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1 /*
2  * GStreamer
3  * Copyright (C) 2015 Julien Isorce <julien.isorce@gmail.com>
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public
16  * License along with this library; if not, write to the
17  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 #ifdef HAVE_CONFIG_H
21 #include "config.h"
22 #endif
23 
24 #ifdef WIN32
25 #include <windows.h>
26 #endif
27 
28 #include <GL/gl.h>
29 #include <SDL2/SDL.h>
30 #include <SDL2/SDL_opengl.h>
31 
32 #ifndef WIN32
33 #include <GL/glx.h>
34 #include <SDL2/SDL_syswm.h>
35 #include <gst/gl/x11/gstgldisplay_x11.h>
36 #endif
37 
38 #include <gst/gst.h>
39 #include <gst/gl/gl.h>
40 
41 static GstGLContext *sdl_context;
42 static GstGLDisplay *sdl_gl_display;
43 
44 static SDL_Window *sdl_window;
45 static SDL_GLContext sdl_gl_context;
46 
47 /* rotation angle for the triangle. */
48 static float rtri = 0.0f;
49 
50 /* rotation angle for the quadrilateral. */
51 static float rquad = 0.0f;
52 
53 /* A general OpenGL initialization function.  Sets all of the initial parameters. */
54 static void
InitGL(int Width,int Height)55 InitGL (int Width, int Height)  // We call this right after our OpenGL window is created.
56 {
57   glViewport (0, 0, Width, Height);
58   glClearColor (0.0f, 0.0f, 0.0f, 0.0f);        // This Will Clear The Background Color To Black
59   glClearDepth (1.0);           // Enables Clearing Of The Depth Buffer
60   glDepthFunc (GL_LESS);        // The Type Of Depth Test To Do
61   glEnable (GL_DEPTH_TEST);     // Enables Depth Testing
62   glShadeModel (GL_SMOOTH);     // Enables Smooth Color Shading
63 
64   glMatrixMode (GL_PROJECTION);
65   glLoadIdentity ();            // Reset The Projection Matrix
66 
67   glMatrixMode (GL_MODELVIEW);
68 }
69 
70 /* The main drawing function. */
71 static void
DrawGLScene(GstVideoFrame * v_frame)72 DrawGLScene (GstVideoFrame * v_frame)
73 {
74   guint texture = 0;
75 
76 #ifdef WIN32
77   if (!wglGetCurrentContext ())
78     return;
79 #else
80   if (!glXGetCurrentContext ())
81     return;
82 #endif
83 
84   texture = *(guint *) v_frame->data[0];
85 
86   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  // Clear The Screen And The Depth Buffer
87   glLoadIdentity ();            // Reset The View
88 
89   glTranslatef (-0.4f, 0.0f, 0.0f);     // Move Left 1.5 Units And Into The Screen 6.0
90 
91   glRotatef (rtri, 0.0f, 1.0f, 0.0f);   // Rotate The Triangle On The Y axis
92   // draw a triangle (in smooth coloring mode)
93   glBegin (GL_POLYGON);         // start drawing a polygon
94   glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red
95   glVertex3f (0.0f, 0.4f, 0.0f);        // Top
96   glColor3f (0.0f, 1.0f, 0.0f); // Set The Color To Green
97   glVertex3f (0.4f, -0.4f, 0.0f);       // Bottom Right
98   glColor3f (0.0f, 0.0f, 1.0f); // Set The Color To Blue
99   glVertex3f (-0.4f, -0.4f, 0.0f);      // Bottom Left
100   glEnd ();                     // we're done with the polygon (smooth color interpolation)
101 
102   glEnable (GL_TEXTURE_2D);
103   glBindTexture (GL_TEXTURE_2D, texture);
104   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
105   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
106   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
107   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
108   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
109 
110   glLoadIdentity ();            // make sure we're no longer rotated.
