Searched refs:rtri (Results 1 – 3 of 3) sorted by relevance
48 static float rtri = 0.0f; variable91 glRotatef (rtri, 0.0f, 1.0f, 0.0f); // Rotate The Triangle On The Y axis in DrawGLScene()129 rtri += 1.0f; // Increase The Rotation Variable For The Triangle in DrawGLScene()
146 static float rtri = 0.0f; variable299 gst_gl_shader_set_uniform_1f (triangle_shader, "yrot", rtri); in DrawGLScene()319 rtri += 1.0f * G_PI / 360.0; // Increase The Rotation Variable For The Triangle in DrawGLScene()
37064 rtri: '▹', property