/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/ |
D | Car.h | 33 Car(vec3f position, vec3f size, vec4f color, ShaderBase* shader); 34 Car(vec3f position, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* texture); 42 vec4f m_color;
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D | Sky.h | 32 …Sky(vec3f position, vec3f size, vec4f color, ShaderGradient* shader, float sunriseSpeed = 0.02, fl… 41 vec4f m_color; 42 …vec4f colors[4]={{0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0,…
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D | Street.h | 34 Street(vec3f position, vec3f size, vec4f color, ShaderBase* shader); 35 …Street(vec3f position, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* texture, flo… 44 vec4f m_color;
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D | Ground.h | 30 Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader); 38 vec4f m_color;
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D | House.h | 34 …House(vec3f position, vec3f size, vec4f houseColor, ShaderBase* pShader, TextureLoader* houseTextu… 47 vec4f m_color;
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D | ShaderGradient.h | 29 virtual void use(vec3f* position, vec4f* color);
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D | ShaderLighting.h | 29 virtual void use(vec3f* position, vec4f* color);
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D | ShaderBase.h | 32 virtual void use(vec3f* position, vec4f* color);
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D | vec.h | 121 typedef vec4<GLfloat> vec4f; typedef
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/ |
D | MockNavi.cpp | 103 vec4f skyColor(0.0, 0.0, 1.0, 1.0); in generateCity() 112 vec4f groundColor(0.8, 0.8, 0.6, 1.0); in generateCity() 119 vec4f streetColor(0.0, 0.0, 0.0, 1.0); in generateCity() 134 vec4f streetColor(0.0, 0.0, 0.0, 1.0); in generateCity() 149 vec4f carColor(0.7, 0.3, 0.3, 1.0); in generateCity() 161 vec4f houseColor(0.6, 0.6, 0.8, 1.0); in generateCity()
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D | Car.cpp | 31 Car::Car(vec3f position, vec3f size, vec4f color, ShaderBase* shader) in Car() 57 Car::Car(vec3f position, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* texture) in Car()
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D | Street.cpp | 33 Street::Street(vec3f position, vec3f size, vec4f color, ShaderBase* shader) in Street() 65 Street::Street(vec3f position, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* stree… in Street()
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D | ShaderGradient.cpp | 49 void ShaderGradient::use(vec3f* position, vec4f* color) in use()
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D | ShaderLighting.cpp | 54 void ShaderLighting::use(vec3f* position, vec4f* color) in use()
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D | Ground.cpp | 32 Ground::Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader) in Ground()
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D | Sky.cpp | 29 Sky::Sky(vec3f position, vec3f size, vec4f color, ShaderGradient* shader, float sunriseSpeed, float… in Sky()
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D | ShaderBase.cpp | 166 void ShaderBase::use(vec3f* position, vec4f* color) in use()
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D | House.cpp | 35 House::House(vec3f position, vec3f size, vec4f houseColor, ShaderBase* pShader, TextureLoader* hous… in House()
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/third_party/flutter/skia/third_party/externals/imgui/ |
D | imgui_demo.cpp | 1235 static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; in ShowDemoWindowWidgets() local 1238 ImGui::InputFloat2("input float2", vec4f); in ShowDemoWindowWidgets() 1239 ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 1240 ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 1246 ImGui::InputFloat3("input float3", vec4f); in ShowDemoWindowWidgets() 1247 ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 1248 ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 1254 ImGui::InputFloat4("input float4", vec4f); in ShowDemoWindowWidgets() 1255 ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 1256 ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
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/third_party/skia/third_party/externals/imgui/ |
D | imgui_demo.cpp | 1989 static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; in ShowDemoWindowWidgets() local 1992 ImGui::InputFloat2("input float2", vec4f); in ShowDemoWindowWidgets() 1993 ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 1994 ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 2000 ImGui::InputFloat3("input float3", vec4f); in ShowDemoWindowWidgets() 2001 ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 2002 ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 2008 ImGui::InputFloat4("input float4", vec4f); in ShowDemoWindowWidgets() 2009 ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets() 2010 ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
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