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1| Change Type | Old Version | New Version | d.ts File |
2| ---- | ------ | ------ | -------- |
3|Added|NA|Method or attribute name: READ_BUFFER<br>Function name: readonly READ_BUFFER: webgl.GLenum;|webgl2.d.ts|
4|Added|NA|Method or attribute name: UNPACK_ROW_LENGTH<br>Function name: readonly UNPACK_ROW_LENGTH: webgl.GLenum;|webgl2.d.ts|
5|Added|NA|Method or attribute name: UNPACK_SKIP_ROWS<br>Function name: readonly UNPACK_SKIP_ROWS: webgl.GLenum;|webgl2.d.ts|
6|Added|NA|Method or attribute name: UNPACK_SKIP_PIXELS<br>Function name: readonly UNPACK_SKIP_PIXELS: webgl.GLenum;|webgl2.d.ts|
7|Added|NA|Method or attribute name: PACK_ROW_LENGTH<br>Function name: readonly PACK_ROW_LENGTH: webgl.GLenum;|webgl2.d.ts|
8|Added|NA|Method or attribute name: PACK_SKIP_ROWS<br>Function name: readonly PACK_SKIP_ROWS: webgl.GLenum;|webgl2.d.ts|
9|Added|NA|Method or attribute name: PACK_SKIP_PIXELS<br>Function name: readonly PACK_SKIP_PIXELS: webgl.GLenum;|webgl2.d.ts|
10|Added|NA|Method or attribute name: COLOR<br>Function name: readonly COLOR: webgl.GLenum;|webgl2.d.ts|
11|Added|NA|Method or attribute name: DEPTH<br>Function name: readonly DEPTH: webgl.GLenum;|webgl2.d.ts|
12|Added|NA|Method or attribute name: STENCIL<br>Function name: readonly STENCIL: webgl.GLenum;|webgl2.d.ts|
13|Added|NA|Method or attribute name: RED<br>Function name: readonly RED: webgl.GLenum;|webgl2.d.ts|
14|Added|NA|Method or attribute name: RGB8<br>Function name: readonly RGB8: webgl.GLenum;|webgl2.d.ts|
15|Added|NA|Method or attribute name: RGBA8<br>Function name: readonly RGBA8: webgl.GLenum;|webgl2.d.ts|
16|Added|NA|Method or attribute name: RGB10_A2<br>Function name: readonly RGB10_A2: webgl.GLenum;|webgl2.d.ts|
17|Added|NA|Method or attribute name: TEXTURE_BINDING_3D<br>Function name: readonly TEXTURE_BINDING_3D: webgl.GLenum;|webgl2.d.ts|
18|Added|NA|Method or attribute name: UNPACK_SKIP_IMAGES<br>Function name: readonly UNPACK_SKIP_IMAGES: webgl.GLenum;|webgl2.d.ts|
19|Added|NA|Method or attribute name: UNPACK_IMAGE_HEIGHT<br>Function name: readonly UNPACK_IMAGE_HEIGHT: webgl.GLenum;|webgl2.d.ts|
20|Added|NA|Method or attribute name: TEXTURE_3D<br>Function name: readonly TEXTURE_3D: webgl.GLenum;|webgl2.d.ts|
21|Added|NA|Method or attribute name: TEXTURE_WRAP_R<br>Function name: readonly TEXTURE_WRAP_R: webgl.GLenum;|webgl2.d.ts|
22|Added|NA|Method or attribute name: MAX_3D_TEXTURE_SIZE<br>Function name: readonly MAX_3D_TEXTURE_SIZE: webgl.GLenum;|webgl2.d.ts|
23|Added|NA|Method or attribute name: UNSIGNED_INT_2_10_10_10_REV<br>Function name: readonly UNSIGNED_INT_2_10_10_10_REV: webgl.GLenum;|webgl2.d.ts|
24|Added|NA|Method or attribute name: MAX_ELEMENTS_VERTICES<br>Function name: readonly MAX_ELEMENTS_VERTICES: webgl.GLenum;|webgl2.d.ts|
25|Added|NA|Method or attribute name: MAX_ELEMENTS_INDICES<br>Function name: readonly MAX_ELEMENTS_INDICES: webgl.GLenum;|webgl2.d.ts|
26|Added|NA|Method or attribute name: TEXTURE_MIN_LOD<br>Function name: readonly TEXTURE_MIN_LOD: webgl.GLenum;|webgl2.d.ts|
27|Added|NA|Method or attribute name: TEXTURE_MAX_LOD<br>Function name: readonly TEXTURE_MAX_LOD: webgl.GLenum;|webgl2.d.ts|
28|Added|NA|Method or attribute name: TEXTURE_BASE_LEVEL<br>Function name: readonly TEXTURE_BASE_LEVEL: webgl.GLenum;|webgl2.d.ts|
29|Added|NA|Method or attribute name: TEXTURE_MAX_LEVEL<br>Function name: readonly TEXTURE_MAX_LEVEL: webgl.GLenum;|webgl2.d.ts|
30|Added|NA|Method or attribute name: MIN<br>Function name: readonly MIN: webgl.GLenum;|webgl2.d.ts|
31|Added|NA|Method or attribute name: MAX<br>Function name: readonly MAX: webgl.GLenum;|webgl2.d.ts|
32|Added|NA|Method or attribute name: DEPTH_COMPONENT24<br>Function name: readonly DEPTH_COMPONENT24: webgl.GLenum;|webgl2.d.ts|
33|Added|NA|Method or attribute name: MAX_TEXTURE_LOD_BIAS<br>Function name: readonly MAX_TEXTURE_LOD_BIAS: webgl.GLenum;|webgl2.d.ts|
34|Added|NA|Method or attribute name: TEXTURE_COMPARE_MODE<br>Function name: readonly TEXTURE_COMPARE_MODE: webgl.GLenum;|webgl2.d.ts|
35|Added|NA|Method or attribute name: TEXTURE_COMPARE_FUNC<br>Function name: readonly TEXTURE_COMPARE_FUNC: webgl.GLenum;|webgl2.d.ts|
36|Added|NA|Method or attribute name: CURRENT_QUERY<br>Function name: readonly CURRENT_QUERY: webgl.GLenum;|webgl2.d.ts|
37|Added|NA|Method or attribute name: QUERY_RESULT<br>Function name: readonly QUERY_RESULT: webgl.GLenum;|webgl2.d.ts|
38|Added|NA|Method or attribute name: QUERY_RESULT_AVAILABLE<br>Function name: readonly QUERY_RESULT_AVAILABLE: webgl.GLenum;|webgl2.d.ts|
39|Added|NA|Method or attribute name: STREAM_READ<br>Function name: readonly STREAM_READ: webgl.GLenum;|webgl2.d.ts|
40|Added|NA|Method or attribute name: STREAM_COPY<br>Function name: readonly STREAM_COPY: webgl.GLenum;|webgl2.d.ts|
41|Added|NA|Method or attribute name: STATIC_READ<br>Function name: readonly STATIC_READ: webgl.GLenum;|webgl2.d.ts|
42|Added|NA|Method or attribute name: STATIC_COPY<br>Function name: readonly STATIC_COPY: webgl.GLenum;|webgl2.d.ts|
43|Added|NA|Method or attribute name: DYNAMIC_READ<br>Function name: readonly DYNAMIC_READ: webgl.GLenum;|webgl2.d.ts|
44|Added|NA|Method or attribute name: DYNAMIC_COPY<br>Function name: readonly DYNAMIC_COPY: webgl.GLenum;|webgl2.d.ts|
45|Added|NA|Method or attribute name: MAX_DRAW_BUFFERS<br>Function name: readonly MAX_DRAW_BUFFERS: webgl.GLenum;|webgl2.d.ts|
46|Added|NA|Method or attribute name: DRAW_BUFFER0<br>Function name: readonly DRAW_BUFFER0: webgl.GLenum;|webgl2.d.ts|
47|Added|NA|Method or attribute name: DRAW_BUFFER1<br>Function name: readonly DRAW_BUFFER1: webgl.GLenum;|webgl2.d.ts|
48|Added|NA|Method or attribute name: DRAW_BUFFER2<br>Function name: readonly DRAW_BUFFER2: webgl.GLenum;|webgl2.d.ts|
49|Added|NA|Method or attribute name: DRAW_BUFFER3<br>Function name: readonly DRAW_BUFFER3: webgl.GLenum;|webgl2.d.ts|
50|Added|NA|Method or attribute name: DRAW_BUFFER4<br>Function name: readonly DRAW_BUFFER4: webgl.GLenum;|webgl2.d.ts|
51|Added|NA|Method or attribute name: DRAW_BUFFER5<br>Function name: readonly DRAW_BUFFER5: webgl.GLenum;|webgl2.d.ts|
52|Added|NA|Method or attribute name: DRAW_BUFFER6<br>Function name: readonly DRAW_BUFFER6: webgl.GLenum;|webgl2.d.ts|
53|Added|NA|Method or attribute name: DRAW_BUFFER7<br>Function name: readonly DRAW_BUFFER7: webgl.GLenum;|webgl2.d.ts|
54|Added|NA|Method or attribute name: DRAW_BUFFER8<br>Function name: readonly DRAW_BUFFER8: webgl.GLenum;|webgl2.d.ts|
55|Added|NA|Method or attribute name: DRAW_BUFFER9<br>Function name: readonly DRAW_BUFFER9: webgl.GLenum;|webgl2.d.ts|
