/third_party/mesa3d/src/gallium/frontends/nine/ |
D | device9.c | 3488 const float *pConstantData, in NineDevice9_SetVertexShaderConstantF() argument 3495 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF() 3502 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF() 3506 pConstantData, in NineDevice9_SetVertexShaderConstantF() 3518 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, in NineDevice9_SetVertexShaderConstantF() 3523 pConstantData, in NineDevice9_SetVertexShaderConstantF() 3526 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, in NineDevice9_SetVertexShaderConstantF() 3536 float *pConstantData, in NineDevice9_GetVertexShaderConstantF() argument 3544 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShaderConstantF() 3546 memcpy(pConstantData, in NineDevice9_GetVertexShaderConstantF() [all …]
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D | device9.h | 724 const float *pConstantData, 730 float *pConstantData, 736 const int *pConstantData, 742 int *pConstantData, 748 const BOOL *pConstantData, 754 BOOL *pConstantData, 806 const float *pConstantData, 812 float *pConstantData, 818 const int *pConstantData, 824 int *pConstantData, [all …]
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D | nine_state.h | 416 const float *pConstantData, 423 const int *pConstantData, 430 const BOOL *pConstantData, 441 const float *pConstantData, 448 const int *pConstantData, 455 const BOOL *pConstantData,
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D | nine_lock.c | 1646 const float *pConstantData, in LockDevice9_SetVertexShaderConstantF() argument 1651 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF() 1659 float *pConstantData, in LockDevice9_GetVertexShaderConstantF() argument 1664 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF() 1672 const int *pConstantData, in LockDevice9_SetVertexShaderConstantI() argument 1677 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI() 1685 int *pConstantData, in LockDevice9_GetVertexShaderConstantI() argument 1690 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI() 1698 const BOOL *pConstantData, in LockDevice9_SetVertexShaderConstantB() argument 1703 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB() [all …]
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D | nine_state.c | 1398 const int *pConstantData, 1680 ARG_MEM(float, pConstantData), in CSMT_ITEM_NO_WAIT() argument 1688 pConstantData, in CSMT_ITEM_NO_WAIT() 1695 pConstantData, in CSMT_ITEM_NO_WAIT() 1705 ARG_MEM(int, pConstantData), in CSMT_ITEM_NO_WAIT() argument 1714 pConstantData, in CSMT_ITEM_NO_WAIT() 1718 context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); in CSMT_ITEM_NO_WAIT() 1719 … context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); in CSMT_ITEM_NO_WAIT() 1720 … context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); in CSMT_ITEM_NO_WAIT() 1721 … context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); in CSMT_ITEM_NO_WAIT() [all …]
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/third_party/mesa3d/include/D3D9/ |
D | d3d9.h | 252 …virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UI… 253 …virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vec… 254 …virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT… 255 …virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vecto… 256 …virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UIN… 257 …virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT Bool… 267 …virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UIN… 268 …virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vect… 269 …virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT … 270 …virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector… [all …]
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