Searched refs:textureRadius (Results 1 – 4 of 4) sorted by relevance
/third_party/flutter/skia/src/gpu/effects/generated/ |
D | GrCircleBlurFragmentProcessor.cpp | 167 float* solidRadius, float* textureRadius) { in create_profile_texture() argument 187 *textureRadius = 6 * sigma; in create_profile_texture() 197 *textureRadius = circleR + 3 * sigma; in create_profile_texture() 220 SkScalar scale = kProfileTextureWidth / *textureRadius; in create_profile_texture() 244 float textureRadius; in Make() local 246 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius)); in Make() 251 circle, textureRadius, solidRadius, std::move(profile))); in Make() 269 auto textureRadius = _outer.textureRadius; in emitCode() local 270 (void)textureRadius; in emitCode() 296 auto textureRadius = _outer.textureRadius; in onSetData() local [all …]
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D | GrCircleBlurFragmentProcessor.h | 25 float textureRadius; variable 30 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument 35 , textureRadius(textureRadius) in GrCircleBlurFragmentProcessor()
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/third_party/flutter/skia/src/gpu/effects/ |
D | GrCircleBlurFragmentProcessor.fp | 9 in half textureRadius; 30 1.f / textureRadius); 190 float* solidRadius, float* textureRadius) { 210 *textureRadius = 6 * sigma; 220 *textureRadius = circleR + 3 * sigma; 243 SkScalar scale = kProfileTextureWidth / *textureRadius; 267 float textureRadius; 269 &solidRadius, &textureRadius)); 274 circle, textureRadius, solidRadius, std::move(profile)));
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/third_party/skia/src/core/ |
D | SkBlurMF.cpp | 750 float* textureRadius) { in create_profile_effect() argument 773 *textureRadius = 6 * sigma; in create_profile_effect() 783 *textureRadius = circleR + 3 * sigma; in create_profile_effect() 814 SkScalar scale = kProfileTextureWidth / *textureRadius; in create_profile_effect() 837 float textureRadius; in make_circle_blur() local 839 create_profile_effect(context, circle, sigma, &solidRadius, &textureRadius); in make_circle_blur() 857 SkV4 circleData = {circle.centerX(), circle.centerY(), solidRadius, 1.f / textureRadius}; in make_circle_blur()
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