/third_party/glslang/Test/ |
D | hlsl.matType.int.frag | 25 int1x1 r00 = transpose(i1x1); 26 int1x2 r01 = transpose(i2x1); 27 int1x3 r02 = transpose(i3x1); 28 int1x4 r03 = transpose(i4x1); 30 int2x1 r10 = transpose(i1x2); 31 int2x2 r11 = transpose(i2x2); 32 int2x3 r12 = transpose(i3x2); 33 int2x4 r13 = transpose(i4x2); 35 int3x1 r20 = transpose(i1x3); 36 int3x2 r21 = transpose(i2x3); [all …]
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D | hlsl.matType.bool.frag | 25 bool1x1 r00 = transpose(b1x1); 26 bool1x2 r01 = transpose(b2x1); 27 bool1x3 r02 = transpose(b3x1); 28 bool1x4 r03 = transpose(b4x1); 30 bool2x1 r10 = transpose(b1x2); 31 bool2x2 r11 = transpose(b2x2); 32 bool2x3 r12 = transpose(b3x2); 33 bool2x4 r13 = transpose(b4x2); 35 bool3x1 r20 = transpose(b1x3); 36 bool3x2 r21 = transpose(b2x3); [all …]
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D | hlsl.matNx1.frag | 13 float1x1 r00 = transpose(f1x1); 14 float1x2 r01 = transpose(f2x1); 15 float1x3 r02 = transpose(f3x1); 16 float1x4 r03 = transpose(f4x1); 18 float1x1 r10 = transpose(f1x1); 19 float2x1 r11 = transpose(f1x2); 20 float3x1 r12 = transpose(f1x3); 21 float4x1 r13 = transpose(f1x4);
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_2_1_autogen.cpp | 31 GLboolean transpose, in UniformMatrix2x3fv() argument 37 location, count, GLbooleanToString(transpose), (uintptr_t)value); in UniformMatrix2x3fv() 44 ValidateUniformMatrix2x3fv(context, location, count, transpose, value)); in UniformMatrix2x3fv() 47 context->uniformMatrix2x3fv(location, count, transpose, value); in UniformMatrix2x3fv() 49 ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, location, count, transpose, value); in UniformMatrix2x3fv() 55 GLboolean transpose, in UniformMatrix2x4fv() argument 61 location, count, GLbooleanToString(transpose), (uintptr_t)value); in UniformMatrix2x4fv() 68 ValidateUniformMatrix2x4fv(context, location, count, transpose, value)); in UniformMatrix2x4fv() 71 context->uniformMatrix2x4fv(location, count, transpose, value); in UniformMatrix2x4fv() 73 ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, location, count, transpose, value); in UniformMatrix2x4fv() [all …]
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D | entry_points_gl_4_1_autogen.cpp | 1135 GLboolean transpose, in ProgramUniformMatrix2dv() argument 1141 program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in ProgramUniformMatrix2dv() 1149 ValidateProgramUniformMatrix2dv(context, program, location, count, transpose, value)); in ProgramUniformMatrix2dv() 1152 context->programUniformMatrix2dv(program, location, count, transpose, value); in ProgramUniformMatrix2dv() 1155 transpose, value); in ProgramUniformMatrix2dv() 1162 GLboolean transpose, in ProgramUniformMatrix2fv() argument 1168 program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in ProgramUniformMatrix2fv() 1176 ValidateProgramUniformMatrix2fv(context, program, location, count, transpose, value)); in ProgramUniformMatrix2fv() 1179 context->programUniformMatrix2fv(program, location, count, transpose, value); in ProgramUniformMatrix2fv() 1182 transpose, value); in ProgramUniformMatrix2fv() [all …]
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D | entry_points_gl_4_0_autogen.cpp | 788 GLboolean transpose, in UniformMatrix2dv() argument 794 location, count, GLbooleanToString(transpose), (uintptr_t)value); in UniformMatrix2dv() 801 ValidateUniformMatrix2dv(context, location, count, transpose, value)); in UniformMatrix2dv() 804 context->uniformMatrix2dv(location, count, transpose, value); in UniformMatrix2dv() 806 ANGLE_CAPTURE(UniformMatrix2dv, isCallValid, context, location, count, transpose, value); in UniformMatrix2dv() 812 GLboolean transpose, in UniformMatrix2x3dv() argument 818 location, count, GLbooleanToString(transpose), (uintptr_t)value); in UniformMatrix2x3dv() 825 ValidateUniformMatrix2x3dv(context, location, count, transpose, value)); in UniformMatrix2x3dv() 828 context->uniformMatrix2x3dv(location, count, transpose, value); in UniformMatrix2x3dv() 830 ANGLE_CAPTURE(UniformMatrix2x3dv, isCallValid, context, location, count, transpose, value); in UniformMatrix2x3dv() [all …]
