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Searched refs:semantic_indexes (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_drawtex.c47 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; member
96 const uint *semantic_indexes) in lookup_shader() argument
108 semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { in lookup_shader()
126 CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; in lookup_shader()
152 semantic_indexes, FALSE); in lookup_shader()
172 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex() local
241 semantic_indexes[0] = 0; in st_DrawTex()
252 semantic_indexes[1] = 0; in st_DrawTex()
281 semantic_indexes[tex_attr] = 0; in st_DrawTex()
302 semantic_names, semantic_indexes); in st_DrawTex()
Dst_cb_clear.c183 const uint semantic_indexes[] = { 0, 0 }; in set_vertex_shader() local
186 semantic_indexes, in set_vertex_shader()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.h51 const uint *semantic_indexes,
58 const uint *semantic_indexes,
154 const ubyte *semantic_indexes);
Du_simple_shaders.c63 const uint *semantic_indexes, in util_make_vertex_passthrough_shader() argument
68 semantic_indexes, in util_make_vertex_passthrough_shader()
76 const uint *semantic_indexes, in util_make_vertex_passthrough_shader_with_so() argument
98 semantic_indexes[i]); in util_make_vertex_passthrough_shader_with_so()
853 const ubyte *semantic_indexes) in util_make_geometry_passthrough_shader() argument
880 semantic_indexes[i], 0, 1); in util_make_geometry_passthrough_shader()
882 dst[i] = ureg_DECL_output(ureg, semantic_names[i], semantic_indexes[i]); in util_make_geometry_passthrough_shader()
/third_party/mesa3d/src/gallium/auxiliary/postprocess/
Dpp_program.c134 const uint semantic_indexes[] = { 0, 0 }; in pp_init_prog() local
137 semantic_indexes, FALSE); in pp_init_prog()
/third_party/mesa3d/src/gallium/tests/trivial/
Dtri.c221 const uint semantic_indexes[] = { 0, 0 }; in init_prog() local
222 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); in init_prog()
Dquad-tex.c278 const uint semantic_indexes[] = { 0, 0 }; in init_prog() local
279 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); in init_prog()