1| Change Type | Old Version | New Version | d.ts File | 2| ---- | ------ | ------ | -------- | 3|Added|NA|Method or attribute name: READ_BUFFER<br>Function name: readonly READ_BUFFER: webgl.GLenum;|webgl2.d.ts| 4|Added|NA|Method or attribute name: UNPACK_ROW_LENGTH<br>Function name: readonly UNPACK_ROW_LENGTH: webgl.GLenum;|webgl2.d.ts| 5|Added|NA|Method or attribute name: UNPACK_SKIP_ROWS<br>Function name: readonly UNPACK_SKIP_ROWS: webgl.GLenum;|webgl2.d.ts| 6|Added|NA|Method or attribute name: UNPACK_SKIP_PIXELS<br>Function name: readonly UNPACK_SKIP_PIXELS: webgl.GLenum;|webgl2.d.ts| 7|Added|NA|Method or attribute name: PACK_ROW_LENGTH<br>Function name: readonly PACK_ROW_LENGTH: webgl.GLenum;|webgl2.d.ts| 8|Added|NA|Method or attribute name: PACK_SKIP_ROWS<br>Function name: readonly PACK_SKIP_ROWS: webgl.GLenum;|webgl2.d.ts| 9|Added|NA|Method or attribute name: PACK_SKIP_PIXELS<br>Function name: readonly PACK_SKIP_PIXELS: webgl.GLenum;|webgl2.d.ts| 10|Added|NA|Method or attribute name: COLOR<br>Function name: readonly COLOR: webgl.GLenum;|webgl2.d.ts| 11|Added|NA|Method or attribute name: DEPTH<br>Function name: readonly DEPTH: webgl.GLenum;|webgl2.d.ts| 12|Added|NA|Method or attribute name: STENCIL<br>Function name: readonly STENCIL: webgl.GLenum;|webgl2.d.ts| 13|Added|NA|Method or attribute name: RED<br>Function name: readonly RED: webgl.GLenum;|webgl2.d.ts| 14|Added|NA|Method or attribute name: RGB8<br>Function name: readonly RGB8: webgl.GLenum;|webgl2.d.ts| 15|Added|NA|Method or attribute name: RGBA8<br>Function name: readonly RGBA8: webgl.GLenum;|webgl2.d.ts| 16|Added|NA|Method or attribute name: RGB10_A2<br>Function name: readonly RGB10_A2: webgl.GLenum;|webgl2.d.ts| 17|Added|NA|Method or attribute name: TEXTURE_BINDING_3D<br>Function name: readonly TEXTURE_BINDING_3D: webgl.GLenum;|webgl2.d.ts| 18|Added|NA|Method or attribute name: UNPACK_SKIP_IMAGES<br>Function name: readonly UNPACK_SKIP_IMAGES: webgl.GLenum;|webgl2.d.ts| 19|Added|NA|Method or attribute name: UNPACK_IMAGE_HEIGHT<br>Function name: readonly UNPACK_IMAGE_HEIGHT: webgl.GLenum;|webgl2.d.ts| 20|Added|NA|Method or attribute name: TEXTURE_3D<br>Function name: readonly TEXTURE_3D: webgl.GLenum;|webgl2.d.ts| 21|Added|NA|Method or attribute name: TEXTURE_WRAP_R<br>Function name: readonly TEXTURE_WRAP_R: webgl.GLenum;|webgl2.d.ts| 22|Added|NA|Method or attribute name: MAX_3D_TEXTURE_SIZE<br>Function name: readonly MAX_3D_TEXTURE_SIZE: webgl.GLenum;|webgl2.d.ts| 23|Added|NA|Method or attribute name: UNSIGNED_INT_2_10_10_10_REV<br>Function name: readonly UNSIGNED_INT_2_10_10_10_REV: webgl.GLenum;|webgl2.d.ts| 24|Added|NA|Method or attribute name: MAX_ELEMENTS_VERTICES<br>Function name: readonly MAX_ELEMENTS_VERTICES: webgl.GLenum;|webgl2.d.ts| 25|Added|NA|Method or attribute name: MAX_ELEMENTS_INDICES<br>Function name: readonly MAX_ELEMENTS_INDICES: webgl.GLenum;|webgl2.d.ts| 26|Added|NA|Method or attribute name: TEXTURE_MIN_LOD<br>Function name: readonly TEXTURE_MIN_LOD: webgl.GLenum;|webgl2.d.ts| 27|Added|NA|Method or attribute name: TEXTURE_MAX_LOD<br>Function name: readonly TEXTURE_MAX_LOD: webgl.GLenum;|webgl2.d.ts| 28|Added|NA|Method or attribute name: TEXTURE_BASE_LEVEL<br>Function name: readonly TEXTURE_BASE_LEVEL: webgl.GLenum;|webgl2.d.ts| 29|Added|NA|Method or attribute name: TEXTURE_MAX_LEVEL<br>Function name: readonly TEXTURE_MAX_LEVEL: webgl.GLenum;|webgl2.d.ts| 30|Added|NA|Method or attribute name: MIN<br>Function name: readonly MIN: webgl.GLenum;|webgl2.d.ts| 31|Added|NA|Method or attribute name: MAX<br>Function name: readonly MAX: webgl.GLenum;|webgl2.d.ts| 32|Added|NA|Method or attribute name: DEPTH_COMPONENT24<br>Function name: readonly DEPTH_COMPONENT24: webgl.GLenum;|webgl2.d.ts| 33|Added|NA|Method or attribute name: MAX_TEXTURE_LOD_BIAS<br>Function name: readonly MAX_TEXTURE_LOD_BIAS: webgl.GLenum;|webgl2.d.ts| 34|Added|NA|Method or attribute name: TEXTURE_COMPARE_MODE<br>Function name: readonly TEXTURE_COMPARE_MODE: webgl.GLenum;|webgl2.d.ts| 35|Added|NA|Method or attribute name: TEXTURE_COMPARE_FUNC<br>Function name: readonly TEXTURE_COMPARE_FUNC: webgl.GLenum;|webgl2.d.ts| 36|Added|NA|Method or attribute name: CURRENT_QUERY<br>Function name: readonly CURRENT_QUERY: webgl.GLenum;|webgl2.d.ts| 37|Added|NA|Method or attribute name: QUERY_RESULT<br>Function name: readonly QUERY_RESULT: webgl.GLenum;|webgl2.d.ts| 38|Added|NA|Method or attribute name: QUERY_RESULT_AVAILABLE<br>Function name: readonly QUERY_RESULT_AVAILABLE: webgl.GLenum;|webgl2.d.ts| 39|Added|NA|Method or attribute name: STREAM_READ<br>Function name: readonly STREAM_READ: webgl.GLenum;|webgl2.d.ts| 40|Added|NA|Method or attribute name: STREAM_COPY<br>Function name: readonly STREAM_COPY: webgl.GLenum;|webgl2.d.ts| 41|Added|NA|Method or attribute name: STATIC_READ<br>Function name: readonly STATIC_READ: webgl.GLenum;|webgl2.d.ts| 42|Added|NA|Method or attribute name: STATIC_COPY<br>Function name: readonly STATIC_COPY: webgl.GLenum;|webgl2.d.ts| 43|Added|NA|Method or attribute name: DYNAMIC_READ<br>Function name: readonly DYNAMIC_READ: webgl.GLenum;|webgl2.d.ts| 44|Added|NA|Method or attribute name: DYNAMIC_COPY<br>Function name: readonly DYNAMIC_COPY: webgl.GLenum;|webgl2.d.ts| 45|Added|NA|Method or attribute name: MAX_DRAW_BUFFERS<br>Function name: readonly MAX_DRAW_BUFFERS: webgl.GLenum;|webgl2.d.ts| 46|Added|NA|Method or attribute name: DRAW_BUFFER0<br>Function name: readonly DRAW_BUFFER0: webgl.GLenum;|webgl2.d.ts| 47|Added|NA|Method or attribute name: DRAW_BUFFER1<br>Function name: readonly DRAW_BUFFER1: webgl.GLenum;|webgl2.d.ts| 48|Added|NA|Method or attribute name: DRAW_BUFFER2<br>Function name: readonly DRAW_BUFFER2: webgl.GLenum;|webgl2.d.ts| 49|Added|NA|Method or attribute name: DRAW_BUFFER3<br>Function name: readonly DRAW_BUFFER3: webgl.GLenum;|webgl2.d.ts| 50|Added|NA|Method or attribute name: DRAW_BUFFER4<br>Function name: readonly DRAW_BUFFER4: webgl.GLenum;|webgl2.d.ts| 51|Added|NA|Method or attribute name: DRAW_BUFFER5<br>Function name: readonly DRAW_BUFFER5: webgl.GLenum;|webgl2.d.ts| 52|Added|NA|Method or attribute name: DRAW_BUFFER6<br>Function name: readonly DRAW_BUFFER6: webgl.GLenum;|webgl2.d.ts| 53|Added|NA|Method or attribute name: DRAW_BUFFER7<br>Function name: readonly DRAW_BUFFER7: webgl.GLenum;|webgl2.d.ts| 54|Added|NA|Method or attribute name: DRAW_BUFFER8<br>Function name: readonly DRAW_BUFFER8: webgl.GLenum;|webgl2.d.ts| 55|Added|NA|Method or attribute name: DRAW_BUFFER9<br>Function name: readonly DRAW_BUFFER9: webgl.GLenum;|webgl2.d.ts| 56|Added|NA|Method or attribute name: DRAW_BUFFER10<br>Function name: readonly DRAW_BUFFER10: webgl.GLenum;|webgl2.d.ts| 