56|Added|NA|Method or attribute name: DRAW_BUFFER10<br>Function name: readonly DRAW_BUFFER10: webgl.GLenum;|webgl2.d.ts|
57|Added|NA|Method or attribute name: DRAW_BUFFER11<br>Function name: readonly DRAW_BUFFER11: webgl.GLenum;|webgl2.d.ts|
58|Added|NA|Method or attribute name: DRAW_BUFFER12<br>Function name: readonly DRAW_BUFFER12: webgl.GLenum;|webgl2.d.ts|
59|Added|NA|Method or attribute name: DRAW_BUFFER13<br>Function name: readonly DRAW_BUFFER13: webgl.GLenum;|webgl2.d.ts|
60|Added|NA|Method or attribute name: DRAW_BUFFER14<br>Function name: readonly DRAW_BUFFER14: webgl.GLenum;|webgl2.d.ts|
61|Added|NA|Method or attribute name: DRAW_BUFFER15<br>Function name: readonly DRAW_BUFFER15: webgl.GLenum;|webgl2.d.ts|
62|Added|NA|Method or attribute name: MAX_FRAGMENT_UNIFORM_COMPONENTS<br>Function name: readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: webgl.GLenum;|webgl2.d.ts|
63|Added|NA|Method or attribute name: MAX_VERTEX_UNIFORM_COMPONENTS<br>Function name: readonly MAX_VERTEX_UNIFORM_COMPONENTS: webgl.GLenum;|webgl2.d.ts|
64|Added|NA|Method or attribute name: SAMPLER_3D<br>Function name: readonly SAMPLER_3D: webgl.GLenum;|webgl2.d.ts|
65|Added|NA|Method or attribute name: SAMPLER_2D_SHADOW<br>Function name: readonly SAMPLER_2D_SHADOW: webgl.GLenum;|webgl2.d.ts|
66|Added|NA|Method or attribute name: FRAGMENT_SHADER_DERIVATIVE_HINT<br>Function name: readonly FRAGMENT_SHADER_DERIVATIVE_HINT: webgl.GLenum;|webgl2.d.ts|
67|Added|NA|Method or attribute name: PIXEL_PACK_BUFFER<br>Function name: readonly PIXEL_PACK_BUFFER: webgl.GLenum;|webgl2.d.ts|
68|Added|NA|Method or attribute name: PIXEL_UNPACK_BUFFER<br>Function name: readonly PIXEL_UNPACK_BUFFER: webgl.GLenum;|webgl2.d.ts|
69|Added|NA|Method or attribute name: PIXEL_PACK_BUFFER_BINDING<br>Function name: readonly PIXEL_PACK_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts|
70|Added|NA|Method or attribute name: PIXEL_UNPACK_BUFFER_BINDING<br>Function name: readonly PIXEL_UNPACK_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts|
71|Added|NA|Method or attribute name: FLOAT_MAT2x3<br>Function name: readonly FLOAT_MAT2x3: webgl.GLenum;|webgl2.d.ts|
72|Added|NA|Method or attribute name: FLOAT_MAT2x4<br>Function name: readonly FLOAT_MAT2x4: webgl.GLenum;|webgl2.d.ts|
73|Added|NA|Method or attribute name: FLOAT_MAT3x2<br>Function name: readonly FLOAT_MAT3x2: webgl.GLenum;|webgl2.d.ts|
74|Added|NA|Method or attribute name: FLOAT_MAT3x4<br>Function name: readonly FLOAT_MAT3x4: webgl.GLenum;|webgl2.d.ts|
75|Added|NA|Method or attribute name: FLOAT_MAT4x2<br>Function name: readonly FLOAT_MAT4x2: webgl.GLenum;|webgl2.d.ts|
76|Added|NA|Method or attribute name: FLOAT_MAT4x3<br>Function name: readonly FLOAT_MAT4x3: webgl.GLenum;|webgl2.d.ts|
77|Added|NA|Method or attribute name: SRGB<br>Function name: readonly SRGB: webgl.GLenum;|webgl2.d.ts|
78|Added|NA|Method or attribute name: SRGB8<br>Function name: readonly SRGB8: webgl.GLenum;|webgl2.d.ts|
79|Added|NA|Method or attribute name: SRGB8_ALPHA8<br>Function name: readonly SRGB8_ALPHA8: webgl.GLenum;|webgl2.d.ts|
80|Added|NA|Method or attribute name: COMPARE_REF_TO_TEXTURE<br>Function name: readonly COMPARE_REF_TO_TEXTURE: webgl.GLenum;|webgl2.d.ts|
81|Added|NA|Method or attribute name: RGBA32F<br>Function name: readonly RGBA32F: webgl.GLenum;|webgl2.d.ts|
82|Added|NA|Method or attribute name: RGB32F<br>Function name: readonly RGB32F: webgl.GLenum;|webgl2.d.ts|
83|Added|NA|Method or attribute name: RGBA16F<br>Function name: readonly RGBA16F: webgl.GLenum;|webgl2.d.ts|
84|Added|NA|Method or attribute name: RGB16F<br>Function name: readonly RGB16F: webgl.GLenum;|webgl2.d.ts|
85|Added|NA|Method or attribute name: VERTEX_ATTRIB_ARRAY_INTEGER<br>Function name: readonly VERTEX_ATTRIB_ARRAY_INTEGER: webgl.GLenum;|webgl2.d.ts|
86|Added|NA|Method or attribute name: MAX_ARRAY_TEXTURE_LAYERS<br>Function name: readonly MAX_ARRAY_TEXTURE_LAYERS: webgl.GLenum;|webgl2.d.ts|
87|Added|NA|Method or attribute name: MIN_PROGRAM_TEXEL_OFFSET<br>Function name: readonly MIN_PROGRAM_TEXEL_OFFSET: webgl.GLenum;|webgl2.d.ts|
88|Added|NA|Method or attribute name: MAX_PROGRAM_TEXEL_OFFSET<br>Function name: readonly MAX_PROGRAM_TEXEL_OFFSET: webgl.GLenum;|webgl2.d.ts|
89|Added|NA|Method or attribute name: MAX_VARYING_COMPONENTS<br>Function name: readonly MAX_VARYING_COMPONENTS: webgl.GLenum;|webgl2.d.ts|
90|Added|NA|Method or attribute name: TEXTURE_2D_ARRAY<br>Function name: readonly TEXTURE_2D_ARRAY: webgl.GLenum;|webgl2.d.ts|
91|Added|NA|Method or attribute name: TEXTURE_BINDING_2D_ARRAY<br>Function name: readonly TEXTURE_BINDING_2D_ARRAY: webgl.GLenum;|webgl2.d.ts|
92|Added|NA|Method or attribute name: R11F_G11F_B10F<br>Function name: readonly R11F_G11F_B10F: webgl.GLenum;|webgl2.d.ts|
93|Added|NA|Method or attribute name: UNSIGNED_INT_10F_11F_11F_REV<br>Function name: readonly UNSIGNED_INT_10F_11F_11F_REV: webgl.GLenum;|webgl2.d.ts|
94|Added|NA|Method or attribute name: RGB9_E5<br>Function name: readonly RGB9_E5: webgl.GLenum;|webgl2.d.ts|
95|Added|NA|Method or attribute name: UNSIGNED_INT_5_9_9_9_REV<br>Function name: readonly UNSIGNED_INT_5_9_9_9_REV: webgl.GLenum;|webgl2.d.ts|
96|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_MODE<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER_MODE: webgl.GLenum;|webgl2.d.ts|
97|Added|NA|Method or attribute name: MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS<br>Function name: readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: webgl.GLenum;|webgl2.d.ts|
98|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_VARYINGS<br>Function name: readonly TRANSFORM_FEEDBACK_VARYINGS: webgl.GLenum;|webgl2.d.ts|
99|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_START<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER_START: webgl.GLenum;|webgl2.d.ts|
100|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_SIZE<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: webgl.GLenum;|webgl2.d.ts|
101|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN<br>Function name: readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: webgl.GLenum;|webgl2.d.ts|
102|Added|NA|Method or attribute name: RASTERIZER_DISCARD<br>Function name: readonly RASTERIZER_DISCARD: webgl.GLenum;|webgl2.d.ts|
103|Added|NA|Method or attribute name: MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS<br>Function name: readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: webgl.GLenum;|webgl2.d.ts|
104|Added|NA|Method or attribute name: MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS<br>Function name: readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: webgl.GLenum;|webgl2.d.ts|