111   glTranslatef (0.5f, 0.0f, 0.0f);      // Move Right 3 Units, and back into the screen 6.0
112 
113   glRotatef (rquad, 1.0f, 0.0f, 0.0f);  // Rotate The Quad On The X axis
114   // draw a square (quadrilateral)
115   glColor3f (0.4f, 0.4f, 1.0f); // set color to a blue shade.
116   glBegin (GL_QUADS);           // start drawing a polygon (4 sided)
117   glTexCoord3f (0.0f, 1.0f, 0.0f);
118   glVertex3f (-0.4f, 0.4f, 0.0f);       // Top Left
119   glTexCoord3f (1.0f, 1.0f, 0.0f);
120   glVertex3f (0.4f, 0.4f, 0.0f);        // Top Right
121   glTexCoord3f (1.0f, 0.0f, 0.0f);
122   glVertex3f (0.4f, -0.4f, 0.0f);       // Bottom Right
123   glTexCoord3f (0.0f, 0.0f, 0.0f);
124   glVertex3f (-0.4f, -0.4f, 0.0f);      // Bottom Left
125   glEnd ();                     // done with the polygon
126 
127   glBindTexture (GL_TEXTURE_2D, 0);
128 
129   rtri += 1.0f;                 // Increase The Rotation Variable For The Triangle
130   rquad -= 1.0f;                // Decrease The Rotation Variable For The Quad
131 
132   // swap buffers to display, since we're double buffered.
133   SDL_GL_SwapWindow (sdl_window);
134 }
135 
136 static GMutex app_lock;
137 static GCond app_cond;
138 static gboolean app_rendered = FALSE;
139 static gboolean app_quit = FALSE;
140 
141 static void
stop_pipeline(GstElement * pipeline)142 stop_pipeline (GstElement * pipeline)
143 {
144   g_mutex_lock (&app_lock);
145   app_quit = TRUE;
146   g_cond_signal (&app_cond);
147   g_mutex_unlock (&app_lock);
148   gst_element_send_event (pipeline, gst_event_new_eos ());
149 }
150 
151 static gboolean
update_sdl_scene(gpointer data)152 update_sdl_scene (gpointer data)
153 {
154   GstElement *pipeline = (GstElement *) data;
155   SDL_Event event;
156 
157   while (SDL_PollEvent (&event)) {
158     if (event.type == SDL_QUIT) {
159       stop_pipeline (pipeline);
160       return G_SOURCE_REMOVE;
161     }
162     if (event.type == SDL_KEYDOWN) {
163       if (event.key.keysym.sym == SDLK_ESCAPE) {
164         stop_pipeline (pipeline);
165         return G_SOURCE_REMOVE;
166       }
167     }
168   }
169 
170   return G_SOURCE_CONTINUE;
171 }
172 
173 static gboolean
executeCallback(gpointer data)174 executeCallback (gpointer data)
175 {
176   g_mutex_lock (&app_lock);
177 
178   if (!app_quit) {
179     SDL_GL_MakeCurrent (sdl_window, sdl_gl_context);
180     DrawGLScene (data);
181     SDL_GL_MakeCurrent (sdl_window, NULL);
182   }
183 
184   app_rendered = TRUE;
185   g_cond_signal (&app_cond);
186   g_mutex_unlock (&app_lock);
187 
188   return FALSE;
189 }
190 
191 static gboolean
on_client_draw(GstElement * glsink,GstGLContext * context,GstSample * sample,gpointer data)192 on_client_draw (GstElement * glsink, GstGLContext * context, GstSample * sample,
193     gpointer data)
194 {
195   GstBuffer *buf = gst_sample_get_buffer (sample);
196   GstCaps *caps = gst_sample_get_caps (sample);
197   GstVideoFrame v_frame;
198   GstVideoInfo v_info;
199 
200   /* FIXME don't do that every frame */
201   gst_video_info_from_caps (&v_info, caps);
202 
203   if (!gst_video_frame_map (&v_frame, &v_info, buf, GST_MAP_READ | GST_MAP_GL)) {
204     g_warning ("Failed to map the video buffer");
205     return TRUE;
206   }
207 
208   g_mutex_lock (&app_lock);
209 
210   app_rendered = FALSE;
211   g_idle_add_full (G_PRIORITY_HIGH, executeCallback, &v_frame, NULL);
