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1 /**************************************************************************
2  *
3  * Copyright 2010 Jakob Bornecrantz
4  * Copyright 2011 Lauri Kasanen
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "postprocess/postprocess.h"
30 #include "postprocess/pp_private.h"
31 
32 #include "cso_cache/cso_context.h"
33 #include "pipe/p_screen.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_shader_tokens.h"
37 #include "util/u_inlines.h"
38 #include "util/u_simple_shaders.h"
39 #include "util/u_memory.h"
40 
41 /** Initialize the internal details */
42 struct pp_program *
pp_init_prog(struct pp_queue_t * ppq,struct pipe_context * pipe,struct cso_context * cso,struct st_context_iface * st)43 pp_init_prog(struct pp_queue_t *ppq, struct pipe_context *pipe,
44              struct cso_context *cso, struct st_context_iface *st)
45 {
46    struct pp_program *p;
47 
48    pp_debug("Initializing program\n");
49    if (!pipe)
50       return NULL;
51 
52    p = CALLOC(1, sizeof(struct pp_program));
53    if (!p)
54       return NULL;
55 
56    p->screen = pipe->screen;
57    p->pipe = pipe;
58    p->cso = cso;
59    p->st = st;
60 
61    {
62       static const float verts[4][2][4] = {
63          {
64           {1.0f, 1.0f, 0.0f, 1.0f},
65           {1.0f, 1.0f, 0.0f, 1.0f}
66           },
67          {
68           {-1.0f, 1.0f, 0.0f, 1.0f},
69           {0.0f, 1.0f, 0.0f, 1.0f}
70           },
71          {
72           {-1.0f, -1.0f, 0.0f, 1.0f},
73           {0.0f, 0.0f, 0.0f, 1.0f}
74           },
75          {
76           {1.0f, -1.0f, 0.0f, 1.0f},
77           {1.0f, 0.0f, 0.0f, 1.0f}
78           }
79       };
80 
81       p->vbuf = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
82                                    PIPE_USAGE_DEFAULT, sizeof(verts));
83       pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(verts), verts);
84    }
85 
86    p->blend.rt[0].colormask = PIPE_MASK_RGBA;
87    p->blend.rt[0].rgb_src_factor = p->blend.rt[0].alpha_src_factor =
88       PIPE_BLENDFACTOR_SRC_ALPHA;
89    p->blend.rt[0].rgb_dst_factor = p->blend.rt[0].alpha_dst_factor =
90       PIPE_BLENDFACTOR_INV_SRC_ALPHA;
91 
92    p->rasterizer.cull_face = PIPE_FACE_NONE;
93    p->rasterizer.half_pixel_center = 1;
94    p->rasterizer.bottom_edge_rule = 1;
95    p->rasterizer.depth_clip_near = 1;
96    p->rasterizer.depth_clip_far = 1;
97 
98    p->sampler.wrap_s = p->sampler.wrap_t = p->sampler.wrap_r =
99       PIPE_TEX_WRAP_CLAMP_TO_EDGE;
100 
101    p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
102    p->sampler.min_img_filter = p->sampler.mag_img_filter =
103       PIPE_TEX_FILTER_LINEAR;
104    p->sampler.normalized_coords = 1;
105 
106    p->sampler_point.wrap_s = p->sampler_point.wrap_t =
107       p->sampler_point.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
108    p->sampler_point.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
109    p->sampler_point.min_img_filter = p->sampler_point.mag_img_filter =
110       PIPE_TEX_FILTER_NEAREST;
111    p->sampler_point.normalized_coords = 1;
112 
113    p->velem.count = 2;
114    p->velem.velems[0].src_offset = 0;
115    p->velem.velems[0].instance_divisor = 0;
116    p->velem.velems[0].vertex_buffer_index = 0;
117    p->velem.velems[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
118    p->velem.velems[1].src_offset = 1 * 4 * sizeof(float);
119    p->velem.velems[1].instance_divisor = 0;
120    p->velem.velems[1].vertex_buffer_index = 0;
121    p->velem.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
122 
123    if (!p->screen->is_format_supported(p->screen,
124                                        PIPE_FORMAT_R32G32B32A32_FLOAT,
125                                        PIPE_BUFFER, 1, 1,
126                                        PIPE_BIND_VERTEX_BUFFER))
127       pp_debug("Vertex buf format fail\n");
128 
129 
130    {
131       const enum tgsi_semantic semantic_names[] = { TGSI_SEMANTIC_POSITION,
132          TGSI_SEMANTIC_GENERIC
133       };
134       const uint semantic_indexes[] = { 0, 0 };
135       p->passvs = util_make_vertex_passthrough_shader(p->pipe, 2,
136                                                       semantic_names,
137                                                       semantic_indexes, FALSE);
138    }
139 
140    p->framebuffer.nr_cbufs = 1;
141 
142    p->surf.format = PIPE_FORMAT_B8G8R8A8_UNORM;
143 
144    return p;
145 }
146