1# C Coding Style Guide 2 3## Purpose 4 5Rules are not perfect. They might disable useful features in specific situations and therefore affect code implementation. However, the purpose of developing rules is to get more benefits for most programmers. If a rule cannot be followed in your team operation, we can improve the rule together. Before referring to this coding style guide, you are expected to have the following basic capabilities of the C programming language: 6 71. Understand the ISO standard of C. 82. Be familiar with the basic features of C. 93. Understand the standard library of C. 10 11## General Principles 12 13Code must meet the requirements for **readability**, **maintainability**, **security**, **reliability**, **testability**, **efficiency**, and **portability** while ensuring functionality correctness. 14 15## Conventions 16 17**Rule**: Conventions that must be followed during programming. 18 19**Rec**: Conventions that must be considered during programming. 20 21It is necessary to understand the reason for these conventions and try to comply with them, no matter if they are rules or recommendations. 22 23## Exceptions 24 25The only acceptable exceptions are those that do not violate the general principles and provide appropriate reasons for their existence. 26 27Try to avoid exceptions because they affect the code consistency. Exceptions to 'Rules' should be very rare. 28 29The style consistency principle is preferred in the following case: 30 31**When you modify open-source or third-party code, comply with their respective code specifications.** 32 33# 1 Naming 34 35Names include file, function, variable, type, and macro names. 36 37Naming is considered the most difficult and important thing in software development. 38 39The name of an identifier must be clear, well defined, easy to understand, and accounting for reading habits. 40 41The unified naming style is the most direct expression of the consistency principle. 42 43## General Conventions 44 45**CamelCase** 46 47CamelCase is the practice of writing compound words or phrases so that each word or abbreviation in the phrase begins with a capital letter, and with no intervening spaces or punctuation. 48 49There are two conventions: **UpperCamelCase and lowerCamelCase**. 50 51**Unix\_like** 52 53Unix\_like is also known as the snake style. In the Unix\_like style, words contain only lowercase letters and are separated by underscores (\_). 54 55Example: 'test_result' 56 57### Rule 1.1 Name identifiers in the CamelCase style. 58 59| Type| Naming Style| 60|----------|----------| 61| Function, struct, enum, union| UpperCamelCase| 62| Variable, function parameter, macro parameter, struct body, union member| lowerCamelCase| 63| Macro, constant, enumerated value, goto tag| All capitalized, separated by underscores (\_)| 64 65Note: 66 67**Constant** in the above table refers to the variable that is of the basic data type, enum type, and string type and modified by **const** under the global scope, excluding arrays, structs, and unions. 68 69**Variable** indicates the variables excluding those defined in **Constant**. These variables use the lowerCamelCase style. 70 71Unix\_like can be used for Linux or Unix friendly code. 72 73For code that is using the Unix\_like style, you can continue using this style. 74 75The same naming style must be used for the same function, struct, or union. 76 77### Rec 1.1 Use more accurate names for identifiers with a large scope. 78 79Different from C++, C does not have namespace or class. Therefore, the names of identifiers in the global scope must not conflict with each other. 80 81Names of global functions, global variables, macros, types, and enums must be accurately described and unique in the global scope. 82 83Example: 84 85```c 86int GetCount(void); // Bad: inaccurate description 87int GetActiveConnectCount(void); // Good 88``` 89 90For purposes of accurate naming, a module prefix can be added if necessary. 91 92The module prefix and the naming body can be connected by following the CamelCase style. 93 94Example: 95 96```c 97int PrefixFuncName(void); // OK: CamelCase, a prefix in the content, but not in the format 98 99enum XxxMyEnum { // OK 100 ... 101}; 102``` 103 104## File Naming 105 106### Rec 1.2 Use lowercase file names. 107 108Only lowercase letters, numbers, and underscores (\_) are allowed in file names. 109 110File names should be as short, accurate, and unambiguous as possible. 111 112The reason for using lowercase file names is that different systems process file names in different ways. (For example, file names in MS-DOS and Windows are not case sensitive, but those in Unix/Linux and macOS are case sensitive by default). 113 114Good example: 115 116`dhcp_user_log.c` 117 118Bad examples: 119 120`dhcp_user-log.c`: It is not recommended that you separate words with the hyphen (-). 121`dhcpuserlog.c`: The words are not separated, causing poor readability. 122 123## Function Naming 124 125Functions are named in the UpperCamelCase style. 126 127### Rec 1.3 Name functions to comply with reading habits. 128 129The "verb + object" structure can be used for action related function names. Example: 130 131```c 132AddTableEntry() // OK 133DeleteUser() // OK 134GetUserInfo() // OK 135``` 136 137An adjective or a prefix "is" can be used in a function returning a Boolean value. Example: 138 139```c 140DataReady() // OK 141IsRunning() // OK 142JobDone() // OK 143``` 144 145Data or Getter function: 146 147```c 148TotalCount() // OK 149GetTotalCount() // OK 150``` 151 152## Variable Naming 153 154Variables are named in the lowerCamelCase style. This includes global variables, local variables, parameters in the function declaration or definition as well as parameters in function-like macro. 155 156### Rule 1.2 Add the 'g_' prefix to global variables, but not to static variables in a function. 157 158Global variables should be used as little as possible, and special attention should be paid to their use. This prefix highlights global variables so that developers can be more careful when handling them. 159 160Global static variables and global variables are named in the same way. Static variables in functions and common local variables are named in the same way. 161 162```c 163int g_activeConnectCount; 164 165void Func(void) 166{ 167 static int pktCount = 0; 168 ... 169} 170``` 171 172Notes: Constants are also global variables in essence. However, if constants are named using uppercase letters separated by underscores (\_), the current rule does not apply. 173 174### Rec 1.4 Keep local variables short and to the point. 175 176The name of a local variable should be short on the premise that meanings can be expressed through context. 177 178Example: 179 180```c 181int Func(...) 182{ 183 enum PowerBoardStatus powerBoardStatusOfSlot; // Not good: Long redundant local variable 184 powerBoardStatusOfSlot = GetPowerBoardStatus(slot); 185 if (powerBoardStatusOfSlot == POWER_OFF) { 186 ... 187 } 188 ... 189} 190``` 191 192Better writing style: 193 194```c 195int Func(...) 196{ 197 enum PowerBoardStatus status; // Good: The status can be clearly expressed in context. 198 status = GetPowerBoardStatus(slot); 199 if (status == POWER_OFF) { 200 ... 201 } 202 ... 203} 204``` 205 206Similarly, "tmp" can be used to address any type of temporary variable. 207 208A short variable name should be used with caution, but sometimes a single-character variable is allowed, for example, a counter variable in a loop statement. 209 210```c 211int i; 212... 213for (i = 0; i < COUNTER_RANGE; i++) { 214 ... 215} 216``` 217 218Or, variables in simple math functions: 219 220```c 221int Mul(int a, int b) 222{ 223 return a * b; 224} 225``` 226 227## Type Naming 228 229Types are named in the UpperCamelCase style. 230 231The type can be a struct, a union, or an enum. 232 233Example: 234 235```c 236struct MsgHead { 237 enum MsgType type; 238 int msgLen; 239 char *msgBuf; 240}; 241 242union Packet { 243 struct SendPacket send; 244 struct RecvPacket recv; 245}; 246 247enum BaseColor { 248 RED, // Note: The enum is in the UpperCamelCase style whereas the enumerated values adopt the macro naming style. 249 GREEN, 250 BLUE 251}; 252 253typedef int (*NodeCmpFunc)(struct Node *a, struct Node *b); 254``` 255 256When you use `typedef` to set an alias for a struct, a union, or an enum, try to use the anonymous type. 257If you need self-nesting pointers, you can add a 'tag' prefix or an underscore suffix. 258 259```c 260typedef struct { // Good: The anonymous struct is used because self-nesting is not required. 261 int a; 262 int b; 263} MyType; // The struct alias uses the UpperCamelCase style. 264``` 265```c 266typedef struct tagNode { // Good: Add the 'tag' prefix or use 'Node_'. 267 struct tagNode *prev; 268 struct tagNode *next; 269} Node; // UpperCamelCase. 270``` 271 272## Macro, Constant, and Enum Naming 273 274Use uppercase letters separated by underscores (\_) for macro names and enumerated values. 275 276You are advised to use uppercase letters separated with underscores (\_) for constant names. Global const variables can be named with the same style of global variables. 277 278The constants here are defined as global const variables of the basic data type, enum type, or string type. 279 280Use uppercase letters separated by underscores (\_) for function-like macros. 281 282Exceptions: 283 2841. Functions that use macros to implement generic functions, for example, macros that implement functions such as list and map, can be named in the same way as functions, using the UpperCamelCase style. 2852. A function-like macro that is used to replace a function in the earlier version can be named in the same way as functions, using the UpperCamelCase style. 2863. Macros for printing logs can be named in the same way as functions, using the UpperCamelCase style. 287Note: Function-like macros named in the UpperCamelCase style must be marked as macros in the API description. 288 289Macro example: 290 291```c 292#define PI 3.14 293#define MAX(a, b) (((a) < (b)) ? (b) : (a)) 294``` 295 296```c 297#ifdef SOME_DEFINE 298void Bar(int); 299#define Foo(a) Bar(a) // The function-like macro is named in the same way as a function. 300#else 301void Foo(int); 302#endif 303``` 304 305Constant example: 306 307```c 308const int VERSION = 200; // OK. 309 310const enum Color DEFAULT_COLOR = BLUE; // OK 311 312const char PATH_SEP = '/'; // OK 313 314const char * const GREETINGS = "Hello, World!"; // OK 315``` 316 317Non-constant example: 318 319```c 320// A struct that does not meet the definition of constants 321const struct MyType g_myData = { ... }; // OK: Name it in lowerCamelCase style. 