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D | entry_points_gl_2_1_autogen.h | 21 GLboolean transpose, 25 GLboolean transpose, 29 GLboolean transpose, 33 GLboolean transpose, 37 GLboolean transpose, 41 GLboolean transpose,
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/third_party/mindspore/tests/ut/cpp/parallel/ops_info/ |
D | transpose_test.cc | 31 TransposeInfoPtr transpose; variable 66 transpose = std::make_shared<TransposeInfo>("transpose_info", inputs_shape, outputs_shape, attr); in SetUp() 67 transpose->set_input_value(val); in SetUp() 74 transpose->Init(strategy); in TEST_F() 75 Shape dev_matrix_shape = transpose->dev_matrix_shape(); in TEST_F() 85 transpose->Init(strategy); in TEST_F() 86 Shape dev_matrix_shape = transpose->dev_matrix_shape(); in TEST_F() 96 transpose->Init(strategy); in TEST_F() 97 std::vector<TensorInfo> inputs = transpose->inputs_tensor_info(); in TEST_F() 98 std::vector<TensorInfo> outputs = transpose->outputs_tensor_info(); in TEST_F() [all …]
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/third_party/mindspore/tests/st/ops/cpu/ |
D | test_transpose_op.py | 32 self.transpose = P.Transpose() 55 return (self.transpose(self.x_2D, self.perm_2D), self.transpose(self.x_3D, self.perm_3D), 56 self.transpose(self.x_4D, self.perm_4D), self.transpose(self.x_5D, self.perm_5D)) 63 transpose = Transpose() 64 output = transpose() 154 self.transpose = P.Transpose() 177 return (self.transpose(self.x_2D, self.perm_2D), self.transpose(self.x_3D, self.perm_3D), 178 self.transpose(self.x_4D, self.perm_4D), self.transpose(self.x_5D, self.perm_5D)) 185 transpose = Transpose_int64() 186 output = transpose() [all …]
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/third_party/skia/resources/sksl/intrinsics/ |
D | Transpose.sksl | 14 return (transpose(testMatrix2x2) == float2x2(1, 3, 16 transpose(testMatrix2x3) == float3x2(1, 4, 19 transpose(testMatrix2x4) == float4x2(1, 5, 23 transpose(testMatrix3x2) == float2x3(1, 3, 5, 25 transpose(testMatrix3x3) == float3x3(1, 4, 7, 28 transpose(testMatrix3x4) == float4x3(1, 5, 9, 32 transpose(testMatrix4x2) == float2x4(1, 3, 5, 7, 34 transpose(testMatrix4x3) == float3x4(1, 4, 7, 10, 37 transpose(testMatrix4x4) == float4x4(1, 5, 9, 13,
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/third_party/mindspore/mindspore/ccsrc/backend/optimizer/ascend/format_type/ |
D | insert_transpose_for_basiclstm_op.cc | 50 CNodePtr transpose = func_graph->NewCNode(transpose_inputs); in Insert() local 51 MS_EXCEPTION_IF_NULL(transpose); in Insert() 52 AnfAlgo::SetOutputInferTypeAndShape({origin_type}, {dst_shape}, transpose.get()); in Insert() 53 AnfAlgo::SetNodeAttr(kAttrPerm, MakeValue(std::vector<int64_t>{1, 0}), transpose); in Insert() 54 AnfAlgo::SetNodeInput(cnode, transpose, 1); in Insert() 70 CNodePtr transpose = func_graph->NewCNode(transpose_inputs); in Insert() local 71 MS_EXCEPTION_IF_NULL(transpose); in Insert() 72 AnfAlgo::SetOutputInferTypeAndShape({dtype}, {dst_shape}, transpose.get()); in Insert() 73 AnfAlgo::SetNodeAttr(kAttrPerm, MakeValue(std::vector<int64_t>{1, 0}), transpose); in Insert() 74 make_tuple_inputs.push_back(transpose); in Insert()
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/third_party/glslang/Test/baseResults/ |
D | hlsl.matType.int.frag.out | 11 0:25 transpose ( temp 1X1 matrix of int) 16 0:26 transpose ( temp 1X2 matrix of int) 21 0:27 transpose ( temp 1X3 matrix of int) 26 0:28 transpose ( temp 1X4 matrix of int) 31 0:30 transpose ( temp 2X1 matrix of int) 36 0:31 transpose ( temp 2X2 matrix of int) 41 0:32 transpose ( temp 2X3 matrix of int) 46 0:33 transpose ( temp 2X4 matrix of int) 51 0:35 transpose ( temp 3X1 matrix of int) 56 0:36 transpose ( temp 3X2 matrix of int) [all …]
