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1# JS API Changes of the Graphics Subsystem
2
3The table below lists the APIs changes of the graphics subsystem in OpenHarmony 3.1 Release over OpenHarmony 3.0 LTS.
4
5## API Changes
6
7| Module| Class| Method/Attribute/Enumeration/Constant| Change Type|
8|---|---|---|---|
9| webgl2 | WebGL2RenderingContextOverloads | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView \| null): void;<br>readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr): void;<br>readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint): void; | Added|
10| webgl2 | WebGL2RenderingContextOverloads | uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
11| webgl2 | WebGL2RenderingContextOverloads | uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
12| webgl2 | WebGL2RenderingContextOverloads | uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
13| webgl2 | WebGL2RenderingContextOverloads | uniform4iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
14| webgl2 | WebGL2RenderingContextOverloads | uniform3iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
15| webgl2 | WebGL2RenderingContextOverloads | uniform2iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
16| webgl2 | WebGL2RenderingContextOverloads | uniform1iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
17| webgl2 | WebGL2RenderingContextOverloads | uniform4fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
18| webgl2 | WebGL2RenderingContextOverloads | uniform3fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
19| webgl2 | WebGL2RenderingContextOverloads | uniform2fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
20| webgl2 | WebGL2RenderingContextOverloads | uniform1fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
21| webgl2 | WebGL2RenderingContextOverloads | compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void;<br>compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; | Added|
22| webgl2 | WebGL2RenderingContextOverloads | compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void;<br>compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; | Added|
23| webgl2 | WebGL2RenderingContextOverloads | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void;<br>texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;<br>texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void;<br>texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void;<br>texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; | Added|
24| webgl2 | WebGL2RenderingContextOverloads | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void;<br>texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;<br>texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void;<br>texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;<br>texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; | Added|
25| webgl2 | WebGL2RenderingContextOverloads | bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource): void;<br>bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint): void; | Added|
26| webgl2 | WebGL2RenderingContextOverloads | bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void;<br>bufferData(target: GLenum, srcData: BufferSource \| null, usage: GLenum): void;<br>bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint): void; | Added|
27| webgl2 | WebGL2RenderingContextBase | bindVertexArray(array: WebGLVertexArrayObject \| null): void; | Added|
28| webgl2 | WebGL2RenderingContextBase | isVertexArray(vertexArray: WebGLVertexArrayObject \| null): GLboolean; | Added|
29| webgl2 | WebGL2RenderingContextBase | deleteVertexArray(vertexArray: WebGLVertexArrayObject \| null): void; | Added|
30| webgl2 | WebGL2RenderingContextBase | createVertexArray(): WebGLVertexArrayObject \| null; | Added|
31| webgl2 | WebGL2RenderingContextBase | uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint): void; | Added|
32| webgl2 | WebGL2RenderingContextBase | getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string \| null; | Added|
33| webgl2 | WebGL2RenderingContextBase | getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum): any; | Added|
34| webgl2 | WebGL2RenderingContextBase | getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): GLuint; | Added|
35| webgl2 | WebGL2RenderingContextBase | getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum): any; | Added|
36| webgl2 | WebGL2RenderingContextBase | getUniformIndices(program: WebGLProgram, uniformNames: string[]): GLuint[] \| null; | Added|
37| webgl2 | WebGL2RenderingContextBase | getIndexedParameter(target: GLenum, index: GLuint): any; | Added|
38| webgl2 | WebGL2RenderingContextBase | bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null, offset: GLintptr, size: GLsizeiptr): void; | Added|
39| webgl2 | WebGL2RenderingContextBase | bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null): void; | Added|
40| webgl2 | WebGL2RenderingContextBase | resumeTransformFeedback(): void; | Added|
41| webgl2 | WebGL2RenderingContextBase | pauseTransformFeedback(): void; | Added|
42| webgl2 | WebGL2RenderingContextBase | getTransformFeedbackVarying(program: WebGLProgram, index: GLuint): WebGLActiveInfo \| null; | Added|
43| webgl2 | WebGL2RenderingContextBase | transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void; | Added|
44| webgl2 | WebGL2RenderingContextBase | endTransformFeedback(): void; | Added|
45| webgl2 | WebGL2RenderingContextBase | beginTransformFeedback(primitiveMode: GLenum): void; | Added|
46| webgl2 | WebGL2RenderingContextBase | bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback \| null): void; | Added|
47| webgl2 | WebGL2RenderingContextBase | isTransformFeedback(tf: WebGLTransformFeedback \| null): GLboolean; | Added|
48| webgl2 | WebGL2RenderingContextBase | deleteTransformFeedback(tf: WebGLTransformFeedback \| null): void; | Added|
49| webgl2 | WebGL2RenderingContextBase | createTransformFeedback(): WebGLTransformFeedback \| null; | Added|
50| webgl2 | WebGL2RenderingContextBase | getSyncParameter(sync: WebGLSync, pname: GLenum): any; | Added|
