Home
last modified time | relevance | path

Searched refs:of (Results 1 – 25 of 16740) sorted by relevance

12345678910>>...670

/third_party/skia/modules/canvaskit/htmlcanvas/
Dcolor.js11 'aliceblue': Float32Array.of(0.941, 0.973, 1.000, 1.000),
12 'antiquewhite': Float32Array.of(0.980, 0.922, 0.843, 1.000),
13 'aqua': Float32Array.of(0.000, 1.000, 1.000, 1.000),
14 'aquamarine': Float32Array.of(0.498, 1.000, 0.831, 1.000),
15 'azure': Float32Array.of(0.941, 1.000, 1.000, 1.000),
16 'beige': Float32Array.of(0.961, 0.961, 0.863, 1.000),
17 'bisque': Float32Array.of(1.000, 0.894, 0.769, 1.000),
18 'black': Float32Array.of(0.000, 0.000, 0.000, 1.000),
19 'blanchedalmond': Float32Array.of(1.000, 0.922, 0.804, 1.000),
20 'blue': Float32Array.of(0.000, 0.000, 1.000, 1.000),
[all …]
/third_party/glslang/Test/baseResults/
D430AofA.frag.out2 ERROR: 0:6: '[]' : only outermost dimension of an array of arrays can be implicitly sized
5 ERROR: 0:28: '[' : array index out of range '4'
6 …ter 2 from ' const 3-element array of 4-component vector of float' to ' temp 2-element array of 4-…
7 …ter 2 from ' const 2-element array of 4-component vector of float' to ' temp 3-element array of 4-…
8 …3-element array of 2-element array of 4-component vector of float' to ' temp 4-element array of 2-…
9 …onvert from ' global 4-element array of 7-element array of float' to ' global 5-element array of 7…
10 …rt from ' global 4-element array of 7-element array of float' to ' global unsized 1-element array
12 …operand of type ' global 4-element array of 7-element array of float' and a right operand of type …
13 ERROR: 0:84: '[' : array index out of range '5'
19 ERROR: 0:101: 'resize2' : redeclaration of array with a different array dimensions or sizes
[all …]
DmixedArrayDecls.frag.out8 …efinition: foo(i1[14][15][6]; ( global 14-element array of 15-element array of 6-element array of
10 0:16 'p' ( in 14-element array of 15-element array of 6-element array of int)
13 0:16 'p' ( in 14-element array of 15-element array of 6-element array of int)
17 0:20 direct index ( temp 14-element array of int)
18 0:20 'g' ( global unsized 4-element array of 14-element array of int)
21 0:21 direct index ( temp 14-element array of int)
22 0:21 'h' ( global unsized 3-element array of 14-element array of int)
25 0:24 Function Definition: bar( ( global 4-element array of 3-element array of 2-element array of f…
29 0:24 'a' ( temp 4-element array of 3-element array of 2-element array of float)
31 …obal structure{ global 2-element array of 3-element array of int a, global 5-element array of 3-e…
[all …]
Dhlsl.wavequad.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
Dhlsl.array.frag.out6 0:7 move second child to first child ( temp 4-component vector of float)
7 0:7 'C' ( global 4-component vector of float)
14 0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
15 0:11 'c2' ( global 2-element array of 4-component vector of float)
16 0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
17 0:11 'C' ( global 4-component vector of float)
23 0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
26 0:14 'input' ( in 3-element array of 4-component vector of float)
29 0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
30 0:15 'b' ( temp 10-element array of 4-component vector of float)
[all …]
D310AofA.vert.out4 ERROR: 0:28: '[]' : only outermost dimension of an array of arrays can be implicitly sized
8 ERROR: 0:62: '[' : array index out of range '4'
9 …ert from ' global 4-element array of 7-element array of highp float' to ' global 5-element array o…
10 …from ' global 4-element array of 7-element array of highp float' to ' global unsized 1-element arr…
12 …rand of type ' global 4-element array of 7-element array of highp float' and a right operand of ty…
13 ERROR: 0:90: '[' : array index out of range '5'
14 ERROR: 0:94: '[' : index out of range '-1'
15 …ent array of highp 4-component vector of float' to 'layout( column_major shared) buffer unsized 2-…
22 ERROR: 0:111: 'vertex-shader array-of-array output' : not supported with this profile: es
23 ERROR: 0:113: 'array-of-array of block' : not supported with this profile: es
[all …]
Dmatrix2.frag.out12 0:21 move second child to first child ( temp 3X4 matrix of float)
13 0:21 'm34' ( temp 3X4 matrix of float)
14 0:21 outer product ( global 3X4 matrix of float)
15 0:21 'v' ( smooth in 4-component vector of float)
16 0:21 'u' ( smooth in 3-component vector of float)
17 0:23 add second child into first child ( temp 3X4 matrix of float)
18 0:23 'm34' ( temp 3X4 matrix of float)
32 0:25 move second child to first child ( temp 4-component vector of float)
33 0:25 'FragColor' ( out 4-component vector of float)
34 0:25 Construct vec4 ( temp 4-component vector of float)
[all …]
Dhlsl.waveprefix.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
D400.geom.out8 ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad
9 ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2
10 ERROR: 0:56: 'location' : overlapping use of location 4
19 ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla
22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position)
56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo…
57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos…
83 0:78 move second child to first child ( temp 2-component vector of uint)
[all …]
Dhlsl.intrinsics.vert.out144 0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
146 0:63 'inF0' ( in 1-component vector of float)
147 0:63 'inF1' ( in 1-component vector of float)
148 0:63 'inF2' ( in 1-component vector of float)
153 0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of
155 0:69 'inF0' ( in 2-component vector of float)
156 0:69 'inF1' ( in 2-component vector of float)
157 0:69 'inF2' ( in 2-component vector of float)
158 0:69 'inU0' ( in 2-component vector of uint)
159 0:69 'inU1' ( in 2-component vector of uint)
[all …]
Dhlsl.structin.vert.out4 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord…
6 0:8 'd' ( in 4-component vector of float)
7 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord…
8 0:8 'e' ( in 4-component vector of float)
10 0:11 move second child to first child ( temp 4-component vector of float)
11 0:11 b: direct index for structure ( temp 4-component vector of float)
12 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord…
15 0:11 add ( temp 4-component vector of float)
16 0:11 add ( temp 4-component vector of float)
17 0:11 add ( temp 4-component vector of float)
[all …]
Dhlsl.wavebroadcast.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupShuffle ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
Dhlsl.wavereduction.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
Dglsl.460.subgroup.rcall.out108 0:4 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
110 0:4 'f4' ( in 4-component vector of float)
130 0:20 'f4' ( in 4-component vector of float)
131 0:22 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
132 0:23 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
133 0:24 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
134 0:25 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
135 0:26 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
136 0:27 subgroupBroadcast ( global 4-component vector of float)
137 0:27 'f4' ( in 4-component vector of float)
[all …]
Dglsl.450.subgroup.frag.out109 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
111 0:3 'f4' ( in 4-component vector of float)
131 0:19 'f4' ( in 4-component vector of float)
132 0:21 'gl_SubgroupEqMask' ( flat in 4-component vector of uint SubgroupEqMask)
133 0:22 'gl_SubgroupGeMask' ( flat in 4-component vector of uint SubgroupGeMask)
134 0:23 'gl_SubgroupGtMask' ( flat in 4-component vector of uint SubgroupGtMask)
135 0:24 'gl_SubgroupLeMask' ( flat in 4-component vector of uint SubgroupLeMask)
136 0:25 'gl_SubgroupLtMask' ( flat in 4-component vector of uint SubgroupLtMask)
137 0:26 subgroupBroadcast ( global 4-component vector of float)
138 0:26 'f4' ( in 4-component vector of float)
[all …]
Dglsl.460.subgroup.mesh.out112 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
114 0:3 'f4' ( in 4-component vector of float)
133 0:19 'f4' ( in 4-component vector of float)
134 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
135 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
136 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
137 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
138 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
139 0:26 subgroupBroadcast ( global 4-component vector of float)
140 0:26 'f4' ( in 4-component vector of float)
[all …]
Dhlsl.clipdistance-2.geom.out10 0:11 'pos' ( in 3-element array of 4-component vector of float)
11 0:11 'VertexID' ( in 3-element array of uint)
12 …eam' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component v…
13 0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
15 0:14 move second child to first child ( temp 4-component vector of float)
16 0:14 pos: direct index for structure ( temp 4-component vector of float)
17 …'s' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component v…
20 0:14 direct index ( temp 4-component vector of float)
21 0:14 'pos' ( in 3-element array of 4-component vector of float)
24 0:15 move second child to first child ( temp 2-component vector of float)
[all …]
DnewTexture.frag.out8 0:38 move second child to first child ( temp 4-component vector of float)
9 0:38 'v' ( temp 4-component vector of float)
10 0:38 texture ( global 4-component vector of float)
12 0:38 'c2D' ( smooth in 2-component vector of float)
13 0:39 add second child into first child ( temp 4-component vector of float)
14 0:39 'v' ( temp 4-component vector of float)
15 0:39 textureProj ( global 4-component vector of float)