105|Added|NA|Method or attribute name: INTERLEAVED_ATTRIBS<br>Function name: readonly INTERLEAVED_ATTRIBS: webgl.GLenum;|webgl2.d.ts|
106|Added|NA|Method or attribute name: SEPARATE_ATTRIBS<br>Function name: readonly SEPARATE_ATTRIBS: webgl.GLenum;|webgl2.d.ts|
107|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER: webgl.GLenum;|webgl2.d.ts|
108|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_BINDING<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts|
109|Added|NA|Method or attribute name: RGBA32UI<br>Function name: readonly RGBA32UI: webgl.GLenum;|webgl2.d.ts|
110|Added|NA|Method or attribute name: RGB32UI<br>Function name: readonly RGB32UI: webgl.GLenum;|webgl2.d.ts|
111|Added|NA|Method or attribute name: RGBA16UI<br>Function name: readonly RGBA16UI: webgl.GLenum;|webgl2.d.ts|
112|Added|NA|Method or attribute name: RGB16UI<br>Function name: readonly RGB16UI: webgl.GLenum;|webgl2.d.ts|
113|Added|NA|Method or attribute name: RGBA8UI<br>Function name: readonly RGBA8UI: webgl.GLenum;|webgl2.d.ts|
114|Added|NA|Method or attribute name: RGB8UI<br>Function name: readonly RGB8UI: webgl.GLenum;|webgl2.d.ts|
115|Added|NA|Method or attribute name: RGBA32I<br>Function name: readonly RGBA32I: webgl.GLenum;|webgl2.d.ts|
116|Added|NA|Method or attribute name: RGB32I<br>Function name: readonly RGB32I: webgl.GLenum;|webgl2.d.ts|
117|Added|NA|Method or attribute name: RGBA16I<br>Function name: readonly RGBA16I: webgl.GLenum;|webgl2.d.ts|
118|Added|NA|Method or attribute name: RGB16I<br>Function name: readonly RGB16I: webgl.GLenum;|webgl2.d.ts|
119|Added|NA|Method or attribute name: RGBA8I<br>Function name: readonly RGBA8I: webgl.GLenum;|webgl2.d.ts|
120|Added|NA|Method or attribute name: RGB8I<br>Function name: readonly RGB8I: webgl.GLenum;|webgl2.d.ts|
121|Added|NA|Method or attribute name: RED_INTEGER<br>Function name: readonly RED_INTEGER: webgl.GLenum;|webgl2.d.ts|
122|Added|NA|Method or attribute name: RGB_INTEGER<br>Function name: readonly RGB_INTEGER: webgl.GLenum;|webgl2.d.ts|
123|Added|NA|Method or attribute name: RGBA_INTEGER<br>Function name: readonly RGBA_INTEGER: webgl.GLenum;|webgl2.d.ts|
124|Added|NA|Method or attribute name: SAMPLER_2D_ARRAY<br>Function name: readonly SAMPLER_2D_ARRAY: webgl.GLenum;|webgl2.d.ts|
125|Added|NA|Method or attribute name: SAMPLER_2D_ARRAY_SHADOW<br>Function name: readonly SAMPLER_2D_ARRAY_SHADOW: webgl.GLenum;|webgl2.d.ts|
126|Added|NA|Method or attribute name: SAMPLER_CUBE_SHADOW<br>Function name: readonly SAMPLER_CUBE_SHADOW: webgl.GLenum;|webgl2.d.ts|
127|Added|NA|Method or attribute name: UNSIGNED_INT_VEC2<br>Function name: readonly UNSIGNED_INT_VEC2: webgl.GLenum;|webgl2.d.ts|
128|Added|NA|Method or attribute name: UNSIGNED_INT_VEC3<br>Function name: readonly UNSIGNED_INT_VEC3: webgl.GLenum;|webgl2.d.ts|
129|Added|NA|Method or attribute name: UNSIGNED_INT_VEC4<br>Function name: readonly UNSIGNED_INT_VEC4: webgl.GLenum;|webgl2.d.ts|
130|Added|NA|Method or attribute name: INT_SAMPLER_2D<br>Function name: readonly INT_SAMPLER_2D: webgl.GLenum;|webgl2.d.ts|
131|Added|NA|Method or attribute name: INT_SAMPLER_3D<br>Function name: readonly INT_SAMPLER_3D: webgl.GLenum;|webgl2.d.ts|
132|Added|NA|Method or attribute name: INT_SAMPLER_CUBE<br>Function name: readonly INT_SAMPLER_CUBE: webgl.GLenum;|webgl2.d.ts|
133|Added|NA|Method or attribute name: INT_SAMPLER_2D_ARRAY<br>Function name: readonly INT_SAMPLER_2D_ARRAY: webgl.GLenum;|webgl2.d.ts|
134|Added|NA|Method or attribute name: UNSIGNED_INT_SAMPLER_2D<br>Function name: readonly UNSIGNED_INT_SAMPLER_2D: webgl.GLenum;|webgl2.d.ts|
135|Added|NA|Method or attribute name: UNSIGNED_INT_SAMPLER_3D<br>Function name: readonly UNSIGNED_INT_SAMPLER_3D: webgl.GLenum;|webgl2.d.ts|
136|Added|NA|Method or attribute name: UNSIGNED_INT_SAMPLER_CUBE<br>Function name: readonly UNSIGNED_INT_SAMPLER_CUBE: webgl.GLenum;|webgl2.d.ts|
137|Added|NA|Method or attribute name: UNSIGNED_INT_SAMPLER_2D_ARRAY<br>Function name: readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: webgl.GLenum;|webgl2.d.ts|
138|Added|NA|Method or attribute name: DEPTH_COMPONENT32F<br>Function name: readonly DEPTH_COMPONENT32F: webgl.GLenum;|webgl2.d.ts|
139|Added|NA|Method or attribute name: DEPTH32F_STENCIL8<br>Function name: readonly DEPTH32F_STENCIL8: webgl.GLenum;|webgl2.d.ts|
140|Added|NA|Method or attribute name: FLOAT_32_UNSIGNED_INT_24_8_REV<br>Function name: readonly FLOAT_32_UNSIGNED_INT_24_8_REV: webgl.GLenum;|webgl2.d.ts|
141|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: webgl.GLenum;|webgl2.d.ts|
142|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: webgl.GLenum;|webgl2.d.ts|
143|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_RED_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: webgl.GLenum;|webgl2.d.ts|
144|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_GREEN_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: webgl.GLenum;|webgl2.d.ts|
145|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_BLUE_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: webgl.GLenum;|webgl2.d.ts|
146|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: webgl.GLenum;|webgl2.d.ts|
147|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: webgl.GLenum;|webgl2.d.ts|
148|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: webgl.GLenum;|webgl2.d.ts|
149|Added|NA|Method or attribute name: FRAMEBUFFER_DEFAULT<br>Function name: readonly FRAMEBUFFER_DEFAULT: webgl.GLenum;|webgl2.d.ts|
150|Added|NA|Method or attribute name: UNSIGNED_INT_24_8<br>Function name: readonly UNSIGNED_INT_24_8: webgl.GLenum;|webgl2.d.ts|
151|Added|NA|Method or attribute name: DEPTH24_STENCIL8<br>Function name: readonly DEPTH24_STENCIL8: webgl.GLenum;|webgl2.d.ts|
152|Added|NA|Method or attribute name: UNSIGNED_NORMALIZED<br>Function name: readonly UNSIGNED_NORMALIZED: webgl.GLenum;|webgl2.d.ts|
153|Added|NA|Method or attribute name: DRAW_FRAMEBUFFER_BINDING<br>Function name: readonly DRAW_FRAMEBUFFER_BINDING: webgl.GLenum;|webgl2.d.ts|
154|Added|NA|Method or attribute name: READ_FRAMEBUFFER<br>Function name: readonly READ_FRAMEBUFFER: webgl.GLenum;|webgl2.d.ts|
155|Added|NA|Method or attribute name: DRAW_FRAMEBUFFER<br>Function name: readonly DRAW_FRAMEBUFFER: webgl.GLenum;|webgl2.d.ts|
156|Added|NA|Method or attribute name: READ_FRAMEBUFFER_BINDING<br>Function name: readonly READ_FRAMEBUFFER_BINDING: webgl.GLenum;|webgl2.d.ts|
157|Added|NA|Method or attribute name: RENDERBUFFER_SAMPLES<br>Function name: readonly RENDERBUFFER_SAMPLES: webgl.GLenum;|webgl2.d.ts|
158|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: webgl.GLenum;|webgl2.d.ts|
