/third_party/gstreamer/gstplugins_bad/gst/smooth/ |
D | gstsmooth.c | 67 GST_ELEMENT_REGISTER_DEFINE (smooth, "smooth", GST_RANK_NONE, GST_TYPE_SMOOTH); 110 GstSmooth *smooth; in gst_smooth_set_info() local 112 smooth = GST_SMOOTH (filter); in gst_smooth_set_info() 114 smooth->width = GST_VIDEO_INFO_WIDTH (in_info); in gst_smooth_set_info() 115 smooth->height = GST_VIDEO_INFO_HEIGHT (in_info); in gst_smooth_set_info() 121 gst_smooth_init (GstSmooth * smooth) in gst_smooth_init() argument 123 smooth->active = TRUE; in gst_smooth_init() 124 smooth->tolerance = 8; in gst_smooth_init() 125 smooth->filtersize = 3; in gst_smooth_init() 126 smooth->luma_only = TRUE; in gst_smooth_init() [all …]
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/third_party/glslang/Test/baseResults/ |
D | matrix.frag.out | 22 0:28 'Color' ( smooth in 3-component vector of float) 34 0:31 'v' ( smooth in 4-component vector of float) 41 0:33 'v' ( smooth in 4-component vector of float) 45 0:34 'v' ( smooth in 4-component vector of float) 55 0:42 'v' ( smooth in 4-component vector of float) 59 0:42 'u' ( smooth in 4-component vector of float) 64 0:42 'v' ( smooth in 4-component vector of float) 68 0:42 'u' ( smooth in 4-component vector of float) 73 0:42 'v' ( smooth in 4-component vector of float) 77 0:42 'u' ( smooth in 4-component vector of float) [all …]
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D | varyingArrayIndirect.frag.out | 20 0:14 indirect index ( smooth temp 4-component vector of float) 21 0:14 'userIn' ( smooth in 2-element array of 4-component vector of float) 23 0:14 indirect index ( smooth temp 4-component vector of float TexCoord) 24 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float Te… 26 0:14 direct index ( smooth temp 4-component vector of float TexCoord) 27 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC… 32 0:16 'color' ( smooth in 4-component vector of float) 38 0:18 'alpha' ( smooth in float) 44 0:20 direct index ( smooth temp 4-component vector of float TexCoord) 45 0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo… [all …]
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D | varyingArray.frag.out | 19 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 20 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC… 23 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 24 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC… 29 0:14 'color' ( smooth in 4-component vector of float) 35 0:16 'alpha' ( smooth in float) 41 0:18 direct index ( smooth temp 4-component vector of float) 42 0:18 'foo' ( smooth in 3-element array of 4-component vector of float) 45 0:18 direct index ( smooth temp 4-component vector of float TexCoord) 46 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo… [all …]
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D | 440.vert.out | 106 0:? 'i' (layout( location=3 component=2) smooth out 2-component vector of float) 107 0:? 'j' (layout( location=3 component=0) smooth out 2-component vector of float) 108 0:? 'k' (layout( location=4 component=2) smooth out 2-component vector of float) 109 0:? 'm' (layout( location=4 component=2) smooth out 2-component vector of float) 110 0:? 'n' (layout( location=2 component=2) smooth out 2-component vector of float) 111 0:? 'p' (layout( location=2 component=0) smooth out 3-component vector of float) 112 0:? 'q' (layout( location=10 component=3) smooth out 6-element array of float) 113 0:? 'r' (layout( location=10 component=0) smooth out 6-element array of 3-component vector of f… 114 0:? 's' (layout( location=15 component=3) smooth out float) 115 0:? 't' (layout( location=10 component=1) smooth out float) [all …]