57|Added|NA|Method or attribute name: DRAW_BUFFER11<br>Function name: readonly DRAW_BUFFER11: webgl.GLenum;|webgl2.d.ts| 58|Added|NA|Method or attribute name: DRAW_BUFFER12<br>Function name: readonly DRAW_BUFFER12: webgl.GLenum;|webgl2.d.ts| 59|Added|NA|Method or attribute name: DRAW_BUFFER13<br>Function name: readonly DRAW_BUFFER13: webgl.GLenum;|webgl2.d.ts| 60|Added|NA|Method or attribute name: DRAW_BUFFER14<br>Function name: readonly DRAW_BUFFER14: webgl.GLenum;|webgl2.d.ts| 61|Added|NA|Method or attribute name: DRAW_BUFFER15<br>Function name: readonly DRAW_BUFFER15: webgl.GLenum;|webgl2.d.ts| 62|Added|NA|Method or attribute name: MAX_FRAGMENT_UNIFORM_COMPONENTS<br>Function name: readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: webgl.GLenum;|webgl2.d.ts| 63|Added|NA|Method or attribute name: MAX_VERTEX_UNIFORM_COMPONENTS<br>Function name: readonly MAX_VERTEX_UNIFORM_COMPONENTS: webgl.GLenum;|webgl2.d.ts| 64|Added|NA|Method or attribute name: SAMPLER_3D<br>Function name: readonly SAMPLER_3D: webgl.GLenum;|webgl2.d.ts| 65|Added|NA|Method or attribute name: SAMPLER_2D_SHADOW<br>Function name: readonly SAMPLER_2D_SHADOW: webgl.GLenum;|webgl2.d.ts| 66|Added|NA|Method or attribute name: FRAGMENT_SHADER_DERIVATIVE_HINT<br>Function name: readonly FRAGMENT_SHADER_DERIVATIVE_HINT: webgl.GLenum;|webgl2.d.ts| 67|Added|NA|Method or attribute name: PIXEL_PACK_BUFFER<br>Function name: readonly PIXEL_PACK_BUFFER: webgl.GLenum;|webgl2.d.ts| 68|Added|NA|Method or attribute name: PIXEL_UNPACK_BUFFER<br>Function name: readonly PIXEL_UNPACK_BUFFER: webgl.GLenum;|webgl2.d.ts| 69|Added|NA|Method or attribute name: PIXEL_PACK_BUFFER_BINDING<br>Function name: readonly PIXEL_PACK_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts| 70|Added|NA|Method or attribute name: PIXEL_UNPACK_BUFFER_BINDING<br>Function name: readonly PIXEL_UNPACK_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts| 71|Added|NA|Method or attribute name: FLOAT_MAT2x3<br>Function name: readonly FLOAT_MAT2x3: webgl.GLenum;|webgl2.d.ts| 72|Added|NA|Method or attribute name: FLOAT_MAT2x4<br>Function name: readonly FLOAT_MAT2x4: webgl.GLenum;|webgl2.d.ts| 73|Added|NA|Method or attribute name: FLOAT_MAT3x2<br>Function name: readonly FLOAT_MAT3x2: webgl.GLenum;|webgl2.d.ts| 74|Added|NA|Method or attribute name: FLOAT_MAT3x4<br>Function name: readonly FLOAT_MAT3x4: webgl.GLenum;|webgl2.d.ts| 75|Added|NA|Method or attribute name: FLOAT_MAT4x2<br>Function name: readonly FLOAT_MAT4x2: webgl.GLenum;|webgl2.d.ts| 76|Added|NA|Method or attribute name: FLOAT_MAT4x3<br>Function name: readonly FLOAT_MAT4x3: webgl.GLenum;|webgl2.d.ts| 77|Added|NA|Method or attribute name: SRGB<br>Function name: readonly SRGB: webgl.GLenum;|webgl2.d.ts| 78|Added|NA|Method or attribute name: SRGB8<br>Function name: readonly SRGB8: webgl.GLenum;|webgl2.d.ts| 79|Added|NA|Method or attribute name: SRGB8_ALPHA8<br>Function name: readonly SRGB8_ALPHA8: webgl.GLenum;|webgl2.d.ts| 80|Added|NA|Method or attribute name: COMPARE_REF_TO_TEXTURE<br>Function name: readonly COMPARE_REF_TO_TEXTURE: webgl.GLenum;|webgl2.d.ts| 81|Added|NA|Method or attribute name: RGBA32F<br>Function name: readonly RGBA32F: webgl.GLenum;|webgl2.d.ts| 82|Added|NA|Method or attribute name: RGB32F<br>Function name: readonly RGB32F: webgl.GLenum;|webgl2.d.ts| 83|Added|NA|Method or attribute name: RGBA16F<br>Function name: readonly RGBA16F: webgl.GLenum;|webgl2.d.ts| 84|Added|NA|Method or attribute name: RGB16F<br>Function name: readonly RGB16F: webgl.GLenum;|webgl2.d.ts| 85|Added|NA|Method or attribute name: VERTEX_ATTRIB_ARRAY_INTEGER<br>Function name: readonly VERTEX_ATTRIB_ARRAY_INTEGER: webgl.GLenum;|webgl2.d.ts| 86|Added|NA|Method or attribute name: MAX_ARRAY_TEXTURE_LAYERS<br>Function name: readonly MAX_ARRAY_TEXTURE_LAYERS: webgl.GLenum;|webgl2.d.ts| 87|Added|NA|Method or attribute name: MIN_PROGRAM_TEXEL_OFFSET<br>Function name: readonly MIN_PROGRAM_TEXEL_OFFSET: webgl.GLenum;|webgl2.d.ts| 88|Added|NA|Method or attribute name: MAX_PROGRAM_TEXEL_OFFSET<br>Function name: readonly MAX_PROGRAM_TEXEL_OFFSET: webgl.GLenum;|webgl2.d.ts| 89|Added|NA|Method or attribute name: MAX_VARYING_COMPONENTS<br>Function name: readonly MAX_VARYING_COMPONENTS: webgl.GLenum;|webgl2.d.ts| 90|Added|NA|Method or attribute name: TEXTURE_2D_ARRAY<br>Function name: readonly TEXTURE_2D_ARRAY: webgl.GLenum;|webgl2.d.ts| 91|Added|NA|Method or attribute name: TEXTURE_BINDING_2D_ARRAY<br>Function name: readonly TEXTURE_BINDING_2D_ARRAY: webgl.GLenum;|webgl2.d.ts| 92|Added|NA|Method or attribute name: R11F_G11F_B10F<br>Function name: readonly R11F_G11F_B10F: webgl.GLenum;|webgl2.d.ts| 93|Added|NA|Method or attribute name: UNSIGNED_INT_10F_11F_11F_REV<br>Function name: readonly UNSIGNED_INT_10F_11F_11F_REV: webgl.GLenum;|webgl2.d.ts| 94|Added|NA|Method or attribute name: RGB9_E5<br>Function name: readonly RGB9_E5: webgl.GLenum;|webgl2.d.ts| 95|Added|NA|Method or attribute name: UNSIGNED_INT_5_9_9_9_REV<br>Function name: readonly UNSIGNED_INT_5_9_9_9_REV: webgl.GLenum;|webgl2.d.ts| 96|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_MODE<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER_MODE: webgl.GLenum;|webgl2.d.ts| 97|Added|NA|Method or attribute name: MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS<br>Function name: readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: webgl.GLenum;|webgl2.d.ts| 98|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_VARYINGS<br>Function name: readonly TRANSFORM_FEEDBACK_VARYINGS: webgl.GLenum;|webgl2.d.ts| 99|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_START<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER_START: webgl.GLenum;|webgl2.d.ts| 100|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_SIZE<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: webgl.GLenum;|webgl2.d.ts| 101|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN<br>Function name: readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: webgl.GLenum;|webgl2.d.ts| 102|Added|NA|Method or attribute name: RASTERIZER_DISCARD<br>Function name: readonly RASTERIZER_DISCARD: webgl.GLenum;|webgl2.d.ts| 103|Added|NA|Method or attribute name: MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS<br>Function name: readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: webgl.GLenum;|webgl2.d.ts| 104|Added|NA|Method or attribute name: MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS<br>Function name: readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: webgl.GLenum;|webgl2.d.ts| 105|Added|NA|Method or attribute name: INTERLEAVED_ATTRIBS<br>Function name: readonly INTERLEAVED_ATTRIBS: webgl.GLenum;|webgl2.d.ts| 106|Added|NA|Method or attribute name: SEPARATE_ATTRIBS<br>Function name: readonly SEPARATE_ATTRIBS: webgl.GLenum;|webgl2.d.ts| 107|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER: webgl.GLenum;|webgl2.d.ts| 108|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_BINDING<br>Function name: readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts| 109|Added|NA|Method or attribute name: RGBA32UI<br>Function name: readonly RGBA32UI: webgl.GLenum;|webgl2.d.ts| 110|Added|NA|Method or attribute name: RGB32UI<br>Function name: readonly RGB32UI: webgl.GLenum;|webgl2.d.ts| 111|Added|NA|Method or attribute name: RGBA16UI<br>Function name: readonly RGBA16UI: webgl.GLenum;|webgl2.d.ts| 112|Added|NA|Method or attribute name: RGB16UI<br>Function name: readonly RGB16UI: webgl.GLenum;|webgl2.d.ts| 113|Added|NA|Method or attribute name: RGBA8UI<br>Function name: readonly RGBA8UI: webgl.GLenum;|webgl2.d.ts| 114|Added|NA|Method or attribute name: RGB8UI<br>Function name: readonly RGB8UI: webgl.GLenum;|webgl2.d.ts| 115|Added|NA|Method or attribute name: RGBA32I<br>Function name: readonly RGBA32I: webgl.GLenum;|webgl2.d.ts| 116|Added|NA|Method or attribute name: RGB32I<br>Function name: readonly RGB32I: webgl.GLenum;|webgl2.d.ts| 117|Added|NA|Method or attribute name: RGBA16I<br>Function name: readonly RGBA16I: webgl.GLenum;|webgl2.d.ts| 118|Added|NA|Method or attribute name: RGB16I<br>Function name: readonly RGB16I: webgl.GLenum;|webgl2.d.ts| 119|Added|NA|Method or attribute name: RGBA8I<br>Function name: readonly RGBA8I: webgl.GLenum;|webgl2.d.ts| 120|Added|NA|Method or attribute name: RGB8I<br>Function name: readonly RGB8I: webgl.GLenum;|webgl2.d.ts| 121|Added|NA|Method or attribute name: RED_INTEGER<br>Function name: readonly RED_INTEGER: webgl.GLenum;|webgl2.d.ts| 122|Added|NA|Method or attribute name: RGB_INTEGER<br>Function name: readonly RGB_INTEGER: webgl.GLenum;|webgl2.d.ts| 123|Added|NA|Method or attribute name: RGBA_INTEGER<br>Function name: readonly RGBA_INTEGER: webgl.GLenum;|webgl2.d.ts| 124|Added|NA|Method or attribute name: SAMPLER_2D_ARRAY<br>Function name: readonly SAMPLER_2D_ARRAY: webgl.GLenum;|webgl2.d.ts| 125|Added|NA|Method or attribute name: SAMPLER_2D_ARRAY_SHADOW<br>Function name: readonly SAMPLER_2D_ARRAY_SHADOW: webgl.GLenum;|webgl2.d.ts| 126|Added|NA|Method or attribute name: SAMPLER_CUBE_SHADOW<br>Function name: readonly SAMPLER_CUBE_SHADOW: webgl.GLenum;|webgl2.d.ts| 127|Added|NA|Method or attribute name: UNSIGNED_INT_VEC2<br>Function name: readonly UNSIGNED_INT_VEC2: webgl.GLenum;|webgl2.d.ts| 128|Added|NA|Method or attribute name: UNSIGNED_INT_VEC3<br>Function name: readonly UNSIGNED_INT_VEC3: webgl.GLenum;|webgl2.d.ts| 129|Added|NA|Method or attribute name: UNSIGNED_INT_VEC4<br>Function name: readonly UNSIGNED_INT_VEC4: webgl.GLenum;|webgl2.d.ts| 130|Added|NA|Method or attribute name: INT_SAMPLER_2D<br>Function name: readonly INT_SAMPLER_2D: webgl.GLenum;|webgl2.d.ts| 131|Added|NA|Method or attribute name: INT_SAMPLER_3D<br>Function name: readonly INT_SAMPLER_3D: webgl.GLenum;|webgl2.d.ts| 132|Added|NA|Method or attribute name: INT_SAMPLER_CUBE<br>Function name: readonly INT_SAMPLER_CUBE: webgl.GLenum;|webgl2.d.ts| 133|Added|NA|Method or attribute name: INT_SAMPLER_2D_ARRAY<br>Function name: readonly INT_SAMPLER_2D_ARRAY: webgl.GLenum;|webgl2.d.ts| 134|Added|NA|Method or attribute name: UNSIGNED_INT_SAMPLER_2D<br>Function name: readonly UNSIGNED_INT_SAMPLER_2D: webgl.GLenum;|webgl2.d.ts| 135|Added|NA|Method or attribute name: UNSIGNED_INT_SAMPLER_3D<br>Function name: readonly UNSIGNED_INT_SAMPLER_3D: webgl.GLenum;|webgl2.d.ts| 136|Added|NA|Method or attribute name: UNSIGNED_INT_SAMPLER_CUBE<br>Function name: readonly UNSIGNED_INT_SAMPLER_CUBE: webgl.GLenum;|webgl2.d.ts| 137|Added|NA|Method or attribute name: UNSIGNED_INT_SAMPLER_2D_ARRAY<br>Function name: readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: webgl.GLenum;|webgl2.d.ts| 138|Added|NA|Method or attribute name: DEPTH_COMPONENT32F<br>Function name: readonly DEPTH_COMPONENT32F: webgl.GLenum;|webgl2.d.ts| 139|Added|NA|Method or attribute name: DEPTH32F_STENCIL8<br>Function name: readonly DEPTH32F_STENCIL8: webgl.GLenum;|webgl2.d.ts| 140|Added|NA|Method or attribute name: FLOAT_32_UNSIGNED_INT_24_8_REV<br>Function name: readonly FLOAT_32_UNSIGNED_INT_24_8_REV: webgl.GLenum;|webgl2.d.ts| 141|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: webgl.GLenum;|webgl2.d.ts| 142|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: webgl.GLenum;|webgl2.d.ts| 143|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_RED_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: webgl.GLenum;|webgl2.d.ts| 144|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_GREEN_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: webgl.GLenum;|webgl2.d.ts| 145|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_BLUE_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: webgl.GLenum;|webgl2.d.ts| 146|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: webgl.GLenum;|webgl2.d.ts| 147|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: webgl.GLenum;|webgl2.d.ts| 148|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: webgl.GLenum;|webgl2.d.ts| 149|Added|NA|Method or attribute name: FRAMEBUFFER_DEFAULT<br>Function name: readonly FRAMEBUFFER_DEFAULT: webgl.GLenum;|webgl2.d.ts| 150|Added|NA|Method or attribute name: UNSIGNED_INT_24_8<br>Function name: readonly UNSIGNED_INT_24_8: webgl.GLenum;|webgl2.d.ts| 151|Added|NA|Method or attribute name: DEPTH24_STENCIL8<br>Function name: readonly DEPTH24_STENCIL8: webgl.GLenum;|webgl2.d.ts| 152|Added|NA|Method or attribute name: UNSIGNED_NORMALIZED<br>Function name: readonly UNSIGNED_NORMALIZED: webgl.GLenum;|webgl2.d.ts| 153|Added|NA|Method or attribute name: DRAW_FRAMEBUFFER_BINDING<br>Function name: readonly DRAW_FRAMEBUFFER_BINDING: webgl.GLenum;|webgl2.d.ts| 154|Added|NA|Method or attribute name: READ_FRAMEBUFFER<br>Function name: readonly READ_FRAMEBUFFER: webgl.GLenum;|webgl2.d.ts| 155|Added|NA|Method or attribute name: DRAW_FRAMEBUFFER<br>Function name: readonly DRAW_FRAMEBUFFER: webgl.GLenum;|webgl2.d.ts| 156|Added|NA|Method or attribute name: READ_FRAMEBUFFER_BINDING<br>Function name: readonly READ_FRAMEBUFFER_BINDING: webgl.GLenum;|webgl2.d.ts| 157|Added|NA|Method or attribute name: RENDERBUFFER_SAMPLES<br>Function name: readonly RENDERBUFFER_SAMPLES: webgl.GLenum;|webgl2.d.ts| 158|Added|NA|Method or attribute name: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER<br>Function name: readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: webgl.GLenum;|webgl2.d.ts| 159|Added|NA|Method