322 323// An array that does not meet the definition of constants 324const int g_xxxBaseValue[4] = { 1, 2, 4, 8 }; // OK: Name it in lowerCamelCase style. 325 326int Foo(...) 327{ 328 // A local const variable that does not meet the definition of constants 329 const int bufSize = 100; // OK: Name it in lowerCamelCase style. 330 ... 331} 332``` 333 334Enum example: 335 336```c 337// Note: The enum type name is in the UpperCamelCase style, whereas the enumerated value is in uppercase letters separated by underscores (\_). 338enum BaseColor { 339 RED, 340 GREEN, 341 BLUE 342}; 343``` 344 345### Rec 1.5 Avoid temporary variables in function-like macros from polluting external scopes. 346 347**If possible, use a function instead of a function-like macro. Define a function-like macro only when necessary.** 348 349When defining local variables for a function-like macro, use double underscores at the end to avoid name conflicts with local variables in external functions. Example: 350```c 351#define SWAP_INT(a, b) do { \ 352 int tmp__ = a; \ 353 a = b; \ 354 b = tmp__; \ 355} while (0) 356``` 357 358# 2 Formatting 359 360## Line Length 361 362### Rule 2.1 Include 120 characters or less in each line. 363 364A longer line makes it more difficult for reading. 365 366To meet the line length requirement, you can shorten the names of functions and variables and reduce the number of nesting layers. This improves code readability. 367 368Unless a long line is necessary to maintain readability and present complete information, steer your document clear of long lines. 369 370Even on a high-resolution monitor, a long line increases the difficulty of reading. Strive for clearness and conciseness. 371 372Exceptions: 373 374- For code lines or comments, the use of the line feed causes content truncation and increases the search difficulty (grep). 375- The #include and #error statements are allowed to exceed the line length requirement. However, you should try to avoid this. 376 377Example: 378 379```c 380#ifndef XXX_YYY_ZZZ 381#error Header aaaa/bbbb/cccc/abc.h must only be included after xxxx/yyyy/zzzz/xyz.h 382#endif 383``` 384 385## Indentation 386 387### Rule 2.2 Use spaces to indent and indent four spaces at a time. 388 389Only spaces can be used for indentation. Four spaces are indented each time. Do not use the Tab character to indent. 390 391Currently, almost all integrated development environments (IDEs) and code editors support automatic conversion of a Tab input to fours spaces. Configure your code editor to support indentation with spaces. 392 393## Braces 394 395### Rule 2.3 Use the K\&R indentation style. 396 397**K\&R style** 398 399While wrapping a line, the left brace of the function starts a new line and takes a single line. Other left braces are placed at the end of the line along with the statement. 400 401The right brace takes a single line, unless it is followed by the rest of the same statement, such as `while` in the `do` statement, `else` or `else if` in the `if` statement, a comma, or a semicolon. 402 403Example: 404 405```c 406struct MyType { // Good: The left brace is placed at the end of the line along with the statement, and one space is used for indentation. 407 ... 408}; // Good: The right brace is followed by the semicolon. 409 410int Foo(int a) 411{ // Good: The left brace of the function starts a new line, and nothing else is placed on the line. 412 if (...) { 413 ... 414 } else { // Good: The right brace is followed by the `else` statement. 415 ... 416 } // Good: The right brace takes a single line. 417} 418``` 419 420## Function Declaration and Definition 421 422### Rule 2.4 Keep the return type and function name of the function declaration or definition in the same line, and align the function parameter list appropriately if it needs to be wrapped. 423 424When a function is declared and defined, the return value type of the function should be in the same line as the function name. 425 426When the function parameter list is wrapped, it should be aligned appropriately. 427The left parenthesis of a parameter list is always in the same line as the function name. The right parenthesis always follows the last parameter. 428 429Example: 430 431```c 432ReturnType FunctionName(ArgType paramName1, ArgType paramName2) // Good: All in one line 433{ 434 ... 435} 436 437ReturnType VeryVeryVeryLongFunctionName(ArgType paramName1, // Each added parameter starts on a new line because the line length limit is exceeded. 438 ArgType paramName2, // Good: Aligned with the previous line 439 ArgType paramName3) 440{ 441 ... 442} 443 444ReturnType LongFunctionName(ArgType paramName1, ArgType paramName2, // Parameters are wrapped because the line length limit is exceeded. 445 ArgType paramName3, ArgType paramName4, ArgType paramName5) // Good: 4 spaces are used for indentation. 446{ 447 ... 448} 449 450ReturnType ReallyReallyReallyReallyLongFunctionName( // The line length cannot accommodate even the first parameter, and a line break is required. 451 ArgType paramName1, ArgType paramName2, ArgType paramName3) // Good: 4 spaces are used for indentation. 452{ 453 ... 454} 455``` 456 457## Function Calls 458 459### Rule 2.5 Align the parameter list appropriately if it needs to be wrapped. 460 461In a function call, if the function parameter list is wrapped, it should be aligned appropriately. 462 463The left parenthesis is always followed by a function name, and the right parenthesis always follows the last parameter. 464 465Example: 466 467```c 468ReturnType result = FunctionName(paramName1, paramName2); // Good: Function parameters are placed in one line. 469 470ReturnType result = FunctionName(paramName1, 471 paramName2, // Good: Aligned with the above parameters 472 paramName3); 473 474ReturnType result = FunctionName(paramName1, paramName2, 475 paramName3, paramName4, paramName5); // Good: 4 spaces are used for indentation. 476 477ReturnType result = VeryVeryVeryLongFunctionName( // The line length cannot accommodate the first parameter, and therefore line feed is used. 478 paramName1, paramName2, paramName3); // 4 spaces are used for indentation. 479``` 480 481If the parameters in a function call are associated with each other, you can group the parameters for better understanding, rather than strictly adhering to the formatting requirements. 482 483```c 484// Good: The parameters in each line represent a group of data structures with a strong correlation.They are placed on one line for ease of understanding. 485int result = DealWithStructureLikeParams(left.x, left.y, // Indicates a group of parameters. 486 right.x, right.y); // Indicates another group of related parameters. 487``` 488 489## Conditional Statements 490 491### Rule 2.6 Use braces for conditional statements. 492 493Use braces to enclose conditional statements, even if there is only one statement. 494 495Reason: 496 497- Logic is intuitive and easy to read. 498- It is not easy to make mistakes when adding new code to the existing conditional statement. 499- Function-like macros without braces are used in conditional statements, can be error prone if braces do not surround the conditional statement. 500 501```c 502if (objectIsNotExist) { // Good: Braces are added to a single-line conditional statement. 503 return CreateNewObject(); 504} 505``` 506 507### Rule 2.7 Do not place `if`, `else`, and `else if` in the same line. 508 509In a conditional statement, branches, if any, should be written in different lines. 510 511Good example: 512 513```c 514if (someConditions) { 515 ... 516} else { // Good: The `else` statement is in a different line of `if`. 517 ... 518} 519``` 520 521Bad example: 522 523```c 524if (someConditions) { ... } else { ... } // Bad: They are in the same line. 525``` 526 527## Loops 528 529### Rule 2.8 Use braces for loop statements. 530 531Use braces to enclose the `for` and `while` statements, even if there is only one loop. 532 533```c 534for (int i = 0; i < someRange; i++) { // Good: Braces are used. 535 DoSomething(); 536} 537``` 538 539```c 540while (condition) { } // Good: The entire loop body is empty. And braces are used. 541``` 542 543```c 544while (condition) { 545 continue; // Good: The continue keyword highlights the end of the empty loop. And braces are used. 546} 547``` 548 549Bad example: 550 551```c 552for (int i = 0; i < someRange; i++) 553 DoSomething(); // Bad: Braces should be added. 554``` 555 556```c 557while (condition); // Bad: The semicolon may be treated as part of the `while` statement. 558``` 559 560## `switch` Statements 561 562### Rule 2.9 Indent the `case` or `default` statement in a `switch` statement block. 563 564Use the following indentation style for the `switch` statement: 565 566```c 567switch (var) { 568 case 0: // Good: Indented 569 DoSomething1(); // Good: Indented 570 break; 571 case 1: { // Good: Braces are added. 572 DoSomething2(); 573 break; 574 } 575 default: 576 break; 577} 578``` 579 580```c 581switch (var) { 582case 0: // Bad: 'case' not indented 583 DoSomething(); 584 break; 585default: // Bad: 'default' not indented 586 break; 587} 588``` 589 590## Expressions 591 592### Rec 2.1 Keep a consistent line break style for expressions and ensure that operators are placed at the end of the line. 593 594A long expression that does not meet the line length requirement must be wrapped appropriately. Generally, the expression is wrapped after a lower-priority operator or a hyphen, and the operator or hyphen is placed at the end of the line, indicating that the operation is to be continued. 595 596Example: 597 598```c 599// Assume that the first line does not meet the line length requirement. 600if ((currentValue > MIN) && // Good: The Boolean operator is placed at the end of the line. 601 (currentValue < MAX)) { 602 DoSomething(); 603 ... 604} 605 606int result = reallyReallyLongVariableName1 + // Good: The plus sign is placed at the end of the line. 607 reallyReallyLongVariableName2; 608``` 609 610After an expression is wrapped, ensure that the lines are properly aligned or indented by 4 spaces. Example: 611 612```c 613int sum = longVariableName1 + longVariableName2 + longVariableName3 + 614 longVariableName4 + longVariableName5 + longVariableName6; // OK: indented with 4 spaces 615 616int sum = longVariableName1 + longVariableName2 + longVariableName3 + 617 longVariableName4 + longVariableName5 + longVariableName6; // OK: aligned 618``` 619 620## Variable Assignment 621 622### Rule 2.10 Do not write multiple variable definitions or assignment statements in one line. 623 624It is recommended that each line contain only one variable initialization statement, which is easier to read and understand. 