212 
213   while (!app_rendered && !app_quit)
214     g_cond_wait (&app_cond, &app_lock);
215 
216   g_mutex_unlock (&app_lock);
217 
218   gst_video_frame_unmap (&v_frame);
219 
220   return TRUE;
221 }
222 
223 /* gst bus signal watch callback */
224 static void
end_stream_cb(GstBus * bus,GstMessage * msg,GMainLoop * loop)225 end_stream_cb (GstBus * bus, GstMessage * msg, GMainLoop * loop)
226 {
227   switch (GST_MESSAGE_TYPE (msg)) {
228 
229     case GST_MESSAGE_EOS:
230       g_print ("End-of-stream\n");
231       break;
232 
233     case GST_MESSAGE_ERROR:
234     {
235       gchar *debug = NULL;
236       GError *err = NULL;
237 
238       gst_message_parse_error (msg, &err, &debug);
239 
240       g_print ("Error: %s\n", err->message);
241       g_error_free (err);
242 
243       if (debug) {
244         g_print ("Debug deails: %s\n", debug);
245         g_free (debug);
246       }
247 
248       break;
249     }
250 
251     default:
252       break;
253   }
254 
255   g_main_loop_quit (loop);
256 }
257 
258 static void
sync_bus_call(GstBus * bus,GstMessage * msg,gpointer data)259 sync_bus_call (GstBus * bus, GstMessage * msg, gpointer data)
260 {
261   switch (GST_MESSAGE_TYPE (msg)) {
262     case GST_MESSAGE_NEED_CONTEXT:
263     {
264       const gchar *context_type;
265 
266       gst_message_parse_context_type (msg, &context_type);
267       g_print ("got need context %s\n", context_type);
268 
269       if (g_strcmp0 (context_type, GST_GL_DISPLAY_CONTEXT_TYPE) == 0) {
270         GstContext *display_context =
271             gst_context_new (GST_GL_DISPLAY_CONTEXT_TYPE, TRUE);
272         gst_context_set_gl_display (display_context, sdl_gl_display);
273         gst_element_set_context (GST_ELEMENT (msg->src), display_context);
274         gst_context_unref (display_context);
275       } else if (g_strcmp0 (context_type, "gst.gl.app_context") == 0) {
276         GstContext *app_context = gst_context_new ("gst.gl.app_context", TRUE);
277         GstStructure *s = gst_context_writable_structure (app_context);
278         gst_structure_set (s, "context", GST_TYPE_GL_CONTEXT, sdl_context,
279             NULL);
280         gst_element_set_context (GST_ELEMENT (msg->src), app_context);
281         gst_context_unref (app_context);
282       }
283       break;
284     }
285     default:
286       break;
287   }
288 }
289 
290 int
main(int argc,char ** argv)291 main (int argc, char **argv)
292 {
293 #ifdef WIN32
294   HGLRC gl_context = 0;
295   HDC sdl_dc = 0;
296 #else
297   SDL_SysWMinfo info;
298   Display *sdl_display = NULL;
299   GLXContext gl_context = NULL;
300 #endif
301 
302   GMainLoop *loop = NULL;
303   GstPipeline *pipeline = NULL;
304   GstBus *bus = NULL;
305   GstElement *glimagesink = NULL;
306   const gchar *platform;
307   GError *err = NULL;
308 
309   /* Initialize SDL for video output */
310   if (SDL_Init (SDL_INIT_VIDEO) < 0) {
311     fprintf (stderr, "Unable to initialize SDL: %s\n", SDL_GetError ());
312     return -1;
313   }
314 
315   gst_init (&argc, &argv);
316 
317   SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
318   SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
319 
320   /* Create a 640x480 OpenGL screen */
321   sdl_window =
322       SDL_CreateWindow ("SDL and gst-plugins-gl", SDL_WINDOWPOS_UNDEFINED,
