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Searched refs:vec4f (Results 1 – 20 of 20) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/
DCar.h33 Car(vec3f position, vec3f size, vec4f color, ShaderBase* shader);
34 Car(vec3f position, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* texture);
42 vec4f m_color;
DSky.h32 …Sky(vec3f position, vec3f size, vec4f color, ShaderGradient* shader, float sunriseSpeed = 0.02, fl…
41 vec4f m_color;
42vec4f colors[4]={{0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0,…
DStreet.h34 Street(vec3f position, vec3f size, vec4f color, ShaderBase* shader);
35 …Street(vec3f position, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* texture, flo…
44 vec4f m_color;
DGround.h30 Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader);
38 vec4f m_color;
DHouse.h34 …House(vec3f position, vec3f size, vec4f houseColor, ShaderBase* pShader, TextureLoader* houseTextu…
47 vec4f m_color;
DShaderGradient.h29 virtual void use(vec3f* position, vec4f* color);
DShaderLighting.h29 virtual void use(vec3f* position, vec4f* color);
DShaderBase.h32 virtual void use(vec3f* position, vec4f* color);
Dvec.h121 typedef vec4<GLfloat> vec4f; typedef
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/
DMockNavi.cpp103 vec4f skyColor(0.0, 0.0, 1.0, 1.0); in generateCity()
112 vec4f groundColor(0.8, 0.8, 0.6, 1.0); in generateCity()
119 vec4f streetColor(0.0, 0.0, 0.0, 1.0); in generateCity()
134 vec4f streetColor(0.0, 0.0, 0.0, 1.0); in generateCity()
149 vec4f carColor(0.7, 0.3, 0.3, 1.0); in generateCity()
161 vec4f houseColor(0.6, 0.6, 0.8, 1.0); in generateCity()
DCar.cpp31 Car::Car(vec3f position, vec3f size, vec4f color, ShaderBase* shader) in Car()
57 Car::Car(vec3f position, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* texture) in Car()
DStreet.cpp33 Street::Street(vec3f position, vec3f size, vec4f color, ShaderBase* shader) in Street()
65 Street::Street(vec3f position, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* stree… in Street()
DShaderGradient.cpp49 void ShaderGradient::use(vec3f* position, vec4f* color) in use()
DShaderLighting.cpp54 void ShaderLighting::use(vec3f* position, vec4f* color) in use()
DGround.cpp32 Ground::Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader) in Ground()
DSky.cpp29 Sky::Sky(vec3f position, vec3f size, vec4f color, ShaderGradient* shader, float sunriseSpeed, float… in Sky()
DShaderBase.cpp166 void ShaderBase::use(vec3f* position, vec4f* color) in use()
DHouse.cpp35 House::House(vec3f position, vec3f size, vec4f houseColor, ShaderBase* pShader, TextureLoader* hous… in House()
/third_party/flutter/skia/third_party/externals/imgui/
Dimgui_demo.cpp1235 static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; in ShowDemoWindowWidgets() local
1238 ImGui::InputFloat2("input float2", vec4f); in ShowDemoWindowWidgets()
1239 ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
1240 ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
1246 ImGui::InputFloat3("input float3", vec4f); in ShowDemoWindowWidgets()
1247 ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
1248 ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
1254 ImGui::InputFloat4("input float4", vec4f); in ShowDemoWindowWidgets()
1255 ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
1256 ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
/third_party/skia/third_party/externals/imgui/
Dimgui_demo.cpp1989 static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; in ShowDemoWindowWidgets() local
1992 ImGui::InputFloat2("input float2", vec4f); in ShowDemoWindowWidgets()
1993 ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
1994 ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
2000 ImGui::InputFloat3("input float3", vec4f); in ShowDemoWindowWidgets()
2001 ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
2002 ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
2008 ImGui::InputFloat4("input float4", vec4f); in ShowDemoWindowWidgets()
2009 ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); in ShowDemoWindowWidgets()
2010 ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); in ShowDemoWindowWidgets()