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D | 450.frag.out | 16 0:10 'in2' ( smooth in 2-component vector of float) 21 0:11 'in3' ( smooth in 3-component vector of float) 26 0:12 'in4' ( smooth in 4-component vector of float) 30 0:13 'in4' ( smooth in 4-component vector of float) 34 0:14 'in3' ( smooth in 3-component vector of float) 41 0:15 'in1' ( smooth in float) 43 0:15 'in1' ( smooth in float) 45 0:15 'in1' ( smooth in float) 50 0:16 'in4' ( smooth in 4-component vector of float) 52 0:16 'in4' ( smooth in 4-component vector of float) [all …]
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D | newTexture.frag.out | 12 0:38 'c2D' ( smooth in 2-component vector of float) 17 0:39 'c4D' ( smooth in 4-component vector of float) 22 0:40 'c3D' ( smooth in 3-component vector of float) 32 0:41 'c3D' ( smooth in 3-component vector of float) 36 0:41 'c1D' ( smooth in float) 68 0:45 'c3D' ( smooth in 3-component vector of float) 69 0:45 'c1D' ( smooth in float) 77 0:46 'c3D' ( smooth in 3-component vector of float) 78 0:46 'c1D' ( smooth in float) 86 0:47 'c3D' ( smooth in 3-component vector of float) [all …]
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D | switch.frag.out | 51 0:28 'x' ( smooth in highp float) 59 0:30 'x' ( smooth in highp float) 76 0:38 'x' ( smooth in highp float) 85 0:41 'x' ( smooth in highp float) 92 0:44 'x' ( smooth in highp float) 105 0:49 'x' ( smooth in highp float) 124 0:54 'x' ( smooth in highp float) 125 0:54 'x' ( smooth in highp float) 126 0:54 'x' ( smooth in highp float) 135 0:57 'x' ( smooth in highp float) [all …]
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D | 450.vert.out | 71 0:? 'outb' ( smooth out bool) 72 0:? 'outo' ( smooth out sampler2D) 73 0:? 'outa' ( smooth out 4-element array of float) 74 0:? 'outaa' ( smooth out 4-element array of 2-element array of float) 75 0:? 'outs' ( smooth out structure{ global float f}) 76 0:? 'outasa' ( smooth out 4-element array of structure{ global float f}) 77 0:? 'outsa' ( smooth out 4-element array of structure{ global float f}) 78 0:? 'outSA' ( smooth out structure{ global 4-element array of float f}) 79 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s}) 108 0:? 'outb' ( smooth out bool) [all …]
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D | length.frag.out | 11 0:15 direct index ( smooth temp 2-component vector of float) 12 0:15 'v' ( smooth in 2-element array of 2-component vector of float) 15 0:15 direct index ( smooth temp 2-component vector of float) 16 0:15 'v' ( smooth in 2-element array of 2-component vector of float) 28 0:? 'v' ( smooth in 2-element array of 2-component vector of float) 43 0:15 direct index ( smooth temp 2-component vector of float) 44 0:15 'v' ( smooth in 2-element array of 2-component vector of float) 47 0:15 direct index ( smooth temp 2-component vector of float) 48 0:15 'v' ( smooth in 2-element array of 2-component vector of float) 60 0:? 'v' ( smooth in 2-element array of 2-component vector of float)
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D | 300.frag.out | 66 0:57 'c2D' ( smooth in lowp 2-component vector of float) 71 0:58 'c4D' ( smooth temp lowp 4-component vector of float) 76 0:59 'c3D' ( smooth in lowp 3-component vector of float) 83 0:60 'c3D' ( smooth in lowp 3-component vector of float) 85 0:60 'c1D' ( smooth in lowp float) 107 0:63 'c3D' ( smooth in lowp 3-component vector of float) 108 0:63 'c1D' ( smooth in lowp float) 114 0:64 'c3D' ( smooth in lowp 3-component vector of float) 115 0:64 'c1D' ( smooth in lowp float) 121 0:65 'c3D' ( smooth in lowp 3-component vector of float) [all …]
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D | depthOut.frag.out | 12 0:8 'Depth' ( smooth in float) 15 0:9 'Color' ( smooth in 4-component vector of float) 17 0:? 'Color' ( smooth in 4-component vector of float) 18 0:? 'Depth' ( smooth in float) 31 0:8 'Depth' ( smooth in float) 34 0:9 'Color' ( smooth in 4-component vector of float) 36 0:? 'Color' ( smooth in 4-component vector of float) 37 0:? 'Depth' ( smooth in float)
