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Searched refs:nir_validate_shader (Results 1 – 25 of 39) sorted by relevance

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/third_party/mesa3d/src/compiler/nir/tests/
Dvars_tests.cpp228 nir_validate_shader(b->shader, NULL); in TEST_F()
235 nir_validate_shader(b->shader, NULL); in TEST_F()
255 nir_validate_shader(b->shader, NULL); in TEST_F()
262 nir_validate_shader(b->shader, NULL); in TEST_F()
289 nir_validate_shader(b->shader, NULL); in TEST_F()
296 nir_validate_shader(b->shader, NULL); in TEST_F()
326 nir_validate_shader(b->shader, NULL); in TEST_F()
380 nir_validate_shader(b->shader, NULL); in TEST_F()
385 nir_validate_shader(b->shader, NULL); in TEST_F()
404 nir_validate_shader(b->shader, NULL); in TEST_F()
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Dload_store_vectorizer_tests.cpp170 nir_validate_shader(b->shader, NULL); in run_vectorizer()
394 nir_validate_shader(b->shader, NULL); in TEST_F()
416 nir_validate_shader(b->shader, NULL); in TEST_F()
439 nir_validate_shader(b->shader, NULL); in TEST_F()
466 nir_validate_shader(b->shader, NULL); in TEST_F()
490 nir_validate_shader(b->shader, NULL); in TEST_F()
495 nir_validate_shader(b->shader, NULL); in TEST_F()
504 nir_validate_shader(b->shader, NULL); in TEST_F()
524 nir_validate_shader(b->shader, NULL); in TEST_F()
544 nir_validate_shader(b->shader, NULL); in TEST_F()
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Dcore_tests.cpp109 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
123 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
142 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
Dopt_if_tests.cpp84 nir_validate_shader(bld.shader, NULL); in TEST_F()
135 nir_validate_shader(bld.shader, NULL); in TEST_F()
166 nir_validate_shader(bld.shader, "input"); in TEST_F()
Dlower_returns_tests.cpp128 nir_validate_shader(bld.shader, NULL); in TEST_F()
208 nir_validate_shader(bld.shader, NULL); in TEST_F()
Dserialize_tests.cpp84 nir_validate_shader(b->shader, "original"); in serialize()
85 nir_validate_shader(b->shader, "cloned"); in serialize()
/third_party/mesa3d/src/gallium/drivers/etnaviv/tests/
Dlower_ubo_tests.cpp112 nir_validate_shader(b.shader, NULL); in TEST_F()
115 nir_validate_shader(b.shader, NULL); in TEST_F()
130 nir_validate_shader(b.shader, NULL); in TEST_F()
145 nir_validate_shader(b.shader, NULL); in TEST_F()
160 nir_validate_shader(b.shader, NULL); in TEST_F()
163 nir_validate_shader(b.shader, NULL); in TEST_F()
177 nir_validate_shader(b.shader, NULL); in TEST_F()
180 nir_validate_shader(b.shader, NULL); in TEST_F()
/third_party/mesa3d/src/intel/compiler/
Dbrw_nir_lower_intersection_shader.c121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
Dbrw_nir.c882 nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements"); in brw_nir_link_shaders()
883 nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements"); in brw_nir_link_shaders()
1526 nir_validate_shader(nir, "in brw_nir_create_passthrough_tcs"); in brw_nir_create_passthrough_tcs()
Dbrw_nir_rt.c481 nir_validate_shader(nir, "in brw_nir_create_raygen_trampoline"); in brw_nir_create_raygen_trampoline()
/third_party/mesa3d/src/compiler/spirv/
Dnir_load_libclc.c286 nir_validate_shader(nir, "after nir_load_clc_shader"); in nir_load_libclc_shader()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_gs_variant.cpp111 nir_validate_shader(nir, "in d3d12_create_passthrough_gs"); in d3d12_make_passthrough_gs()
296 nir_validate_shader(nir, "in d3d12_lower_edge_flags"); in d3d12_finish_emit_primitives_gs()
/third_party/mesa3d/src/gallium/frontends/clover/nir/
Dinvocation.cpp441 nir_validate_shader(nir, "clover"); in spirv_to_nir()
460 nir_validate_shader(nir, "clover after function inlining"); in spirv_to_nir()
/third_party/mesa3d/src/microsoft/spirv_to_dxil/
Dspirv_to_dxil.c194 nir_validate_shader(nir, in spirv_to_dxil()
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_program.c111 nir_validate_shader(nir, "after glsl_to_nir or spirv_to_nir"); in brw_create_nir()
118 nir_validate_shader(nir, "before brw_preprocess_nir"); in brw_create_nir()
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_lower_buffers.c355 nir_validate_shader(shader, "Lowering buffer interface derefs"); in gl_nir_lower_buffers()
Dglsl_to_nir.cpp222 nir_validate_shader(shader, "after glsl to nir, before function inline"); in glsl_to_nir()
233 nir_validate_shader(shader, "after function inlining and return lowering"); in glsl_to_nir()
2655 nir_validate_shader(nir, "float64_funcs_to_nir"); in glsl_float64_funcs_to_nir()
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_shader_calls.c966 nir_validate_shader(shader, "after duplicate_loop_bodies in " in lower_resume()
1003 nir_validate_shader(shader, "after flatten_resume_if_ladder in " in lower_resume()
Dnir.h4456 void nir_validate_shader(nir_shader *shader, const char *when);
4511 static inline void nir_validate_shader(nir_shader *shader, const char *when) { (void) shader; (void… in nir_validate_shader() function
4541 nir_validate_shader(nir, "after " #pass); \
4553 nir_validate_shader(nir, "after " #pass); \
/third_party/mesa3d/src/mesa/main/
Dglspirv.c277 nir_validate_shader(nir, "after spirv_to_nir"); in _mesa_spirv_to_nir()
/third_party/mesa3d/src/gallium/drivers/i915/
Di915_screen.c259 nir_validate_shader(s, "after uniform var removal"); in i915_finalize_nir()
/third_party/mesa3d/src/panfrost/vulkan/
Dpanvk_vX_shader.c70 nir_validate_shader(nir, "after spirv_to_nir"); in panvk_spirv_to_nir()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir.c447 nir_validate_shader(s, "after uniform var removal"); in ir3_finalize_nir()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_program.c382 nir_validate_shader(nir, "after st/ptn lower_regs_to_ssa"); in st_prog_to_nir_postprocess()
398 nir_validate_shader(nir, "after st/glsl finalize_nir"); in st_prog_to_nir_postprocess()
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_shader.c111 nir_validate_shader(nir, "after spirv_to_nir"); in tu_spirv_to_nir()

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