51| webgl2 | WebGL2RenderingContextBase | waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64): void; | Added|
52| webgl2 | WebGL2RenderingContextBase | clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum; | Added|
53| webgl2 | WebGL2RenderingContextBase | deleteSync(sync: WebGLSync \| null): void; | Added|
54| webgl2 | WebGL2RenderingContextBase | isSync(sync: WebGLSync \| null): GLboolean; | Added|
55| webgl2 | WebGL2RenderingContextBase | fenceSync(condition: GLenum, flags: GLbitfield): WebGLSync \| null; | Added|
56| webgl2 | WebGL2RenderingContextBase | getSamplerParameter(sampler: WebGLSampler, pname: GLenum): any; | Added|
57| webgl2 | WebGL2RenderingContextBase | samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat): void; | Added|
58| webgl2 | WebGL2RenderingContextBase | samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint): void; | Added|
59| webgl2 | WebGL2RenderingContextBase | bindSampler(unit: GLuint, sampler: WebGLSampler \| null): void; | Added|
60| webgl2 | WebGL2RenderingContextBase | isSampler(sampler: WebGLSampler \| null): GLboolean; | Added|
61| webgl2 | WebGL2RenderingContextBase | deleteSampler(sampler: WebGLSampler \| null): void; | Added|
62| webgl2 | WebGL2RenderingContextBase | createSampler(): WebGLSampler \| null; | Added|
63| webgl2 | WebGL2RenderingContextBase | getQueryParameter(query: WebGLQuery, pname: GLenum): any; | Added|
64| webgl2 | WebGL2RenderingContextBase | getQuery(target: GLenum, pname: GLenum): WebGLQuery \| null; | Added|
65| webgl2 | WebGL2RenderingContextBase | endQuery(target: GLenum): void; | Added|
66| webgl2 | WebGL2RenderingContextBase | beginQuery(target: GLenum, query: WebGLQuery): void; | Added|
67| webgl2 | WebGL2RenderingContextBase | isQuery(query: WebGLQuery \| null): GLboolean; | Added|
68| webgl2 | WebGL2RenderingContextBase | deleteQuery(query: WebGLQuery \| null): void; | Added|
69| webgl2 | WebGL2RenderingContextBase | createQuery(): WebGLQuery \| null; | Added|
70| webgl2 | WebGL2RenderingContextBase | clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint): void; | Added|
71| webgl2 | WebGL2RenderingContextBase | clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint): void; | Added|
72| webgl2 | WebGL2RenderingContextBase | clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint): void; | Added|
73| webgl2 | WebGL2RenderingContextBase | clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint): void; | Added|
74| webgl2 | WebGL2RenderingContextBase | drawBuffers(buffers: GLenum[]): void; | Added|
75| webgl2 | WebGL2RenderingContextBase | drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr): void; | Added|
76| webgl2 | WebGL2RenderingContextBase | drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei): void; | Added|
77| webgl2 | WebGL2RenderingContextBase | drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei): void; | Added|
78| webgl2 | WebGL2RenderingContextBase | vertexAttribDivisor(index: GLuint, divisor: GLuint): void; | Added|
79| webgl2 | WebGL2RenderingContextBase | vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr): void; | Added|
80| webgl2 | WebGL2RenderingContextBase | vertexAttribI4uiv(index: GLuint, values: Uint32List): void; | Added|
81| webgl2 | WebGL2RenderingContextBase | vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint): void; | Added|
82| webgl2 | WebGL2RenderingContextBase | vertexAttribI4iv(index: GLuint, values: Int32List): void; | Added|
83| webgl2 | WebGL2RenderingContextBase | vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint): void; | Added|
84| webgl2 | WebGL2RenderingContextBase | uniformMatrix3x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
85| webgl2 | WebGL2RenderingContextBase | uniformMatrix2x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
86| webgl2 | WebGL2RenderingContextBase | uniformMatrix4x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
87| webgl2 | WebGL2RenderingContextBase | uniformMatrix2x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
88| webgl2 | WebGL2RenderingContextBase | uniformMatrix4x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
89| webgl2 | WebGL2RenderingContextBase | uniformMatrix3x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
90| webgl2 | WebGL2RenderingContextBase | uniform4uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
91| webgl2 | WebGL2RenderingContextBase | uniform3uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
92| webgl2 | WebGL2RenderingContextBase | uniform2uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
93| webgl2 | WebGL2RenderingContextBase | uniform1uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added|
94| webgl2 | WebGL2RenderingContextBase | uniform4ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint): void; | Added|
95| webgl2 | WebGL2RenderingContextBase | uniform3ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint): void; | Added|
96| webgl2 | WebGL2RenderingContextBase | uniform2ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint): void; | Added|
97| webgl2 | WebGL2RenderingContextBase | uniform1ui(location: WebGLUniformLocation \| null, v0: GLuint): void; | Added|
98| webgl2 | WebGL2RenderingContextBase | getFragDataLocation(program: WebGLProgram, name: string): GLint; | Added|
99| webgl2 | WebGL2RenderingContextBase | compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void;<br>compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; | Added|
100| webgl2 | WebGL2RenderingContextBase | compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void;<br>compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; | Added|
101| webgl2 | WebGL2RenderingContextBase | copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added|
102| webgl2 | WebGL2RenderingContextBase | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void;<br>texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void;<br>texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null, srcOffset?: GLuint): void; | Added|