or attribute name: MAX_COLOR_ATTACHMENTS<br>Function name: readonly MAX_COLOR_ATTACHMENTS: webgl.GLenum;|webgl2.d.ts| 160|Added|NA|Method or attribute name: COLOR_ATTACHMENT1<br>Function name: readonly COLOR_ATTACHMENT1: webgl.GLenum;|webgl2.d.ts| 161|Added|NA|Method or attribute name: COLOR_ATTACHMENT2<br>Function name: readonly COLOR_ATTACHMENT2: webgl.GLenum;|webgl2.d.ts| 162|Added|NA|Method or attribute name: COLOR_ATTACHMENT3<br>Function name: readonly COLOR_ATTACHMENT3: webgl.GLenum;|webgl2.d.ts| 163|Added|NA|Method or attribute name: COLOR_ATTACHMENT4<br>Function name: readonly COLOR_ATTACHMENT4: webgl.GLenum;|webgl2.d.ts| 164|Added|NA|Method or attribute name: COLOR_ATTACHMENT5<br>Function name: readonly COLOR_ATTACHMENT5: webgl.GLenum;|webgl2.d.ts| 165|Added|NA|Method or attribute name: COLOR_ATTACHMENT6<br>Function name: readonly COLOR_ATTACHMENT6: webgl.GLenum;|webgl2.d.ts| 166|Added|NA|Method or attribute name: COLOR_ATTACHMENT7<br>Function name: readonly COLOR_ATTACHMENT7: webgl.GLenum;|webgl2.d.ts| 167|Added|NA|Method or attribute name: COLOR_ATTACHMENT8<br>Function name: readonly COLOR_ATTACHMENT8: webgl.GLenum;|webgl2.d.ts| 168|Added|NA|Method or attribute name: COLOR_ATTACHMENT9<br>Function name: readonly COLOR_ATTACHMENT9: webgl.GLenum;|webgl2.d.ts| 169|Added|NA|Method or attribute name: COLOR_ATTACHMENT10<br>Function name: readonly COLOR_ATTACHMENT10: webgl.GLenum;|webgl2.d.ts| 170|Added|NA|Method or attribute name: COLOR_ATTACHMENT11<br>Function name: readonly COLOR_ATTACHMENT11: webgl.GLenum;|webgl2.d.ts| 171|Added|NA|Method or attribute name: COLOR_ATTACHMENT12<br>Function name: readonly COLOR_ATTACHMENT12: webgl.GLenum;|webgl2.d.ts| 172|Added|NA|Method or attribute name: COLOR_ATTACHMENT13<br>Function name: readonly COLOR_ATTACHMENT13: webgl.GLenum;|webgl2.d.ts| 173|Added|NA|Method or attribute name: COLOR_ATTACHMENT14<br>Function name: readonly COLOR_ATTACHMENT14: webgl.GLenum;|webgl2.d.ts| 174|Added|NA|Method or attribute name: COLOR_ATTACHMENT15<br>Function name: readonly COLOR_ATTACHMENT15: webgl.GLenum;|webgl2.d.ts| 175|Added|NA|Method or attribute name: FRAMEBUFFER_INCOMPLETE_MULTISAMPLE<br>Function name: readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: webgl.GLenum;|webgl2.d.ts| 176|Added|NA|Method or attribute name: MAX_SAMPLES<br>Function name: readonly MAX_SAMPLES: webgl.GLenum;|webgl2.d.ts| 177|Added|NA|Method or attribute name: HALF_FLOAT<br>Function name: readonly HALF_FLOAT: webgl.GLenum;|webgl2.d.ts| 178|Added|NA|Method or attribute name: RG<br>Function name: readonly RG: webgl.GLenum;|webgl2.d.ts| 179|Added|NA|Method or attribute name: RG_INTEGER<br>Function name: readonly RG_INTEGER: webgl.GLenum;|webgl2.d.ts| 180|Added|NA|Method or attribute name: R8<br>Function name: readonly R8: webgl.GLenum;|webgl2.d.ts| 181|Added|NA|Method or attribute name: RG8<br>Function name: readonly RG8: webgl.GLenum;|webgl2.d.ts| 182|Added|NA|Method or attribute name: R16F<br>Function name: readonly R16F: webgl.GLenum;|webgl2.d.ts| 183|Added|NA|Method or attribute name: R32F<br>Function name: readonly R32F: webgl.GLenum;|webgl2.d.ts| 184|Added|NA|Method or attribute name: RG16F<br>Function name: readonly RG16F: webgl.GLenum;|webgl2.d.ts| 185|Added|NA|Method or attribute name: RG32F<br>Function name: readonly RG32F: webgl.GLenum;|webgl2.d.ts| 186|Added|NA|Method or attribute name: R8I<br>Function name: readonly R8I: webgl.GLenum;|webgl2.d.ts| 187|Added|NA|Method or attribute name: R8UI<br>Function name: readonly R8UI: webgl.GLenum;|webgl2.d.ts| 188|Added|NA|Method or attribute name: R16I<br>Function name: readonly R16I: webgl.GLenum;|webgl2.d.ts| 189|Added|NA|Method or attribute name: R16UI<br>Function name: readonly R16UI: webgl.GLenum;|webgl2.d.ts| 190|Added|NA|Method or attribute name: R32I<br>Function name: readonly R32I: webgl.GLenum;|webgl2.d.ts| 191|Added|NA|Method or attribute name: R32UI<br>Function name: readonly R32UI: webgl.GLenum;|webgl2.d.ts| 192|Added|NA|Method or attribute name: RG8I<br>Function name: readonly RG8I: webgl.GLenum;|webgl2.d.ts| 193|Added|NA|Method or attribute name: RG8UI<br>Function name: readonly RG8UI: webgl.GLenum;|webgl2.d.ts| 194|Added|NA|Method or attribute name: RG16I<br>Function name: readonly RG16I: webgl.GLenum;|webgl2.d.ts| 195|Added|NA|Method or attribute name: RG16UI<br>Function name: readonly RG16UI: webgl.GLenum;|webgl2.d.ts| 196|Added|NA|Method or attribute name: RG32I<br>Function name: readonly RG32I: webgl.GLenum;|webgl2.d.ts| 197|Added|NA|Method or attribute name: RG32UI<br>Function name: readonly RG32UI: webgl.GLenum;|webgl2.d.ts| 198|Added|NA|Method or attribute name: VERTEX_ARRAY_BINDING<br>Function name: readonly VERTEX_ARRAY_BINDING: webgl.GLenum;|webgl2.d.ts| 199|Added|NA|Method or attribute name: R8_SNORM<br>Function name: readonly R8_SNORM: webgl.GLenum;|webgl2.d.ts| 200|Added|NA|Method or attribute name: RG8_SNORM<br>Function name: readonly RG8_SNORM: webgl.GLenum;|webgl2.d.ts| 201|Added|NA|Method or attribute name: RGB8_SNORM<br>Function name: readonly RGB8_SNORM: webgl.GLenum;|webgl2.d.ts| 202|Added|NA|Method or attribute name: RGBA8_SNORM<br>Function name: readonly RGBA8_SNORM: webgl.GLenum;|webgl2.d.ts| 203|Added|NA|Method or attribute name: SIGNED_NORMALIZED<br>Function name: readonly SIGNED_NORMALIZED: webgl.GLenum;|webgl2.d.ts| 204|Added|NA|Method or attribute name: COPY_READ_BUFFER<br>Function name: readonly COPY_READ_BUFFER: webgl.GLenum;|webgl2.d.ts| 205|Added|NA|Method or attribute name: COPY_WRITE_BUFFER<br>Function name: readonly COPY_WRITE_BUFFER: webgl.GLenum;|webgl2.d.ts| 206|Added|NA|Method or attribute name: COPY_READ_BUFFER_BINDING<br>Function name: readonly COPY_READ_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts| 207|Added|NA|Method or attribute name: COPY_WRITE_BUFFER_BINDING<br>Function name: readonly COPY_WRITE_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts| 208|Added|NA|Method or attribute name: UNIFORM_BUFFER<br>Function name: readonly UNIFORM_BUFFER: webgl.GLenum;|webgl2.d.ts| 209|Added|NA|Method or attribute name: UNIFORM_BUFFER_BINDING<br>Function name: readonly UNIFORM_BUFFER_BINDING: webgl.GLenum;|webgl2.d.ts| 210|Added|NA|Method or attribute name: UNIFORM_BUFFER_START<br>Function name: readonly UNIFORM_BUFFER_START: webgl.GLenum;|webgl2.d.ts| 211|Added|NA|Method or attribute name: UNIFORM_BUFFER_SIZE<br>Function name: readonly UNIFORM_BUFFER_SIZE: webgl.GLenum;|webgl2.d.ts| 212|Added|NA|Method or attribute name: MAX_VERTEX_UNIFORM_BLOCKS<br>Function name: readonly MAX_VERTEX_UNIFORM_BLOCKS: webgl.GLenum;|webgl2.d.ts| 213|Added|NA|Method or attribute name: MAX_FRAGMENT_UNIFORM_BLOCKS<br>Function