625 626```c 627int maxCount = 10; 628bool isCompleted = false; 629``` 630 631Bad example: 632 633```c 634int maxCount = 10; bool isCompleted = false; // Bad: Multiple initialization statements are placed in one line. 635int x, y = 0; // Bad: Multiple variable definitions are placed in one line.Each definition occupies one line. 636 637int pointX; 638int pointY; 639... 640pointX = 1; pointY = 2; // Bad: Multiple variable assignment statements are placed in one line. 641``` 642 643Exceptions: 644If multiple variable definitions have strong correlation and do not need to be initialized, you can define the variables in a line for code compactness. 645 646```c 647int i, j; // Good: Multiple variable definitions that do not need to be initialized are written in one line. 648for (i = 0; i < row; i++) { 649 for (j = 0; j < col; j++) { 650 ... 651 } 652} 653``` 654 655## Initialization 656 657Initialization is applicable to structs, unions, and arrays. 658 659### Rule 2.11 Use indentation or make a reasonable alignment for a new line. 660 661For the struct or array initialization, use 4 spaces for indentation if a line break is made. 662 663From better readability, make a reasonable alignment. 664 665```c 666// Good: No line break for a short line. 667int arr[4] = { 1, 2, 3, 4 }; 668 669// Good: A line break makes better readability. 670const int rank[] = { 671 16, 16, 16, 16, 32, 32, 32, 32, 672 64, 64, 64, 64, 32, 32, 32, 32 673}; 674``` 675 676For complex data, the initialization should be clear and compact. 677Refer to the following format: 678 679```c 680int a[][4] = { 681 { 1, 2, 3, 4 }, { 2, 2, 3, 4 }, // OK 682 { 3, 2, 3, 4 }, { 4, 2, 3, 4 } 683}; 684 685int b[][8] = { 686 { 1, 2, 3, 4, 5, 6, 7, 8 }, // OK 687 { 2, 2, 3, 4, 5, 6, 7, 8 } 688}; 689``` 690 691```c 692int c[][8] = { 693 { 694 1, 2, 3, 4, 5, 6, 7, 8 // OK 695 }, { 696 2, 2, 3, 4, 5, 6, 7, 8 697 } 698}; 699``` 700 701Note: 702 703- If the left brace is placed at the end of the line, the corresponding right brace should be placed into a new line. 704- If the left brace is followed by the content, the corresponding right brace should also follow the content. 705 706### Rule 2.12 Initialize each member in a separate line during struct and union member initialization. 707 708The C99 standard supports the initialization of the struct and union members in their definition. This is called the designated initializer. In such a way, each member should be initialized in a separate line. 709 710```c 711struct Date { 712 int year; 713 int month; 714 int day; 715}; 716 717struct Date date = { // Good: When the designated initializer is used, each member is initialized in a separate line. 718 .year = 2000, 719 .month = 1, 720 .day = 1 721}; 722``` 723 724## Pointers 725 726### Rec 2.2 Ensure that the asterisk (\*) in the pointer type is followed by the variable name or follows the type. There must be a space before or after the asterisk. 727 728When you declare or define a pointer variable or return a pointer type function, the asterisk can be placed on the left (following the type) or right (followed by the variable name). There must be only one space before or after the asterisk. 729 730```c 731int *p1; // OK 732int* p2; // OK 733 734int*p3; // Bad: No space 735int * p4; // Bad: Space on both sides 736``` 737 738Choose a style and stay consistent. 739 740If you use the asterisk to follow the type, do not declare multiple variables with pointers in a line. 741 742```c 743int* a, b; // Bad: b may be treated as a pointer. 744``` 745 746Do not use the asterisk followed by the variable name if this style is not suitable in all cases. 747Keep style consistency first. 748 749```c 750char * const VERSION = "V100"; // OK 751int Foo(const char * restrict p); // OK 752``` 753 754Do not use the asterisk to follow the `const` or `restrict` keywords. 755 756## Compilation Preprocessing 757 758### Rule 2.13 Place the number sign (#) at the beginning of a line for compilation preprocessing. In nested compilation preprocessing, the number sign (#) can be indented. 759 760The number sign (#) must be placed at the beginning of a line for compilation preprocessing, even if the code is embedded in the function body. 761 762Try your best not to use compilation preprocessing macros. If they are needed in deed, they should be managed by dedicated personnel in a unified manner. 763 764## Whitespace 765 766### Rule 2.14 Use horizontal whitespaces to highlight keywords and important information, and avoid unnecessary whitespaces. 767 768Horizontal spaces should be used to highlight keywords and important information. Do not add spaces at the end of each line of code. The general rules are as follows: 769 770- Add spaces after keywords such as `if`, `switch`, `case`, `do`, `while`, and `for`. 771- Do not add spaces after the left parenthesis or before the right parenthesis. 772- Add a space before and after each binary operator (= + - \< > \* / % \| \& \^ \<= >= == !=). 773- Do not add a space after any unary operator (\& \* + - ~!). 774- Add a space before and after each ternary operator (? :). 775- Add spaces before and after the colon of bit field description. 776- Do not add spaces between ++/-- and variables. 777- Do not add spaces before and after the struct member operator (. ->). 778- Adding or not adding spaces inside the brace must be consistent. 779- Do not add spaces before commas, semicolons, or colons (excluding the colon in the ternary operator or the bit field description). Add spaces after them. 780- Do not add spaces between the parentheses of the function parameter list and the function name. 781- Do not add spaces between the parenthesis of the type cast and the object being converted. 782- Do not add spaces between the square bracket of the array and the array name. 783- Spaces at the end of the line can be omitted. 784 785For spaces inside the braces, the following **recommendations** are available: 786 787- It is recommended that spaces be added after the left brace and before the right brace. 788- For an empty constant or a constant with a single identifier or a single word, spaces are not required, for example, '{}', '{0}', '{NULL}', '{"hi"}'. 789- Spaces between consecutively nested multiple parentheses are not required, for example, '{{0}}', '{{ 1, 2 }}'. '{ 0, {1}}' is a bad example, since it is not a consecutively nested scene and the spaces inside the outermost braces are inconsistent. 790 791In normal cases: 792 793```c 794int i = 0; // Good: When the variable is initialized, there should be spaces before and after the =. Do not leave a space before the semicolon. 795int buf[BUF_SIZE] = {0}; // Good: For array initialization, spaces in curly braces are optional. 796int arr[] = { 10, 20 }; // Good: A space is added before and after the brace. 797``` 798 799Function definition and call: 800 801```c 802int result = Foo(arg1,arg2); 803 ^ // Bad: There is no space after the comma. 804 805int result = Foo( arg1, arg2 ); 806 ^ ^ // Bad: No space should be added to either side in the parentheses. 807``` 808 809Pointer and address-of operator: 810 811```c 812x = *p; // Good: There is no space between the operator (*) and the pointer p. 813p = &x; // Good: There is no space between the operator (&) and the variable x. 814x = r.y; // Good: When a member variable is accessed through the operator (.), no space is added. 815x = r->y; // Good: When a member variable is accessed through the operator (->), no space is added. 816``` 817 818Operator: 819 820```c 821x = 0; // Good: There is a space before and after the assignment operator (=). 822x = -5; // Good: There is no space between the minus sign (-) and the number. 823++++x; // Good: There is no space between ++/-- and the variable. 824x--; 825 826if (x && !y) // Good: There is a space before and after the Boolean operator, and there is no space between the operator (!) and variable. 827v = w * x + y / z; // Good: There is a space before and after binary operators. 828v = w * (x + z); // Good: There is no space before and after the expression in the parentheses. 829``` 830 831Loops and conditional statements: 832 833```c 834if (condition) { // Good: A space is added between the `if` keyword and the parenthesis, and no space is added before or after the conditional statement inside the parentheses. 835 ... 836} else { // Good: A space is added between the `else` keyword and the curly brace. 837 ... 838} 839 840while (condition) {} // Good: A space is added between the `while` keyword and the parenthesis, and no space is added before or after the conditional statement inside the parentheses. 841 842for (int i = 0; i < someRange; ++i) { // Good: A space is added between the `for` keyword and the parenthesis, and after the semicolons (;). 843 ... 844} 845 846switch (var) { // Good: A space is added after the `switch` keyword. 847 case 0: // Good: No space is added between the `case` conditional statement and the colon (:). 848 ... 849 break; 850 ... 851 default: 852 ... 853 break; 854} 855``` 856 857Note: The current IDE and code editor can be set to delete spaces at the end of a line. Configure your editor correctly. 858 859### Rec 2.3 Arrange blank lines reasonably to keep the code compact. 860 861Reduce unnecessary blank lines so that more code can be displayed for easy reading. The following rules are recommended: 862 863- Make a reasonable arrangement of blank lines according to the degree of relevance of neighboring content. 864- Do not put two or more consecutive blank lines inside a function, a type definition, a macro, or an initialization expression. 865- Do not use **three** or more consecutive blank lines. 866- Do not add blank lines at the start and end of a code block defined by braces. 867 868```c 869ret = DoSomething(); 870 871if (ret != OK) { // Bad: Return value judgment should follow the function call. 872 return -1; 873} 874``` 875 876```c 877int Foo(void) 878{ 879 ... 880} 881 882 883 884int Bar(void) // Bad: Use no more than two continuous blank lines. 885{ 886 ... 887} 888``` 889 890```c 891int Foo(void) 892{ 893 894 DoSomething(); // Bad: The blank lines above and below are unnecessary. 895 ... 896 897} 898``` 899 900# 3 Comments 901 902Generally, clear architecture and good symbol naming are recommended to improve code readability, and comments are provided only when necessary. 903 904Comments help readers quickly understand code. Therefore, **comments should be provided when necessary** for the sake of readers. 905 906The comments must be concise, clear, and unambiguous, ensuring that the information is complete and not redundant. 907 908**Comments are as important as code.** 909 910When writing a comment, you need to step into the reader's shoes and use comments to express what the reader really needs. Comments are used to express the code functionality and intention, rather than repeating code. 911 912When modifying the code, ensure that the comments are consistent. It is impolite to only modify code and not update the comments. This destroys the consistency between code and comments, and may cause confusion or even misleading. 