103| webgl2 | WebGL2RenderingContextBase | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void;<br>texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;<br>texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null): void;<br>texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; | Added|
104| webgl2 | WebGL2RenderingContextBase | texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei): void; | Added|
105| webgl2 | WebGL2RenderingContextBase | texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void; | Added|
106| webgl2 | WebGL2RenderingContextBase | renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void; | Added|
107| webgl2 | WebGL2RenderingContextBase | getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum): any; | Added|
108| webgl2 | WebGL2RenderingContextBase | readBuffer(src: GLenum): void; | Added|
109| webgl2 | WebGL2RenderingContextBase | invalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added|
110| webgl2 | WebGL2RenderingContextBase | invalidateFramebuffer(target: GLenum, attachments: GLenum[]): void; | Added|
111| webgl2 | WebGL2RenderingContextBase | framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture \| null, level: GLint, layer: GLint): void; | Added|
112| webgl2 | WebGL2RenderingContextBase | blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum): void; | Added|
113| webgl2 | WebGL2RenderingContextBase | getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint): void; | Added|
114| webgl2 | WebGL2RenderingContextBase | copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr): void; | Added|
115| webgl2 | WebGL2RenderingContextBase | readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum; | Added|
116| webgl2 | WebGL2RenderingContextBase | readonly TIMEOUT_IGNORED: GLint64; | Added|
117| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_IMMUTABLE_LEVELS: GLenum; | Added|
118| webgl2 | WebGL2RenderingContextBase | readonly MAX_ELEMENT_INDEX: GLenum; | Added|
119| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_IMMUTABLE_FORMAT: GLenum; | Added|
120| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BINDING: GLenum; | Added|
121| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_ACTIVE: GLenum; | Added|
122| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_PAUSED: GLenum; | Added|
123| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK: GLenum; | Added|
124| webgl2 | WebGL2RenderingContextBase | readonly INT_2_10_10_10_REV: GLenum; | Added|
125| webgl2 | WebGL2RenderingContextBase | readonly RGB10_A2UI: GLenum; | Added|
126| webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_BINDING: GLenum; | Added|
127| webgl2 | WebGL2RenderingContextBase | readonly ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum; | Added|
128| webgl2 | WebGL2RenderingContextBase | readonly ANY_SAMPLES_PASSED: GLenum; | Added|
129| webgl2 | WebGL2RenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum; | Added|
130| webgl2 | WebGL2RenderingContextBase | readonly SYNC_FLUSH_COMMANDS_BIT: GLenum; | Added|
131| webgl2 | WebGL2RenderingContextBase | readonly WAIT_FAILED: GLenum; | Added|
132| webgl2 | WebGL2RenderingContextBase | readonly CONDITION_SATISFIED: GLenum; | Added|
133| webgl2 | WebGL2RenderingContextBase | readonly TIMEOUT_EXPIRED: GLenum; | Added|
134| webgl2 | WebGL2RenderingContextBase | readonly ALREADY_SIGNALED: GLenum; | Added|
135| webgl2 | WebGL2RenderingContextBase | readonly SIGNALED: GLenum; | Added|
136| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNALED: GLenum; | Added|
137| webgl2 | WebGL2RenderingContextBase | readonly SYNC_GPU_COMMANDS_COMPLETE: GLenum; | Added|
138| webgl2 | WebGL2RenderingContextBase | readonly SYNC_FENCE: GLenum; | Added|
139| webgl2 | WebGL2RenderingContextBase | readonly SYNC_FLAGS: GLenum; | Added|
140| webgl2 | WebGL2RenderingContextBase | readonly SYNC_STATUS: GLenum; | Added|
141| webgl2 | WebGL2RenderingContextBase | readonly SYNC_CONDITION: GLenum; | Added|
142| webgl2 | WebGL2RenderingContextBase | readonly OBJECT_TYPE: GLenum; | Added|
143| webgl2 | WebGL2RenderingContextBase | readonly MAX_SERVER_WAIT_TIMEOUT: GLenum; | Added|
144| webgl2 | WebGL2RenderingContextBase | readonly MAX_FRAGMENT_INPUT_COMPONENTS: GLenum; | Added|
145| webgl2 | WebGL2RenderingContextBase | readonly MAX_VERTEX_OUTPUT_COMPONENTS: GLenum; | Added|
146| webgl2 | WebGL2RenderingContextBase | readonly INVALID_INDEX: GLenum; | Added|
147| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum; | Added|
148| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum; | Added|
149| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum; | Added|
150| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum; | Added|
151| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_DATA_SIZE: GLenum; | Added|
152| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_BINDING: GLenum; | Added|
153| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_IS_ROW_MAJOR: GLenum; | Added|
154| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_MATRIX_STRIDE: GLenum; | Added|
155| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_ARRAY_STRIDE: GLenum; | Added|
156| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_OFFSET: GLenum; | Added|
157| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_INDEX: GLenum; | Added|
158| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_SIZE: GLenum; | Added|
159| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_TYPE: GLenum; | Added|
160| webgl2 | WebGL2RenderingContextBase | readonly ACTIVE_UNIFORM_BLOCKS: GLenum; | Added|
161| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum; | Added|
162| webgl2 | WebGL2RenderingContextBase | readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum; | Added|
163| webgl2 | WebGL2RenderingContextBase | readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum; | Added|
164| webgl2 | WebGL2RenderingContextBase | readonly MAX_UNIFORM_BLOCK_SIZE: GLenum; | Added|
165| webgl2 | WebGL2RenderingContextBase | readonly MAX_UNIFORM_BUFFER_BINDINGS: GLenum; | Added|
166| webgl2 | WebGL2RenderingContextBase | readonly MAX_COMBINED_UNIFORM_BLOCKS: GLenum; | Added|
167| webgl2 | WebGL2RenderingContextBase | readonly MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum; | Added|