name: readonly MAX_FRAGMENT_UNIFORM_BLOCKS: webgl.GLenum;|webgl2.d.ts| 214|Added|NA|Method or attribute name: MAX_COMBINED_UNIFORM_BLOCKS<br>Function name: readonly MAX_COMBINED_UNIFORM_BLOCKS: webgl.GLenum;|webgl2.d.ts| 215|Added|NA|Method or attribute name: MAX_UNIFORM_BUFFER_BINDINGS<br>Function name: readonly MAX_UNIFORM_BUFFER_BINDINGS: webgl.GLenum;|webgl2.d.ts| 216|Added|NA|Method or attribute name: MAX_UNIFORM_BLOCK_SIZE<br>Function name: readonly MAX_UNIFORM_BLOCK_SIZE: webgl.GLenum;|webgl2.d.ts| 217|Added|NA|Method or attribute name: MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS<br>Function name: readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: webgl.GLenum;|webgl2.d.ts| 218|Added|NA|Method or attribute name: MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS<br>Function name: readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: webgl.GLenum;|webgl2.d.ts| 219|Added|NA|Method or attribute name: UNIFORM_BUFFER_OFFSET_ALIGNMENT<br>Function name: readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: webgl.GLenum;|webgl2.d.ts| 220|Added|NA|Method or attribute name: ACTIVE_UNIFORM_BLOCKS<br>Function name: readonly ACTIVE_UNIFORM_BLOCKS: webgl.GLenum;|webgl2.d.ts| 221|Added|NA|Method or attribute name: UNIFORM_TYPE<br>Function name: readonly UNIFORM_TYPE: webgl.GLenum;|webgl2.d.ts| 222|Added|NA|Method or attribute name: UNIFORM_SIZE<br>Function name: readonly UNIFORM_SIZE: webgl.GLenum;|webgl2.d.ts| 223|Added|NA|Method or attribute name: UNIFORM_BLOCK_INDEX<br>Function name: readonly UNIFORM_BLOCK_INDEX: webgl.GLenum;|webgl2.d.ts| 224|Added|NA|Method or attribute name: UNIFORM_OFFSET<br>Function name: readonly UNIFORM_OFFSET: webgl.GLenum;|webgl2.d.ts| 225|Added|NA|Method or attribute name: UNIFORM_ARRAY_STRIDE<br>Function name: readonly UNIFORM_ARRAY_STRIDE: webgl.GLenum;|webgl2.d.ts| 226|Added|NA|Method or attribute name: UNIFORM_MATRIX_STRIDE<br>Function name: readonly UNIFORM_MATRIX_STRIDE: webgl.GLenum;|webgl2.d.ts| 227|Added|NA|Method or attribute name: UNIFORM_IS_ROW_MAJOR<br>Function name: readonly UNIFORM_IS_ROW_MAJOR: webgl.GLenum;|webgl2.d.ts| 228|Added|NA|Method or attribute name: UNIFORM_BLOCK_BINDING<br>Function name: readonly UNIFORM_BLOCK_BINDING: webgl.GLenum;|webgl2.d.ts| 229|Added|NA|Method or attribute name: UNIFORM_BLOCK_DATA_SIZE<br>Function name: readonly UNIFORM_BLOCK_DATA_SIZE: webgl.GLenum;|webgl2.d.ts| 230|Added|NA|Method or attribute name: UNIFORM_BLOCK_ACTIVE_UNIFORMS<br>Function name: readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: webgl.GLenum;|webgl2.d.ts| 231|Added|NA|Method or attribute name: UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES<br>Function name: readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: webgl.GLenum;|webgl2.d.ts| 232|Added|NA|Method or attribute name: UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER<br>Function name: readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: webgl.GLenum;|webgl2.d.ts| 233|Added|NA|Method or attribute name: UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER<br>Function name: readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: webgl.GLenum;|webgl2.d.ts| 234|Added|NA|Method or attribute name: INVALID_INDEX<br>Function name: readonly INVALID_INDEX: webgl.GLenum;|webgl2.d.ts| 235|Added|NA|Method or attribute name: MAX_VERTEX_OUTPUT_COMPONENTS<br>Function name: readonly MAX_VERTEX_OUTPUT_COMPONENTS: webgl.GLenum;|webgl2.d.ts| 236|Added|NA|Method or attribute name: MAX_FRAGMENT_INPUT_COMPONENTS<br>Function name: readonly MAX_FRAGMENT_INPUT_COMPONENTS: webgl.GLenum;|webgl2.d.ts| 237|Added|NA|Method or attribute name: MAX_SERVER_WAIT_TIMEOUT<br>Function name: readonly MAX_SERVER_WAIT_TIMEOUT: webgl.GLenum;|webgl2.d.ts| 238|Added|NA|Method or attribute name: OBJECT_TYPE<br>Function name: readonly OBJECT_TYPE: webgl.GLenum;|webgl2.d.ts| 239|Added|NA|Method or attribute name: SYNC_CONDITION<br>Function name: readonly SYNC_CONDITION: webgl.GLenum;|webgl2.d.ts| 240|Added|NA|Method or attribute name: SYNC_STATUS<br>Function name: readonly SYNC_STATUS: webgl.GLenum;|webgl2.d.ts| 241|Added|NA|Method or attribute name: SYNC_FLAGS<br>Function name: readonly SYNC_FLAGS: webgl.GLenum;|webgl2.d.ts| 242|Added|NA|Method or attribute name: SYNC_FENCE<br>Function name: readonly SYNC_FENCE: webgl.GLenum;|webgl2.d.ts| 243|Added|NA|Method or attribute name: SYNC_GPU_COMMANDS_COMPLETE<br>Function name: readonly SYNC_GPU_COMMANDS_COMPLETE: webgl.GLenum;|webgl2.d.ts| 244|Added|NA|Method or attribute name: UNSIGNALED<br>Function name: readonly UNSIGNALED: webgl.GLenum;|webgl2.d.ts| 245|Added|NA|Method or attribute name: SIGNALED<br>Function name: readonly SIGNALED: webgl.GLenum;|webgl2.d.ts| 246|Added|NA|Method or attribute name: ALREADY_SIGNALED<br>Function name: readonly ALREADY_SIGNALED: webgl.GLenum;|webgl2.d.ts| 247|Added|NA|Method or attribute name: TIMEOUT_EXPIRED<br>Function name: readonly TIMEOUT_EXPIRED: webgl.GLenum;|webgl2.d.ts| 248|Added|NA|Method or attribute name: CONDITION_SATISFIED<br>Function name: readonly CONDITION_SATISFIED: webgl.GLenum;|webgl2.d.ts| 249|Added|NA|Method or attribute name: WAIT_FAILED<br>Function name: readonly WAIT_FAILED: webgl.GLenum;|webgl2.d.ts| 250|Added|NA|Method or attribute name: SYNC_FLUSH_COMMANDS_BIT<br>Function name: readonly SYNC_FLUSH_COMMANDS_BIT: webgl.GLenum;|webgl2.d.ts| 251|Added|NA|Method or attribute name: VERTEX_ATTRIB_ARRAY_DIVISOR<br>Function name: readonly VERTEX_ATTRIB_ARRAY_DIVISOR: webgl.GLenum;|webgl2.d.ts| 252|Added|NA|Method or attribute name: ANY_SAMPLES_PASSED<br>Function name: readonly ANY_SAMPLES_PASSED: webgl.GLenum;|webgl2.d.ts| 253|Added|NA|Method or attribute name: ANY_SAMPLES_PASSED_CONSERVATIVE<br>Function name: readonly ANY_SAMPLES_PASSED_CONSERVATIVE: webgl.GLenum;|webgl2.d.ts| 254|Added|NA|Method or attribute name: SAMPLER_BINDING<br>Function name: readonly SAMPLER_BINDING: webgl.GLenum;|webgl2.d.ts| 255|Added|NA|Method or attribute name: RGB10_A2UI<br>Function name: readonly RGB10_A2UI: webgl.GLenum;|webgl2.d.ts| 256|Added|NA|Method or attribute name: INT_2_10_10_10_REV<br>Function name: readonly INT_2_10_10_10_REV: webgl.GLenum;|webgl2.d.ts| 257|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK<br>Function name: readonly TRANSFORM_FEEDBACK: webgl.GLenum;|webgl2.d.ts| 258|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_PAUSED<br>Function name: readonly TRANSFORM_FEEDBACK_PAUSED: webgl.GLenum;|webgl2.d.ts| 259|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_ACTIVE<br>Function name: readonly TRANSFORM_FEEDBACK_ACTIVE: webgl.GLenum;|webgl2.d.ts| 260|Added|NA|Method or attribute name: TRANSFORM_FEEDBACK_BINDING<br>Function name: readonly TRANSFORM_FEEDBACK_BINDING: webgl.GLenum;|webgl2.d.ts| 261|Added|NA|Method or attribute name: TEXTURE_IMMUTABLE_FORMAT<br>Function name: readonly TEXTURE_IMMUTABLE_FORMAT: webgl.GLenum;|webgl2.d.ts| 262|Added|NA|Method or attribute name: MAX_ELEMENT_INDEX<br>Function name: readonly MAX_ELEMENT_INDEX: webgl.GLenum;|webgl2.d.ts| 263|Added|NA|Method or attribute name: TEXTURE_IMMUTABLE_LEVELS<br>Function name: readonly TEXTURE_IMMUTABLE_LEVELS: webgl.GLenum;|webgl2.d.ts| 264|Added|NA|Method or attribute name: MAX_CLIENT_WAIT_TIMEOUT_WEBGL<br>Function name: readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: webgl.GLenum;|webgl2.d.ts| 265|Added|NA|Method or attribute name: copyBufferSubData<br>Function name: copyBufferSubData(readTarget: webgl.GLenum, writeTarget: webgl.GLenum, readOffset: webgl.GLintptr, writeOffset: webgl.GLintptr, size: webgl.GLsizeiptr): void;|webgl2.d.ts| 266|Added|NA|Method or attribute name: getBufferSubData<br>Function name: getBufferSubData(target: webgl.GLenum, srcByteOffset: webgl.GLintptr, dstBuffer: ArrayBufferView, dstOffset?: webgl.GLuint, length?: webgl.GLuint): void;|webgl2.d.ts| 267|Added|NA|Method or attribute name: blitFramebuffer<br>Function name: blitFramebuffer(srcX0: webgl.GLint, srcY0: webgl.GLint, srcX1: webgl.GLint, srcY1: webgl.GLint, dstX0: webgl.GLint, dstY0: webgl.GLint, dstX1: webgl.GLint, dstY1: webgl.GLint, mask: webgl.GLbitfield, filter: webgl.GLenum): void;|webgl2.d.ts| 268|Added|NA|Method or attribute name: framebufferTextureLayer<br>Function name: framebufferTextureLayer(target: webgl.GLenum, attachment: webgl.GLenum, texture: webgl.WebGLTexture \| null, level: webgl.GLint, layer: webgl.GLint): void;|webgl2.d.ts| 269|Added|NA|Method or attribute name: invalidateFramebuffer<br>Function name: invalidateFramebuffer(target: webgl.GLenum, attachments: webgl.GLenum[]): void;|webgl2.d.ts| 270|Added|NA|Method or attribute name: invalidateSubFramebuffer<br>Function name: invalidateSubFramebuffer(target: webgl.GLenum, attachments: webgl.GLenum[], x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei): void;|webgl2.d.ts| 271|Added|NA|Method or attribute name: readBuffer<br>Function name: readBuffer(src: webgl.GLenum): void;|webgl2.d.ts| 272|Added|NA|Method or attribute name: getInternalformatParameter<br>Function name: getInternalformatParameter(target: webgl.GLenum, internalformat: webgl.GLenum, pname: webgl.GLenum): any;|webgl2.d.ts| 273|Added|NA|Method or attribute name: renderbufferStorageMultisample<br>Function name: renderbufferStorageMultisample(target: webgl.GLenum, samples: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei): void;|webgl2.d.ts| 274|Added|NA|Method or attribute name: texStorage2D<br>Function name: texStorage2D(target: webgl.GLenum, levels: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei): void;|webgl2.d.ts| 275|Added|NA|Method or attribute name: texStorage3D<br>Function name: texStorage3D(target: webgl.GLenum, levels: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei): void;|webgl2.d.ts| 276|Added|NA|Method or attribute name: texImage3D<br>Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;|webgl2.d.ts| 277|Added|NA|Method or attribute name: texImage3D<br>Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts| 278|Added|NA|Method or attribute name: texImage3D<br>Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView \| null): void;|webgl2.d.ts| 279|Added|NA|Method or attribute name: texImage3D<br>Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void;|webgl2.d.ts| 280|Added|NA|Method or attribute name: texSubImage3D<br>Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;|webgl2.d.ts| 281|Added|NA|Method or attribute name: texSubImage3D<br>Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts| 282|Added|NA|Method or attribute name: texSubImage3D<br>Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView \| null, srcOffset?: webgl.GLuint): void;|webgl2.d.ts| 283|Added|NA|Method or attribute name: copyTexSubImage3D<br>Function name: copyTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei): void;|webgl2.d.ts| 284|Added|NA|Method or attribute name: compressedTexImage3D<br>Function name: compressedTexImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts| 285|Added|NA|Method or attribute name: compressedTexImage3D<br>Function name: compressedTexImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;|webgl2.d.ts| 286|Added|NA|Method or attribute name: compressedTexSubImage3D<br>Function name: compressedTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts| 287|Added|NA|Method or attribute name: compressedTexSubImage3D<br>Function name: compressedTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;|webgl2.d.ts| 288|Added|NA|Method or attribute name: getFragDataLocation<br>Function name: getFragDataLocation(program: webgl.WebGLProgram, name: string): webgl.GLint;|webgl2.d.ts| 289|Added|NA|Method or attribute name: uniform1ui<br>Function name: uniform1ui(location: webgl.WebGLUniformLocation \| null, v0: webgl.GLuint): void;|webgl2.d.ts| 290|Added|NA|Method or attribute name: uniform2ui<br>Function name: uniform2ui(location: webgl.WebGLUniformLocation \| null, v0: webgl.GLuint, v1: webgl.GLuint): void;|webgl2.d.ts| 291|Added|NA|Method or attribute name: uniform3ui<br>Function name: uniform3ui(location: webgl.WebGLUniformLocation \| null, v0: webgl.GLuint, v1: webgl.GLuint, v2: webgl.GLuint): void;|webgl2.d.ts| 292|Added|NA|Method or attribute name: uniform4ui<br>Function name: uniform4ui(location: webgl.WebGLUniformLocation \| null, v0: webgl.GLuint, v1: webgl.GLuint, v2: webgl.GLuint, v3: webgl.GLuint): void;|webgl2.d.ts| 293|Added|NA|Method or attribute name: uniform1uiv<br>Function name: uniform1uiv(location: webgl.WebGLUniformLocation \| null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 294|Added|NA|Method or attribute name: uniform2uiv<br>Function name: uniform2uiv(location: webgl.WebGLUniformLocation \| null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 295|Added|NA|Method or attribute name: uniform3uiv<br>Function name: uniform3uiv(location: webgl.WebGLUniformLocation \| null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 296|Added|NA|Method or attribute name: uniform4uiv<br>Function name: uniform4uiv(location: webgl.WebGLUniformLocation \| null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 297|Added|NA|Method or attribute name: uniformMatrix3x2fv<br>Function name: uniformMatrix3x2fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 298|Added|NA|Method or attribute name: uniformMatrix4x2fv<br>Function name: uniformMatrix4x2fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 299|Added|NA|Method or attribute name: uniformMatrix2x3fv<br>Function name: uniformMatrix2x3fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 300|Added|NA|Method or attribute name: uniformMatrix4x3fv<br>Function name: uniformMatrix4x3fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 301|Added|NA|Method or attribute name: uniformMatrix2x4fv<br>Function name: uniformMatrix2x4fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 302|Added|NA|Method or attribute name: uniformMatrix3x4fv<br>Function name: uniformMatrix3x4fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 303|Added|NA|Method or attribute name: vertexAttribI4i<br>Function name: vertexAttribI4i(index: webgl.GLuint, x: webgl.GLint, y: webgl.GLint, z: webgl.GLint, w: webgl.GLint): void;|webgl2.d.ts| 304|Added|NA|Method or attribute name: vertexAttribI4iv<br>Function name: vertexAttribI4iv(index: webgl.GLuint, values: webgl.Int32List): void;|webgl2.d.ts| 305|Added|NA|Method or attribute name: vertexAttribI4ui<br>Function name: vertexAttribI4ui(index: webgl.GLuint, x: webgl.GLuint, y: webgl.GLuint, z: webgl.GLuint, w: webgl.GLuint): void;|webgl2.d.ts| 306|Added|NA|Method or attribute name: vertexAttribI4uiv<br>Function name: vertexAttribI4uiv(index: webgl.GLuint, values: Uint32List): void;|webgl2.d.ts| 307|Added|NA|Method or attribute name: vertexAttribIPointer<br>Function name: vertexAttribIPointer(index: webgl.GLuint, size: webgl.GLint, type: webgl.GLenum, stride: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts| 308|Added|NA|Method or attribute name: vertexAttribDivisor<br>Function name: vertexAttribDivisor(index: webgl.GLuint, divisor: webgl.GLuint): void;|webgl2.d.ts| 309|Added|NA|Method or attribute name: drawArraysInstanced<br>Function name: drawArraysInstanced(mode: webgl.GLenum, first: webgl.GLint, count: webgl.GLsizei, instanceCount: webgl.GLsizei): void;|webgl2.d.ts| 310|Added|NA|Method or attribute name: drawElementsInstanced<br>Function name: drawElementsInstanced(mode: webgl.GLenum, count: webgl.GLsizei, type: webgl.GLenum, offset: webgl.GLintptr, instanceCount: webgl.GLsizei): void;|webgl2.d.ts| 311|Added|NA|Method or attribute name: drawRangeElements<br>Function name: drawRangeElements(mode: webgl.GLenum, start: webgl.GLuint, end: webgl.GLuint, count: webgl.GLsizei, type: webgl.GLenum, offset: webgl.GLintptr): void;|webgl2.d.ts| 312|Added|NA|Method or attribute name: drawBuffers<br>Function name: drawBuffers(buffers: webgl.GLenum[]): void;|webgl2.d.ts| 313|Added|NA|Method or attribute name: clearBufferfv<br>Function name: clearBufferfv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: webgl.Float32List, srcOffset?: webgl.GLuint): void;|webgl2.d.ts| 314|Added|NA|Method or attribute name: clearBufferiv<br>Function name: clearBufferiv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: webgl.Int32List, srcOffset?: webgl.GLuint): void;|webgl2.d.ts| 315|Added|NA|Method or attribute name: clearBufferuiv<br>Function name: clearBufferuiv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: Uint32List, srcOffset?: webgl.GLuint): void;|webgl2.d.ts| 316|Added|NA|Method or attribute name: clearBufferfi<br>Function name: clearBufferfi(buffer: webgl.GLenum, drawbuffer: webgl.GLint, depth: webgl.GLfloat, stencil: webgl.GLint): void;|webgl2.d.ts| 317|Added|NA|Method or attribute name: isQuery<br>Function name: isQuery(query: WebGLQuery \| null): webgl.GLboolean;|webgl2.d.ts| 318|Added|NA|Method or attribute name: beginQuery<br>Function name: beginQuery(target: webgl.GLenum, query: WebGLQuery): void;|webgl2.d.ts| 319|Added|NA|Method or attribute name: endQuery<br>Function name: endQuery(target: webgl.GLenum): void;|webgl2.d.ts| 320|Added|NA|Method or attribute name: getQuery<br>Function name: getQuery(target: webgl.GLenum, pname: webgl.GLenum): WebGLQuery \| null;|webgl2.d.ts| 321|Added|NA|Method or attribute name: getQueryParameter<br>Function name: getQueryParameter(query: WebGLQuery, pname: webgl.GLenum): any;|webgl2.d.ts| 322|Added|NA|Method or attribute name: isSampler<br>Function name: isSampler(sampler: WebGLSampler \| null): webgl.GLboolean;|webgl2.d.ts| 323|Added|NA|Method or attribute name: bindSampler<br>Function name: bindSampler(unit: webgl.GLuint, sampler: WebGLSampler \| null): void;|webgl2.d.ts| 324|Added|NA|Method or attribute name: samplerParameteri<br>Function name: samplerParameteri(sampler: WebGLSampler, pname: webgl.GLenum, param: webgl.GLint): void;|webgl2.d.ts| 325|Added|NA|Method or attribute name: samplerParameterf<br>Function name: samplerParameterf(sampler: WebGLSampler, pname: webgl.GLenum, param: webgl.GLfloat): void;|webgl2.d.ts| 326|Added|NA|Method or attribute name: getSamplerParameter<br>Function name: getSamplerParameter(sampler: WebGLSampler, pname: webgl.GLenum): any;|webgl2.d.ts| 327|Added|NA|Method or attribute name: fenceSync<br>Function name: fenceSync(condition: webgl.GLenum, flags: webgl.GLbitfield): WebGLSync \| null;|webgl2.d.ts| 328|Added|NA|Method or attribute name: isSync<br>Function name: isSync(sync: WebGLSync \| null): webgl.GLboolean;|webgl2.d.ts| 329|Added|NA|Method or attribute name: clientWaitSync<br>Function name: clientWaitSync(sync: WebGLSync, flags: webgl.GLbitfield, timeout: GLuint64 ): webgl.GLenum;|webgl2.d.ts| 330|Added|NA|Method or attribute name: waitSync<br>Function name: waitSync(sync: WebGLSync, flags: webgl.GLbitfield, timeout: GLint64): void;|webgl2.d.ts| 331|Added|NA|Method or attribute name: getSyncParameter<br>Function name: getSyncParameter(sync: WebGLSync, pname: webgl.GLenum): any;|webgl2.d.ts| 332|Added|NA|Method or attribute name: isTransformFeedback<br>Function name: isTransformFeedback(tf: WebGLTransformFeedback \| null): webgl.GLboolean;|webgl2.d.ts| 333|Added|NA|Method or attribute name: bindTransformFeedback<br>Function name: bindTransformFeedback(target: webgl.GLenum, tf: WebGLTransformFeedback \| null): void;|webgl2.d.ts| 334|Added|NA|Method or attribute name: beginTransformFeedback<br>Function name: beginTransformFeedback(primitiveMode: webgl.GLenum): void;|webgl2.d.ts| 335|Added|NA|Method or attribute name: transformFeedbackVaryings<br>Function name: transformFeedbackVaryings(program: webgl.WebGLProgram, varyings: string[], bufferMode: webgl.GLenum): void;|webgl2.d.ts| 336|Added|NA|Method or attribute name: getTransformFeedbackVarying<br>Function name: getTransformFeedbackVarying(program: webgl.WebGLProgram, index: webgl.GLuint): webgl.WebGLActiveInfo \| null;|webgl2.d.ts| 337|Added|NA|Method or attribute name: bindBufferBase<br>Function name: bindBufferBase(target: webgl.GLenum, index: webgl.GLuint, buffer: webgl.WebGLBuffer \| null): void;|webgl2.d.ts| 338|Added|NA|Method or attribute name: bindBufferRange<br>Function name: bindBufferRange(target: webgl.GLenum, index: webgl.GLuint, buffer: webgl.WebGLBuffer \| null, offset: webgl.GLintptr, size: webgl.GLsizeiptr): void;|webgl2.d.ts| 339|Added|NA|Method or attribute name: getIndexedParameter<br>Function name: getIndexedParameter(target: webgl.GLenum, index: webgl.GLuint): any;|webgl2.d.ts| 340|Added|NA|Method or attribute name: getUniformIndices<br>Function name: getUniformIndices(program: webgl.WebGLProgram, uniformNames: string[]): webgl.GLuint[] \| null;|webgl2.d.ts| 341|Added|NA|Method or attribute name: getActiveUniforms<br>Function name: getActiveUniforms(program: webgl.WebGLProgram, uniformIndices: webgl.GLuint[], pname: webgl.GLenum): any;|webgl2.d.ts| 342|Added|NA|Method or attribute name: getUniformBlockIndex<br>Function name: getUniformBlockIndex(program: webgl.WebGLProgram, uniformBlockName: string): webgl.GLuint;|webgl2.d.ts| 343|Added|NA|Method or attribute name: getActiveUniformBlockParameter<br>Function name: getActiveUniformBlockParameter(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint, pname: webgl.GLenum): any;|webgl2.d.ts| 344|Added|NA|Method or attribute name: getActiveUniformBlockName<br>Function name: getActiveUniformBlockName(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint): string \| null;|webgl2.d.ts| 345|Added|NA|Method or attribute name: uniformBlockBinding<br>Function name: uniformBlockBinding(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint, uniformBlockBinding: webgl.GLuint): void;|webgl2.d.ts| 346|Added|NA|Method or attribute name: isVertexArray<br>Function name: isVertexArray(vertexArray: WebGLVertexArrayObject \| null): webgl.GLboolean;|webgl2.d.ts| 347|Added|NA|Method or attribute name: bufferData<br>Function name: bufferData(target: webgl.GLenum, size: webgl.GLsizeiptr, usage: webgl.GLenum): void;|webgl2.d.ts| 348|Added|NA|Method or attribute name: bufferData<br>Function name: bufferData(target: webgl.GLenum, srcData: BufferSource \| null, usage: webgl.GLenum): void;|webgl2.d.ts| 349|Added|NA|Method or attribute name: bufferSubData<br>Function name: bufferSubData(target: webgl.GLenum, dstByteOffset: webgl.GLintptr, srcData: BufferSource): void;|webgl2.d.ts| 350|Added|NA|Method or attribute name: bufferData<br>Function name: bufferData(target: webgl.GLenum, srcData: ArrayBufferView, usage: webgl.GLenum, srcOffset: webgl.GLuint, length?: webgl.GLuint): void;|webgl2.d.ts| 351|Added|NA|Method or attribute name: bufferSubData<br>Function name: bufferSubData(target: webgl.GLenum, dstByteOffset: webgl.GLintptr, srcData: ArrayBufferView, srcOffset: webgl.GLuint, length?: webgl.GLuint): void;|webgl2.d.ts| 352|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pixels: ArrayBufferView \| null): void;|webgl2.d.ts| 353|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts| 354|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pixels: ArrayBufferView \| null): void;|webgl2.d.ts| 355|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts| 356|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;|webgl2.d.ts| 357|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts| 358|Added|NA|Method or attribute name: texImage2D<br>Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void;|webgl2.d.ts| 359|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;|webgl2.d.ts| 360|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;|webgl2.d.ts| 361|Added|NA|Method or attribute name: texSubImage2D<br>Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void;|webgl2.d.ts| 362|Added|NA|Method or attribute name: compressedTexImage2D<br>Function name: compressedTexImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts| 363|Added|NA|Method or attribute name: compressedTexImage2D<br>Function name: compressedTexImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;|webgl2.d.ts| 364|Added|NA|Method or attribute name: compressedTexSubImage2D<br>Function name: compressedTexSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;|webgl2.d.ts| 365|Added|NA|Method or attribute name: compressedTexSubImage2D<br>Function name: compressedTexSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;|webgl2.d.ts| 366|Added|NA|Method or attribute name: uniform1fv<br>Function name: uniform1fv(location: webgl.WebGLUniformLocation \| null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 367|Added|NA|Method or attribute name: uniform2fv<br>Function name: uniform2fv(location: webgl.WebGLUniformLocation \| null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 368|Added|NA|Method or attribute name: uniform3fv<br>Function name: uniform3fv(location: webgl.WebGLUniformLocation \| null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 369|Added|NA|Method or attribute name: uniform4fv<br>Function name: uniform4fv(location: webgl.WebGLUniformLocation \| null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 370|Added|NA|Method or attribute name: uniform1iv<br>Function name: uniform1iv(location: webgl.WebGLUniformLocation \| null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 371|Added|NA|Method or attribute name: uniform2iv<br>Function name: uniform2iv(location: webgl.WebGLUniformLocation \| null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 372|Added|NA|Method or attribute name: uniform3iv<br>Function name: uniform3iv(location: webgl.WebGLUniformLocation \| null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 373|Added|NA|Method or attribute name: uniform4iv<br>Function name: uniform4iv(location: webgl.WebGLUniformLocation \| null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 374|Added|NA|Method or attribute name: uniformMatrix2fv<br>Function name: uniformMatrix2fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 375|Added|NA|Method or attribute name: uniformMatrix3fv<br>Function name: uniformMatrix3fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 376|Added|NA|Method or attribute name: uniformMatrix4fv<br>Function name: uniformMatrix4fv(location: webgl.WebGLUniformLocation \| null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;|webgl2.d.ts| 377|Added|NA|Method or attribute name: readPixels<br>Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, dstData: ArrayBufferView \| null): void;|webgl2.d.ts| 378|Added|NA|Method or attribute name: readPixels<br>Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, offset: webgl.GLintptr): void;|webgl2.d.ts| 379|Added|NA|Method or attribute name: readPixels<br>Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, dstData: ArrayBufferView, dstOffset: webgl.GLuint): void;|webgl2.d.ts| 380