Searched refs:semantic_indexes (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawtex.c | 47 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; member 96 const uint *semantic_indexes) in lookup_shader() argument 108 semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { in lookup_shader() 126 CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; in lookup_shader() 152 semantic_indexes, FALSE); in lookup_shader() 172 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex() local 241 semantic_indexes[0] = 0; in st_DrawTex() 252 semantic_indexes[1] = 0; in st_DrawTex() 281 semantic_indexes[tex_attr] = 0; in st_DrawTex() 302 semantic_names, semantic_indexes); in st_DrawTex()
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D | st_cb_clear.c | 183 const uint semantic_indexes[] = { 0, 0 }; in set_vertex_shader() local 186 semantic_indexes, in set_vertex_shader()
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.h | 51 const uint *semantic_indexes, 58 const uint *semantic_indexes, 154 const ubyte *semantic_indexes);
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D | u_simple_shaders.c | 63 const uint *semantic_indexes, in util_make_vertex_passthrough_shader() argument 68 semantic_indexes, in util_make_vertex_passthrough_shader() 76 const uint *semantic_indexes, in util_make_vertex_passthrough_shader_with_so() argument 98 semantic_indexes[i]); in util_make_vertex_passthrough_shader_with_so() 853 const ubyte *semantic_indexes) in util_make_geometry_passthrough_shader() argument 880 semantic_indexes[i], 0, 1); in util_make_geometry_passthrough_shader() 882 dst[i] = ureg_DECL_output(ureg, semantic_names[i], semantic_indexes[i]); in util_make_geometry_passthrough_shader()
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/third_party/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_program.c | 134 const uint semantic_indexes[] = { 0, 0 }; in pp_init_prog() local 137 semantic_indexes, FALSE); in pp_init_prog()
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/third_party/mesa3d/src/gallium/tests/trivial/ |
D | tri.c | 221 const uint semantic_indexes[] = { 0, 0 }; in init_prog() local 222 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); in init_prog()
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D | quad-tex.c | 278 const uint semantic_indexes[] = { 0, 0 }; in init_prog() local 279 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); in init_prog()
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