Searched refs:willUseTessellationShaders (Results 1 – 10 of 10) sorted by relevance
92 bool willUseTessellationShaders) { in prepare() argument97 if (!willUseTessellationShaders) { in prepare()110 void draw(GrOpFlushState* flushState, bool willUseTessellationShaders) { in draw() argument111 if (willUseTessellationShaders) { in draw()
118 tessShader->willUseTessellationShaders()); in onPrepare()127 fTessellator->draw(flushState, fTessellationProgram->geomProc().willUseTessellationShaders()); in onExecute()
268 tessShader->willUseTessellationShaders()); in onPrepare()339 fTessellator->draw(flushState, fStencilPathProgram->geomProc().willUseTessellationShaders()); in onExecute()
454 if (!tessShader->willUseTessellationShaders()) { in onPrepare()481 fStencilCurvesProgram->geomProc().willUseTessellationShaders()); in onExecute()
263 if (!fTessellationShader->willUseTessellationShaders()) { in onPrepare()
156 if (!tessShader->willUseTessellationShaders()) { in onPrepare()163 fTessellator->draw(flushState, fProgram->geomProc().willUseTessellationShaders()); in onExecute()
72 if (args.fGeomProc.willUseTessellationShaders()) { in emitCode()82 if (args.fGeomProc.willUseTessellationShaders()) { in emitCode()
184 bool willUseTessellationShaders() const { in willUseTessellationShaders() function
380 if (fProgramInfo.geomProc().willUseTessellationShaders()) { in finalize()436 if (!cached && !geomProc.willUseTessellationShaders() && !precompiledProgram) { in finalize()
82 if (geomProc.willUseTessellationShaders()) { in emitAndInstallPrimProc()