913 914Comment code in fluent **English**. 915 916Comments must be added in the following scenarios (including but not limited to the listed scenarios): 9171. Functions in the external interface header file provided by the module 9182. Global variables being defined 9193. Core algorithms 9204. A function that contains more than 50 lines 921 922## Comment Style 923 924In C code, both `/*` `*/` and `//` can be used. 925 926Comments can be classified into different types depending on the purpose and position, such as file header comments, function header comments, and general comments. 927 928Comments of the same type must keep a consistent style. 929 930Note: The sample code used in this article sees extensive use of the '//' post-comment. This is only for better understanding, and does not mean that this comment style is better. 931 932## File Header Comments 933 934### Rule 3.1 Include the copyright license in the file header comments. 935 936/\* 937 938* Copyright (c) 2020 Huawei Device Co., Ltd. 939* Licensed under the Apache License, Version 2.0 (the "License"); 940* you may not use this file except in compliance with the License. 941* You may obtain a copy of the License at 942* 943* http://www.apache.org/licenses/LICENSE-2.0 944* 945* Unless required by applicable law or agreed to in writing, software 946* distributed under the License is distributed on an "AS IS" BASIS, 947* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 948* See the License for the specific language governing permissions and 949* limitations under the License. \*/ 950 951## Function Header Comments 952 953### Rule 3.2 Do not use empty function header comments with no content. 954 955Not all functions need function header comments. 956 957Function header comments must be added for any information that cannot be expressed just with function prototype. 958 959Function header comments are placed above the function declaration or definition. 960 961Select and use one of the following styles: 962 963**Use '//' to start the function header.** 964 965```c 966// Single-line function header 967int Func1(void); 968 969// Multi-line function header 970// Second line 971int Func2(void); 972``` 973 974**Use '/\*' '\*/' to start the function header.** 975 976```c 977/* Single-line function header */ 978int Func1(void); 979 980/* 981 * Single-line or multi-line function header 982 * Second line 983 */ 984int Func2(void); 985``` 986 987Use function names to describe functions, and only add function header comments if necessary. 988 989Do not write useless or redundant function headers. Do not write empty function headers with no content. 990 991The following content is **optional** in the function header comment: function description, return value, performance constraint, usage, memory convention, algorithm implementation, and reentering requirement. 992 993In the function interface declaration in the external header file of the module, the function header comment should clearly describe important and useful information. 994 995Example: 996 997```c 998/* 999 * The number of written bytes is returned. If -1 is returned, the write operation fails. 1000 * Note that the memory buffer is released by the caller. 1001 */ 1002int WriteString(char *buf, int len); 1003``` 1004 1005Bad example: 1006 1007```c 1008/* 1009 * Function name: WriteString 1010 * Function: Write a character string. 1011 * Parameter: 1012 * Return value: 1013 */ 1014int WriteString(char *buf, int len); 1015``` 1016 1017Problems in the preceding example are as follows: 1018 1019- The 'Parameter' and 'Return value' headings have no content. 1020- The function name has redundant information. 1021- It does not clearly state the party that should release the buffer. 1022 1023## Code Comments 1024 1025### Rule 3.3 Place code comments above or to the right of the code. 1026 1027### Rule 3.4 Add a space between the comment character and the comment content, and one space between the comment and code if the comment is placed to the right of the code. 1028 1029Comments placed above code should be indented to the same level as the code. 1030 1031Select and use one of the following styles: 1032 1033**Use '//' to start the comment.** 1034 1035```c 1036// Single-line comment 1037DoSomething(); 1038 1039// Multi-line comment 1040// Second line 1041DoSomething(); 1042``` 1043 1044**Use '/\*' '\*/' to start the comment.** 1045 1046```c 1047/* Single-line comment */ 1048DoSomething(); 1049 1050/* 1051 * Single-/Multi-line comment 1052 * Second line 1053 */ 1054DoSomething(); 1055``` 1056 1057Leave at least one space between the code and the comment on the right. No more than four spaces are recommended. 1058 1059 1060You can use the extended Tab key to indent 1-4 spaces. 1061 1062Select and use one of the following styles: 1063 1064```c 1065int foo = 100; // Comment on the right 1066int bar = 200; /* Comment on the right */ 1067``` 1068 1069It is more appealing sometimes when the comment is placed to the right of code and the comments and code are aligned vertically. 1070 1071After the alignment, ensure that the comment is 1–4 spaces separated from the closest code line on the left. 1072 1073 1074Example: 1075 1076```c 1077#define A_CONST 100 /* Related comments of the same type can be aligned vertically. */ 1078#define ANOTHER_CONST 200 /* Leave spaces after code to align comments vertically. */ 1079``` 1080 1081If the comment on the right exceeds the permitted line length, the comment can be placed above the code. 1082 1083### Rule 3.5 Delete unused code segments. Do not comment them out. 1084 1085Code that is commented out cannot be maintained. If you attempt to restore the code, it is very likely to introduce ignorable defects. 1086 1087The correct method is to delete unnecessary code. If necessary, consider porting or rewriting the code. 1088 1089Here, commenting out refers to the removal of code from compilation without actually deleting it. This is done by using /\* \*/, //, #if 0, #ifdef NEVER\_DEFINED, and so on. 1090 1091### Rec 3.1 Provide comments if `break` or `return` is not added to the end of the `case` statement block (fall-through). 1092 1093Sometimes, the same thing is needed for multiple `case` tags. When a `case` statement ends without `break` or `return`, the statement in the next `case` tag will be executed. This is called "fall-through". 1094 1095In this case, add comments for the "fall-through" to clearly express your intention, or at least explicitly specify the "fall-through". 1096 1097For example, to explicitly specify the "fall-through": 1098 1099```c 1100switch (var) { 1101 case 0: 1102 DoSomething(); 1103 /* fall-through */ 1104 case 1: 1105 DoSomeOtherThing(); 1106 ... 1107 break; 1108 default: 1109 DoNothing(); 1110 break; 1111} 1112``` 1113 1114If the `case` statement is empty, no comment is required to explain the "fall-through". 1115 1116```c 1117switch (var) { 1118 case 0: 1119 case 1: 1120 DoSomething(); 1121 break; 1122 default: 1123 DoNothing(); 1124 break; 1125} 1126``` 1127 1128# 4 Header Files 1129 1130**For the C programming language, the design of the header file reflects most of the system design.** 1131 1132The correct use of the header file makes code more readable, reduces file size, and speeds up compilation and build performance. 1133 1134The following programming specifications aim to help you properly plan header files. 1135 1136## Header File Responsibility 1137 1138A header file is an external interface of a module or file. 1139 1140The interface declaration for most functions (except inline functions) is suitable in the header file. Interface implementations are not allowed in the header file. 1141 1142Header responsibility should be simple. A complex header file will make dependencies complex and cause a long compilation time. 1143 1144### <a name="a4-1"></a>Rec 4.1 For each .c file, provide a corresponding .h file, which is used to declare the interfaces that need to be provided externally. 1145 1146Generally, each .c file has a corresponding .h file (not necessarily with the same name), which is used to store the function declarations, macro definitions, and type definitions that are to be exposed externally. 1147If a .c file does not need to open any interface externally, it should not exist. 1148 1149Exceptions: the entry point of the program (for example, the file where the main function is located), unit test code, and dynamic library code. 1150 1151Example: 1152 1153Content of **foo.h**: 1154 1155```c 1156#ifndef FOO_H 1157#define FOO_H 1158 1159int Foo(void); // Good: Declare an external interface in the header file. 1160 1161#endif 1162``` 1163 1164Content of **foo.c**: 1165 1166```c 1167static void Bar(void); // Good: The declaration of the internal function is placed in the header of the .c file, declaring its static scope. 1168 1169void Foo(void) 1170{ 1171 Bar(); 1172} 1173 1174static void Bar(void) 1175{ 1176 // Do something; 1177} 1178``` 1179 1180Internally used functions declarations, macros, enums, structs, and others should not be placed in header files. 1181 1182In some products, one .c file corresponds to two .h files. One is used to store external public interfaces, and the other is used to store definitions and declarations among others for internal use to limit the number of code lines in the .c file. 1183 1184This style is not recommended. It is used only because the .c file is too large. You should consider splitting the .c file first. 1185In addition, if private definitions and declarations are placed in independent header files, they technically cannot avoid inclusion. 1186 1187This rule, in turn, is not necessarily correct. Example: 1188Some simple header files, such as the command ID definition header file, do not need to have the corresponding .c file. 1189 1190If a set of interface protocols has multiple instances and the interface is fixed, one .h file can have multiple .c files. 1191 1192### Rec 4.2 Use .h as the extension of the header file, rather than other unconventional extensions, for example, .inc. 1193 1194Some products use .inc as the header file name extension, which does not comply with the C programming language. A header file using .inc as the file name extension usually indicates a private header file. 1195 1196However, in practice, this recommendation is not followed properly. An .inc file is generally contained in multiple .c files. It is not recommended that private definitions be stored in header files. For details, see [Rec 4.1](#a4-1). 