/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_shader_subroutine.txt | 58 This extension adds support to shaders for "indirect subroutine calls", 60 through the API which subroutine is called from each call site. 119 are context state rather than program state. Having subroutine uniforms be 121 in multiple contexts simultaneously. There is a set of subroutine 129 will return the location of the subroutine uniform variable <name> in the 132 is not the name of an active subroutine uniform. Active subroutine 136 subroutine uniform locations in each shader stage; a program will fail to 137 link if the number of subroutine uniform locations required is greater 140 For active subroutine uniforms declared as arrays, the declared array 143 Each function in a shader associated with a subroutine type is considered [all …]
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D | ARB_explicit_uniform_location.txt | 50 uniform variables in the default uniform block, including subroutine 100 will return the location of the subroutine uniform variable <name> in the 103 if <name> is not the name of an active subroutine uniform. The subroutine 105 time, all active subroutine uniforms without an explicit location will be 109 in, even if that subroutine uniform is inactive. Between the location 0 111 locations either because they weren't assigned a subroutine uniform or 112 because the subroutine uniform was determined to be inactive by the 113 linker. These locations will be ignored when assigning the subroutine 117 subroutine uniform locations in each shader stage; a program will fail 118 to link if the number of subroutine uniform locations required is greater [all …]
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D | ARB_program_interface_query.txt | 92 (receiving values from bound buffer objects), subroutines and subroutine 262 to the set of active subroutine uniform variables used by the vertex, 280 Additionally, each active variable, interface block, or subroutine in the 324 * For an active subroutine, a single entry will be generated, using the 325 subroutine name from the shader source. 362 PROGRAM_INPUT, PROGRAM_OUTPUT interface, or in any of the subroutine 365 subroutine uniforms, to identify generic vertex attributes associated with 413 number of compatible subroutines belonging to the active subroutine 596 subroutine is written to <params>. The name length includes a terminating 702 location for an active uniform, input, output, or subroutine uniform [all …]
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/third_party/openGLES/extensions/ARB/ |
D | ARB_shader_subroutine.txt | 68 This extension adds support to shaders for "indirect subroutine calls", 70 through the API which subroutine is called from each call site. 129 are context state rather than program state. Having subroutine uniforms be 131 in multiple contexts simultaneously. There is a set of subroutine 139 will return the location of the subroutine uniform variable <name> in the 142 is not the name of an active subroutine uniform. Active subroutine 146 subroutine uniform locations in each shader stage; a program will fail to 147 link if the number of subroutine uniform locations required is greater 150 For active subroutine uniforms declared as arrays, the declared array 153 Each function in a shader associated with a subroutine type is considered [all …]
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D | ARB_explicit_uniform_location.txt | 60 uniform variables in the default uniform block, including subroutine 110 will return the location of the subroutine uniform variable <name> in the 113 if <name> is not the name of an active subroutine uniform. The subroutine 115 time, all active subroutine uniforms without an explicit location will be 119 in, even if that subroutine uniform is inactive. Between the location 0 121 locations either because they weren't assigned a subroutine uniform or 122 because the subroutine uniform was determined to be inactive by the 123 linker. These locations will be ignored when assigning the subroutine 127 subroutine uniform locations in each shader stage; a program will fail 128 to link if the number of subroutine uniform locations required is greater [all …]
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D | ARB_program_interface_query.txt | 102 (receiving values from bound buffer objects), subroutines and subroutine 272 to the set of active subroutine uniform variables used by the vertex, 290 Additionally, each active variable, interface block, or subroutine in the 334 * For an active subroutine, a single entry will be generated, using the 335 subroutine name from the shader source. 372 PROGRAM_INPUT, PROGRAM_OUTPUT interface, or in any of the subroutine 375 subroutine uniforms, to identify generic vertex attributes associated with 423 number of compatible subroutines belonging to the active subroutine 606 subroutine is written to <params>. The name length includes a terminating 615 subroutine that can be assigned to the selected subroutine uniform. The [all …]
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D | ARB_shader_atomic_counters.txt | 202 Uniforms, except for subroutine uniforms, are program... 207 Sets of uniforms, except for samplers, subroutine uniforms and 214 except for subroutine uniforms and atomic counters, 318 Each active uniform, except for subroutine uniforms, 325 The name of an active uniform, except for subroutine 332 Each active uniform variable, except subroutine uniforms, 341 subroutine uniforms, can be... 346 Each active uniform variable, except subroutine uniforms, 390 of the active program object, except for subroutine uniforms and atomic 396 For all other uniform types, except for subroutine
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/third_party/glslang/Test/baseResults/ |
D | vulkan.frag.out | 38 ERROR: 0:66: 'subroutine' : not allowed when generating SPIR-V 39 ERROR: 0:66: 'subroutine' : feature not yet implemented 40 ERROR: 0:67: 'subroutine' : not allowed when generating SPIR-V 41 ERROR: 0:67: 'subroutine' : feature not yet implemented
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/third_party/mesa3d/docs/relnotes/ |
D | 11.1.2.rst | 45 Segfault when compiling shader with a subroutine that takes a 48 glUniformSubroutinesuiv segfaults when subroutine uniform is bound to 63 - glsl: fix subroutine lowering reusing actual parmaters 152 - glsl: fix segfault linking subroutine uniform with explicit location
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/third_party/mesa3d/src/mesa/main/ |
D | shaderobj.h | 195 _mesa_shader_stage_from_subroutine(GLenum subroutine) in _mesa_shader_stage_from_subroutine() argument 197 switch (subroutine) { in _mesa_shader_stage_from_subroutine()