159|Added|NA|Method or attribute name: MAX_COLOR_ATTACHMENTS<br>Function name: readonly MAX_COLOR_ATTACHMENTS: webgl.GLenum;|webgl2.d.ts|
160|Added|NA|Method or attribute name: COLOR_ATTACHMENT1<br>Function name: readonly COLOR_ATTACHMENT1: webgl.GLenum;|webgl2.d.ts|
161|Added|NA|Method or attribute name: COLOR_ATTACHMENT2<br>Function name: readonly COLOR_ATTACHMENT2: webgl.GLenum;|webgl2.d.ts|
162|Added|NA|Method or attribute name: COLOR_ATTACHMENT3<br>Function name: readonly COLOR_ATTACHMENT3: webgl.GLenum;|webgl2.d.ts|
163|Added|NA|Method or attribute name: COLOR_ATTACHMENT4<br>Function name: readonly COLOR_ATTACHMENT4: webgl.GLenum;|webgl2.d.ts|
164|Added|NA|Method or attribute name: COLOR_ATTACHMENT5<br>Function name: readonly COLOR_ATTACHMENT5: webgl.GLenum;|webgl2.d.ts|
165|Added|NA|Method or attribute name: COLOR_ATTACHMENT6<br>Function name: readonly COLOR_ATTACHMENT6: webgl.GLenum;|webgl2.d.ts|
166|Added|NA|Method or attribute name: COLOR_ATTACHMENT7<br>Function name: readonly COLOR_ATTACHMENT7: webgl.GLenum;|webgl2.d.ts|
167|Added|NA|Method or attribute name: COLOR_ATTACHMENT8<br>Function name: readonly COLOR_ATTACHMENT8: webgl.GLenum;|webgl2.d.ts|
168|Added|NA|Method or attribute name: COLOR_ATTACHMENT9<br>Function name: readonly COLOR_ATTACHMENT9: webgl.GLenum;|webgl2.d.ts|
169|Added|NA|Method or attribute name: COLOR_ATTACHMENT10<br>Function name: readonly COLOR_ATTACHMENT10: webgl.GLenum;|webgl2.d.ts|
170|Added|NA|Method or attribute name: COLOR_ATTACHMENT11<br>Function name: readonly COLOR_ATTACHMENT11: webgl.GLenum;|webgl2.d.ts|
171|Added|NA|Method or attribute name: COLOR_ATTACHMENT12<br>Function name: readonly COLOR_ATTACHMENT12: webgl.GLenum;|webgl2.d.ts|
172|Added|NA|Method or attribute name: COLOR_ATTACHMENT13<br>Function name: readonly COLOR_ATTACHMENT13: webgl.GLenum;|webgl2.d.ts|
173|Added|NA|Method or attribute name: COLOR_ATTACHMENT14<br>Function name: readonly COLOR_ATTACHMENT14: webgl.GLenum;|webgl2.d.ts|
174|Added|NA|Method or attribute name: COLOR_ATTACHMENT15<br>Function name: readonly COLOR_ATTACHMENT15: webgl.GLenum;|webgl2.d.ts|
175|Added|NA|Method or attribute name: FRAMEBUFFER_INCOMPLETE_MULTISAMPLE<br>Function name: readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: webgl.GLenum;|webgl2.d.ts|
176|Added|NA|Method or attribute name: MAX_SAMPLES<br>Function name: readonly MAX_SAMPLES: webgl.GLenum;|webgl2.d.ts|
177|Added|NA|Method or attribute name: HALF_FLOAT<br>Function name: readonly HALF_FLOAT: webgl.GLenum;|webgl2.d.ts|
178|Added|NA|Method or attribute name: RG<br>Function name: readonly RG: webgl.GLenum;|webgl2.d.ts|
179|Added|NA|Method or attribute name: RG_INTEGER<br>Function name: readonly RG_INTEGER: webgl.GLenum;|webgl2.d.ts|
180|Added|NA|Method or attribute name: R8<br>Function name: readonly R8: webgl.GLenum;|webgl2.d.ts|
181|Added|NA|Method or attribute name: RG8<br>Function name: readonly RG8: webgl.GLenum;|webgl2.d.ts|
182|Added|NA|Method or attribute name: R16F<br>Function name: readonly R16F: webgl.GLenum;|webgl2.d.ts|
183|Added|NA|Method or attribute name: R32F<br>Function name: readonly R32F: webgl.GLenum;|webgl2.d.ts|
184|Added|NA|Method or attribute name: RG16F<br>Function name: readonly RG16F: webgl.GLenum;|webgl2.d.ts|
185|Added|NA|Method or attribute name: RG32F<br>Function name: readonly RG32F: webgl.GLenum;|webgl2.d.ts|
186|Added|NA|Method or attribute name: R8I<br>Function name: readonly R8I: webgl.GLenum;|webgl2.d.ts|
187|Added|NA|Method or attribute name: R8UI<br>Function name: readonly R8UI: webgl.GLenum;|webgl2.d.ts|
188|Added|NA|Method or attribute name: R16I<br>Function name: readonly R16I: webgl.GLenum;|webgl2.d.ts|
189|Added|NA|Method or attribute name: R16UI<br>Function name: readonly R16UI: webgl.GLenum;|webgl2.d.ts|
190|Added|NA|Method or attribute name: R32I<br>Function name: readonly R32I: webgl.GLenum;|webgl2.d.ts|
191|Added|NA|Method or attribute name: R32UI<br>Function name: readonly R32UI: webgl.GLenum;|webgl2.d.ts|
192|Added|NA|Method or attribute name: RG8I<br>Function name: readonly RG8I: webgl.GLenum;|webgl2.d.ts|
193|Added|NA|Method or attribute name: RG8UI<br>Function name: readonly RG8UI: webgl.GLenum;|webgl2.d.ts|
194|Added|NA|Method or attribute name: RG16I<br>Function name: readonly RG16I: webgl.GLenum;|webgl2.d.ts|
195|Added|NA|Method or attribute name: RG16UI<br>Function name: readonly RG16UI: webgl.GLenum;|webgl2.d.ts|
196|Added|NA|Method or attribute name: RG32I<br>Function name: readonly RG32I: webgl.GLenum;|webgl2.d.ts|
197|Added|NA|Method or attribute name: RG32UI<br>Function name: readonly RG32UI: webgl.GLenum;|webgl2.d.ts|
198|Added|NA|Method or attribute name: VERTEX_ARRAY_BINDING<br>Function name: readonly VERTEX_ARRAY_BINDING: webgl.GLenum;|webgl2.d.ts|
199|Added|NA|Method or attribute name: R8_SNORM<br>Function name: readonly R8_SNORM: webgl.GLenum;|webgl2.d.ts|
200|Added|NA|Method or attribute name: RG8_SNORM<br>Function name: readonly RG8_SNORM: webgl.GLenum;|webgl2.d.ts|
201|Added|NA|Method or attribute name: RGB8_SNORM<br>Function name: readonly RGB8_SNORM: webgl.GLenum;|webgl2.d.ts|
202|Added|NA|Method or attribute name: RGBA8_SNORM<br>Function name: readonly RGBA8_SNORM: webgl.GLenum;|webgl2.d.ts|
203|Added|NA|Method or attribute name: SIGNED_NORMALIZED<br>Function name: readonly SIGNED_NORMALIZED: webgl.GLenum;|webgl2.d.ts|
204|Added|NA|Method or attribute name: COPY_READ_BUFFER<br>Function name: readonly COPY_READ_BUFFER: webgl.GLenum;|webgl2.d.ts|
205|Added|NA|Method or attribute name: COPY_WRITE_BUFFER<br>Function name: readonly COPY_WRITE_BUFFER: webgl.GLenum;|webgl2.d.ts|
206|Added|NA|Method or attribute name: COPY_READ_BUFFER_BINDING<br>Function name: readonly COPY_READ_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts|
207|Added|NA|Method or attribute name: COPY_WRITE_BUFFER_BINDING<br>Function name: readonly COPY_WRITE_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts|
208|Added|NA|Method or attribute name: UNIFORM_BUFFER<br>Function name: readonly UNIFORM_BUFFER: webgl.GLenum;|webgl2.d.ts|
209|Added|NA|Method or attribute name: UNIFORM_BUFFER_BINDING<br>Function name: readonly UNIFORM_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts|
210|Added|NA|Method or attribute name: UNIFORM_BUFFER_START<br>Function name: readonly UNIFORM_BUFFER_START: webgl.GLenum;|webgl2.d.ts|
211|Added|NA|Method or attribute name: UNIFORM_BUFFER_SIZE<br>Function name: readonly UNIFORM_BUFFER_SIZE: webgl.GLenum;|webgl2.d.ts|
212|Added|NA|Method or attribute name: MAX_VERTEX_UNIFORM_BLOCKS<br>Function name: readonly MAX_VERTEX_UNIFORM_BLOCKS: webgl.GLenum;|webgl2.d.ts|
