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Searched refs:willUseTessellationShaders (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/src/gpu/tessellate/
DPathTessellator.h92 bool willUseTessellationShaders) { in prepare() argument
97 if (!willUseTessellationShaders) { in prepare()
110 void draw(GrOpFlushState* flushState, bool willUseTessellationShaders) { in draw() argument
111 if (willUseTessellationShaders) { in draw()
/third_party/skia/src/gpu/ops/
DPathTessellateOp.cpp118 tessShader->willUseTessellationShaders()); in onPrepare()
127 fTessellator->draw(flushState, fTessellationProgram->geomProc().willUseTessellationShaders()); in onExecute()
DPathStencilCoverOp.cpp268 tessShader->willUseTessellationShaders()); in onPrepare()
339 fTessellator->draw(flushState, fStencilPathProgram->geomProc().willUseTessellationShaders()); in onExecute()
DPathInnerTriangulateOp.cpp454 if (!tessShader->willUseTessellationShaders()) { in onPrepare()
481 fStencilCurvesProgram->geomProc().willUseTessellationShaders()); in onExecute()
DStrokeTessellateOp.cpp263 if (!fTessellationShader->willUseTessellationShaders()) { in onPrepare()
/third_party/skia/samplecode/
DSamplePathTessellators.cpp156 if (!tessShader->willUseTessellationShaders()) { in onPrepare()
163 fTessellator->draw(flushState, fProgram->geomProc().willUseTessellationShaders()); in onExecute()
/third_party/skia/src/gpu/
DGrGeometryProcessor.cpp72 if (args.fGeomProc.willUseTessellationShaders()) { in emitCode()
82 if (args.fGeomProc.willUseTessellationShaders()) { in emitCode()
DGrGeometryProcessor.h184 bool willUseTessellationShaders() const { in willUseTessellationShaders() function
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp380 if (fProgramInfo.geomProc().willUseTessellationShaders()) { in finalize()
436 if (!cached && !geomProc.willUseTessellationShaders() && !precompiledProgram) { in finalize()
/third_party/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp82 if (geomProc.willUseTessellationShaders()) { in emitAndInstallPrimProc()