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Searched refs:pConstantData (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Ddevice9.c3488 const float *pConstantData, in NineDevice9_SetVertexShaderConstantF() argument
3495 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF()
3502 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF()
3506 pConstantData, in NineDevice9_SetVertexShaderConstantF()
3518 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, in NineDevice9_SetVertexShaderConstantF()
3523 pConstantData, in NineDevice9_SetVertexShaderConstantF()
3526 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, in NineDevice9_SetVertexShaderConstantF()
3536 float *pConstantData, in NineDevice9_GetVertexShaderConstantF() argument
3544 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShaderConstantF()
3546 memcpy(pConstantData, in NineDevice9_GetVertexShaderConstantF()
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Ddevice9.h724 const float *pConstantData,
730 float *pConstantData,
736 const int *pConstantData,
742 int *pConstantData,
748 const BOOL *pConstantData,
754 BOOL *pConstantData,
806 const float *pConstantData,
812 float *pConstantData,
818 const int *pConstantData,
824 int *pConstantData,
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Dnine_state.h416 const float *pConstantData,
423 const int *pConstantData,
430 const BOOL *pConstantData,
441 const float *pConstantData,
448 const int *pConstantData,
455 const BOOL *pConstantData,
Dnine_lock.c1646 const float *pConstantData, in LockDevice9_SetVertexShaderConstantF() argument
1651 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF()
1659 float *pConstantData, in LockDevice9_GetVertexShaderConstantF() argument
1664 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF()
1672 const int *pConstantData, in LockDevice9_SetVertexShaderConstantI() argument
1677 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI()
1685 int *pConstantData, in LockDevice9_GetVertexShaderConstantI() argument
1690 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI()
1698 const BOOL *pConstantData, in LockDevice9_SetVertexShaderConstantB() argument
1703 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB()
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Dnine_state.c1398 const int *pConstantData,
1680 ARG_MEM(float, pConstantData), in CSMT_ITEM_NO_WAIT() argument
1688 pConstantData, in CSMT_ITEM_NO_WAIT()
1695 pConstantData, in CSMT_ITEM_NO_WAIT()
1705 ARG_MEM(int, pConstantData), in CSMT_ITEM_NO_WAIT() argument
1714 pConstantData, in CSMT_ITEM_NO_WAIT()
1718 context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); in CSMT_ITEM_NO_WAIT()
1719 … context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); in CSMT_ITEM_NO_WAIT()
1720 … context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); in CSMT_ITEM_NO_WAIT()
1721 … context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); in CSMT_ITEM_NO_WAIT()
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/third_party/mesa3d/include/D3D9/
Dd3d9.h252 …virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UI…
253 …virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vec…
254 …virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT…
255 …virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vecto…
256 …virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UIN…
257 …virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT Bool…
267 …virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UIN…
268 …virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vect…
269 …virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT …
270 …virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector…
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