213|Added|NA|Method or attribute name: MAX_FRAGMENT_UNIFORM_BLOCKS<br>Function name: readonly MAX_FRAGMENT_UNIFORM_BLOCKS: webgl.GLenum;|webgl2.d.ts|
214|Added|NA|Method or attribute name: MAX_COMBINED_UNIFORM_BLOCKS<br>Function name: readonly MAX_COMBINED_UNIFORM_BLOCKS: webgl.GLenum;|webgl2.d.ts|
215|Added|NA|Method or attribute name: MAX_UNIFORM_BUFFER_BINDINGS<br>Function name: readonly MAX_UNIFORM_BUFFER_BINDINGS: webgl.GLenum;|webgl2.d.ts|
216|Added|NA|Method or attribute name: MAX_UNIFORM_BLOCK_SIZE<br>Function name: readonly MAX_UNIFORM_BLOCK_SIZE: webgl.GLenum;|webgl2.d.ts|
217|Added|NA|Method or attribute name: MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS<br>Function name: readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: webgl.GLenum;|webgl2.d.ts|
218|Added|NA|Method or attribute name: MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS<br>Function name: readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: webgl.GLenum;|webgl2.d.ts|
219|Added|NA|Method or attribute name: UNIFORM_BUFFER_OFFSET_ALIGNMENT<br>Function name: readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: webgl.GLenum;|webgl2.d.ts|
220|Added|NA|Method or attribute name: ACTIVE_UNIFORM_BLOCKS<br>Function name: readonly ACTIVE_UNIFORM_BLOCKS: webgl.GLenum;|webgl2.d.ts|
221|Added|NA|Method or attribute name: UNIFORM_TYPE<br>Function name: readonly UNIFORM_TYPE: webgl.GLenum;|webgl2.d.ts|
222|Added|NA|Method or attribute name: UNIFORM_SIZE<br>Function name: readonly UNIFORM_SIZE: webgl.GLenum;|webgl2.d.ts|
223|Added|NA|Method or attribute name: UNIFORM_BLOCK_INDEX<br>Function name: readonly UNIFORM_BLOCK_INDEX: webgl.GLenum;|webgl2.d.ts|
224|Added|NA|Method or attribute name: UNIFORM_OFFSET<br>Function name: readonly UNIFORM_OFFSET: webgl.GLenum;|webgl2.d.ts|
225|Added|NA|Method or attribute name: UNIFORM_ARRAY_STRIDE<br>Function name: readonly UNIFORM_ARRAY_STRIDE: webgl.GLenum;|webgl2.d.ts|
226|Added|NA|Method or attribute name: UNIFORM_MATRIX_STRIDE<br>Function name: readonly UNIFORM_MATRIX_STRIDE: webgl.GLenum;|webgl2.d.ts|
227|Added|NA|Method or attribute name: UNIFORM_IS_ROW_MAJOR<br>Function name: readonly UNIFORM_IS_ROW_MAJOR: webgl.GLenum;|webgl2.d.ts|
228|Added|NA|Method or attribute name: UNIFORM_BLOCK_BINDING<br>Function name: readonly UNIFORM_BLOCK_BINDING: webgl.GLenum;|webgl2.d.ts|
229|Added|NA|Method or attribute name: UNIFORM_BLOCK_DATA_SIZE<br>Function name: readonly UNIFORM_BLOCK_DATA_SIZE: webgl.GLenum;|webgl2.d.ts|
230|Added|NA|Method or attribute name: UNIFORM_BLOCK_ACTIVE_UNIFORMS<br>Function name: readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: webgl.GLenum;|webgl2.d.ts|
231|Added|NA|Method or attribute name: UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES<br>Function name: readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: webgl.GLenum;|webgl2.d.ts|
232|Added|NA|Method or attribute name: UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER<br>Function name: readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: webgl.GLenum;|webgl2.d.ts|
233|Added|NA|Method or attribute name: UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER<br>Function name: readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: webgl.GLenum;|webgl2.d.ts|
234|Added|NA|Method or attribute name: INVALID_INDEX<br>Function name: readonly INVALID_INDEX: webgl.GLenum;|webgl2.d.ts|
235|Added|NA|Method or attribute name: MAX_VERTEX_OUTPUT_COMPONENTS<br>Function name: readonly MAX_VERTEX_OUTPUT_COMPONENTS: webgl.GLenum;|webgl2.d.ts|
236|Added|NA|Method or attribute name: MAX_FRAGMENT_INPUT_COMPONENTS<br>Function name: readonly MAX_FRAGMENT_INPUT_COMPONENTS: webgl.GLenum;|webgl2.d.ts|
237|Added|NA|Method or attribute name: MAX_SERVER_WAIT_TIMEOUT<br>Function name: readonly MAX_SERVER_WAIT_TIMEOUT: webgl.GLenum;|webgl2.d.ts|
238|Added|NA|Method or attribute name: OBJECT_TYPE<br>Function name: readonly OBJECT_TYPE: webgl.GLenum;|webgl2.d.ts|
239|Added|NA|Method or attribute name: SYNC_CONDITION<br>Function name: readonly SYNC_CONDITION: webgl.GLenum;|webgl2.d.ts|
240|Added|NA|Method or attribute name: SYNC_STATUS<br>Function name: readonly SYNC_STATUS: webgl.GLenum;|webgl2.d.ts|
241|Added|NA|Method or attribute name: SYNC_FLAGS<br>Function name: readonly SYNC_FLAGS: webgl.GLenum;|webgl2.d.ts|
242|Added|NA|Method or attribute name: SYNC_FENCE<br>Function name: readonly SYNC_FENCE: webgl.GLenum;|webgl2.d.ts|
243|Added|NA|Method or attribute name: SYNC_GPU_COMMANDS_COMPLETE<br>Function name: readonly SYNC_GPU_COMMANDS_COMPLETE: webgl.GLenum;|webgl2.d.ts|
244|Added|NA|Method or attribute name: UNSIGNALED<br>Function name: readonly UNSIGNALED: webgl.GLenum;|webgl2.d.ts|
245|Added|NA|Method or attribute name: SIGNALED<br>Function name: readonly SIGNALED: webgl.GLenum;|webgl2.d.ts|
246|Added|NA|Method or attribute name: ALREADY_SIGNALED<br>Function name: readonly ALREADY_SIGNALED: webgl.GLenum;|webgl2.d.ts|
247|Added|NA|Method or attribute name: TIMEOUT_EXPIRED<br>Function name: readonly TIMEOUT_EXPIRED: webgl.GLenum;|webgl2.d.ts|
248|Added|NA|Method or attribute name: CONDITION_SATISFIED<br>Function name: readonly CONDITION_SATISFIED: webgl.GLenum;|webgl2.d.ts|
249|Added|NA|Method or attribute name: WAIT_FAILED<br>Function name: readonly WAIT_FAILED: webgl.GLenum;|webgl2.d.ts|
250|Added|NA|Method or attribute name: SYNC_FLUSH_COMMANDS_BIT<br>Function name: readonly SYNC_FLUSH_COMMANDS_BIT: webgl.GLenum;|webgl2.d.ts|
251|Added|NA|Method or attribute name: VERTEX_ATTRIB_ARRAY_DIVISOR<br>Function name: readonly VERTEX_ATTRIB_ARRAY_DIVISOR: webgl.GLenum;|webgl2.d.ts|
252|Added|NA|Method or attribute name: ANY_SAMPLES_PASSED<br>Function name: readonly ANY_SAMPLES_PASSED: webgl.GLenum;|webgl2.d.ts|
253|Added|NA|Method or attribute name: ANY_SAMPLES_PASSED_CONSERVATIVE<br>Function name: readonly ANY_SAMPLES_PASSED_CONSERVATIVE: webgl.GLenum;|webgl2.d.ts|
254|Added|NA|Method or attribute name: SAMPLER_BINDING<br>Function name: readonly SAMPLER_BINDING: webgl.GLenum;|webgl2.d.ts|
255|Added|NA|Method or attribute name: RGB10_A2UI<br>Function name: readonly RGB10_A2UI: webgl.GLenum;|webgl2.d.ts|
256|Added|NA|Method or attribute name: INT_2_10_10_10_REV<br>Function name: readonly INT_2_10_10_10_REV: webgl.GLenum;|webgl2.d.ts|
257|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK<br>Function name: readonly TRANSFORM_FEEDBACK: webgl.GLenum;|webgl2.d.ts|
258|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_PAUSED<br>Function name: readonly TRANSFORM_FEEDBACK_PAUSED: webgl.GLenum;|webgl2.d.ts|
259|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_ACTIVE<br>Function name: readonly TRANSFORM_FEEDBACK_ACTIVE: webgl.GLenum;|webgl2.d.ts|
