/third_party/mesa3d/src/compiler/nir/ |
D | nir_metadata.c | 67 nir_foreach_function(function, shader) { in nir_shader_preserve_all_metadata() 83 nir_foreach_function(function, shader) { in nir_metadata_set_validation_flag() 100 nir_foreach_function(function, shader) { in nir_metadata_check_validation_flag()
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D | nir_remove_dead_variables.c | 98 nir_foreach_function(function, shader) { in add_var_use_shader() 113 nir_foreach_function(function, shader) { in remove_dead_var_writes() 202 nir_foreach_function(function, shader) { in nir_remove_dead_variables() 214 nir_foreach_function(function, shader) { in nir_remove_dead_variables()
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D | nir_dominance.c | 203 nir_foreach_function(function, shader) { in nir_calc_dominance() 296 nir_foreach_function(function, shader) { in nir_dump_dom_tree() 318 nir_foreach_function(function, shader) { in nir_dump_dom_frontier() 342 nir_foreach_function(function, shader) { in nir_dump_cfg()
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D | nir_lower_global_vars_to_local.c | 79 nir_foreach_function(function, shader) { in nir_lower_global_vars_to_local() 109 nir_foreach_function(function, shader) { in nir_lower_global_vars_to_local()
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D | nir_lower_scratch.c | 109 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch() 152 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch() 186 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch()
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D | nir_lower_amul.c | 275 nir_foreach_function(function, shader) { in nir_lower_amul() 287 nir_foreach_function(function, shader) { in nir_lower_amul() 304 nir_foreach_function(function, shader) { in nir_lower_amul()
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D | nir_lower_convert_alu_types.c | 113 nir_foreach_function(func, shader) { in nir_opt_simplify_convert_alu_types() 163 nir_foreach_function(func, shader) { in nir_lower_convert_alu_types()
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D | nir_opt_cse.c | 72 nir_foreach_function(function, shader) { in nir_opt_cse()
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D | nir_opt_barriers.c | 77 nir_foreach_function(function, shader) { in nir_opt_combine_memory_barriers()
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D | nir_lower_indirect_derefs.c | 223 nir_foreach_function(function, shader) { in nir_lower_indirect_derefs() 244 nir_foreach_function(function, shader) { in nir_lower_indirect_builtin_uniform_derefs()
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D | nir_lower_patch_vertices.c | 70 nir_foreach_function(function, nir) { in nir_lower_patch_vertices()
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D | nir_lower_load_const_to_scalar.c | 95 nir_foreach_function(function, shader) { in nir_lower_load_const_to_scalar()
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D | nir_lower_clip_halfz.c | 64 nir_foreach_function(function, shader) { in nir_lower_clip_halfz()
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D | nir_gs_count_vertices.c | 67 nir_foreach_function(function, shader) { in nir_gs_count_vertices_and_primitives()
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D | nir_lower_wpos_center.c | 101 nir_foreach_function(function, shader) { in nir_lower_wpos_center()
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/third_party/mesa3d/src/compiler/spirv/ |
D | nir_lower_libclc.c | 45 nir_foreach_function(function, clc_shader) { in lower_clc_call_instr() 108 nir_foreach_function(function, shader) { in nir_lower_libclc()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_nir_passes.c | 101 nir_foreach_function(function, nir) { in d3d12_lower_yflip() 148 nir_foreach_function(function, nir) { in d3d12_forward_front_face() 206 nir_foreach_function(function, nir) { in d3d12_lower_depth_range() 266 nir_foreach_function(function, nir) { in d3d12_lower_uint_cast() 313 nir_foreach_function(function, nir) { in d3d12_lower_load_first_vertex() 369 nir_foreach_function(function, shader) { in d3d12_nir_invert_depth() 486 nir_foreach_function(function, nir) { in d3d12_lower_state_vars() 589 nir_foreach_function(function, s) { in fix_io_uint_type()
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/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_nir_move_varying_inputs.c | 189 nir_foreach_function (function, shader) { in ir3_nir_move_varying_inputs() 209 nir_foreach_function (function, shader) { in ir3_nir_move_varying_inputs()
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/third_party/mesa3d/src/gallium/drivers/lima/ir/ |
D | lima_nir_duplicate_intrinsic.c | 143 nir_foreach_function(function, shader) { in lima_nir_duplicate_load_uniforms() 156 nir_foreach_function(function, shader) { in lima_nir_duplicate_load_inputs()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_draw_helpers.c | 140 nir_foreach_function(function, shader) { in nir_lower_pstipple_fs() 236 nir_foreach_function(function, shader) { in nir_lower_aaline_fs() 358 nir_foreach_function(function, shader) { in nir_lower_aapoint_fs()
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/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_nir.c | 35 nir_foreach_function(function, shader) { in etna_lower_io() 210 nir_foreach_function(function, shader) { in etna_lower_alu()
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/third_party/mesa3d/src/panfrost/util/ |
D | pan_lower_writeout.c | 56 nir_foreach_function(function, nir) { in pan_nir_lower_zs_store() 221 nir_foreach_function(function, nir) { in pan_nir_reorder_writeout()
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/third_party/mesa3d/src/intel/vulkan/ |
D | anv_nir_compute_push_layout.c | 45 nir_foreach_function(function, nir) { in anv_nir_compute_push_layout() 138 nir_foreach_function(function, nir) { in anv_nir_compute_push_layout()
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/third_party/mesa3d/src/panfrost/midgard/ |
D | nir_fuse_io_16.c | 52 nir_foreach_function(function, shader) { in nir_fuse_io_16()
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/third_party/mesa3d/src/amd/ |
D | .clang-format | 44 - nir_foreach_function
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