/third_party/vk-gl-cts/data/gles2/shaders/ |
D | conditionals.test | 213 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 216 projectionMatrix[0][0] = 1.0; 220 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 244 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 249 projectionMatrix[0][0] = 1.0; 255 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 279 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 284 projectionMatrix[0][0] = 1.0; 290 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
|
/third_party/flutter/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | DrawManager.java | 63 private float[] projectionMatrix = new float[16]; field in DrawManager 93 public void updateProjectionMatrix(float[] projectionMatrix) { in updateProjectionMatrix() argument 94 this.projectionMatrix = projectionMatrix; in updateProjectionMatrix() 119 viewMatrix, projectionMatrix, viewportWidth, viewportHeight); in drawCircle() 138 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawAnimatedRoundRect() 154 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawRect() 175 projectionMatrix, in drawText() 209 float[][] matrices = {scale, initRot, modelTranslate, viewMatrix, projectionMatrix, in drawFingerPainting() 260 float[][] matrices = {viewMatrix, projectionMatrix, in drawPointCloud() 310 float[][] matrices = {initRot, model, viewMatrix, projectionMatrix, in drawPlanes()
|
/third_party/vk-gl-cts/data/gles3/shaders/ |
D | conditionals.test | 233 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 236 projectionMatrix[0][0] = 1.0; 240 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 268 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 273 projectionMatrix[0][0] = 1.0; 279 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 308 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 313 projectionMatrix[0][0] = 1.0; 319 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
|
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/ |
D | ShaderLighting.cpp | 42 ShaderLighting::ShaderLighting(float* projectionMatrix) in ShaderLighting() argument 43 : ShaderBase(vertexShaderCode, fragmentShaderCode, projectionMatrix) in ShaderLighting()
|
D | ShaderTexture.cpp | 40 ShaderTexture::ShaderTexture(float* projectionMatrix) in ShaderTexture() argument 41 : ShaderBase(vertexShaderCode, fragmentShaderCode, projectionMatrix) in ShaderTexture()
|
D | ShaderBase.cpp | 25 ShaderBase::ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix) in ShaderBase() argument 28 , m_projectionMatrix(projectionMatrix) in ShaderBase()
|
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/ |
D | ShaderLighting.h | 26 ShaderLighting(float* projectionMatrix);
|
D | ShaderTexture.h | 26 ShaderTexture(float* projectionMatrix);
|
D | ShaderBase.h | 30 ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix);
|
/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 1121.wgsl.expected.wgsl | 43 projectionMatrix : mat4x4<f32>; 59 var M : mat4x4<f32> = uniforms.projectionMatrix;
|
D | 1121.wgsl.expected.glsl | 36 mat4 projectionMatrix; 53 mat4 M = uniforms.projectionMatrix;
|
D | 1121.wgsl | 42 projectionMatrix : mat4x4<f32>; 64 var M: mat4x4<f32> = uniforms.projectionMatrix;
|
D | 1121.wgsl.expected.msl | 48 /* 0x0060 */ float4x4 projectionMatrix; 64 float4x4 M = (*(tint_symbol_3)).projectionMatrix;
|
D | 1121.wgsl.expected.spvasm | 37 OpMemberName %Uniforms 3 "projectionMatrix"
|
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | InstancingPerf.cpp | 251 Matrix4 projectionMatrix = Matrix4::perspective(60.0f, fov, 1.0f, 300.0f); in initializeBenchmark() local 252 glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix.data[0]); in initializeBenchmark()
|
/third_party/flutter/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | InstancingPerf.cpp | 251 Matrix4 projectionMatrix = Matrix4::perspective(60.0f, fov, 1.0f, 300.0f); in initializeBenchmark() local 252 glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix.data[0]); in initializeBenchmark()
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcTextureFilterAnisotropicTests.cpp | 616 const GLfloat projectionMatrix[] = { 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, in drawTexture() local 698 gl.uniformMatrix4fv(matrixLocation, 1, GL_FALSE, projectionMatrix); in drawTexture()
|
/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_metal.mm | 308 " float4x4 projectionMatrix;\n" 326 " out.position = uniforms.projectionMatrix * float4(in.position, 0, 1);\n"
|
/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_metal.mm | 324 " float4x4 projectionMatrix;\n" 342 " out.position = uniforms.projectionMatrix * float4(in.position, 0, 1);\n"
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | FrameCapture.cpp | 3620 for (angle::Mat4 projectionMatrix : in CaptureMidExecutionSetup() local 3624 cap(CaptureLoadMatrixf(replayState, true, projectionMatrix.elements().data())); in CaptureMidExecutionSetup()
|