1197 1198## Header File Dependency 1199 1200The header file contains a dependency, and the dependency should be stable. 1201 1202Generally, an unstable module depends on a stable module. When the unstable module changes, the build of the stable module is not affected. 1203 1204Dependency direction is as follows: Products depend on the platform, and the platform depends on the standard library. 1205 1206In addition to unstable modules depending on stable modules, each module depends on the interface. In this way, in case of any internal implementation changes to one module, users do not need to recompile another module. 1207 1208It is assumed that the interface is the most stable. 1209 1210### Rule 4.1 Forbid cyclic dependency of header files. 1211 1212Cyclic dependency (also known as a circular dependency) of header files means that a.h contains b.h, b.h contains c.h, and c.h contains a.h. If any header file is modified, all code containing a.h, b.h, and c.h needs to be recompiled. 1213 1214For a unidirectional dependency: a.h contains b.h, b.h contains c.h, and c.h does not contain any header file, modifying a.h does not mean a need to recompile the source code for b.h or c.h. 1215 1216The cyclic dependency of header files reflects an obviously unreasonable architecture design, which can be avoided through optimization. 1217 1218### Rule 4.2 Include the internal #include protection character (#define protection) in the header file. 1219 1220To prevent header files from being included multiple times, all header files should be protected by #define. Do not use #pragma once. 1221 1222When defining a protection character, comply with the following rules: 1223 1224- Use a unique name for the protection character in the format of subsystem\_component\_file. 1225- Do not place code or comments before or after the protected part, except for file header comments. 1226 1227Assume that the **timer.h** file of the timer component of the util subsystem is stored in the **timer/include/timer.h** directory. If `TIME_H` is used as the protection character, name conflicts may occur. Use the following protection characters instead: 1228```c 1229#ifndef UTIL_TIMER_TIMER_H 1230#define UTIL_TIMER_TIMER_H 1231 1232... 1233 1234#endif // UTIL_TIMER_TIMER_H 1235``` 1236 1237### Rule 4.3 Do not reference external function interfaces and variables by using declaration. 1238 1239You can use the interfaces provided by other modules or files only by using header files. 1240 1241Using external function interfaces and variables with an extern declaration may cause inconsistency between declarations and definitions when external interfaces are changed. 1242 1243In addition, this kind of implicit dependency may cause architecture corruption. 1244 1245Cases that do not comply with specifications: 1246 1247Content of **a.c**: 1248 1249```c 1250extern int Foo(void); // Bad: Reference external functions by using the extern declaration. 1251void Bar(void) 1252{ 1253 int i = Foo(); // Here, the external interface Foo is used. 1254 ... 1255} 1256``` 1257 1258It should be changed to: 1259Content of **a.c**: 1260 1261```c 1262#include "b.h" // Good: Use the interfaces provided by another .c file by including the header file. 1263void Bar(void) 1264{ 1265 int i = Foo(); 1266 ... 1267} 1268``` 1269 1270Content of **b.h**: 1271 1272```c 1273int Foo(void); 1274``` 1275 1276Content of **b.c**: 1277 1278```c 1279int Foo(void) 1280{ 1281 // Do something 1282} 1283``` 1284 1285In some scenarios, if internal functions need to be referenced with no intrusion to the code, the extern declaration mode can be used. 1286 1287Example: 1288 1289When performing unit testing on an internal function, you can use the extern declaration to reference the tested function. 1290 1291When a function needs to be stubbed or patched, the function can be declared using extern. 1292 1293### Rule 4.4 Do not include header files in extern "C". 1294 1295If a header file is included in extern "C", extern "C" may be nested. Some compilers restrict the number of nesting layers of extern "C". Too many nesting layers may cause compilation errors. 1296 1297extern "C" usually occurs in mixed programming using both C and C++. If extern "C" includes a header file, the original intent behind the header file may be hindered, for example, when linkage specifications are changed incorrectly. 1298 1299Assume that there are two header files: **a.h** and **b.h**. 1300Content of **a.h**: 1301 1302```c 1303... 1304#ifdef __cplusplus 1305void Foo(int); 1306#define A(value) Foo(value) 1307#else 1308void A(int) 1309#endif 1310``` 1311 1312Content of **b.h**: 1313 1314```c 1315... 1316#ifdef __cplusplus 1317extern "C" { 1318#endif 1319 1320#include "a.h" 1321void B(void); 1322 1323#ifdef __cplusplus 1324} 1325#endif 1326``` 1327 1328When you use the C++ preprocessor to expand **b.h**, the following information is displayed: 1329 1330```c 1331extern "C" { 1332 void Foo(int); 1333 void B(void); 1334} 1335``` 1336 1337In the **a.h** file, the **Foo** function is intended to be a C++ free function following the C++ specifications. 1338 1339However, in the **b.h** file, because `#include "a.h"` is placed inside `extern "C"`, the linking specification of the **Foo** function is changed incorrectly. 1340 1341Exceptions: In the C++ compilation environment, if you want to reference a header file written in pure C, a non-intrusive approach is to exclude the C header file from `extern "C"`. 1342 1343# 5 Functions 1344 1345Functions help avoid repeated code and increase reusability. Functions are layered to reduce complexity and hide implementation details, making programs more modular and facilitating code reading and maintenance. 1346 1347Functions should be concise and short. 1348 1349One function completes only one thing. 1350 1351## Function Design 1352 1353The essence of function design is to write clean functions and organize code effectively. The code should be simple and not conceal the designer's intention, using clean abstractions and straightforward control statements to organize the function naturally. 1354 1355### Rule 5.1 Avoid long functions and ensure that functions contain no more than 50 lines (excluding blank lines and comments). 1356 1357A function should be able to be displayed on one screen (fewer than 50 lines). It does only one thing and does it well. 1358 1359A long function usually means that it aims to implement complex functionalities or contains excess details. 1360 1361Exceptions: 1362 1363Considering the code's aggregation and functionality, some functions may exceed 50 lines, but only if the code is readable and concise. 1364 1365These exceptions should be minimal, such as specific algorithm processing. 1366 1367Even if a large function works well in the moment, once someone modifies it, new problems may occur. It may even cause bugs that are difficult to discover. 1368 1369It is recommended that you split the code into several functions that are simpler and easier to manage so that others can easily read and modify the code. 1370 1371### Rule 5.2 Avoid nesting a code block more than four times within a function. 1372 1373The nested code block depth of a function refers to the layered depth of a code control block (created by statements such as `if`, `for`, `while`, and `switch`). 1374 1375Each layer of nesting increases the difficulty in reading the code. 1376 1377Further functional decomposition should be done for better understanding. 1378 1379Using `guard clauses` can effectively reduce the nesting layers of the `if` statements. Example: 1380Three nesting layers are used originally: 1381 1382```c 1383int Foo(...) 1384{ 1385 if (received) { 1386 type = GetMsgType(msg); 1387 if (type != UNKNOWN) { 1388 return DealMsg(...); 1389 } 1390 } 1391 return -1; 1392} 1393``` 1394 1395Two nesting layers after code reconstruction using `guard clauses`: 1396 1397```c 1398int Foo(...) 1399{ 1400 if (!received) { // Good: Use the 'guardian statement'. 1401 return -1; 1402 } 1403 1404 type = GetMsgType(msg); 1405 if (type == UNKNOWN) { 1406 return -1; 1407 } 1408 1409 return DealMsg(..); 1410} 1411``` 1412 1413Exceptions: 1414 1415Considering the code's aggregation and functionality, some functions may contain 4 or more nesting layers, but only if the code is readable and concise. 1416 1417These exceptions should be rare. 1418 1419### Rec 5.1 Process all returned error codes. 1420 1421A function (in a standard library, a third-party library, or a user-defined function) must be able to indicate errors. This can be done by using error tags, special return data, or other means. No matter when a function provides such a mechanism, the caller should immediately check the error indication after the function returns. 1422 1423Example: 1424 1425```c 1426char fileHead[128]; 1427ReadFileHead(fileName, fileHead, sizeof(fileHead)); // Bad: The return value is not checked. 1428 1429DealWithFileHead(fileHead, sizeof(fileHead)); // The 'fileHead' is possibly invalid. 1430``` 1431 1432The correct format is as follows: 1433 1434```c 1435char fileHead[128]; 1436ret = ReadFileHead(fileName, fileHead, sizeof(fileHead)); 1437if (ret != OK) { // Good: Ensure that the 'fileHead' is written. 1438 return ERROR; 1439} 1440 1441DealWithFileHead(fileHead, sizeof(fileHead)); // Process the file header. 1442``` 1443 1444If the return value of a function is ignored and `void` is returned frequently, check whether the return value of the function is designed properly. 1445 1446Only if the caller of a function really doesn't need a return value, should you design the function to return `void`. 1447 1448## Function Parameters 1449 1450### Rec 5.2 Use the return value instead of the output parameter when designing a function. 1451 1452Using return values rather than output parameters improves readability and usually provides the same or better performance. 1453 1454Readability can be improved by naming functions such as GetXxx, FindXxx, IsXxx, OnXxx, or directly using a single noun, to directly return the corresponding object. 1455 1456Exceptions: 14571. When multiple values are returned, you can design an output parameter for the function. 14582. If memory allocation is involved, you can design an output parameter. The caller passes the allocated memory as an output parameter, and memory allocation is not performed in the function. 1459 1460### Rec 5.3 Define function parameters in the sequence of input, output, and input/output parameters. 1461 1462You are advised to define function parameters in the sequence of input, output, and input/output parameters. 1463 1464### Rule 5.3 Provide a release function if allocation of resources, such as memory, locks, and queues, is involved. 