Searched refs:y_inverted (Results 1 – 4 of 4) sorted by relevance
201 bool y_inverted; member612 if (gs->y_inverted) { in texture_region()1860 gs->y_inverted = true; in gl_renderer_attach_shm()1885 EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted); in gl_renderer_attach_egl()1949 gs->y_inverted = buffer->y_inverted; in gl_renderer_attach_egl()2583 buffer->y_inverted = in gl_renderer_attach_dmabuf()2593 gs->y_inverted = buffer->y_inverted; in gl_renderer_attach_dmabuf()2660 gs->y_inverted = true; in gl_renderer_attach()2685 gs->y_inverted = true; in gl_renderer_attach()2815 if (gs->y_inverted) in gl_renderer_surface_copy_content()[all …]
1146 int y_inverted; member
2328 buffer->y_inverted = 1; in weston_buffer_from_resource()
3337 - radeonsi: move y_inverted out of si_viewports