260|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BINDING<br>Function name: readonly TRANSFORM_FEEDBACK_BINDING: webgl.GLenum;|webgl2.d.ts|
261|Added|NA|Method or attribute name: TEXTURE_IMMUTABLE_FORMAT<br>Function name: readonly TEXTURE_IMMUTABLE_FORMAT: webgl.GLenum;|webgl2.d.ts|
262|Added|NA|Method or attribute name: MAX_ELEMENT_INDEX<br>Function name: readonly MAX_ELEMENT_INDEX: webgl.GLenum;|webgl2.d.ts|
263|Added|NA|Method or attribute name: TEXTURE_IMMUTABLE_LEVELS<br>Function name: readonly TEXTURE_IMMUTABLE_LEVELS: webgl.GLenum;|webgl2.d.ts|
264|Added|NA|Method or attribute name: MAX_CLIENT_WAIT_TIMEOUT_WEBGL<br>Function name: readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: webgl.GLenum;|webgl2.d.ts|
265|Added|NA|Method or attribute name: copyBufferSubData<br>Function name: copyBufferSubData(readTarget: webgl.GLenum, writeTarget: webgl.GLenum, readOffset: webgl.GLintptr, writeOffset: webgl.GLintptr, size: webgl.GLsizeiptr): void;|webgl2.d.ts|
266|Added|NA|Method or attribute name: getBufferSubData<br>Function name: getBufferSubData(target: webgl.GLenum, srcByteOffset: webgl.GLintptr, dstBuffer: ArrayBufferView, dstOffset?: webgl.GLuint, length?: webgl.GLuint): void;|webgl2.d.ts|
267|Added|NA|Method or attribute name: blitFramebuffer<br>Function name: blitFramebuffer(srcX0: webgl.GLint, srcY0: webgl.GLint, srcX1: webgl.GLint, srcY1: webgl.GLint, dstX0: webgl.GLint, dstY0: webgl.GLint, dstX1: webgl.GLint, dstY1: webgl.GLint, mask: webgl.GLbitfield, filter: webgl.GLenum): void;|webgl2.d.ts|
268|Added|NA|Method or attribute name: framebufferTextureLayer<br>Function name: framebufferTextureLayer(target: webgl.GLenum, attachment: webgl.GLenum, texture: webgl.WebGLTexture \| null, level: webgl.GLint, layer: webgl.GLint): void;|webgl2.d.ts|
269|Added|NA|Method or attribute name: invalidateFramebuffer<br>Function name: invalidateFramebuffer(target: webgl.GLenum, attachments: webgl.GLenum[]): void;|webgl2.d.ts|
270|Added|NA|Method or attribute name: invalidateSubFramebuffer<br>Function name: invalidateSubFramebuffer(target: webgl.GLenum, attachments: webgl.GLenum[], x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei): void;|webgl2.d.ts|
271|Added|NA|Method or attribute name: readBuffer<br>Function name: readBuffer(src: webgl.GLenum): void;|webgl2.d.ts|
272|Added|NA|Method or attribute name: getInternalformatParameter<br>Function name: getInternalformatParameter(target: webgl.GLenum, internalformat: webgl.GLenum, pname: webgl.GLenum): any;|webgl2.d.ts|
273|Added|NA|Method or attribute name: renderbufferStorageMultisample<br>Function name: renderbufferStorageMultisample(target: webgl.GLenum, samples: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei): void;|webgl2.d.ts|
274|Added|NA|Method or attribute name: texStorage2D<br>Function name: texStorage2D(target: webgl.GLenum, levels: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei): void;|webgl2.d.ts|
275|Added|NA|Method or attribute name: texStorage3D<br>Function name: texStorage3D(target: webgl.GLenum, levels: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei): void;|webgl2.d.ts|
276|Added|NA|Method or attribute name: texImage3D<br>Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;|webgl2.d.ts|
277|Added|NA|Method or attribute name: texImage3D<br>Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts|
278|Added|NA|Method or attribute name: texImage3D<br>Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView \| null): void;|webgl2.d.ts|
279|Added|NA|Method or attribute name: texImage3D<br>Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void;|webgl2.d.ts|
280|Added|NA|Method or attribute name: texSubImage3D<br>Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;|webgl2.d.ts|
281|Added|NA|Method or attribute name: texSubImage3D<br>Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts|
282|Added|NA|Method or attribute name: texSubImage3D<br>Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView \| null, srcOffset?: webgl.GLuint): void;|webgl2.d.ts|
283|Added|NA|Method or attribute name: copyTexSubImage3D<br>Function name: copyTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei): void;|webgl2.d.ts|
284|Added|NA|Method or attribute name: compressedTexImage3D<br>Function name: compressedTexImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts|
285|Added|NA|Method or attribute name: compressedTexImage3D<br>Function name: compressedTexImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;|webgl2.d.ts|
286|Added|NA|Method or attribute name: compressedTexSubImage3D<br>Function name: compressedTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts|
287|Added|NA|Method or attribute name: compressedTexSubImage3D<br>Function name: compressedTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;|webgl2.d.ts|
288|Added|NA|Method or attribute name: getFragDataLocation<br>Function name: getFragDataLocation(program: webgl.WebGLProgram, name: string): webgl.GLint;|webgl2.d.ts|
289|Added|NA|Method or attribute name: uniform1ui<br>Function name: uniform1ui(location: webgl.WebGLUniformLocation \| null, v0: webgl.GLuint): void;|webgl2.d.ts|
290|Added|NA|Method or attribute name: uniform2ui<br>Function name: uniform2ui(location: webgl.WebGLUniformLocation \| null, v0: webgl.GLuint, v1: webgl.GLuint): void;|webgl2.d.ts|
291|Added|NA|Method or attribute name: uniform3ui<br>Function name: uniform3ui(location: webgl.WebGLUniformLocation \| null, v0: webgl.GLuint, v1: webgl.GLuint, v2: webgl.GLuint): void;|webgl2.d.ts|
292|Added|NA|Method or attribute name: uniform4ui<br>Function name: uniform4ui(location: webgl.WebGLUniformLocation \| null, v0: webgl.GLuint, v1: webgl.GLuint, v2: webgl.GLuint, v3: webgl.GLuint): void;|webgl2.d.ts|
293|Added|NA|Method or attribute name: uniform1uiv<br>Function name: uniform1uiv(location: webgl.WebGLUniformLocation \| null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
294|Added|NA|Method or attribute name: uniform2uiv<br>Function name: uniform2uiv(location: webgl.WebGLUniformLocation \| null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
295|Added|NA|Method or attribute name: uniform3uiv<br>Function name: uniform3uiv(location: webgl.WebGLUniformLocation \| null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
296|Added|NA|Method or attribute name: uniform4uiv<br>Function name: uniform4uiv(location: webgl.WebGLUniformLocation \| null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
297|Added|NA|Method or attribute name: uniformMatrix3x2fv<br>Function name: uniformMatrix3x2fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