1465 1466Resources should be released from where they are applied for. If a function applies for resources, the module must provide resource functions. 1467 1468### Rec 5.4 Use strongly typed parameters. Do not use void\*. 1469 1470While different languages have their own views on strong typing and weak typing, it is generally believed that C/C++ is a strongly typed language. Since we use such a strongly typed language, we should keep this style. 1471 1472The advantage of this strongly typed style is to prevent evasive errors by catching errors at the compilation stage. 1473 1474Strong types help the compiler find more errors.Pay attention to the usage of the `FooListAddNode` function in the following code: 1475 1476```c 1477struct FooNode { 1478 struct List link; 1479 int foo; 1480}; 1481 1482struct BarNode { 1483 struct List link; 1484 int bar; 1485} 1486 1487void FooListAddNode(void *node) // Bad: Here, the void * type is used to pass parameters. 1488{ 1489 FooNode *foo = (FooNode *)node; 1490 ListAppend(&g_fooList, &foo->link); 1491} 1492 1493void MakeTheList(...) 1494{ 1495 FooNode *foo; 1496 BarNode *bar; 1497 ... 1498 1499 FooListAddNode(bar); // Wrong: In this example, the bar parameter rather than the foo parameter is passed.No error is reported immediately and issues may occur as a result. 1500} 1501 1502``` 1503 1504The preceding problems may be difficult to expose and are more destructive than compiler errors. 1505If the parameter type of `FooListAddNode` is specified clearly, instead of with the `void *` type, the preceding problem can be detected during compilation. 1506 1507```c 1508void FooListAddNode(FooNode *foo) 1509{ 1510 ListAppend(&g_fooList, &foo->link); 1511} 1512``` 1513 1514Exceptions: For some generic interfaces, you can use the input parameter `void *` to pass different types of pointers. 1515 1516### Rec 5.5 It is the caller's responsibility to check the validity of internal function parameters of a module. 1517 1518Validity check must be performed on parameters passed from external modules to protect programs from being damaged by invalid input data. 1519 1520When calling internal functions, by default, the caller is responsible for ensuring the validity of any returned data. If the callee takes responsibility for checking data validity, checks may be performed multiple times and redundant code is generated. This is not concise. 1521 1522When the caller ensures the validity of any received data, this contractual programming makes logic simpler and code more readable. 1523 1524Example: 1525 1526```c 1527int SomeProc(...) 1528{ 1529 int data; 1530 1531 bool dataOK = GetData(&data); // Get data. 1532 if (!dataOK) { // Check the result of the previous step to ensure data validity. 1533 return -1; 1534 } 1535 1536 DealWithData(data); // Call the data processing function. 1537 ... 1538} 1539 1540void DealWithData(int data) 1541{ 1542 if (data < MIN || data > MAX) { // Bad: The caller has already ensured data validity. 1543 return; 1544 } 1545 1546 ... 1547} 1548``` 1549 1550### Rec 5.5 Declare the pointer argument of a function as 'const' if it is not used to modify the pointed object. 1551 1552The const pointer argument, which restricts the function from modifying the object through the pointer, makes code stronger and safer. 1553 1554Example: In the example of the strncmp in the 7.21.4.4 of the C99 standard, the invariant parameter is declared as const. 1555 1556```c 1557int strncmp(const char *s1, const char *s2, size_t n); // Good: The invariant parameter is declared as const. 1558``` 1559 1560Note: Whether to declare the pointer parameter as `const` depends on the function design, but not on whether there is a "modify object" action in the function entity. 1561 1562### Rec 5.6 Include no more than 5 parameters in a function. 1563 1564If a function has too many parameters, the function is easy to be affected by changes in external code, hindering maintenance. Too many function parameters will also increase the workload for testing. 1565 1566The number of parameters in a function must not exceed 5. If the number of parameters exceeds 5, consider the following: 1567 1568- Check whether the function can be split. 1569- Check whether any related parameters can be combined and defined as a struct. 1570 1571## Inline Functions 1572 1573An inline function is a function optimization method introduced by C99. Function inlining can eliminate the overhead of function calls; thanks to inlining, combination with the called code is implemented, so that the compiler can achieve further code optimization from a larger perspective. The inline function is similar to a function-like macro. For details, see [Rec 6.1](#a6-1). 1574 1575### Rec 5.7 Include no more than 10 lines in an inline function (excluding blank lines and comments). 1576 1577Defining a function as an inline function generally aims to improve performance, though it may fail to do so.If the function body is short, function inlining can effectively reduce the size of the target code and improve the function execution efficiency. 1578 1579Vice versa, if the function body is large, inlining will cause expansion of the target code, especially when there are many call points. 1580 1581 1582It is recommended that inline functions be controlled to within **10** lines. 1583 1584Do not abuse inline functions to improve performance. Avoid premature optimization. In general, a function can be defined as an inline function only when actual test data proves that the inlining achieves higher performance. Functions such as setter and getter functions, which are short and called frequently, can be defined as inline functions. 1585 1586### Rule 5.3 Define inline functions that will be called by multiple source files in the header file. 1587 1588Inline functions are unfolded in compilation. Therefore, the inline function definition must be visible in each source file that calls this function. 1589 1590As shown in the following code, **inline.h** contains the declaration of the `SomeInlineFunc` function but not the definition. The **other.c** file includes **inline.h**. As a result, inlining fails when `SomeInlineFunc` is called. 1591 1592inline.h 1593 1594```c 1595inline int SomeInlineFunc(void); 1596``` 1597 1598inline.c 1599 1600```c 1601inline int SomeInlineFunc(void) 1602{ 1603 // Implementation code 1604} 1605``` 1606 1607other.c 1608 1609```c 1610#include "inline.h" 1611int OtherFunc(void) 1612{ 1613 int ret = SomeInlineFunc(); 1614} 1615``` 1616 1617Due to this restriction, if multiple source files need to call the same inline function, the definition of the inline function must be placed in the header file. 1618 1619The inline function implementation in **gnu89** differs from that in the **C99** standard. For compatibility, you can declare the function as **static inline**. 1620 1621# 6 Macros 1622 1623## Function-like Macros 1624 1625A function-like macro is a macro (as shown in the following example) similar to a function. It contains several statements to implement a specific function. 1626 1627```c 1628#define ASSERT(x) do { \ 1629 if (!(x)) { \ 1630 printk(KERN_EMERG "assertion failed %s: %d: %s\n", \ 1631 __FILE__, __LINE__, #x); \ 1632 BUG(); \ 1633 } \ 1634} while (0) 1635``` 1636 1637### <a name="a6-1"></a>Rec 6.1 Use functions instead of function-like macros. 1638 1639Before defining a function-like macro, consider whether it can be replaced with a function. If yes, you are advised to use a function for replacement. 1640 1641The disadvantages of the function-like macro are as follows: 1642 1643- Function-like macros haves no type check, which is not as strict as the function call check. For the example code, see [Below](#macro_lack_of_type_check__example). 1644- If macro parameters are not calculated during macro expansion, unexpected results may be generated. For details, see [Rule 6.1](#r6-1) and [Rule 6.3](#r6-3). 1645- A macro has no independent scope. When it is used together with control flow statements, unexpected results described in [Rule 6.2](#r6-2) may be generated. 1646- There are high skill requirements on the proper use of macros (for example, the usage of `#` and wide use of parentheses), which reduces readability. 1647- Extensions of some macros can only be implemented by specific compilers in specific scenarios, such as `statement expression` of `gcc`, reducing the portability. 1648- After the macro is expanded during precompilation, it is invisible during subsequent compilation, linking, and debugging. Besides, macros that contain multiple lines are expanded into a line. 1649- Macros containing a large number of statements must be expanded at each call point. If there are many call points, the code will be expanded. 1650 1651<a name="macro_lack_of_type_check__example"></a>Example code of a function-like macro lacking type check: 1652 1653```c 1654#define MAX(a, b) (((a) < (b)) ? (b) : (a)) 1655 1656int Max(int a, int b) 1657{ 1658 return (a < b) ? b : a; 1659} 1660 1661int TestMacro(void) 1662{ 1663 unsigned int a = 1; 1664 int b = -1; 1665 1666 (void)printf("MACRO: max of a(%u) and b(%d) is %d\n", a, b, MAX(a, b)); 1667 (void)printf("FUNC : max of a(%u) and b(%d) is %d\n", a, b, Max(a, b)); 1668 return 0; 1669} 1670``` 1671 1672Due to the lack of type check, the comparison between `a` and `b` in `MAX` is changed to a comparison ignoring the sign status. The result is **a \< b**. The output is as follows: 1673 1674``` 1675MACRO: max of a(1) and b(-1) is -1 1676FUNC : max of a(1) and b(-1) is 1 1677``` 1678 1679The function does not have the preceding macro disadvantages. However, compared with macros, the biggest disadvantage of functions is its low execution efficiency (increasing the overhead of function calls and the difficulty of compiler optimization). 1680Therefore, the C99 standard introduces inline functions (gcc introduces inline functions ahead of this standard). 1681 1682The inline function is similar to the macro, as it is also expanded at the call point. The difference is that inline functions are expanded during compilation. 1683Inline functions have the advantages of both functions and macros: 1684 1685- Strict type checking is performed for inline functions and functions. 1686- Each input parameter of an inline function or function is calculated only once. 1687- Inline functions are unfolded in place and there is no overhead for function calls. 1688- Inline functions are better optimized than standard functions. 1689 1690For performance-sensitive code, consider using inline functions instead of function-like macros. 1691Functions and inline functions cannot completely replace function-like macros, since function-like macros are more suitable for certain scenarios. 