17 0:39 'c4D' ( smooth in 4-component vector of float)
18 0:40 add second child into first child ( temp 4-component vector of float)
19 0:40 'v' ( temp 4-component vector of float)
[all …]
D300BuiltIns.frag.out2 ERROR: 0:6: 'float' : type requires declaration of default precision qualifier
15 0:29 move second child to first child ( temp mediump 3-component vector of float)
16 0:29 'v' ( temp mediump 3-component vector of float)
17 0:29 mix ( global mediump 3-component vector of float)
18 0:29 'x' ( global mediump 3-component vector of float)
19 0:29 'y' ( global mediump 3-component vector of float)
20 0:29 'bv' ( global 3-component vector of bool)
22 0:30 move second child to first child ( temp mediump 4-component vector of int)
23 0:30 'iv10' ( temp mediump 4-component vector of int)
24 0:30 Absolute value ( global mediump 4-component vector of int)
[all …]
Dglsl.460.subgroup.rint.out108 0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
110 0:5 'f4' ( in 4-component vector of float)
130 0:21 'f4' ( in 4-component vector of float)
131 0:23 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
132 0:24 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
133 0:25 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
134 0:26 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
135 0:27 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
136 0:28 subgroupBroadcast ( global 4-component vector of float)
137 0:28 'f4' ( in 4-component vector of float)
[all …]
Dtexture.frag.out36 0:24 move second child to first child ( temp 3-component vector of float)
37 0:24 'coords3D' ( temp 3-component vector of float)
43 0:25 move second child to first child ( temp 4-component vector of float)
44 0:25 'coords4D' ( temp 4-component vector of float)
51 0:26 move second child to first child ( temp 4-component vector of float)
52 0:26 'color' ( temp 4-component vector of float)
58 0:28 add second child into first child ( temp 4-component vector of float)
59 0:28 'color' ( temp 4-component vector of float)
60 0:28 texture ( global 4-component vector of float)
63 0:29 add second child into first child ( temp 4-component vector of float)
[all …]
Dhlsl.intrinsics.frag.out360 0:91 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
362 0:91 'inF0' ( in 1-component vector of float)
363 0:91 'inF1' ( in 1-component vector of float)
364 0:91 'inF2' ( in 1-component vector of float)
369 0:97 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of f…
371 0:97 'inF0' ( in 2-component vector of float)
372 0:97 'inF1' ( in 2-component vector of float)
373 0:97 'inF2' ( in 2-component vector of float)
374 0:97 'inU0' ( in 2-component vector of uint)
375 0:97 'inU1' ( in 2-component vector of uint)
[all …]
Dhlsl.intrinsics.comp.out78 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
80 0:45 'inF0' ( in 1-component vector of float)
81 0:45 'inF1' ( in 1-component vector of float)
82 0:45 'inF2' ( in 1-component vector of float)
87 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of
89 0:51 'inF0' ( in 2-component vector of float)
90 0:51 'inF1' ( in 2-component vector of float)
91 0:51 'inF2' ( in 2-component vector of float)
92 0:51 'inU0' ( in 2-component vector of uint)
93 0:51 'inU1' ( in 2-component vector of uint)
[all …]
Dhlsl.type.type.conversion.all.frag.out2 …OR: 0:88: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2-component vector of
3 …OR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector of
4 …OR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector of
5 …OR: 0:91: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2-component vector of
6 …OR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector of
7 …OR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector of
8 …OR: 0:94: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2-component vector of
9 …OR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector of
10 …OR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector of
11 …: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3-component vector of
[all …]
/third_party/node/test/parallel/
Dtest-string-decoder-end.js42 testEnd('utf8', Buffer.of(0xE2), Buffer.of(0x61), '\uFFFDa');
43 testEnd('utf8', Buffer.of(0xE2), Buffer.of(0x82), '\uFFFD\uFFFD');
44 testEnd('utf8', Buffer.of(0xE2), Buffer.of(0xE2), '\uFFFD\uFFFD');
45 testEnd('utf8', Buffer.of(0xE2, 0x82), Buffer.of(0x61), '\uFFFDa');
46 testEnd('utf8', Buffer.of(0xE2, 0x82), Buffer.of(0xAC), '\uFFFD\uFFFD');
47 testEnd('utf8', Buffer.of(0xE2, 0x82), Buffer.of(0xE2), '\uFFFD\uFFFD');
48 testEnd('utf8', Buffer.of(0xE2, 0x82, 0xAC), Buffer.of(0x61), '€a');
50 testEnd('utf16le', Buffer.of(0x3D), Buffer.of(0x61, 0x00), 'a');
51 testEnd('utf16le', Buffer.of(0x3D), Buffer.of(0xD8, 0x4D, 0xDC), '\u4DD8');
52 testEnd('utf16le', Buffer.of(0x3D, 0xD8), Buffer.of(), '\uD83D');
[all …]

12345678910>>...670