foreach_function(function, nir) { in anv_nir_compute_push_layout()
/third_party/mesa3d/src/panfrost/midgard/
Dnir_fuse_io_16.c52 nir_foreach_function(function, shader) { in nir_fuse_io_16()
/third_party/mesa3d/src/amd/
D.clang-format44 - nir_foreach_function

12345678