168| webgl2 | WebGL2RenderingContextBase | readonly MAX_VERTEX_UNIFORM_BLOCKS: GLenum; | Added|
169| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER_SIZE: GLenum; | Added|
170| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER_START: GLenum; | Added|
171| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER_BINDING: GLenum; | Added|
172| webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER: GLenum; | Added|
173| webgl2 | WebGL2RenderingContextBase | readonly COPY_WRITE_BUFFER_BINDING: GLenum; | Added|
174| webgl2 | WebGL2RenderingContextBase | readonly COPY_READ_BUFFER_BINDING: GLenum; | Added|
175| webgl2 | WebGL2RenderingContextBase | readonly COPY_WRITE_BUFFER: GLenum; | Added|
176| webgl2 | WebGL2RenderingContextBase | readonly COPY_READ_BUFFER: GLenum; | Added|
177| webgl2 | WebGL2RenderingContextBase | readonly SIGNED_NORMALIZED: GLenum; | Added|
178| webgl2 | WebGL2RenderingContextBase | readonly RGBA8_SNORM: GLenum; | Added|
179| webgl2 | WebGL2RenderingContextBase | readonly RGB8_SNORM: GLenum; | Added|
180| webgl2 | WebGL2RenderingContextBase | readonly RG8_SNORM: GLenum; | Added|
181| webgl2 | WebGL2RenderingContextBase | readonly R8_SNORM: GLenum; | Added|
182| webgl2 | WebGL2RenderingContextBase | readonly VERTEX_ARRAY_BINDING: GLenum; | Added|
183| webgl2 | WebGL2RenderingContextBase | readonly RG32UI: GLenum; | Added|
184| webgl2 | WebGL2RenderingContextBase | readonly RG32I: GLenum; | Added|
185| webgl2 | WebGL2RenderingContextBase | readonly RG16UI: GLenum; | Added|
186| webgl2 | WebGL2RenderingContextBase | readonly RG16I: GLenum; | Added|
187| webgl2 | WebGL2RenderingContextBase | readonly RG8UI: GLenum; | Added|
188| webgl2 | WebGL2RenderingContextBase | readonly RG8I: GLenum; | Added|
189| webgl2 | WebGL2RenderingContextBase | readonly R32UI: GLenum; | Added|
190| webgl2 | WebGL2RenderingContextBase | readonly R32I: GLenum; | Added|
191| webgl2 | WebGL2RenderingContextBase | readonly R16UI: GLenum; | Added|
192| webgl2 | WebGL2RenderingContextBase | readonly R16I: GLenum; | Added|
193| webgl2 | WebGL2RenderingContextBase | readonly R8UI: GLenum; | Added|
194| webgl2 | WebGL2RenderingContextBase | readonly R8I: GLenum; | Added|
195| webgl2 | WebGL2RenderingContextBase | readonly RG32F: GLenum; | Added|
196| webgl2 | WebGL2RenderingContextBase | readonly RG16F: GLenum; | Added|
197| webgl2 | WebGL2RenderingContextBase | readonly R32F: GLenum; | Added|
198| webgl2 | WebGL2RenderingContextBase | readonly R16F: GLenum; | Added|
199| webgl2 | WebGL2RenderingContextBase | readonly RG8: GLenum; | Added|
200| webgl2 | WebGL2RenderingContextBase | readonly R8: GLenum; | Added|
201| webgl2 | WebGL2RenderingContextBase | readonly RG_INTEGER: GLenum; | Added|
202| webgl2 | WebGL2RenderingContextBase | readonly RG: GLenum; | Added|
203| webgl2 | WebGL2RenderingContextBase | readonly HALF_FLOAT: GLenum; | Added|
204| webgl2 | WebGL2RenderingContextBase | readonly MAX_SAMPLES: GLenum; | Added|
205| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum; | Added|
206| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT15: GLenum; | Added|
207| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT14: GLenum; | Added|
208| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT13: GLenum; | Added|
209| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT12: GLenum; | Added|
210| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT11: GLenum; | Added|
211| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT10: GLenum; | Added|
212| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT9: GLenum; | Added|
213| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT8: GLenum; | Added|
214| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT7: GLenum; | Added|
215| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT6: GLenum; | Added|
216| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT5: GLenum; | Added|
217| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT4: GLenum; | Added|
218| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT3: GLenum; | Added|
219| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT2: GLenum; | Added|
220| webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT1: GLenum; | Added|
221| webgl2 | WebGL2RenderingContextBase | readonly MAX_COLOR_ATTACHMENTS: GLenum; | Added|
222| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum; | Added|
223| webgl2 | WebGL2RenderingContextBase | readonly RENDERBUFFER_SAMPLES: GLenum; | Added|
224| webgl2 | WebGL2RenderingContextBase | readonly READ_FRAMEBUFFER_BINDING: GLenum; | Added|
225| webgl2 | WebGL2RenderingContextBase | readonly DRAW_FRAMEBUFFER: GLenum; | Added|
226| webgl2 | WebGL2RenderingContextBase | readonly READ_FRAMEBUFFER: GLenum; | Added|
227| webgl2 | WebGL2RenderingContextBase | readonly DRAW_FRAMEBUFFER_BINDING: GLenum; | Added|
228| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_NORMALIZED: GLenum; | Added|
229| webgl2 | WebGL2RenderingContextBase | readonly DEPTH24_STENCIL8: GLenum; | Added|
230| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_24_8: GLenum; | Added|
231| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_DEFAULT: GLenum; | Added|
232| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum; | Added|
233| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum; | Added|
234| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum; | Added|
235| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum; | Added|
236| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum; | Added|
237| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum; | Added|
238| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum; | Added|
239| webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum; | Added|
240| webgl2 | WebGL2RenderingContextBase | readonly FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum; | Added|
241| webgl2 | WebGL2RenderingContextBase | readonly DEPTH32F_STENCIL8: GLenum; | Added|
242| webgl2 | WebGL2RenderingContextBase | readonly DEPTH_COMPONENT32F: GLenum; | Added|
243| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum; | Added|
244| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_SAMPLER_CUBE: GLenum; | Added|
245| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_SAMPLER_3D: GLenum; | Added|
246| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_SAMPLER_2D: GLenum; | Added|
247| webgl2 | WebGL2RenderingContextBase | readonly INT_SAMPLER_2D_ARRAY: GLenum; | Added|
248| webgl2 | WebGL2RenderingContextBase | readonly INT_SAMPLER_CUBE: GLenum; | Added|
249| webgl2 | WebGL2RenderingContextBase | readonly INT_SAMPLER_3D: GLenum; | Added|
250| webgl2 | WebGL2RenderingContextBase | readonly INT_SAMPLER_2D: GLenum; | Added|
251| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_VEC4: GLenum; | Added|
252| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_VEC3: GLenum; | Added|
253| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_VEC2: GLenum; | Added|
254| webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_CUBE_SHADOW: GLenum; | Added|
255| webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_2D_ARRAY_SHADOW: GLenum; | Added|
256| webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_2D_ARRAY: GLenum; | Added|
257| webgl2 | WebGL2RenderingContextBase | readonly RGBA_INTEGER: GLenum; | Added|
258| webgl2 | WebGL2RenderingContextBase | readonly RGB_INTEGER: GLenum; | Added|
259| webgl2 | WebGL2RenderingContextBase | readonly RED_INTEGER: GLenum; | Added|
260| webgl2 | WebGL2RenderingContextBase | readonly RGB8I: GLenum; | Added|
261| webgl2 | WebGL2RenderingContextBase | readonly RGBA8I: GLenum; | Added|
262| webgl2 | WebGL2RenderingContextBase | readonly RGB16I: GLenum; | Added|
263| webgl2 | WebGL2RenderingContextBase | readonly RGBA16I: GLenum; | Added|
264| webgl2 | WebGL2RenderingContextBase | readonly RGB32I: GLenum; | Added|
265| webgl2 | WebGL2RenderingContextBase | readonly RGBA32I: GLenum; | Added|
266| webgl2 | WebGL2RenderingContextBase | readonly RGB8UI: GLenum; | Added|
267| webgl2 | WebGL2RenderingContextBase | readonly RGBA8UI: GLenum; | Added|
268| webgl2 | WebGL2RenderingContextBase | readonly RGB16UI: GLenum; | Added|
269| webgl2 | WebGL2RenderingContextBase | readonly RGBA16UI: GLenum; | Added|
270| webgl2 | WebGL2RenderingContextBase | readonly RGB32UI: GLenum; | Added|
271| webgl2 | WebGL2RenderingContextBase | readonly RGBA32UI: GLenum; | Added|
272| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum; | Added|
273| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER: GLenum; | Added|
274| webgl2 | WebGL2RenderingContextBase | readonly SEPARATE_ATTRIBS: GLenum; | Added|
275| webgl2 | WebGL2RenderingContextBase | readonly INTERLEAVED_ATTRIBS: GLenum; | Added|
276| webgl2 | WebGL2RenderingContextBase | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum; | Added|
277| webgl2 | WebGL2RenderingContextBase | readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum; | Added|
278| webgl2 | WebGL2RenderingContextBase | readonly RASTERIZER_DISCARD: GLenum; | Added|
279| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum; | Added|
280| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum; | Added|
281| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER_START: GLenum; | Added|
282| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_VARYINGS: GLenum; | Added|
283| webgl2 | WebGL2RenderingContextBase | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum; | Added|
284| webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum; | Added|
285| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_5_9_9_9_REV: GLenum; | Added|
286| webgl2 | WebGL2RenderingContextBase | readonly RGB9_E5: GLenum; | Added|
287| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_10F_11F_11F_REV: GLenum; | Added|
288| webgl2 | WebGL2RenderingContextBase | readonly R11F_G11F_B10F: GLenum; | Added|
289| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_BINDING_2D_ARRAY: GLenum; | Added|
290| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_2D_ARRAY: GLenum; | Added|
291| webgl2 | WebGL2RenderingContextBase | readonly MAX_VARYING_COMPONENTS: GLenum; | Added|
292| webgl2 | WebGL2RenderingContextBase | readonly MAX_PROGRAM_TEXEL_OFFSET: GLenum; | Added|
293| webgl2 | WebGL2RenderingContextBase | readonly MIN_PROGRAM_TEXEL_OFFSET: GLenum; | Added|
294| webgl2 | WebGL2RenderingContextBase | readonly MAX_ARRAY_TEXTURE_LAYERS: GLenum; | Added|
295| webgl2 | WebGL2RenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_INTEGER: GLenum; | Added|
296| webgl2 | WebGL2RenderingContextBase | readonly RGB16F: GLenum; | Added|
297| webgl2 | WebGL2RenderingContextBase | readonly RGBA16F: GLenum; | Added|
298| webgl2 | WebGL2RenderingContextBase | readonly RGB32F: GLenum; | Added|
299| webgl2 | WebGL2RenderingContextBase | readonly RGBA32F: GLenum; | Added|
300| webgl2 | WebGL2RenderingContextBase | readonly COMPARE_REF_TO_TEXTURE: GLenum; | Added|
301| webgl2 | WebGL2RenderingContextBase | readonly SRGB8_ALPHA8: GLenum; | Added|
302| webgl2 | WebGL2RenderingContextBase | readonly SRGB8: GLenum; | Added|
303| webgl2 | WebGL2RenderingContextBase | readonly SRGB: GLenum; | Added|
304| webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT4x3: GLenum; | Added|
305| webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT4x2: GLenum; | Added|
306| webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT3x4: GLenum; | Added|
307| webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT3x2: GLenum; | Added|
308| webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT2x4: GLenum; | Added|
309| webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT2x3: GLenum; | Added|
310| webgl2 | WebGL2RenderingContextBase | readonly PIXEL_UNPACK_BUFFER_BINDING: GLenum; | Added|
311| webgl2 | WebGL2RenderingContextBase | readonly PIXEL_PACK_BUFFER_BINDING: GLenum; | Added|
312| webgl2 | WebGL2RenderingContextBase | readonly PIXEL_UNPACK_BUFFER: GLenum; | Added|
313| webgl2 | WebGL2RenderingContextBase | readonly PIXEL_PACK_BUFFER: GLenum; | Added|
314| webgl2 | WebGL2RenderingContextBase | readonly FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum; | Added|
315| webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_2D_SHADOW: GLenum; | Added|
316| webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_3D: GLenum; | Added|
317| webgl2 | WebGL2RenderingContextBase | readonly MAX_VERTEX_UNIFORM_COMPONENTS: GLenum; | Added|
318| webgl2 | WebGL2RenderingContextBase | readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum; | Added|
319| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER15: GLenum; | Added|
320| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER14: GLenum; | Added|
321| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER13: GLenum; | Added|
322| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER12: GLenum; | Added|
323| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER11: GLenum; | Added|
324| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER10: GLenum; | Added|
325| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER9: GLenum; | Added|
326| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER8: GLenum; | Added|
327| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER7: GLenum; | Added|
328| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER6: GLenum; | Added|
329| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER5: GLenum; | Added|
330| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER4: GLenum; | Added|
331| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER3: GLenum; | Added|
332| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER2: GLenum; | Added|
333| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER1: GLenum; | Added|
334| webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER0: GLenum; | Added|
335| webgl2 | WebGL2RenderingContextBase | readonly MAX_DRAW_BUFFERS: GLenum; | Added|
336| webgl2 | WebGL2RenderingContextBase | readonly DYNAMIC_COPY: GLenum; | Added|
337| webgl2 | WebGL2RenderingContextBase | readonly DYNAMIC_READ: GLenum; | Added|
338| webgl2 | WebGL2RenderingContextBase | readonly STATIC_COPY: GLenum; | Added|
339| webgl2 | WebGL2RenderingContextBase | readonly STATIC_READ: GLenum; | Added|
340| webgl2 | WebGL2RenderingContextBase | readonly STREAM_COPY: GLenum; | Added|
341| webgl2 | WebGL2RenderingContextBase | readonly STREAM_READ: GLenum; | Added|
342| webgl2 | WebGL2RenderingContextBase | readonly QUERY_RESULT_AVAILABLE: GLenum; | Added|
343| webgl2 | WebGL2RenderingContextBase | readonly QUERY_RESULT: GLenum; | Added|
344| webgl2 | WebGL2RenderingContextBase | readonly CURRENT_QUERY: GLenum; | Added|
345| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_COMPARE_FUNC: GLenum; | Added|
346| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_COMPARE_MODE: GLenum; | Added|
347| webgl2 | WebGL2RenderingContextBase | readonly MAX_TEXTURE_LOD_BIAS: GLenum; | Added|
348| webgl2 | WebGL2RenderingContextBase | readonly DEPTH_COMPONENT24: GLenum; | Added|
349| webgl2 | WebGL2RenderingContextBase | readonly MAX: GLenum; | Added|
350| webgl2 | WebGL2RenderingContextBase | readonly MIN: GLenum; | Added|
351| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_MAX_LEVEL: GLenum; | Added|
352| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_BASE_LEVEL: GLenum; | Added|
353| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_MAX_LOD: GLenum; | Added|
354| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_MIN_LOD: GLenum; | Added|
355| webgl2 | WebGL2RenderingContextBase | readonly MAX_ELEMENTS_INDICES: GLenum; | Added|
356| webgl2 | WebGL2RenderingContextBase | readonly MAX_ELEMENTS_VERTICES: GLenum; | Added|
357| webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_2_10_10_10_REV: GLenum; | Added|
358| webgl2 | WebGL2RenderingContextBase | readonly MAX_3D_TEXTURE_SIZE: GLenum; | Added|
359| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_WRAP_R: GLenum; | Added|
360| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_3D: GLenum; | Added|
361| webgl2 | WebGL2RenderingContextBase | readonly UNPACK_IMAGE_HEIGHT: GLenum; | Added|
362| webgl2 | WebGL2RenderingContextBase | readonly UNPACK_SKIP_IMAGES: GLenum; | Added|
363| webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_BINDING_3D: GLenum; | Added|
364| webgl2 | WebGL2RenderingContextBase | readonly RGB10_A2: GLenum; | Added|
365| webgl2 | WebGL2RenderingContextBase | readonly RGBA8: GLenum; | Added|
366| webgl2 | WebGL2RenderingContextBase | readonly RGB8: GLenum; | Added|
367| webgl2 | WebGL2RenderingContextBase | readonly RED: GLenum; | Added|
368| webgl2 | WebGL2RenderingContextBase | readonly STENCIL: GLenum; | Added|
369| webgl2 | WebGL2RenderingContextBase | readonly DEPTH: GLenum; | Added|
370| webgl2 | WebGL2RenderingContextBase | readonly COLOR: GLenum; | Added|
371| webgl2 | WebGL2RenderingContextBase | readonly PACK_SKIP_PIXELS: GLenum; | Added|
372| webgl2 | WebGL2RenderingContextBase | readonly PACK_SKIP_ROWS: GLenum; | Added|
373| webgl2 | WebGL2RenderingContextBase | readonly PACK_ROW_LENGTH: GLenum; | Added|
374| webgl2 | WebGL2RenderingContextBase | readonly UNPACK_SKIP_PIXELS: GLenum; | Added|
375| webgl2 | WebGL2RenderingContextBase | readonly UNPACK_SKIP_ROWS: GLenum; | Added|
376| webgl2 | WebGL2RenderingContextBase | readonly UNPACK_ROW_LENGTH: GLenum; | Added|
377| webgl2 | WebGL2RenderingContextBase | readonly READ_BUFFER: GLenum; | Added|
378| webgl | WebGLRenderingContextOverloads | uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List): void; | Added|
379| webgl | WebGLRenderingContextOverloads | uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List): void; | Added|
380| webgl | WebGLRenderingContextOverloads | uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List): void; | Added|
381| webgl | WebGLRenderingContextOverloads | uniform4iv(location: WebGLUniformLocation \| null, v: Int32List): void; | Added|
382| webgl | WebGLRenderingContextOverloads | uniform3iv(location: WebGLUniformLocation \| null, v: Int32List): void; | Added|
383| webgl | WebGLRenderingContextOverloads | uniform2iv(location: WebGLUniformLocation \| null, v: Int32List): void; | Added|
384| webgl | WebGLRenderingContextOverloads | uniform1iv(location: WebGLUniformLocation \| null, v: Int32List): void; | Added|