1692For example, in a log scenario, using a function-like macro with variable parameters and default parameters is more convenient. 1693 1694```c 1695int ErrLog(const char *file, unsigned long line, const char *fmt, ...); 1696#define ERR_LOG(fmt, ...) ErrLog(__FILE__, __LINE__, fmt, ##__VA_ARGS__) 1697``` 1698 1699### <a name="r6-1"></a>Rule 6.1 Use complete parentheses for macro parameters when defining a macro. 1700 1701The macro parameter is replaced by text only when the macro is expanded. The value is calculated when the macro is compiled. After the text replacement, the statements contained in the macro are combined with called code. 1702 1703The expression after combination may result in a different result than expected, especially when the macro parameter is in an expression. 1704 1705The following is an incorrect format: 1706 1707```c 1708#define SUM(a, b) a + b // Bad 1709``` 1710 1711When the macro is used, the execution result is inconsistent with the expected result. 1712 1713`100 / SUM(2, 8)` is expanded to `(100 / 2) + 8`. The expected result is `100 / (2 + 8)`. 1714 1715This problem can be solved by adding parentheses to the entire expression, as shown in the following: 1716 1717```c 1718#define SUM(a, b) (a + b) // Bad 1719``` 1720 1721However, this method has the following problems: 1722 1723`SUM(1 << 2, 8)` is extended to `1 << (2 + 8)` (because the priority of `<<` is lower than that of `+`), which is inconsistent with the expected result `(1 << 2) + 8`. 1724 1725To solve this problem, add parentheses to each macro parameter, as shown in the following: 1726 1727```c 1728#define SUM(a, b) (a) + (b) // Bad 1729``` 1730 1731The third scenario is as follows: `SUM(2, 8) * 10` . The result after the extension is `(2) + ((8) * 10)`, which is inconsistent with the expected result `(2 + 8) * 10`. 1732 1733In conclusion, the correct format is as follows: 1734 1735```c 1736#define SUM(a, b) ((a) + (b)) // Good. 1737``` 1738 1739Avoid abusing parentheses. As shown in the following, adding parentheses to a single identifier or a positive number is meaningless. 1740 1741```c 1742#define SOME_CONST 100 // Good: No parentheses needed for a single positive number. 1743#define ANOTHER_CONST (-1) // Good: Parentheses needed for a negative number. 1744 1745#define THE_CONST SOME_CONST // Good: No parentheses needed for a single identifier. 1746``` 1747 1748Notes: 1749 1750- Do not add parentheses to macro parameters when they are involved in the '#' or '##' operation. 1751- Do not add parentheses to macro parameters when they are used for string concatenation. 1752- If a macro parameter is used as a separate part in one side of an assignment expression (including +=, -=, etc.), parentheses are not required. 1753- If a macro parameter is used as a separate part in comma expressions, functions or macro call lists, parentheses are not required. 1754 1755Example: 1756 1757```c 1758#define MAKE_STR(x) #x // No parentheses for 'x' 1759 1760#define HELLO_STR(obj) "Hello, " obj // No parentheses for 'obj' 1761 1762#define ADD_3(sum, a, b, c) (sum = (a) + (b) + (c)) // 'a', 'b', and 'c' need parentheses, whereas 'sum' does not. 1763 1764#define FOO(a, b) Bar((a) + 1, b) // 'a' needs parentheses, whereas 'b' does not. 1765``` 1766 1767### <a name="r6-2"></a>Rule 6.2 Place implementation statements of function-like macros that contain multiple statements in a `do-while(0)`. 1768 1769Macros do not have code blocks. When a macro is expanded at the call point, the expressions and variables defined in the macro are integrated into the calling code. As a result, variable name conflict and segmentation of macro statements may occur. Use `do-while(0)` to add a boundary to the macro so that the macro has an independent scope. In addition, a single statement can be formed by combining the macro with a semicolon (;) to avoid this problem. 1770 1771Incorrect example: 1772 1773```c 1774// Not Good 1775#define FOO(x) \ 1776 (void)printf("arg is %d\n", (x)); \ 1777 DoSomething((x)); 1778``` 1779 1780When the macro is called as shown in the following example code, the `for` loop only executes the first statement of the macro, and the next statement of the macro is executed only after the loop ends. 1781 1782```c 1783for (i = 1; i < 10; i++) 1784 FOO(i); 1785``` 1786 1787To solve the preceding problem, use braces to enclose the statements defined by `FOO`. 1788 1789```c 1790#define FOO(x) { \ 1791 (void)printf("arg is %d\n", (x)); \ 1792 DoSomething((x)); \ 1793} 1794``` 1795 1796The brackets are not associated with semicolons (;). The semicolon following the braces is another statement. 1797 1798In the following code example, the "suspended else' compilation error message is displayed. 1799 1800```c 1801if (condition) 1802 FOO(10); 1803else 1804 FOO(20); 1805``` 1806 1807The correct format is to wrap the executed body using a `do-while(0)`, as shown in the following: 1808 1809```c 1810// Good 1811#define FOO(x) do { \ 1812 (void)printf("arg is %d\n", (x)); \ 1813 DoSomething((x)); \ 1814} while (0) 1815``` 1816 1817Exceptions: 1818 1819- Macros that contain 'break' or 'continue' statements can be treated as exceptions. Do use these macros carefully. 1820- An exception can be made when the macro contains an incomplete statement. For example, use a macro to encapsulate the conditional part of the `for` loop. 1821- An exception can be a non-multiple statement, or a single `if`, `for`, `while`, or `switch` statement. 1822 1823### <a name="r6-3"></a>Rule 6.3 Do not pass expressions with side effects to a function-like macro. 1824 1825Since macros are replaced by text, if a function-like macro uses the same macro parameter multiple times and transfers expressions with side effects as macro parameters, unexpected results may occur. 1826 1827As shown in the following example, the macro `SQUARE` is normal, but the `a++` expression with side effects is passed to the macro. As a result, the value of `a` is different from the expected value after the `SQUARE` macro is executed. 1828 1829```c 1830#define SQUARE(a) ((a) * (a)) 1831 1832int a = 5; 1833int b; 1834b = SQUARE(a++); // Bad: 'a' is added twice. 1835``` 1836 1837`SQUARE(a++)` is expanded to `((a++) * (a++))` the variable `a` is added twice, and its value is `7` instead of the expected `6`. 1838 1839The correct format is as follows: 1840 1841```c 1842b = SQUARE(a); 1843a++; // Result: a = 6, which is added only once. 1844``` 1845 1846In addition, if the macro parameter contains a function call, the function may be called repeatedly after the macro is expanded. 1847 1848If the function execution results are the same, it is a waste; if the results are different, the execution result may not meet the expected value. 1849 1850### Rec 6.2 Exercise caution when you use the statements such as `return`, `goto`, `continue`, and `break` in a function-like macro definition. 1851 1852Although process changing statements, such as `return`, `goto`, `continue`, and `break`, in a macro can simplify the code, they hide the real process, which hinders understanding and easily causes resource leakage. 1853 1854First, the macro encapsulation of the `return` statement can easily lead to excessive encapsulation and use. 1855As shown in the following code, the judgment of `status` is a part of the main process. After being encapsulated in macros, the purpose is not intuitive. The `RETURN_IF` macro is ignored, causing a confused understanding. 1856 1857```c 1858#define LOG_AND_RETURN_IF_FAIL(ret, fmt, ...) do { \ 1859 if ((ret) != OK) { \ 1860 (void)ErrLog(fmt, ##__VA_ARGS__); \ 1861 return (ret); \ 1862 } \ 1863} while (0) 1864 1865#define RETURN_IF(cond, ret) do { \ 1866 if (cond) { \ 1867 return (ret); \ 1868 } \ 1869} while (0) 1870 1871ret = InitModuleA(a, b, &status); 1872LOG_AND_RETURN_IF_FAIL(ret, "Init module A failed!"); // OK 1873 1874RETURN_IF(status != READY, ERR_NOT_READY); // Bad: The most important logic is not obvious. 1875 1876ret = InitModuleB(c); 1877LOG_AND_RETURN_IF_FAIL(ret, "Init module B failed!"); // OK 1878``` 1879 1880Second, if `return` is encapsulated in a macro, it may also cause a memory leak. Example: 1881 1882```c 1883#define CHECK_PTR(ptr, ret) do { \ 1884 if ((ptr) == NULL) { \ 1885 return (ret); \ 1886 } \ 1887} while (0) 1888 1889... 1890 1891mem1 = MemAlloc(...); 1892CHECK_PTR(mem1, ERR_CODE_XXX); 1893 1894mem2 = MemAlloc(...); 1895CHECK_PTR(mem2, ERR_CODE_XXX); // Wrong: Memory leak. 1896``` 1897 1898If `mem2` fails to apply for memory, `CHECK_PTR` will return a message instead of releasing `mem1`. 1899 1900Besides, the name of the `CHECK_PTR` macro is not good. The macro name only reflects the check action and does not specify the result. Readers can see that a failure is returned when the pointer is null only after viewing the macro implementation. It's not inherently obvious. 1901 1902In summary, it is not recommended to encapsulate process changing statements, such as `return`, `goto`, `continue`, and `break`, in macro definitions. 1903 1904However, these macros can be used in special scenarios, such as return value judgment. 1905 1906Note: **Macro names must contain descriptive keywords if process changing statements, such as `return`, `goto`, `continue`, and `break`, are used.** 1907 1908### Rec 6.3 Include no more than 10 lines in a function-like macro (excluding blank lines and comments). 1909 1910A function-like macro is more difficult to debug and locate than a function, especially when the macro is too long. 1911Macro expansion will also lead to more compiled code. It is recommended that function-like macros contain no more than 10 lines. 1912 1913# 7 Variables 1914 1915In C language coding, variables are the most important except for functions. 1916 1917When using a variable, you should always follow the principle of "single responsibility". 1918 1919By scope, variables can be classified into global variables and local variables. 1920 1921## Global Variables 1922 1923Do not use or avoid using global variables. 1924 1925In program design, global variables are variables that are accessible to all scopes. Using unnecessary global variables is generally considered a bad habit. 1926 1927Disadvantages of global variables: 1928 1929- Destroys the independence and portability of a function. Functions can be dependent on global variables and increased coupling results. 1930- Reduces readability and maintainability. When multiple functions read and write to global variables, their values may not be determinate, which is unfavorable for comprehension and maintenance. 1931- In a concurrent programming environment, global variables will hinder reentry of functions. Additional synchronization protection must be added to ensure data security. 