Home
last modified time | relevance | path

Searched refs:readAccessName (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderIndexingTests.cpp1015 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1020 …string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeNa… in init()
1021 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1042 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1048 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1049 … string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1078 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); in init() local
1084 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1085 …"Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1120 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
[all …]
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderIndexingTests.cpp1094 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1099 …string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeNa… in init()
1100 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1121 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1127 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1128 … string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1157 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); in init() local
1163 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1164 …"Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1193 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp1149 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1154 …string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeNa… in init()
1155 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1178 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1184 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1185 … string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1216 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); in init() local
1222 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1223 …"Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1260 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
[all …]
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp1191 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1196 … string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1198 string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1223 const char* readAccessName = getIndexAccessTypeName(readAccess); in init() local
1230 readAccessName + "_read_" + shaderTypeName; in init()
1232 readAccessName + " read in " + shaderTypeName + " shader."; in init()
1263 const char* readAccessName = getVectorAccessTypeName(readAccess); in init() local
1270 readAccessName + "_read_" + shaderTypeName; in init()
1272 readAccessName + " read in " + shaderTypeName + " shader."; in init()
1303 const char* readAccessName = getIndexAccessTypeName(readAccess); in init() local
[all …]