298|Added|NA|Method or attribute name: uniformMatrix4x2fv<br>Function name: uniformMatrix4x2fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
299|Added|NA|Method or attribute name: uniformMatrix2x3fv<br>Function name: uniformMatrix2x3fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
300|Added|NA|Method or attribute name: uniformMatrix4x3fv<br>Function name: uniformMatrix4x3fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
301|Added|NA|Method or attribute name: uniformMatrix2x4fv<br>Function name: uniformMatrix2x4fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
302|Added|NA|Method or attribute name: uniformMatrix3x4fv<br>Function name: uniformMatrix3x4fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
303|Added|NA|Method or attribute name: vertexAttribI4i<br>Function name: vertexAttribI4i(index: webgl.GLuint, x: webgl.GLint, y: webgl.GLint, z: webgl.GLint, w: webgl.GLint): void;|webgl2.d.ts|
304|Added|NA|Method or attribute name: vertexAttribI4iv<br>Function name: vertexAttribI4iv(index: webgl.GLuint, values: webgl.Int32List): void;|webgl2.d.ts|
305|Added|NA|Method or attribute name: vertexAttribI4ui<br>Function name: vertexAttribI4ui(index: webgl.GLuint, x: webgl.GLuint, y: webgl.GLuint, z: webgl.GLuint, w: webgl.GLuint): void;|webgl2.d.ts|
306|Added|NA|Method or attribute name: vertexAttribI4uiv<br>Function name: vertexAttribI4uiv(index: webgl.GLuint, values: Uint32List): void;|webgl2.d.ts|
307|Added|NA|Method or attribute name: vertexAttribIPointer<br>Function name: vertexAttribIPointer(index: webgl.GLuint, size: webgl.GLint, type: webgl.GLenum, stride: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts|
308|Added|NA|Method or attribute name: vertexAttribDivisor<br>Function name: vertexAttribDivisor(index: webgl.GLuint, divisor: webgl.GLuint): void;|webgl2.d.ts|
309|Added|NA|Method or attribute name: drawArraysInstanced<br>Function name: drawArraysInstanced(mode: webgl.GLenum, first: webgl.GLint, count: webgl.GLsizei, instanceCount: webgl.GLsizei): void;|webgl2.d.ts|
310|Added|NA|Method or attribute name: drawElementsInstanced<br>Function name: drawElementsInstanced(mode: webgl.GLenum, count: webgl.GLsizei, type: webgl.GLenum, offset: webgl.GLintptr, instanceCount: webgl.GLsizei): void;|webgl2.d.ts|
311|Added|NA|Method or attribute name: drawRangeElements<br>Function name: drawRangeElements(mode: webgl.GLenum, start: webgl.GLuint, end: webgl.GLuint, count: webgl.GLsizei, type: webgl.GLenum, offset: webgl.GLintptr): void;|webgl2.d.ts|
312|Added|NA|Method or attribute name: drawBuffers<br>Function name: drawBuffers(buffers: webgl.GLenum[]): void;|webgl2.d.ts|
313|Added|NA|Method or attribute name: clearBufferfv<br>Function name: clearBufferfv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: webgl.Float32List, srcOffset?: webgl.GLuint): void;|webgl2.d.ts|
314|Added|NA|Method or attribute name: clearBufferiv<br>Function name: clearBufferiv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: webgl.Int32List, srcOffset?: webgl.GLuint): void;|webgl2.d.ts|
315|Added|NA|Method or attribute name: clearBufferuiv<br>Function name: clearBufferuiv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: Uint32List, srcOffset?: webgl.GLuint): void;|webgl2.d.ts|
316|Added|NA|Method or attribute name: clearBufferfi<br>Function name: clearBufferfi(buffer: webgl.GLenum, drawbuffer: webgl.GLint, depth: webgl.GLfloat, stencil: webgl.GLint): void;|webgl2.d.ts|
317|Added|NA|Method or attribute name: isQuery<br>Function name: isQuery(query: WebGLQuery \| null): webgl.GLboolean;|webgl2.d.ts|
318|Added|NA|Method or attribute name: beginQuery<br>Function name: beginQuery(target: webgl.GLenum, query: WebGLQuery): void;|webgl2.d.ts|
319|Added|NA|Method or attribute name: endQuery<br>Function name: endQuery(target: webgl.GLenum): void;|webgl2.d.ts|
320|Added|NA|Method or attribute name: getQuery<br>Function name: getQuery(target: webgl.GLenum, pname: webgl.GLenum): WebGLQuery \| null;|webgl2.d.ts|
321|Added|NA|Method or attribute name: getQueryParameter<br>Function name: getQueryParameter(query: WebGLQuery, pname: webgl.GLenum): any;|webgl2.d.ts|
322|Added|NA|Method or attribute name: isSampler<br>Function name: isSampler(sampler: WebGLSampler \| null): webgl.GLboolean;|webgl2.d.ts|
323|Added|NA|Method or attribute name: bindSampler<br>Function name: bindSampler(unit: webgl.GLuint, sampler: WebGLSampler \| null): void;|webgl2.d.ts|
324|Added|NA|Method or attribute name: samplerParameteri<br>Function name: samplerParameteri(sampler: WebGLSampler, pname: webgl.GLenum, param: webgl.GLint): void;|webgl2.d.ts|
325|Added|NA|Method or attribute name: samplerParameterf<br>Function name: samplerParameterf(sampler: WebGLSampler, pname: webgl.GLenum, param: webgl.GLfloat): void;|webgl2.d.ts|
326|Added|NA|Method or attribute name: getSamplerParameter<br>Function name: getSamplerParameter(sampler: WebGLSampler, pname: webgl.GLenum): any;|webgl2.d.ts|
327|Added|NA|Method or attribute name: fenceSync<br>Function name: fenceSync(condition: webgl.GLenum, flags: webgl.GLbitfield): WebGLSync \| null;|webgl2.d.ts|
328|Added|NA|Method or attribute name: isSync<br>Function name: isSync(sync: WebGLSync \| null): webgl.GLboolean;|webgl2.d.ts|
329|Added|NA|Method or attribute name: clientWaitSync<br>Function name: clientWaitSync(sync: WebGLSync, flags: webgl.GLbitfield, timeout: GLuint64 ): webgl.GLenum;|webgl2.d.ts|
330|Added|NA|Method or attribute name: waitSync<br>Function name: waitSync(sync: WebGLSync, flags: webgl.GLbitfield, timeout: GLint64): void;|webgl2.d.ts|
331|Added|NA|Method or attribute name: getSyncParameter<br>Function name: getSyncParameter(sync: WebGLSync, pname: webgl.GLenum): any;|webgl2.d.ts|
332|Added|NA|Method or attribute name: isTransformFeedback<br>Function name: isTransformFeedback(tf: WebGLTransformFeedback \| null): webgl.GLboolean;|webgl2.d.ts|
333|Added|NA|Method or attribute name: bindTransformFeedback<br>Function name: bindTransformFeedback(target: webgl.GLenum, tf: WebGLTransformFeedback \| null): void;|webgl2.d.ts|
334|Added|NA|Method or attribute name: beginTransformFeedback<br>Function name: beginTransformFeedback(primitiveMode: webgl.GLenum): void;|webgl2.d.ts|
335|Added|NA|Method or attribute name: transformFeedbackVaryings<br>Function name: transformFeedbackVaryings(program: webgl.WebGLProgram, varyings: string[], bufferMode: webgl.GLenum): void;|webgl2.d.ts|
336|Added|NA|Method or attribute name: getTransformFeedbackVarying<br>Function name: getTransformFeedbackVarying(program: webgl.WebGLProgram, index: webgl.GLuint): webgl.WebGLActiveInfo \| null;|webgl2.d.ts|