1932 1933If unavoidable, the read and write of global variables should be encapsulated in a centralized manner. 1934 1935### Rule 7.1 Do not use global variables as interfaces between modules. 1936 1937Global variables are for the internal implementation of modules and should not be exposed as interfaces. 1938 1939Global variables should be as centralized as possible. If the data of this module needs to be disclosed to external modules, a function as an interface to this data should be provided. 1940 1941## Local Variables 1942 1943### Rule 7.2 Do not use uninitialized variables as rvalues. 1944 1945The variable here refers to a local dynamic variable, and also includes a memory block obtained on a memory heap. 1946 1947Because their initial values are unpredictable, it is prohibited to use them directly as rvalues without effective initialization. 1948 1949```c 1950void Foo(...) 1951{ 1952 int data; 1953 Bar(data); // Bad: Uninitialized variables are used as rvalues. 1954 ... 1955} 1956``` 1957 1958If there are different branches, ensure that all branches are initialized before being used as rvalues. 1959 1960```c 1961void Foo(...) 1962{ 1963 int data; 1964 if (...) { 1965 data = 100; 1966 } 1967 Bar(data); // Bad: This value is not initialized in some branches. 1968 ... 1969} 1970``` 1971 1972Uninitialized rvalues can be found by generic static check tools. 1973 1974For example, the PCLint tool reports a warning for the following two examples. 1975 1976> Warning 530: Symbol 'data' (line ...) not initialized 1977> 1978> Warning 644: Variable 'data' (line ...) may not have been initialized 1979 1980### Rule 7.3 Forbid invalid and redundant variable initialization. 1981 1982If the initial value is not determined before initialization is performed, it is not concise or secure and may cause problems that are more difficult to discover. 1983 1984Common redundant initialization: 1985 1986```c 1987int cnt = 0; // Bad: Redundant initialization. It will be overwritten by later initialization. 1988... 1989cnt = GetXxxCnt(); 1990... 1991``` 1992 1993Variables with conditional values can be initialized to default values during definition. 1994 1995```c 1996char *buf = NULL; // Good: NULL as the default value 1997if (condition) { 1998 buf = malloc(MEM_SIZE); 1999} 2000... 2001if (buf != NULL) { // Check whether memory has been allocated. 2002 free(buf); 2003} 2004``` 2005 2006Even worse, redundant clearing for arrays may affect the performance. 2007 2008```c 2009char buf[VERY_BIG_SIZE] = {0}; 2010memset(buf, 0, sizeof(buf)); // Bad: Redundant clearing 2011``` 2012 2013Invalid initialization, which hides a more severe problem: 2014 2015```c 2016void Foo(...) 2017{ 2018 int data = 0; // Bad: regular initialization 2019 2020 UseData(data); // UseData should be placed after GetData. 2021 data = GetData(...); // Get data. 2022 ... 2023} 2024``` 2025 2026In the preceding code, if 0 is not assigned before initialization, the static check tool can help find the problem of "direct use without being initialized". 2027 2028However, due to invalid initialization, the defect of placing "UseData" before "GetData" cannot be easily found. 2029 2030Therefore, simple code should be written to initialize variables or memory blocks as required. 2031 2032The C99 does not limit the definition position of local variables before the first statement in a function. That is, a variable can now be defined close to a variable. 2033 2034This concise approach not only limits the scope of the variable scope, but also solves the problem of how to initialize the variable when it is defined. 2035 2036If this compilation environment is supported, you are advised to define local variables in this way. 2037 2038**Exceptions:** 2039 2040**As 'Secure Coding Standard' required, pointers, resource variables, and boolean variables can be treated as exceptions of this rule.** 2041 2042### Rule 7.4 Do not use magic numbers. 2043 2044The so-called magic numbers are the numbers that are unintelligible and difficult to understand. 2045 2046The magic number is not a concept that can be defined literally. It varies depending on context and service knowledge. 2047 2048For example, the number 12 varies in different contexts. 2049 2050`type = 12;` is not intelligible, but `month = year * 12;` can be understood. 2051 2052The number 0 is sometimes seen as a magic number. For example, the `status = 0;` cannot truly express any status information. 2053 2054Solution: 2055 2056Comments can be added for numbers that are used only once. 2057 2058For numbers that are used multiple times, macro or const variables must be defined and self-commented with symbolic naming. 2059 2060The following cases are forbidden: 2061 2062The name is not used to explain the meaning of a number, for example, `#define ZERO 0`. 2063 2064The value is limited by the name, for example, `#define XX_TIMER_INTERVAL_300MS 300`. 2065 2066# 8 Programming Practice 2067 2068## Expressions 2069 2070### Rec 8.1 When comparing expressions, follow the principle that the left side tends to change and the right side tends to remain unchanged. 2071 2072When a variable is compared with a constant, placing the constant on the left, for example, `if (MAX == v)` does not read naturally, and `if (MAX > v)` is more difficult to understand. 2073 2074The constant should be placed on the right according to the normal reading order and habit. The expression is written as follows: 2075 2076```c 2077if (v == MAX) ... 2078if (v < MAX) ... 2079``` 2080 2081There are special cases: for example, the expression `if (MIN < v && v < MAX)` is used to check for a range. This first constant should be placed on the left. 2082 2083You do not need to worry about accidentally writing '==' as '=' because a compilation alarm will be generated for `if (v = MAX)` and an error will be reported by other static check tools. Use these tools to solve such writing errors and ensure that code is readable. 2084 2085### Do not reference a variable again in an expression containing an increment (++) or decrement (--) operator. 2086 2087In an expression containing a variable increment or decrement operator, if the variable is referenced again, the result is not explicitly defined in the C standard, which may vary between compilers or different compiler versions. 2088 2089For better portability, you should not make any assumptions about the operation sequence not defined in any standards. 2090 2091Note that this problem cannot be solved by using parentheses because it is not a problem of priority. 2092 2093Example: 2094 2095```c 2096x = b[i] + i++; // Bad: b[i] operation and i++, the order is not clear. 2097``` 2098 2099The correct way is to add a separate line of increment or decrement: 2100 2101```c 2102x = b[i] + i; 2103i++; // Good: Single line. 2104``` 2105 2106Function parameter: 2107 2108```c 2109Func(i++, i); // Bad: When passing the second parameter, it is not sure whether the increment operation has occurred. 2110``` 2111 2112The correct way: 2113 2114```c 2115i++; // Good: Single line. 2116x = Func(i, i); 2117``` 2118 2119### Rec 8.2 Use parentheses to specify the sequence of expressions, instead of using the default priority. 2120 2121Parentheses can be used to better emphasize the purpose of used operators. This will prevent program errors due to the inconsistency between default priority and the intended design. 2122 2123However, too many parentheses muddy the code, reducing readability. Use them moderately. 2124 2125Parentheses are recommended when expressions contain operators that are not commonly used and are confusing, such as bitwise operators. 2126 2127```c 2128c = (a & 0xFF) + b; /* Parentheses are required while using bit operators. */ 2129``` 2130 2131## Statements 2132 2133### Rule 8.2 Provide a 'default' branch for the `switch` statement. 2134 2135In most cases, the 'default' branch exists in the switch statement to ensure that there is a default processing action when the case tag is missing. 2136 2137Exceptions: 2138 2139If the switch condition variable is of the enum type and the case branches cover all values, then the default branch is redundant. 2140 2141A modern compiler can check whether the case branch of some enumerated values is missing in the switch statement. A warning will be displayed. 2142 2143```c 2144enum Color { 2145 RED, 2146 BLUE 2147}; 2148 2149// The switch condition variable is an enumerated value. Therefore, you do not need to add the 'default' processing branch. 2150switch (color) { 2151 case RED: 2152 DoRedThing(); 2153 break; 2154 case BLUE: 2155 DoBlueThing(); 2156 ... 2157 break; 2158} 2159``` 2160 2161### Rec 8.3 Exercise caution when using the `goto` statement. 2162 2163The `goto` statement destroys the program. Avoid using it if possible. You can only jump to statements following the `goto` statement, and only within the one function. 2164 2165The `goto` statement is used to implement function return to a single point within a function. 2166 2167If a function has a large number of identical logics that cannot be encapsulated, for example, repeated file execution, the processed part of code after the file operation failure (for example, closing the file handle and releasing memory that is dynamically applied for) is usually placed in the last part of the function body. And the goto statement is placed right before these. In this way, the code becomes clear and concise. It can also be encapsulated in functions or macros, but doing so makes code less straightforward. 2168 2169Example: 2170 2171```c 2172// Good: Use a goto statement to implement function return at a single point. 2173int SomeInitFunc(void) 2174{ 2175 void *p1; 2176 void *p2 = NULL; 2177 void *p3 = NULL; 2178 2179 p1 = malloc(MEM_LEN); 2180 if (p1 == NULL) { 2181 goto EXIT; 2182 } 2183 2184 p2 = malloc(MEM_LEN); 2185 if (p2 == NULL) { 2186 goto EXIT; 2187 } 2188 2189 p3 = malloc(MEM_LEN); 2190 if (p3 == NULL) { 2191 goto EXIT; 2192 } 2193 2194 DoSomething(p1, p2, p3); 2195 return 0; // OK. 2196 2197EXIT: 2198 if (p3 != NULL) { 2199 free(p3); 2200 } 2201 if (p2 != NULL) { 2202 free(p2); 2203 } 2204 if (p1 != NULL) { 2205 free(p1); 2206 } 2207 return -1; // Failed! 2208} 2209``` 2210 2211## Type Conversion 2212 2213### Rec 8.4 Minimize unnecessary type conversion and forced conversion. 2214 2215When the data type is forcibly changed, the meaning of the data and the value after conversion may change. If details are not considered, potential risks may be generated. 2216 2217In the following assignment, most compilers do not generate warnings, but the values are slightly changed. 2218 2219```c 2220char ch; 2221unsigned short int exam; 2222 2223ch = -1; 2224exam = ch; // Bad: Compilers does not generate any warnings. In this case, the value of exam is 0xFFFF. 2225``` 2226