385| webgl | WebGLRenderingContextOverloads | uniform4fv(location: WebGLUniformLocation \| null, v: Float32List): void; | Added|
386| webgl | WebGLRenderingContextOverloads | uniform3fv(location: WebGLUniformLocation \| null, v: Float32List): void; | Added|
387| webgl | WebGLRenderingContextOverloads | uniform2fv(location: WebGLUniformLocation \| null, v: Float32List): void; | Added|
388| webgl | WebGLRenderingContextOverloads | uniform1fv(location: WebGLUniformLocation \| null, v: Float32List): void; | Added|
389| webgl | WebGLRenderingContextOverloads | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void;<br>texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; | Added|
390| webgl | WebGLRenderingContextOverloads | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void;<br>texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; | Added|
391| webgl | WebGLRenderingContextOverloads | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void; | Added|
392| webgl | WebGLRenderingContextOverloads | compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView): void; | Added|
393| webgl | WebGLRenderingContextOverloads | compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView): void; | Added|
394| webgl | WebGLRenderingContextOverloads | bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource): void; | Added|
395| webgl | WebGLRenderingContextOverloads | bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void;<br>bufferData(target: GLenum, data: BufferSource \| null, usage: GLenum): void; | Added|
396| webgl | WebGLRenderingContextBase | viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added|
397| webgl | WebGLRenderingContextBase | vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr): void; | Added|
398| webgl | WebGLRenderingContextBase | vertexAttrib4fv(index: GLuint, values: Float32List): void; | Added|
399| webgl | WebGLRenderingContextBase | vertexAttrib3fv(index: GLuint, values: Float32List): void; | Added|
400| webgl | WebGLRenderingContextBase | vertexAttrib2fv(index: GLuint, values: Float32List): void; | Added|
401| webgl | WebGLRenderingContextBase | vertexAttrib1fv(index: GLuint, values: Float32List): void; | Added|
402| webgl | WebGLRenderingContextBase | vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat): void; | Added|
403| webgl | WebGLRenderingContextBase | vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat): void; | Added|
404| webgl | WebGLRenderingContextBase | vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat): void; | Added|
405| webgl | WebGLRenderingContextBase | vertexAttrib1f(index: GLuint, x: GLfloat): void; | Added|
406| webgl | WebGLRenderingContextBase | validateProgram(program: WebGLProgram): void; | Added|
407| webgl | WebGLRenderingContextBase | useProgram(program: WebGLProgram \| null): void; | Added|
408| webgl | WebGLRenderingContextBase | uniform4i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint, w: GLint): void; | Added|
409| webgl | WebGLRenderingContextBase | uniform3i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint): void; | Added|
410| webgl | WebGLRenderingContextBase | uniform2i(location: WebGLUniformLocation \| null, x: GLint, y: GLint): void; | Added|
411| webgl | WebGLRenderingContextBase | uniform1i(location: WebGLUniformLocation \| null, x: GLint): void; | Added|
412| webgl | WebGLRenderingContextBase | uniform4f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat): void; | Added|
413| webgl | WebGLRenderingContextBase | uniform3f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat): void; | Added|
414| webgl | WebGLRenderingContextBase | uniform2f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat): void; | Added|
415| webgl | WebGLRenderingContextBase | uniform1f(location: WebGLUniformLocation \| null, x: GLfloat): void; | Added|
416| webgl | WebGLRenderingContextBase | texParameteri(target: GLenum, pname: GLenum, param: GLint): void; | Added|
417| webgl | WebGLRenderingContextBase | texParameterf(target: GLenum, pname: GLenum, param: GLfloat): void; | Added|
418| webgl | WebGLRenderingContextBase | stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum): void; | Added|
419| webgl | WebGLRenderingContextBase | stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum): void; | Added|
420| webgl | WebGLRenderingContextBase | stencilMaskSeparate(face: GLenum, mask: GLuint): void; | Added|
421| webgl | WebGLRenderingContextBase | stencilMask(mask: GLuint): void; | Added|
422| webgl | WebGLRenderingContextBase | stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint): void; | Added|
423| webgl | WebGLRenderingContextBase | stencilFunc(func: GLenum, ref: GLint, mask: GLuint): void; | Added|
424| webgl | WebGLRenderingContextBase | shaderSource(shader: WebGLShader, source: string): void; | Added|
425| webgl | WebGLRenderingContextBase | scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added|
426| webgl | WebGLRenderingContextBase | sampleCoverage(value: GLclampf, invert: GLboolean): void; | Added|
427| webgl | WebGLRenderingContextBase | renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei): void; | Added|
428| webgl | WebGLRenderingContextBase | polygonOffset(factor: GLfloat, units: GLfloat): void; | Added|
429| webgl | WebGLRenderingContextBase | pixelStorei(pname: GLenum, param: GLint \| GLboolean): void; | Added|
430| webgl | WebGLRenderingContextBase | linkProgram(program: WebGLProgram): void; | Added|
431| webgl | WebGLRenderingContextBase | lineWidth(width: GLfloat): void; | Added|
432| webgl | WebGLRenderingContextBase | isTexture(texture: WebGLTexture \| null): GLboolean; | Added|
433| webgl | WebGLRenderingContextBase | isShader(shader: WebGLShader \| null): GLboolean; | Added|
434| webgl | WebGLRenderingContextBase | isRenderbuffer(renderbuffer: WebGLRenderbuffer \| null): GLboolean; | Added|
435| webgl | WebGLRenderingContextBase | isProgram(program: WebGLProgram \| null): GLboolean; | Added|
436| webgl | WebGLRenderingContextBase | isFramebuffer(framebuffer: WebGLFramebuffer \| null): GLboolean; | Added|