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/third_party/glslang/Test/ |
D | 400.frag | 197 subroutine(subT1, subT2); 198 subroutine float subT1() { return 1.0; } 199 subroutine float subT2() { return 1.0; }
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D | vulkan.frag | 66 subroutine int fooS; // ERROR, not in SPV 67 subroutine int fooSub(); // ERROR, not in SPV
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/third_party/libxml2/vms/ |
D | build_libxml.com | 237 $!- the BUILD subroutine. Compile then insert into library or link as required 239 $BUILD: subroutine
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderImageSizeTests.cpp | 430 std::string GenShader(int stage, bool ms_and_1d, bool subroutine) in GenShader() argument 461 if (subroutine) in GenShader() 492 if (subroutine) in GenShader() 623 long Run(int stage, bool ms_and_1d, ivec4 expected_result[7], bool subroutine = false) in Run() argument 627 std::string vs = GenShader<T>(stage, ms_and_1d, subroutine); in Run() 637 std::string tcs = GenShader<T>(stage, ms_and_1d, subroutine); in Run() 650 std::string tes = GenShader<T>(stage, ms_and_1d, subroutine); in Run() 661 std::string gs = GenShader<T>(stage, ms_and_1d, subroutine); in Run() 670 std::string cs = GenShader<T>(stage, ms_and_1d, subroutine); in Run() 679 std::string fs = GenShader<T>(stage, ms_and_1d, subroutine); in Run()
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/third_party/openGLES/extensions/NV/ |
D | NV_fragment_program2.txt | 52 * subroutine calls, 83 instance, a subroutine modifies a condition code, that modification 90 that calling BRK and using A0 from a subroutine called within a loop is 263 CAL - - - - - c - subroutine call 301 RET - - - - - c - subroutine return 433 explicitly in subroutine call (CAL) instructions. Instruction labels can 441 Fragment programs can also specify subroutine calls. When a subroutine 444 When a subroutine return (RET) instruction is executed, an instruction 467 A fragment program will terminate abnormally if a subroutine call 492 * subroutine calls, [all …]
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D | NV_vertex_program2_option.txt | 47 * subroutine calls, 308 subroutine calls, and returns. Vertex programs begin by executing 330 CAL c - subroutine call 351 RET c - subroutine return 580 to explicitly in branch (BRA) or subroutine call (CAL) instructions. 610 Vertex programs can specify subroutine calls. When a subroutine 613 call stack. When a subroutine return (RET) instruction is 634 A vertex program will terminate abnormally if a subroutine call 664 - CAL (subroutine call), 666 - RET (subroutine return), [all …]
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D | NV_tessellation_program5.txt | 999 a block of instructions corresponding to the main subroutine, with all 1001 the "main" label and the next subroutine label. If no "main" label is 1003 there is no subroutine label following the beginning of the block, the 1008 * if it executes a RET anywhere within the main subroutine, unless the 1011 * if it completes the execution of all instructions in the subroutine 1014 When an individual thread terminates processing of the main subroutine, 1016 program execution. When all threads have terminated the main subroutine 1021 execute a block of instructions corresponding to the specified subroutine 1023 label and the next subroutine label. If there is no subroutine label 1027 execution of a subroutine block: [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_fragment_program2.txt | 52 * subroutine calls, 83 instance, a subroutine modifies a condition code, that modification 90 that calling BRK and using A0 from a subroutine called within a loop is 263 CAL - - - - - c - subroutine call 301 RET - - - - - c - subroutine return 433 explicitly in subroutine call (CAL) instructions. Instruction labels can 441 Fragment programs can also specify subroutine calls. When a subroutine 444 When a subroutine return (RET) instruction is executed, an instruction 467 A fragment program will terminate abnormally if a subroutine call 492 * subroutine calls, [all …]
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D | NV_vertex_program2_option.txt | 47 * subroutine calls, 308 subroutine calls, and returns. Vertex programs begin by executing 330 CAL c - subroutine call 351 RET c - subroutine return 580 to explicitly in branch (BRA) or subroutine call (CAL) instructions. 610 Vertex programs can specify subroutine calls. When a subroutine 613 call stack. When a subroutine return (RET) instruction is 634 A vertex program will terminate abnormally if a subroutine call 664 - CAL (subroutine call), 666 - RET (subroutine return), [all …]
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D | NV_tessellation_program5.txt | 999 a block of instructions corresponding to the main subroutine, with all 1001 the "main" label and the next subroutine label. If no "main" label is 1003 there is no subroutine label following the beginning of the block, the 1008 * if it executes a RET anywhere within the main subroutine, unless the 1011 * if it completes the execution of all instructions in the subroutine 1014 When an individual thread terminates processing of the main subroutine, 1016 program execution. When all threads have terminated the main subroutine 1021 execute a block of instructions corresponding to the specified subroutine 1023 label and the next subroutine label. If there is no subroutine label 1027 execution of a subroutine block: [all …]
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/third_party/e2fsprogs/lib/ss/ |
D | ct_c.sed | 13 # sub: <subroutine name> 80 # First, parse out the subroutine name
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/third_party/flutter/flutter/bin/ |
D | flutter.bat | 69 CALL :subroutine %* 2>&3 9> "%cache_dir%\flutter.bat.lock" || GOTO acquire_lock 73 :subroutine label 97 REM Everything is uptodate - exit subroutine
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/third_party/openssl/doc/man3/ |
D | OPENSSL_instrument_bus.pod | 31 periods when probe values appeared deterministic. The subroutine
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D | BN_CTX_new.pod | 21 is rather expensive when used in conjunction with repeated subroutine
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/third_party/mesa3d/src/compiler/glsl/ |
D | ast_type.cpp | 47 subroutine_only.flags.q.subroutine = 1; in has_qualifiers() 122 return this->flags.q.subroutine && !this->subroutine_list; in is_subroutine_decl() 897 Q(subroutine); in validate_flags()
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