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D | 140.frag.out | 25 0:12 direct index ( smooth temp float ClipDistance) 26 0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) 42 0:41 'v' ( smooth in 4-component vector of float) 49 0:41 'v' ( smooth in 4-component vector of float) 104 0:? 'v' ( smooth in 4-component vector of float) 105 0:? 'i' ( smooth in 4-component vector of float) 107 0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) 108 0:? 's' ( smooth in structure{ global float f}) 110 0:? 'vl' (layout( location=3) smooth in 4-component vector of float) 113 0:? 'vl2' (layout( location=4) smooth in 4-component vector of float) [all …]
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D | 400.frag.out | 59 0:13 'c2D' ( smooth in 2-component vector of float) 65 0:14 direct index ( smooth temp float ClipDistance) 66 0:14 'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance) 74 0:18 'c2D' ( smooth in 2-component vector of float) 82 0:19 'c2D' ( smooth in 2-component vector of float) 102 0:20 'c2D' ( smooth in 2-component vector of float) 182 0:51 'c2D' ( smooth in 2-component vector of float) 243 0:73 'in2' ( smooth in 2-component vector of float) 248 0:74 'in3' ( smooth in 3-component vector of float) 254 0:75 'in4' ( smooth in 4-component vector of float) [all …]
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D | aggOps.frag.out | 16 0:27 'u' ( smooth in 4-component vector of float) 20 0:27 'u' ( smooth in 4-component vector of float) 26 0:27 'u' ( smooth in 4-component vector of float) 30 0:27 'u' ( smooth in 4-component vector of float) 45 0:28 'w' ( smooth in 4-component vector of float) 49 0:28 'w' ( smooth in 4-component vector of float) 55 0:28 'w' ( smooth in 4-component vector of float) 59 0:28 'w' ( smooth in 4-component vector of float) 72 0:31 'coord' ( smooth in 2-component vector of float) 81 0:33 'coord' ( smooth in 2-component vector of float) [all …]
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D | 330.frag.out | 54 0:10 'varyingVar' ( smooth in 4-component vector of float) 60 0:11 'inVar' ( smooth in 4-component vector of float) 78 0:24 'inVar' ( smooth in 4-component vector of float) 103 0:? 'inVar' ( smooth in 4-component vector of float) 105 0:? 'varyingVar' ( smooth in 4-component vector of float) 110 0:? 'v1' ( smooth in 4-component vector of float) 111 0:? 'v2' (layout( location=8) smooth in 4-component vector of float) 112 0:? 'v20' ( smooth in 4-component vector of float) 113 0:? 'v21' (layout( location=60) smooth in float) 114 0:? 'v22' (layout( location=2) smooth in float) [all …]
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D | xfbUnsizedArray.error.vert.out | 18 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of floa… 19 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array o… 27 0:15 'out_vs' ( smooth out 4-component vector of float) 30 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-co… 32 0:? 'out_vs' ( smooth out 4-component vector of float) 52 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of floa… 53 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-comp… 61 0:15 'out_vs' ( smooth out 4-component vector of float) 64 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component … 66 0:? 'out_vs' ( smooth out 4-component vector of float)
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D | 330comp.frag.out | 9 0:10 'varyingVar' ( smooth in 4-component vector of float) 16 0:11 'inVar' ( smooth in 4-component vector of float) 19 0:? 'inVar' ( smooth in 4-component vector of float) 21 0:? 'varyingVar' ( smooth in 4-component vector of float) 35 0:10 'varyingVar' ( smooth in 4-component vector of float) 42 0:11 'inVar' ( smooth in 4-component vector of float) 45 0:? 'inVar' ( smooth in 4-component vector of float) 47 0:? 'varyingVar' ( smooth in 4-component vector of float)
