/third_party/skia/modules/canvaskit/htmlcanvas/ |
D | color.js | 11 'aliceblue': Float32Array.of(0.941, 0.973, 1.000, 1.000), 12 'antiquewhite': Float32Array.of(0.980, 0.922, 0.843, 1.000), 13 'aqua': Float32Array.of(0.000, 1.000, 1.000, 1.000), 14 'aquamarine': Float32Array.of(0.498, 1.000, 0.831, 1.000), 15 'azure': Float32Array.of(0.941, 1.000, 1.000, 1.000), 16 'beige': Float32Array.of(0.961, 0.961, 0.863, 1.000), 17 'bisque': Float32Array.of(1.000, 0.894, 0.769, 1.000), 18 'black': Float32Array.of(0.000, 0.000, 0.000, 1.000), 19 'blanchedalmond': Float32Array.of(1.000, 0.922, 0.804, 1.000), 20 'blue': Float32Array.of(0.000, 0.000, 1.000, 1.000), [all …]
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/third_party/glslang/Test/baseResults/ |
D | 430AofA.frag.out | 2 ERROR: 0:6: '[]' : only outermost dimension of an array of arrays can be implicitly sized 5 ERROR: 0:28: '[' : array index out of range '4' 6 …ter 2 from ' const 3-element array of 4-component vector of float' to ' temp 2-element array of 4-… 7 …ter 2 from ' const 2-element array of 4-component vector of float' to ' temp 3-element array of 4-… 8 …3-element array of 2-element array of 4-component vector of float' to ' temp 4-element array of 2-… 9 …onvert from ' global 4-element array of 7-element array of float' to ' global 5-element array of 7… 10 …rt from ' global 4-element array of 7-element array of float' to ' global unsized 1-element array … 12 …operand of type ' global 4-element array of 7-element array of float' and a right operand of type … 13 ERROR: 0:84: '[' : array index out of range '5' 19 ERROR: 0:101: 'resize2' : redeclaration of array with a different array dimensions or sizes [all …]
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D | mixedArrayDecls.frag.out | 8 …efinition: foo(i1[14][15][6]; ( global 14-element array of 15-element array of 6-element array of … 10 0:16 'p' ( in 14-element array of 15-element array of 6-element array of int) 13 0:16 'p' ( in 14-element array of 15-element array of 6-element array of int) 17 0:20 direct index ( temp 14-element array of int) 18 0:20 'g' ( global unsized 4-element array of 14-element array of int) 21 0:21 direct index ( temp 14-element array of int) 22 0:21 'h' ( global unsized 3-element array of 14-element array of int) 25 0:24 Function Definition: bar( ( global 4-element array of 3-element array of 2-element array of f… 29 0:24 'a' ( temp 4-element array of 3-element array of 2-element array of float) 31 …obal structure{ global 2-element array of 3-element array of int a, global 5-element array of 3-e… [all …]
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D | hlsl.wavequad.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | hlsl.array.frag.out | 6 0:7 move second child to first child ( temp 4-component vector of float) 7 0:7 'C' ( global 4-component vector of float) 14 0:11 move second child to first child ( temp 2-element array of 4-component vector of float) 15 0:11 'c2' ( global 2-element array of 4-component vector of float) 16 0:11 Construct vec4 ( temp 2-element array of 4-component vector of float) 17 0:11 'C' ( global 4-component vector of float) 23 0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) 26 0:14 'input' ( in 3-element array of 4-component vector of float) 29 0:15 move second child to first child ( temp 10-element array of 4-component vector of float) 30 0:15 'b' ( temp 10-element array of 4-component vector of float) [all …]
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D | 310AofA.vert.out | 4 ERROR: 0:28: '[]' : only outermost dimension of an array of arrays can be implicitly sized 8 ERROR: 0:62: '[' : array index out of range '4' 9 …ert from ' global 4-element array of 7-element array of highp float' to ' global 5-element array o… 10 …from ' global 4-element array of 7-element array of highp float' to ' global unsized 1-element arr… 12 …rand of type ' global 4-element array of 7-element array of highp float' and a right operand of ty… 13 ERROR: 0:90: '[' : array index out of range '5' 14 ERROR: 0:94: '[' : index out of range '-1' 15 …ent array of highp 4-component vector of float' to 'layout( column_major shared) buffer unsized 2-… 22 ERROR: 0:111: 'vertex-shader array-of-array output' : not supported with this profile: es 23 ERROR: 0:113: 'array-of-array of block' : not supported with this profile: es [all …]
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D | matrix2.frag.out | 12 0:21 move second child to first child ( temp 3X4 matrix of float) 13 0:21 'm34' ( temp 3X4 matrix of float) 14 0:21 outer product ( global 3X4 matrix of float) 15 0:21 'v' ( smooth in 4-component vector of float) 16 0:21 'u' ( smooth in 3-component vector of float) 17 0:23 add second child into first child ( temp 3X4 matrix of float) 18 0:23 'm34' ( temp 3X4 matrix of float) 32 0:25 move second child to first child ( temp 4-component vector of float) 33 0:25 'FragColor' ( out 4-component vector of float) 34 0:25 Construct vec4 ( temp 4-component vector of float) [all …]