337|Added|NA|Method or attribute name: bindBufferBase<br>Function name: bindBufferBase(target: webgl.GLenum, index: webgl.GLuint, buffer: webgl.WebGLBuffer \| null): void;|webgl2.d.ts|
338|Added|NA|Method or attribute name: bindBufferRange<br>Function name: bindBufferRange(target: webgl.GLenum, index: webgl.GLuint, buffer: webgl.WebGLBuffer \| null, offset: webgl.GLintptr, size: webgl.GLsizeiptr): void;|webgl2.d.ts|
339|Added|NA|Method or attribute name: getIndexedParameter<br>Function name: getIndexedParameter(target: webgl.GLenum, index: webgl.GLuint): any;|webgl2.d.ts|
340|Added|NA|Method or attribute name: getUniformIndices<br>Function name: getUniformIndices(program: webgl.WebGLProgram, uniformNames: string[]): webgl.GLuint[] \| null;|webgl2.d.ts|
341|Added|NA|Method or attribute name: getActiveUniforms<br>Function name: getActiveUniforms(program: webgl.WebGLProgram, uniformIndices: webgl.GLuint[], pname: webgl.GLenum): any;|webgl2.d.ts|
342|Added|NA|Method or attribute name: getUniformBlockIndex<br>Function name: getUniformBlockIndex(program: webgl.WebGLProgram, uniformBlockName: string): webgl.GLuint;|webgl2.d.ts|
343|Added|NA|Method or attribute name: getActiveUniformBlockParameter<br>Function name: getActiveUniformBlockParameter(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint, pname: webgl.GLenum): any;|webgl2.d.ts|
344|Added|NA|Method or attribute name: getActiveUniformBlockName<br>Function name: getActiveUniformBlockName(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint): string \| null;|webgl2.d.ts|
345|Added|NA|Method or attribute name: uniformBlockBinding<br>Function name: uniformBlockBinding(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint, uniformBlockBinding: webgl.GLuint): void;|webgl2.d.ts|
346|Added|NA|Method or attribute name: isVertexArray<br>Function name: isVertexArray(vertexArray: WebGLVertexArrayObject \| null): webgl.GLboolean;|webgl2.d.ts|
347|Added|NA|Method or attribute name: bufferData<br>Function name: bufferData(target: webgl.GLenum, size: webgl.GLsizeiptr, usage: webgl.GLenum): void;|webgl2.d.ts|
348|Added|NA|Method or attribute name: bufferData<br>Function name: bufferData(target: webgl.GLenum, srcData: BufferSource \| null, usage: webgl.GLenum): void;|webgl2.d.ts|
349|Added|NA|Method or attribute name: bufferSubData<br>Function name: bufferSubData(target: webgl.GLenum, dstByteOffset: webgl.GLintptr, srcData: BufferSource): void;|webgl2.d.ts|
350|Added|NA|Method or attribute name: bufferData<br>Function name: bufferData(target: webgl.GLenum, srcData: ArrayBufferView, usage: webgl.GLenum, srcOffset: webgl.GLuint, length?: webgl.GLuint): void;|webgl2.d.ts|
351|Added|NA|Method or attribute name: bufferSubData<br>Function name: bufferSubData(target: webgl.GLenum, dstByteOffset: webgl.GLintptr, srcData: ArrayBufferView, srcOffset: webgl.GLuint, length?: webgl.GLuint): void;|webgl2.d.ts|
352|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pixels: ArrayBufferView \| null): void;|webgl2.d.ts|
353|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts|
354|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pixels: ArrayBufferView \| null): void;|webgl2.d.ts|
355|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts|
356|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;|webgl2.d.ts|
357|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts|
358|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void;|webgl2.d.ts|
359|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;|webgl2.d.ts|
360|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts|
361|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void;|webgl2.d.ts|
362|Added|NA|Method or attribute name: compressedTexImage2D<br>Function name: compressedTexImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts|
363|Added|NA|Method or attribute name: compressedTexImage2D<br>Function name: compressedTexImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;|webgl2.d.ts|
364|Added|NA|Method or attribute name: compressedTexSubImage2D<br>Function name: compressedTexSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts|
365|Added|NA|Method or attribute name: compressedTexSubImage2D<br>Function name: compressedTexSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;|webgl2.d.ts|
366|Added|NA|Method or attribute name: uniform1fv<br>Function name: uniform1fv(location: webgl.WebGLUniformLocation \| null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
367|Added|NA|Method or attribute name: uniform2fv<br>Function name: uniform2fv(location: webgl.WebGLUniformLocation \| null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
368|Added|NA|Method or attribute name: uniform3fv<br>Function name: uniform3fv(location: webgl.WebGLUniformLocation \| null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
369|Added|NA|Method or attribute name: uniform4fv<br>Function name: uniform4fv(location: webgl.WebGLUniformLocation \| null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
370|Added|NA|Method or attribute name: uniform1iv<br>Function name: uniform1iv(location: webgl.WebGLUniformLocation \| null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
371|Added|NA|Method or attribute name: uniform2iv<br>Function name: uniform2iv(location: webgl.WebGLUniformLocation \| null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
372|Added|NA|Method or attribute name: uniform3iv<br>Function name: uniform3iv(location: webgl.WebGLUniformLocation \| null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
373|Added|NA|Method or attribute name: uniform4iv<br>Function name: uniform4iv(location: webgl.WebGLUniformLocation \| null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
374|Added|NA|Method or attribute name: uniformMatrix2fv<br>Function name: uniformMatrix2fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
375|Added|NA|Method or attribute name: uniformMatrix3fv<br>Function name: uniformMatrix3fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
376|Added|NA|Method or attribute name: uniformMatrix4fv<br>Function name: uniformMatrix4fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts|
377|Added|NA|Method or attribute name: readPixels<br>Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, dstData: ArrayBufferView \| null): void;|webgl2.d.ts|
378|Added|NA|Method or attribute name: readPixels<br>Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, offset: webgl.GLintptr): void;|webgl2.d.ts|
379|Added|NA|Method or attribute name: readPixels<br>Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, dstData: ArrayBufferView, dstOffset: webgl.GLuint): void;|webgl2.d.ts|
380