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Searched refs:is_shader_storage (Results 1 – 12 of 12) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlink_uniform_blocks.cpp300 if (b->is_shader_storage && in process_block_array_leaf()
371 if ((create_ubo_blocks && !b->is_shader_storage) || in create_buffer_blocks()
372 (!create_ubo_blocks && b->is_shader_storage)) { in create_buffer_blocks()
452 if (b->is_shader_storage) { in link_uniform_blocks()
460 if (b->is_shader_storage) { in link_uniform_blocks()
Dlink_uniforms.cpp197 if (!uni->is_shader_storage) in calculate_array_size_and_stride()
205 get_top_level_name(uni->is_shader_storage ? in calculate_array_size_and_stride()
480 is_buffer_block(false), is_shader_storage(false), map(map), in count_uniform_size()
499 this->is_shader_storage = var->is_in_shader_storage_block(); in process()
541 bool is_shader_storage; member in __anondd8f68e10111::count_uniform_size
578 if (!is_shader_storage) in visit_field()
608 if(!is_gl_identifier(name) && !is_shader_storage && !is_buffer_block) in visit_field()
1126 this->uniforms[id].is_shader_storage = in visit_field()
1132 !this->uniforms[id].is_shader_storage && in visit_field()
1180 !this->uniforms[id].is_shader_storage && in visit_field()
[all …]
Dir_uniform.h177 bool is_shader_storage; member
Dlink_uniform_block_active_visitor.h58 bool is_shader_storage; member
Dgl_nir_link_uniforms.c212 if (uniform->is_shader_storage || in nir_setup_uniform_remap_tables()
241 if (uniform->is_shader_storage || in nir_setup_uniform_remap_tables()
648 if (!state->params || uniform->is_shader_storage || in add_parameter()
842 if (!uniform->is_shader_storage) in update_uniforms_shader_info()
1010 if ( prog->data->UniformStorage[i].is_shader_storage != in find_and_update_previous_uniform_storage()
1348 uniform->is_shader_storage = nir_variable_is_in_ssbo(state->current_var); in nir_link_uniform()
1488 if (!is_gl_identifier(uniform->name) && !uniform->is_shader_storage && in nir_link_uniform()
Dlink_uniform_block_active_visitor.cpp48 b->is_shader_storage = var->data.mode == ir_var_shader_storage; in process_block()
Dlinker_util.cpp52 if (!uniform->is_shader_storage || top_level_array_size_in_bytes == 0) in link_util_should_add_buffer_variable()
Dserialize.cpp421 !prog->data->UniformStorage[idx].is_shader_storage && in has_uniform_storage()
450 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage); in write_uniforms()
525 uniforms[i].is_shader_storage = blob_read_uint32(metadata); in read_uniforms()
Dgl_nir_linker.c552 GLenum interface = uniform->is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM; in nir_build_program_resource_list()
Dlinker.cpp4175 bool is_shader_storage = in build_program_resource_list() local
4176 shProg->data->UniformStorage[i].is_shader_storage; in build_program_resource_list()
4177 GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM; in build_program_resource_list()
4186 if (is_shader_storage) { in build_program_resource_list()
/third_party/mesa3d/src/mesa/main/
Dshader_query.cpp1426 if (RESOURCE_UNI(res)->is_shader_storage && in _mesa_program_resource_prop()
Dshaderapi.c774 if (!shProg->data->UniformStorage[i].is_shader_storage) in get_programiv()
786 if (shProg->data->UniformStorage[i].is_shader_storage) in get_programiv()