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D | hlsl.waveprefix.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | 400.geom.out | 8 ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad 9 ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2 10 ERROR: 0:56: 'location' : overlapping use of location 4 19 ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) [all …]
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D | hlsl.intrinsics.vert.out | 144 0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) 146 0:63 'inF0' ( in 1-component vector of float) 147 0:63 'inF1' ( in 1-component vector of float) 148 0:63 'inF2' ( in 1-component vector of float) 153 0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of … 155 0:69 'inF0' ( in 2-component vector of float) 156 0:69 'inF1' ( in 2-component vector of float) 157 0:69 'inF2' ( in 2-component vector of float) 158 0:69 'inU0' ( in 2-component vector of uint) 159 0:69 'inU1' ( in 2-component vector of uint) [all …]
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D | hlsl.structin.vert.out | 4 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord… 6 0:8 'd' ( in 4-component vector of float) 7 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord… 8 0:8 'e' ( in 4-component vector of float) 10 0:11 move second child to first child ( temp 4-component vector of float) 11 0:11 b: direct index for structure ( temp 4-component vector of float) 12 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord… 15 0:11 add ( temp 4-component vector of float) 16 0:11 add ( temp 4-component vector of float) 17 0:11 add ( temp 4-component vector of float) [all …]
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D | hlsl.wavebroadcast.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | hlsl.wavereduction.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | glsl.460.subgroup.rcall.out | 108 0:4 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 110 0:4 'f4' ( in 4-component vector of float) 130 0:20 'f4' ( in 4-component vector of float) 131 0:22 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 132 0:23 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 133 0:24 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 134 0:25 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 135 0:26 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 136 0:27 subgroupBroadcast ( global 4-component vector of float) 137 0:27 'f4' ( in 4-component vector of float) [all …]
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D | glsl.450.subgroup.frag.out | 109 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 111 0:3 'f4' ( in 4-component vector of float) 131 0:19 'f4' ( in 4-component vector of float) 132 0:21 'gl_SubgroupEqMask' ( flat in 4-component vector of uint SubgroupEqMask) 133 0:22 'gl_SubgroupGeMask' ( flat in 4-component vector of uint SubgroupGeMask) 134 0:23 'gl_SubgroupGtMask' ( flat in 4-component vector of uint SubgroupGtMask) 135 0:24 'gl_SubgroupLeMask' ( flat in 4-component vector of uint SubgroupLeMask) 136 0:25 'gl_SubgroupLtMask' ( flat in 4-component vector of uint SubgroupLtMask) 137 0:26 subgroupBroadcast ( global 4-component vector of float) 138 0:26 'f4' ( in 4-component vector of float) [all …]
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D | glsl.460.subgroup.mesh.out | 112 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 114 0:3 'f4' ( in 4-component vector of float) 133 0:19 'f4' ( in 4-component vector of float) 134 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 135 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 136 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 137 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 138 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 139 0:26 subgroupBroadcast ( global 4-component vector of float) 140 0:26 'f4' ( in 4-component vector of float) [all …]
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D | hlsl.clipdistance-2.geom.out | 10 0:11 'pos' ( in 3-element array of 4-component vector of float) 11 0:11 'VertexID' ( in 3-element array of uint) 12 …eam' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component v… 13 0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 15 0:14 move second child to first child ( temp 4-component vector of float) 16 0:14 pos: direct index for structure ( temp 4-component vector of float) 17 …'s' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component v… 20 0:14 direct index ( temp 4-component vector of float) 21 0:14 'pos' ( in 3-element array of 4-component vector of float) 24 0:15 move second child to first child ( temp 2-component vector of float) [all …]
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D | newTexture.frag.out | 8 0:38 move second child to first child ( temp 4-component vector of float) 9 0:38 'v' ( temp 4-component vector of float) 10 0:38 texture ( global 4-component vector of float) 12 0:38 'c2D' ( smooth in 2-component vector of float) 13 0:39 add second child into first child ( temp 4-component vector of float) 14 0:39 'v' ( temp 4-component vector of float) 15 0:39 textureProj ( global 4-component vector of float) 17 0:39 'c4D' ( smooth in 4-component vector of float) 18 0:40 add second child into first child ( temp 4-component vector of float) 19 0:40 'v' ( temp 4-component vector of float) [all …]
