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Searched refs:textureRadius (Results 1 – 4 of 4) sorted by relevance

/third_party/flutter/skia/src/gpu/effects/generated/
DGrCircleBlurFragmentProcessor.cpp167 float* solidRadius, float* textureRadius) { in create_profile_texture() argument
187 *textureRadius = 6 * sigma; in create_profile_texture()
197 *textureRadius = circleR + 3 * sigma; in create_profile_texture()
220 SkScalar scale = kProfileTextureWidth / *textureRadius; in create_profile_texture()
244 float textureRadius; in Make() local
246 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius)); in Make()
251 circle, textureRadius, solidRadius, std::move(profile))); in Make()
269 auto textureRadius = _outer.textureRadius; in emitCode() local
270 (void)textureRadius; in emitCode()
296 auto textureRadius = _outer.textureRadius; in onSetData() local
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DGrCircleBlurFragmentProcessor.h25 float textureRadius; variable
30 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument
35 , textureRadius(textureRadius) in GrCircleBlurFragmentProcessor()
/third_party/flutter/skia/src/gpu/effects/
DGrCircleBlurFragmentProcessor.fp9 in half textureRadius;
30 1.f / textureRadius);
190 float* solidRadius, float* textureRadius) {
210 *textureRadius = 6 * sigma;
220 *textureRadius = circleR + 3 * sigma;
243 SkScalar scale = kProfileTextureWidth / *textureRadius;
267 float textureRadius;
269 &solidRadius, &textureRadius));
274 circle, textureRadius, solidRadius, std::move(profile)));
/third_party/skia/src/core/
DSkBlurMF.cpp750 float* textureRadius) { in create_profile_effect() argument
773 *textureRadius = 6 * sigma; in create_profile_effect()
783 *textureRadius = circleR + 3 * sigma; in create_profile_effect()
814 SkScalar scale = kProfileTextureWidth / *textureRadius; in create_profile_effect()
837 float textureRadius; in make_circle_blur() local
839 create_profile_effect(context, circle, sigma, &solidRadius, &textureRadius); in make_circle_blur()
857 SkV4 circleData = {circle.centerX(), circle.centerY(), solidRadius, 1.f / textureRadius}; in make_circle_blur()