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Searched refs:y_inverted (Results 1 – 4 of 4) sorted by relevance

/third_party/weston/libweston/renderer-gl/
Dgl-renderer.c201 bool y_inverted; member
612 if (gs->y_inverted) { in texture_region()
1860 gs->y_inverted = true; in gl_renderer_attach_shm()
1885 EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted); in gl_renderer_attach_egl()
1949 gs->y_inverted = buffer->y_inverted; in gl_renderer_attach_egl()
2583 buffer->y_inverted = in gl_renderer_attach_dmabuf()
2593 gs->y_inverted = buffer->y_inverted; in gl_renderer_attach_dmabuf()
2660 gs->y_inverted = true; in gl_renderer_attach()
2685 gs->y_inverted = true; in gl_renderer_attach()
2815 if (gs->y_inverted) in gl_renderer_surface_copy_content()
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/third_party/weston/include/libweston/
Dlibweston.h1146 int y_inverted; member
/third_party/weston/libweston/
Dcompositor.c2328 buffer->y_inverted = 1; in weston_buffer_from_resource()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst3337 - radeonsi: move y_inverted out of si_viewports