323       SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_OPENGL);
324   if (sdl_window == NULL) {
325     fprintf (stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError ());
326     SDL_Quit ();
327     return -1;
328   }
329 
330   sdl_gl_context = SDL_GL_CreateContext (sdl_window);
331   if (sdl_gl_context == NULL) {
332     fprintf (stderr, "Unable to create OpenGL context: %s\n", SDL_GetError ());
333     SDL_Quit ();
334     return -1;
335   }
336 
337   loop = g_main_loop_new (NULL, FALSE);
338 
339   SDL_GL_MakeCurrent (sdl_window, sdl_gl_context);
340 
341   /* Loop, drawing and checking events */
342   InitGL (640, 480);
343 #ifdef WIN32
344   gl_context = wglGetCurrentContext ();
345   sdl_dc = wglGetCurrentDC ();
346   platform = "wgl";
347   sdl_gl_display = gst_gl_display_new ();
348 #else
349   SDL_VERSION (&info.version);
350   SDL_GetWindowWMInfo (sdl_window, &info);
351   sdl_display = info.info.x11.display;
352   gl_context = glXGetCurrentContext ();
353   platform = "glx";
354   sdl_gl_display =
355       (GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display);
356 #endif
357 
358   sdl_context =
359       gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) gl_context,
360       gst_gl_platform_from_string (platform), GST_GL_API_OPENGL);
361 
362   gst_gl_context_activate (sdl_context, TRUE);
363 
364   if (!gst_gl_context_fill_info (sdl_context, &err)) {
365     fprintf (stderr, "Failed to fill in wrapped GStreamer context: %s\n",
366         err->message);
367     g_clear_error (&err);
368     SDL_Quit ();
369     return -1;
370   }
371 
372   pipeline =
373       GST_PIPELINE (gst_parse_launch
374       ("videotestsrc ! video/x-raw, width=320, height=240, framerate=(fraction)30/1 ! "
375           "glimagesink name=glimagesink0", NULL));
376 
377   bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
378   gst_bus_add_signal_watch (bus);
379   g_signal_connect (bus, "message::error", G_CALLBACK (end_stream_cb), loop);
380   g_signal_connect (bus, "message::warning", G_CALLBACK (end_stream_cb), loop);
381   g_signal_connect (bus, "message::eos", G_CALLBACK (end_stream_cb), loop);
382   gst_bus_enable_sync_message_emission (bus);
383   g_signal_connect (bus, "sync-message", G_CALLBACK (sync_bus_call), NULL);
384 
385   glimagesink = gst_bin_get_by_name (GST_BIN (pipeline), "glimagesink0");
386   g_signal_connect (G_OBJECT (glimagesink), "client-draw",
387       G_CALLBACK (on_client_draw), NULL);
388   gst_object_unref (glimagesink);
389 
390   /* NULL to PAUSED state pipeline to make sure the gst opengl context is created and
391    * shared with the sdl one */
392   gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED);
393 
394   gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
395 
396   g_timeout_add (100, update_sdl_scene, pipeline);
397 
398   g_main_loop_run (loop);
399 
400   gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL);
401   gst_object_unref (pipeline);
402 
403   gst_bus_remove_signal_watch (bus);
404   gst_object_unref (bus);
405 
406   gst_gl_context_activate (sdl_context, FALSE);
407   gst_object_unref (sdl_context);
408   gst_object_unref (sdl_gl_display);
409 
410   SDL_GL_DeleteContext (gl_context);
411 
412   SDL_DestroyWindow (sdl_window);
413 
414   SDL_Quit ();
415 
416   return 0;
417 }
418