1varyingArrayIndirect.frag 2WARNING: 0:3: varying deprecated in version 130; may be removed in future release 3WARNING: 0:4: varying deprecated in version 130; may be removed in future release 4WARNING: 0:6: varying deprecated in version 130; may be removed in future release 5WARNING: 0:8: varying deprecated in version 130; may be removed in future release 6 7Shader version: 130 80:? Sequence 90:12 Function Definition: main( ( global void) 100:12 Function Parameters: 110:14 Sequence 120:14 Sequence 130:14 move second child to first child ( temp 4-component vector of float) 140:14 'texColor' ( temp 4-component vector of float) 150:14 texture ( global 4-component vector of float) 160:14 'texSampler2D' ( uniform sampler2D) 170:14 Construct vec2 ( temp 2-component vector of float) 180:14 add ( temp 4-component vector of float) 190:14 add ( temp 4-component vector of float) 200:14 indirect index ( smooth temp 4-component vector of float) 210:14 'userIn' ( smooth in 2-element array of 4-component vector of float) 220:14 'b' ( uniform int) 230:14 indirect index ( smooth temp 4-component vector of float TexCoord) 240:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 250:14 'a' ( uniform int) 260:14 direct index ( smooth temp 4-component vector of float TexCoord) 270:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 280:14 Constant: 290:14 5 (const int) 300:16 add second child into first child ( temp 4-component vector of float) 310:16 'texColor' ( temp 4-component vector of float) 320:16 'color' ( smooth in 4-component vector of float) 330:18 move second child to first child ( temp float) 340:18 direct index ( temp float) 350:18 'texColor' ( temp 4-component vector of float) 360:18 Constant: 370:18 3 (const int) 380:18 'alpha' ( smooth in float) 390:20 move second child to first child ( temp 4-component vector of float) 400:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 410:20 add ( temp 4-component vector of float) 420:20 add ( temp 4-component vector of float) 430:20 add ( temp 4-component vector of float) 440:20 direct index ( smooth temp 4-component vector of float TexCoord) 450:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 460:20 Constant: 470:20 0 (const int) 480:20 indirect index ( smooth temp 4-component vector of float TexCoord) 490:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 500:20 'b' ( uniform int) 510:20 'texColor' ( temp 4-component vector of float) 520:20 indirect index ( smooth temp 4-component vector of float) 530:20 'userIn' ( smooth in 2-element array of 4-component vector of float) 540:20 'a' ( uniform int) 550:? Linker Objects 560:? 'texSampler2D' ( uniform sampler2D) 570:? 'color' ( smooth in 4-component vector of float) 580:? 'alpha' ( smooth in float) 590:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 600:? 'userIn' ( smooth in 2-element array of 4-component vector of float) 610:? 'a' ( uniform int) 620:? 'b' ( uniform int) 63 64 65Linked fragment stage: 66 67 68Shader version: 130 690:? Sequence 700:12 Function Definition: main( ( global void) 710:12 Function Parameters: 720:14 Sequence 730:14 Sequence 740:14 move second child to first child ( temp 4-component vector of float) 750:14 'texColor' ( temp 4-component vector of float) 760:14 texture ( global 4-component vector of float) 770:14 'texSampler2D' ( uniform sampler2D) 780:14 Construct vec2 ( temp 2-component vector of float) 790:14 add ( temp 4-component vector of float) 800:14 add ( temp 4-component vector of float) 810:14 indirect index ( smooth temp 4-component vector of float) 820:14 'userIn' ( smooth in 2-element array of 4-component vector of float) 830:14 'b' ( uniform int) 840:14 indirect index ( smooth temp 4-component vector of float TexCoord) 850:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 860:14 'a' ( uniform int) 870:14 direct index ( smooth temp 4-component vector of float TexCoord) 880:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 890:14 Constant: 900:14 5 (const int) 910:16 add second child into first child ( temp 4-component vector of float) 920:16 'texColor' ( temp 4-component vector of float) 930:16 'color' ( smooth in 4-component vector of float) 940:18 move second child to first child ( temp float) 950:18 direct index ( temp float) 960:18 'texColor' ( temp 4-component vector of float) 970:18 Constant: 980:18 3 (const int) 990:18 'alpha' ( smooth in float) 1000:20 move second child to first child ( temp 4-component vector of float) 1010:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 1020:20 add ( temp 4-component vector of float) 1030:20 add ( temp 4-component vector of float) 1040:20 add ( temp 4-component vector of float) 1050:20 direct index ( smooth temp 4-component vector of float TexCoord) 1060:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 1070:20 Constant: 1080:20 0 (const int) 1090:20 indirect index ( smooth temp 4-component vector of float TexCoord) 1100:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 1110:20 'b' ( uniform int) 1120:20 'texColor' ( temp 4-component vector of float) 1130:20 indirect index ( smooth temp 4-component vector of float) 1140:20 'userIn' ( smooth in 2-element array of 4-component vector of float) 1150:20 'a' ( uniform int) 1160:? Linker Objects 1170:? 'texSampler2D' ( uniform sampler2D) 1180:? 'color' ( smooth in 4-component vector of float) 1190:? 'alpha' ( smooth in float) 1200:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 1210:? 'userIn' ( smooth in 2-element array of 4-component vector of float) 1220:? 'a' ( uniform int) 1230:? 'b' ( uniform int) 124 125