Searched refs:uniformStops (Results 1 – 2 of 2) sorted by relevance
184 bool uniformStops = true; in SkGradientShaderBase() local189 uniformStops &= SkScalarNearlyEqual(uniformStep, curr - prev); in SkGradientShaderBase()195 if (uniformStops) { in SkGradientShaderBase()
188 bool uniformStops = true; in SkGradientShaderBase() local193 uniformStops &= SkScalarNearlyEqual(uniformStep, curr - prev); in SkGradientShaderBase()199 if (uniformStops) { in SkGradientShaderBase()