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Searched refs:projectionMatrix (Results 1 – 20 of 20) sorted by relevance

/third_party/vk-gl-cts/data/gles2/shaders/
Dconditionals.test213 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
216 projectionMatrix[0][0] = 1.0;
220 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
244 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
249 projectionMatrix[0][0] = 1.0;
255 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
279 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
284 projectionMatrix[0][0] = 1.0;
290 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
/third_party/flutter/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DDrawManager.java63 private float[] projectionMatrix = new float[16]; field in DrawManager
93 public void updateProjectionMatrix(float[] projectionMatrix) { in updateProjectionMatrix() argument
94 this.projectionMatrix = projectionMatrix; in updateProjectionMatrix()
119 viewMatrix, projectionMatrix, viewportWidth, viewportHeight); in drawCircle()
138 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawAnimatedRoundRect()
154 viewMatrix, projectionMatrix, viewportWidth, viewportHeight)); in drawRect()
175 projectionMatrix, in drawText()
209 float[][] matrices = {scale, initRot, modelTranslate, viewMatrix, projectionMatrix, in drawFingerPainting()
260 float[][] matrices = {viewMatrix, projectionMatrix, in drawPointCloud()
310 float[][] matrices = {initRot, model, viewMatrix, projectionMatrix, in drawPlanes()
/third_party/vk-gl-cts/data/gles3/shaders/
Dconditionals.test233 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
236 projectionMatrix[0][0] = 1.0;
240 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
268 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
273 projectionMatrix[0][0] = 1.0;
279 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
308 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
313 projectionMatrix[0][0] = 1.0;
319 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/
DShaderLighting.cpp42 ShaderLighting::ShaderLighting(float* projectionMatrix) in ShaderLighting() argument
43 : ShaderBase(vertexShaderCode, fragmentShaderCode, projectionMatrix) in ShaderLighting()
DShaderTexture.cpp40 ShaderTexture::ShaderTexture(float* projectionMatrix) in ShaderTexture() argument
41 : ShaderBase(vertexShaderCode, fragmentShaderCode, projectionMatrix) in ShaderTexture()
DShaderBase.cpp25 ShaderBase::ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix) in ShaderBase() argument
28 , m_projectionMatrix(projectionMatrix) in ShaderBase()
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/
DShaderLighting.h26 ShaderLighting(float* projectionMatrix);
DShaderTexture.h26 ShaderTexture(float* projectionMatrix);
DShaderBase.h30 ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix);
/third_party/skia/third_party/externals/tint/test/bug/tint/
D1121.wgsl.expected.wgsl43 projectionMatrix : mat4x4<f32>;
59 var M : mat4x4<f32> = uniforms.projectionMatrix;
D1121.wgsl.expected.glsl36 mat4 projectionMatrix;
53 mat4 M = uniforms.projectionMatrix;
D1121.wgsl42 projectionMatrix : mat4x4<f32>;
64 var M: mat4x4<f32> = uniforms.projectionMatrix;
D1121.wgsl.expected.msl48 /* 0x0060 */ float4x4 projectionMatrix;
64 float4x4 M = (*(tint_symbol_3)).projectionMatrix;
D1121.wgsl.expected.spvasm37 OpMemberName %Uniforms 3 "projectionMatrix"
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DInstancingPerf.cpp251 Matrix4 projectionMatrix = Matrix4::perspective(60.0f, fov, 1.0f, 300.0f); in initializeBenchmark() local
252 glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix.data[0]); in initializeBenchmark()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/perf_tests/
DInstancingPerf.cpp251 Matrix4 projectionMatrix = Matrix4::perspective(60.0f, fov, 1.0f, 300.0f); in initializeBenchmark() local
252 glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix.data[0]); in initializeBenchmark()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcTextureFilterAnisotropicTests.cpp616 const GLfloat projectionMatrix[] = { 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, in drawTexture() local
698 gl.uniformMatrix4fv(matrixLocation, 1, GL_FALSE, projectionMatrix); in drawTexture()
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_metal.mm308 " float4x4 projectionMatrix;\n"
326 " out.position = uniforms.projectionMatrix * float4(in.position, 0, 1);\n"
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_metal.mm324 " float4x4 projectionMatrix;\n"
342 " out.position = uniforms.projectionMatrix * float4(in.position, 0, 1);\n"
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp3620 for (angle::Mat4 projectionMatrix : in CaptureMidExecutionSetup() local
3624 cap(CaptureLoadMatrixf(replayState, true, projectionMatrix.elements().data())); in CaptureMidExecutionSetup()