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1
2void TestIntMatTypes()
3{
4    int1x1 i1x1;
5    int2x1 i2x1;
6    int3x1 i3x1;
7    int4x1 i4x1;
8
9    int1x2 i1x2;
10    int2x2 i2x2;
11    int3x2 i3x2;
12    int4x2 i4x2;
13
14    int1x3 i1x3;
15    int2x3 i2x3;
16    int3x3 i3x3;
17    int4x3 i4x3;
18
19    int1x4 i1x4;
20    int2x4 i2x4;
21    int3x4 i3x4;
22    int4x4 i4x4;
23
24    // TODO: Currently SPIR-V disallows Nx1 or 1xN mats.
25    int1x1 r00 = transpose(i1x1);
26    int1x2 r01 = transpose(i2x1);
27    int1x3 r02 = transpose(i3x1);
28    int1x4 r03 = transpose(i4x1);
29
30    int2x1 r10 = transpose(i1x2);
31    int2x2 r11 = transpose(i2x2);
32    int2x3 r12 = transpose(i3x2);
33    int2x4 r13 = transpose(i4x2);
34
35    int3x1 r20 = transpose(i1x3);
36    int3x2 r21 = transpose(i2x3);
37    int3x3 r22 = transpose(i3x3);
38    int3x4 r23 = transpose(i4x3);
39
40    int4x1 r30 = transpose(i1x4);
41    int4x2 r31 = transpose(i2x4);
42    int4x3 r32 = transpose(i3x4);
43    int4x4 r33 = transpose(i4x4);
44}
45
46void TestUintMatTypes()
47{
48    uint1x1 u1x1;
49    uint2x1 u2x1;
50    uint3x1 u3x1;
51    uint4x1 u4x1;
52
53    uint1x2 u1x2;
54    uint2x2 u2x2;
55    uint3x2 u3x2;
56    uint4x2 u4x2;
57
58    uint1x3 u1x3;
59    uint2x3 u2x3;
60    uint3x3 u3x3;
61    uint4x3 u4x3;
62
63    uint1x4 u1x4;
64    uint2x4 u2x4;
65    uint3x4 u3x4;
66    uint4x4 u4x4;
67
68    // TODO: Currently SPIR-V disallows Nx1 or 1xN mats.
69    uint1x1 r00 = transpose(u1x1);
70    uint1x2 r01 = transpose(u2x1);
71    uint1x3 r02 = transpose(u3x1);
72    uint1x4 r03 = transpose(u4x1);
73
74    uint2x1 r10 = transpose(u1x2);
75    uint2x2 r11 = transpose(u2x2);
76    uint2x3 r12 = transpose(u3x2);
77    uint2x4 r13 = transpose(u4x2);
78
79    uint3x1 r20 = transpose(u1x3);
80    uint3x2 r21 = transpose(u2x3);
81    uint3x3 r22 = transpose(u3x3);
82    uint3x4 r23 = transpose(u4x3);
83
84    uint4x1 r30 = transpose(u1x4);
85    uint4x2 r31 = transpose(u2x4);
86    uint4x3 r32 = transpose(u3x4);
87    uint4x4 r33 = transpose(u4x4);
88}
89
90struct PS_OUTPUT { float4 color : SV_Target0; };
91
92PS_OUTPUT main()
93{
94    PS_OUTPUT ps_output;
95    ps_output.color = float4(0,0,0,0);
96    return ps_output;
97};
98