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D | hlsl.matType.bool.frag.out | 11 0:25 transpose ( temp 1X1 matrix of bool) 16 0:26 transpose ( temp 1X2 matrix of bool) 21 0:27 transpose ( temp 1X3 matrix of bool) 26 0:28 transpose ( temp 1X4 matrix of bool) 31 0:30 transpose ( temp 2X1 matrix of bool) 36 0:31 transpose ( temp 2X2 matrix of bool) 41 0:32 transpose ( temp 2X3 matrix of bool) 46 0:33 transpose ( temp 2X4 matrix of bool) 51 0:35 transpose ( temp 3X1 matrix of bool) 56 0:36 transpose ( temp 3X2 matrix of bool) [all …]
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/third_party/mindspore/mindspore/ccsrc/backend/optimizer/ascend/mindir/ |
D | conv2d_unify_mindir.cc | 108 auto transpose = graph->NewCNode(transpose_inputs); in CreateTranspose() local 109 MS_EXCEPTION_IF_NULL(transpose); in CreateTranspose() 110 transpose->set_scope(conv2d->scope()); in CreateTranspose() 121 AnfAlgo::SetOutputInferTypeAndShape(types, shapes, transpose.get()); in CreateTranspose() 123 transpose->set_abstract(conv2d->abstract()); in CreateTranspose() 128 AnfAlgo::SetNodeAttr(kAttrInputNames, MakeValue(input_names), transpose); in CreateTranspose() 129 AnfAlgo::SetNodeAttr(kAttrOutputNames, MakeValue(output_names), transpose); in CreateTranspose() 131 AnfAlgo::SetNodeAttr(kAttrPerm, MakeValue(perm), transpose); in CreateTranspose() 133 return transpose; in CreateTranspose() 136 …eateDepthwiseConv2D(const FuncGraphPtr &graph, const CNodePtr &conv2d, const CNodePtr &transpose) { in CreateDepthwiseConv2D() argument [all …]
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/third_party/mindspore/tests/st/ops/gpu/ |
D | test_transpose_op.py | 33 self.transpose = P.Transpose() 51 return (self.transpose(self.x_2D, self.perm_2D), self.transpose(self.x_3D, self.perm_3D), 52 self.transpose(self.x_4D, self.perm_4D), self.transpose(self.x_5D, self.perm_5D)) 57 self.transpose = P.Transpose() 67 return self.transpose(out, self.perm) 72 self.transpose = P.Transpose() 82 out_1 = self.transpose(out_1, self.perm_1) 84 out_2 = self.transpose(out_2, self.perm_2) 89 transpose = Transpose(nptype) 90 output = transpose() [all …]
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/third_party/skia/third_party/externals/spirv-cross/shaders/legacy/vert/ |
D | transpose.legacy.vert | 19 vec4 c4 = transpose(MVPRowMajor) * Position; 20 vec4 c5 = transpose(MVPColMajor) * Position; 21 vec4 c6 = Position * transpose(MVPRowMajor); 22 vec4 c7 = Position * transpose(MVPColMajor); 26 vec4 c9 = (transpose(MVPColMajor) * 2.0) * Position; 28 vec4 c11 = Position * (transpose(MVPColMajor) * 2.0);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | ProgramNULL.cpp | 73 GLboolean transpose, in setUniformMatrix2fv() argument 79 GLboolean transpose, in setUniformMatrix3fv() argument 85 GLboolean transpose, in setUniformMatrix4fv() argument 91 GLboolean transpose, in setUniformMatrix2x3fv() argument 97 GLboolean transpose, in setUniformMatrix3x2fv() argument 103 GLboolean transpose, in setUniformMatrix2x4fv() argument 109 GLboolean transpose, in setUniformMatrix4x2fv() argument 115 GLboolean transpose, in setUniformMatrix3x4fv() argument 121 GLboolean transpose, in setUniformMatrix4x3fv() argument
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D | ProgramNULL.h | 51 GLboolean transpose, 55 GLboolean transpose, 59 GLboolean transpose, 63 GLboolean transpose, 67 GLboolean transpose, 71 GLboolean transpose, 75 GLboolean transpose, 79 GLboolean transpose, 83 GLboolean transpose,
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | ProgramNULL.h | 50 GLboolean transpose, 54 GLboolean transpose, 58 GLboolean transpose, 62 GLboolean transpose, 66 GLboolean transpose, 70 GLboolean transpose, 74 GLboolean transpose, 78 GLboolean transpose, 82 GLboolean transpose,
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D | ProgramNULL.cpp | 72 GLboolean transpose, in setUniformMatrix2fv() argument 78 GLboolean transpose, in setUniformMatrix3fv() argument 84 GLboolean transpose, in setUniformMatrix4fv() argument 90 GLboolean transpose, in setUniformMatrix2x3fv() argument 96 GLboolean transpose, in setUniformMatrix3x2fv() argument 102 GLboolean transpose, in setUniformMatrix2x4fv() argument 108 GLboolean transpose, in setUniformMatrix4x2fv() argument 114 GLboolean transpose, in setUniformMatrix3x4fv() argument 120 GLboolean transpose, in setUniformMatrix4x3fv() argument