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D | 300BuiltIns.frag.out | 2 ERROR: 0:6: 'float' : type requires declaration of default precision qualifier 15 0:29 move second child to first child ( temp mediump 3-component vector of float) 16 0:29 'v' ( temp mediump 3-component vector of float) 17 0:29 mix ( global mediump 3-component vector of float) 18 0:29 'x' ( global mediump 3-component vector of float) 19 0:29 'y' ( global mediump 3-component vector of float) 20 0:29 'bv' ( global 3-component vector of bool) 22 0:30 move second child to first child ( temp mediump 4-component vector of int) 23 0:30 'iv10' ( temp mediump 4-component vector of int) 24 0:30 Absolute value ( global mediump 4-component vector of int) [all …]
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D | glsl.460.subgroup.rint.out | 108 0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 110 0:5 'f4' ( in 4-component vector of float) 130 0:21 'f4' ( in 4-component vector of float) 131 0:23 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 132 0:24 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 133 0:25 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 134 0:26 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 135 0:27 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 136 0:28 subgroupBroadcast ( global 4-component vector of float) 137 0:28 'f4' ( in 4-component vector of float) [all …]
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D | texture.frag.out | 36 0:24 move second child to first child ( temp 3-component vector of float) 37 0:24 'coords3D' ( temp 3-component vector of float) 43 0:25 move second child to first child ( temp 4-component vector of float) 44 0:25 'coords4D' ( temp 4-component vector of float) 51 0:26 move second child to first child ( temp 4-component vector of float) 52 0:26 'color' ( temp 4-component vector of float) 58 0:28 add second child into first child ( temp 4-component vector of float) 59 0:28 'color' ( temp 4-component vector of float) 60 0:28 texture ( global 4-component vector of float) 63 0:29 add second child into first child ( temp 4-component vector of float) [all …]
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D | hlsl.intrinsics.frag.out | 360 0:91 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) 362 0:91 'inF0' ( in 1-component vector of float) 363 0:91 'inF1' ( in 1-component vector of float) 364 0:91 'inF2' ( in 1-component vector of float) 369 0:97 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of f… 371 0:97 'inF0' ( in 2-component vector of float) 372 0:97 'inF1' ( in 2-component vector of float) 373 0:97 'inF2' ( in 2-component vector of float) 374 0:97 'inU0' ( in 2-component vector of uint) 375 0:97 'inU1' ( in 2-component vector of uint) [all …]
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D | hlsl.intrinsics.comp.out | 78 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) 80 0:45 'inF0' ( in 1-component vector of float) 81 0:45 'inF1' ( in 1-component vector of float) 82 0:45 'inF2' ( in 1-component vector of float) 87 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of… 89 0:51 'inF0' ( in 2-component vector of float) 90 0:51 'inF1' ( in 2-component vector of float) 91 0:51 'inF2' ( in 2-component vector of float) 92 0:51 'inU0' ( in 2-component vector of uint) 93 0:51 'inU1' ( in 2-component vector of uint) [all …]
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D | hlsl.type.type.conversion.all.frag.out | 2 …OR: 0:88: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2-component vector of … 3 …OR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector of … 4 …OR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector of … 5 …OR: 0:91: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2-component vector of … 6 …OR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector of … 7 …OR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector of … 8 …OR: 0:94: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2-component vector of … 9 …OR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector of … 10 …OR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector of … 11 …: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3-component vector of … [all …]
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/third_party/node/test/parallel/ |
D | test-string-decoder-end.js | 42 testEnd('utf8', Buffer.of(0xE2), Buffer.of(0x61), '\uFFFDa'); 43 testEnd('utf8', Buffer.of(0xE2), Buffer.of(0x82), '\uFFFD\uFFFD'); 44 testEnd('utf8', Buffer.of(0xE2), Buffer.of(0xE2), '\uFFFD\uFFFD'); 45 testEnd('utf8', Buffer.of(0xE2, 0x82), Buffer.of(0x61), '\uFFFDa'); 46 testEnd('utf8', Buffer.of(0xE2, 0x82), Buffer.of(0xAC), '\uFFFD\uFFFD'); 47 testEnd('utf8', Buffer.of(0xE2, 0x82), Buffer.of(0xE2), '\uFFFD\uFFFD'); 48 testEnd('utf8', Buffer.of(0xE2, 0x82, 0xAC), Buffer.of(0x61), '€a'); 50 testEnd('utf16le', Buffer.of(0x3D), Buffer.of(0x61, 0x00), 'a'); 51 testEnd('utf16le', Buffer.of(0x3D), Buffer.of(0xD8, 0x4D, 0xDC), '\u4DD8'); 52 testEnd('utf16le', Buffer.of(0x3D, 0xD8), Buffer.of(), '\uD83D'); [all …]
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