/third_party/mesa3d/src/compiler/nir/tests/ |
D | vars_tests.cpp | 228 nir_validate_shader(b->shader, NULL); in TEST_F() 235 nir_validate_shader(b->shader, NULL); in TEST_F() 255 nir_validate_shader(b->shader, NULL); in TEST_F() 262 nir_validate_shader(b->shader, NULL); in TEST_F() 289 nir_validate_shader(b->shader, NULL); in TEST_F() 296 nir_validate_shader(b->shader, NULL); in TEST_F() 326 nir_validate_shader(b->shader, NULL); in TEST_F() 380 nir_validate_shader(b->shader, NULL); in TEST_F() 385 nir_validate_shader(b->shader, NULL); in TEST_F() 404 nir_validate_shader(b->shader, NULL); in TEST_F() [all …]
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D | load_store_vectorizer_tests.cpp | 170 nir_validate_shader(b->shader, NULL); in run_vectorizer() 394 nir_validate_shader(b->shader, NULL); in TEST_F() 416 nir_validate_shader(b->shader, NULL); in TEST_F() 439 nir_validate_shader(b->shader, NULL); in TEST_F() 466 nir_validate_shader(b->shader, NULL); in TEST_F() 490 nir_validate_shader(b->shader, NULL); in TEST_F() 495 nir_validate_shader(b->shader, NULL); in TEST_F() 504 nir_validate_shader(b->shader, NULL); in TEST_F() 524 nir_validate_shader(b->shader, NULL); in TEST_F() 544 nir_validate_shader(b->shader, NULL); in TEST_F() [all …]
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D | core_tests.cpp | 109 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F() 123 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F() 142 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
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D | opt_if_tests.cpp | 84 nir_validate_shader(bld.shader, NULL); in TEST_F() 135 nir_validate_shader(bld.shader, NULL); in TEST_F() 166 nir_validate_shader(bld.shader, "input"); in TEST_F()
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D | lower_returns_tests.cpp | 128 nir_validate_shader(bld.shader, NULL); in TEST_F() 208 nir_validate_shader(bld.shader, NULL); in TEST_F()
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D | serialize_tests.cpp | 84 nir_validate_shader(b->shader, "original"); in serialize() 85 nir_validate_shader(b->shader, "cloned"); in serialize()
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/third_party/mesa3d/src/gallium/drivers/etnaviv/tests/ |
D | lower_ubo_tests.cpp | 112 nir_validate_shader(b.shader, NULL); in TEST_F() 115 nir_validate_shader(b.shader, NULL); in TEST_F() 130 nir_validate_shader(b.shader, NULL); in TEST_F() 145 nir_validate_shader(b.shader, NULL); in TEST_F() 160 nir_validate_shader(b.shader, NULL); in TEST_F() 163 nir_validate_shader(b.shader, NULL); in TEST_F() 177 nir_validate_shader(b.shader, NULL); in TEST_F() 180 nir_validate_shader(b.shader, NULL); in TEST_F()
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/third_party/mesa3d/src/intel/compiler/ |
D | brw_nir_lower_intersection_shader.c | 121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection() 125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
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D | brw_nir.c | 882 nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements"); in brw_nir_link_shaders() 883 nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements"); in brw_nir_link_shaders() 1526 nir_validate_shader(nir, "in brw_nir_create_passthrough_tcs"); in brw_nir_create_passthrough_tcs()
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D | brw_nir_rt.c | 481 nir_validate_shader(nir, "in brw_nir_create_raygen_trampoline"); in brw_nir_create_raygen_trampoline()
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/third_party/mesa3d/src/compiler/spirv/ |
D | nir_load_libclc.c | 286 nir_validate_shader(nir, "after nir_load_clc_shader"); in nir_load_libclc_shader()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_gs_variant.cpp | 111 nir_validate_shader(nir, "in d3d12_create_passthrough_gs"); in d3d12_make_passthrough_gs() 296 nir_validate_shader(nir, "in d3d12_lower_edge_flags"); in d3d12_finish_emit_primitives_gs()
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/third_party/mesa3d/src/gallium/frontends/clover/nir/ |
D | invocation.cpp | 441 nir_validate_shader(nir, "clover"); in spirv_to_nir() 460 nir_validate_shader(nir, "clover after function inlining"); in spirv_to_nir()
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/third_party/mesa3d/src/microsoft/spirv_to_dxil/ |
D | spirv_to_dxil.c | 194 nir_validate_shader(nir, in spirv_to_dxil()
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/third_party/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_program.c | 111 nir_validate_shader(nir, "after glsl_to_nir or spirv_to_nir"); in brw_create_nir() 118 nir_validate_shader(nir, "before brw_preprocess_nir"); in brw_create_nir()
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/third_party/mesa3d/src/compiler/glsl/ |
D | gl_nir_lower_buffers.c | 355 nir_validate_shader(shader, "Lowering buffer interface derefs"); in gl_nir_lower_buffers()
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D | glsl_to_nir.cpp | 222 nir_validate_shader(shader, "after glsl to nir, before function inline"); in glsl_to_nir() 233 nir_validate_shader(shader, "after function inlining and return lowering"); in glsl_to_nir() 2655 nir_validate_shader(nir, "float64_funcs_to_nir"); in glsl_float64_funcs_to_nir()
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_shader_calls.c | 966 nir_validate_shader(shader, "after duplicate_loop_bodies in " in lower_resume() 1003 nir_validate_shader(shader, "after flatten_resume_if_ladder in " in lower_resume()
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D | nir.h | 4456 void nir_validate_shader(nir_shader *shader, const char *when); 4511 static inline void nir_validate_shader(nir_shader *shader, const char *when) { (void) shader; (void… in nir_validate_shader() function 4541 nir_validate_shader(nir, "after " #pass); \ 4553 nir_validate_shader(nir, "after " #pass); \
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/third_party/mesa3d/src/mesa/main/ |
D | glspirv.c | 277 nir_validate_shader(nir, "after spirv_to_nir"); in _mesa_spirv_to_nir()
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/third_party/mesa3d/src/gallium/drivers/i915/ |
D | i915_screen.c | 259 nir_validate_shader(s, "after uniform var removal"); in i915_finalize_nir()
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/third_party/mesa3d/src/panfrost/vulkan/ |
D | panvk_vX_shader.c | 70 nir_validate_shader(nir, "after spirv_to_nir"); in panvk_spirv_to_nir()
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/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_nir.c | 447 nir_validate_shader(s, "after uniform var removal"); in ir3_finalize_nir()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_program.c | 382 nir_validate_shader(nir, "after st/ptn lower_regs_to_ssa"); in st_prog_to_nir_postprocess() 398 nir_validate_shader(nir, "after st/glsl finalize_nir"); in st_prog_to_nir_postprocess()
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/third_party/mesa3d/src/freedreno/vulkan/ |
D | tu_shader.c | 111 nir_validate_shader(nir, "after spirv_to_nir"); in tu_spirv_to_nir()
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