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D | 300layout.frag.out | 19 0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float) 22 0:13 'pos' ( smooth in mediump 4-component vector of float) 28 0:14 'pos' ( smooth in mediump 4-component vector of float) 30 0:? 'pos' ( smooth in mediump 4-component vector of float) 31 0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float) 50 0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float) 53 0:13 'pos' ( smooth in mediump 4-component vector of float) 59 0:14 'pos' ( smooth in mediump 4-component vector of float) 61 0:? 'pos' ( smooth in mediump 4-component vector of float) 62 0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float)
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D | flowControl.frag.out | 10 0:12 'BaseColor' ( smooth in 4-component vector of float) 17 0:17 'c' ( smooth in float) 37 0:? 'c' ( smooth in float) 38 0:? 'BaseColor' ( smooth in 4-component vector of float) 52 0:12 'BaseColor' ( smooth in 4-component vector of float) 59 0:17 'c' ( smooth in float) 79 0:? 'c' ( smooth in float) 80 0:? 'BaseColor' ( smooth in 4-component vector of float)
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D | test.frag.out | 20 0:17 't' ( smooth in 2-component vector of float) 38 0:19 'coords' ( smooth in 3-component vector of float) 54 0:? 't' ( smooth in 2-component vector of float) 55 0:? 'coords' ( smooth in 3-component vector of float) 79 0:17 't' ( smooth in 2-component vector of float) 97 0:19 'coords' ( smooth in 3-component vector of float) 113 0:? 't' ( smooth in 2-component vector of float) 114 0:? 'coords' ( smooth in 3-component vector of float)
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D | 320.frag.out | 23 ERROR: 0:158: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 24 ERROR: 0:159: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 27 ERROR: 0:160: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 121 0:76 'inf' ( smooth in mediump 2-component vector of float) 122 0:76 'ing' ( smooth in mediump 2-component vector of float) 133 0:77 'inf' ( smooth in mediump 2-component vector of float) 209 0:112 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 329 0:177 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 337 0:179 'scalarIn' ( smooth in mediump float) 342 0:181 direct index ( smooth sample temp mediump 3-component vector of float) [all …]
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/third_party/ffmpeg/libavfilter/ |
D | vf_libopencv.c | 97 SmoothContext *smooth = s->priv; in smooth_init() local 100 smooth->param1 = 3; in smooth_init() 101 smooth->param2 = 0; in smooth_init() 102 smooth->param3 = 0.0; in smooth_init() 103 smooth->param4 = 0.0; in smooth_init() 106 …canf(args, "%127[^|]|%d|%d|%lf|%lf", type_str, &smooth->param1, &smooth->param2, &smooth->param3, … in smooth_init() 108 if (!strcmp(type_str, "blur" )) smooth->type = CV_BLUR; in smooth_init() 109 else if (!strcmp(type_str, "blur_no_scale")) smooth->type = CV_BLUR_NO_SCALE; in smooth_init() 110 else if (!strcmp(type_str, "median" )) smooth->type = CV_MEDIAN; in smooth_init() 111 else if (!strcmp(type_str, "gaussian" )) smooth->type = CV_GAUSSIAN; in smooth_init() [all …]
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/third_party/vk-gl-cts/data/gles3/shaders/ |
D | qualification_order.test | 17 invariant smooth centroid out lowp float x0; 36 smooth centroid in lowp float x0; 58 smooth centroid out lowp float x0; 77 smooth centroid in lowp float x0; 99 invariant smooth centroid out float x0; 118 smooth centroid in float x0; 222 smooth centroid out float x0; 241 smooth centroid in float x0; 308 invariant smooth lowp centroid out float x0; 327 smooth lowp centroid in float x0; [all …]
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/third_party/flutter/skia/third_party/externals/freetype/src/smooth/ |
D | Jamfile | 1 # FreeType 2 src/smooth Jamfile 12 SubDir FT2_TOP $(FT2_SRC_DIR) smooth ; 26 _sources = smooth ; 32 # end of src/smooth Jamfile
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