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_4_0_autogen.h | 46 void uniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, \ 48 void uniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, \ 50 void uniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, \ 52 void uniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, \ 54 void uniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, \ 56 void uniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, \ 58 void uniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, \ 60 void uniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, \ 62 void uniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, \
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/third_party/mindspore/mindspore/ccsrc/backend/optimizer/ascend/ir_fusion/ |
D | transposed_update_fusion.cc | 82 auto transpose = kernel_graph->NewCNode(transpose_inputs); in Process() local 83 transpose->set_scope(transposed->scope()); in Process() 84 transpose->set_abstract(transposed->abstract()); in Process() 87 tbe_kernel_query_->GetTbeKernelMetaInfo(transpose, &kernel_info_list); in Process() 92 kernel_select_->SelectKernel(transpose); in Process() 93 auto ori_build_info = AnfAlgo::GetSelectKernelBuildInfo(transpose); in Process() 100 AnfAlgo::SetSelectKernelBuildInfo(builder->Build(), transpose.get()); in Process() 102 return transpose; in Process()
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/third_party/typescript/lib/ |
D | lib.webworker.iterable.d.ts | 123 …uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 124 …uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 125 …uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 126 …uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 127 …uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 128 …uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 142 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 143 …uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 144 …uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 163 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfl… [all …]
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/third_party/typescript/src/lib/ |
D | webworker.iterable.generated.d.ts | 103 …uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 104 …uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 105 …uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 106 …uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 107 …uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 108 …uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 122 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 123 …uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 124 …uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 143 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfl… [all …]
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/third_party/mesa3d/src/mesa/main/ |
D | uniforms.c | 622 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2fv() argument 626 _mesa_uniform_matrix(location, count, transpose, value, in _mesa_UniformMatrix2fv() 631 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3fv() argument 635 _mesa_uniform_matrix(location, count, transpose, value, in _mesa_UniformMatrix3fv() 640 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4fv() argument 644 _mesa_uniform_matrix(location, count, transpose, value, in _mesa_UniformMatrix4fv() 751 GLboolean transpose, const GLfloat * value) in _mesa_ProgramUniformMatrix2fv() argument 757 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix2fv() 762 GLboolean transpose, const GLfloat * value) in _mesa_ProgramUniformMatrix3fv() argument 768 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix3fv() [all …]
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