437| webgl | WebGLRenderingContextBase | isEnabled(cap: GLenum): GLboolean; | Added|
438| webgl | WebGLRenderingContextBase | isBuffer(buffer: WebGLBuffer \| null): GLboolean; | Added|
439| webgl | WebGLRenderingContextBase | hint(target: GLenum, mode: GLenum): void; | Added|
440| webgl | WebGLRenderingContextBase | getVertexAttribOffset(index: GLuint, pname: GLenum): GLintptr; | Added|
441| webgl | WebGLRenderingContextBase | getVertexAttrib(index: GLuint, pname: GLenum): any; | Added|
442| webgl | WebGLRenderingContextBase | getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation \| null; | Added|
443| webgl | WebGLRenderingContextBase | getUniform(program: WebGLProgram, location: WebGLUniformLocation): any; | Added|
444| webgl | WebGLRenderingContextBase | getTexParameter(target: GLenum, pname: GLenum): any; | Added|
445| webgl | WebGLRenderingContextBase | getShaderSource(shader: WebGLShader): string \| null; | Added|
446| webgl | WebGLRenderingContextBase | getShaderInfoLog(shader: WebGLShader): string \| null; | Added|
447| webgl | WebGLRenderingContextBase | getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat \| null; | Added|
448| webgl | WebGLRenderingContextBase | getShaderParameter(shader: WebGLShader, pname: GLenum): any; | Added|
449| webgl | WebGLRenderingContextBase | getRenderbufferParameter(target: GLenum, pname: GLenum): any; | Added|
450| webgl | WebGLRenderingContextBase | getProgramInfoLog(program: WebGLProgram): string \| null; | Added|
451| webgl | WebGLRenderingContextBase | getProgramParameter(program: WebGLProgram, pname: GLenum): any; | Added|
452| webgl | WebGLRenderingContextBase | getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): any; | Added|
453| webgl | WebGLRenderingContextBase | getError(): GLenum; | Added|
454| webgl | WebGLRenderingContextBase | getParameter(pname: GLenum): any; | Added|
455| webgl | WebGLRenderingContextBase | getBufferParameter(target: GLenum, pname: GLenum): any; | Added|
456| webgl | WebGLRenderingContextBase | getAttribLocation(program: WebGLProgram, name: string): GLint; | Added|
457| webgl | WebGLRenderingContextBase | getAttachedShaders(program: WebGLProgram): WebGLShader[] \| null; | Added|
458| webgl | WebGLRenderingContextBase | getActiveUniform(program: WebGLProgram, index: GLuint): WebGLActiveInfo \| null; | Added|
459| webgl | WebGLRenderingContextBase | getActiveAttrib(program: WebGLProgram, index: GLuint): WebGLActiveInfo \| null; | Added|
460| webgl | WebGLRenderingContextBase | generateMipmap(target: GLenum): void; | Added|
461| webgl | WebGLRenderingContextBase | frontFace(mode: GLenum): void; | Added|
462| webgl | WebGLRenderingContextBase | framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture \| null, level: GLint): void; | Added|
463| webgl | WebGLRenderingContextBase | framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer \| null): void; | Added|
464| webgl | WebGLRenderingContextBase | flush(): void; | Added|
465| webgl | WebGLRenderingContextBase | finish(): void; | Added|
466| webgl | WebGLRenderingContextBase | enableVertexAttribArray(index: GLuint): void; | Added|
467| webgl | WebGLRenderingContextBase | enable(cap: GLenum): void; | Added|
468| webgl | WebGLRenderingContextBase | drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr): void; | Added|
469| webgl | WebGLRenderingContextBase | drawArrays(mode: GLenum, first: GLint, count: GLsizei): void; | Added|
470| webgl | WebGLRenderingContextBase | disableVertexAttribArray(index: GLuint): void; | Added|
471| webgl | WebGLRenderingContextBase | disable(cap: GLenum): void; | Added|
472| webgl | WebGLRenderingContextBase | detachShader(program: WebGLProgram, shader: WebGLShader): void; | Added|
473| webgl | WebGLRenderingContextBase | depthRange(zNear: GLclampf, zFar: GLclampf): void; | Added|
474| webgl | WebGLRenderingContextBase | depthMask(flag: GLboolean): void; | Added|
475| webgl | WebGLRenderingContextBase | depthFunc(func: GLenum): void; | Added|
476| webgl | WebGLRenderingContextBase | deleteTexture(texture: WebGLTexture \| null): void; | Added|
477| webgl | WebGLRenderingContextBase | deleteShader(shader: WebGLShader \| null): void; | Added|
478| webgl | WebGLRenderingContextBase | deleteRenderbuffer(renderbuffer: WebGLRenderbuffer \| null): void; | Added|
479| webgl | WebGLRenderingContextBase | deleteProgram(program: WebGLProgram \| null): void; | Added|
480| webgl | WebGLRenderingContextBase | deleteFramebuffer(framebuffer: WebGLFramebuffer \| null): void; | Added|
481| webgl | WebGLRenderingContextBase | deleteBuffer(buffer: WebGLBuffer \| null): void; | Added|
482| webgl | WebGLRenderingContextBase | cullFace(mode: GLenum): void; | Added|
483| webgl | WebGLRenderingContextBase | createTexture(): WebGLTexture \| null; | Added|
484| webgl | WebGLRenderingContextBase | createShader(type: GLenum): WebGLShader \| null; | Added|
485| webgl | WebGLRenderingContextBase | createRenderbuffer(): WebGLRenderbuffer \| null; | Added|
486| webgl | WebGLRenderingContextBase | createProgram(): WebGLProgram \| null; | Added|
487| webgl | WebGLRenderingContextBase | createFramebuffer(): WebGLFramebuffer \| null; | Added|
488| webgl | WebGLRenderingContextBase | createBuffer(): WebGLBuffer \| null; | Added|
489| webgl | WebGLRenderingContextBase | copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added|
490| webgl | WebGLRenderingContextBase | copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint): void; | Added|
491| webgl | WebGLRenderingContextBase | compileShader(shader: WebGLShader): void; | Added|
492| webgl | WebGLRenderingContextBase | colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean): void; | Added|
493| webgl | WebGLRenderingContextBase | clearStencil(s: GLint): void; | Added|
494| webgl | WebGLRenderingContextBase | clearDepth(depth: GLclampf): void; | Added|
495| webgl | WebGLRenderingContextBase | clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf): void; | Added|
496| webgl | WebGLRenderingContextBase | clear(mask: GLbitfield): void; | Added|
497| webgl | WebGLRenderingContextBase | checkFramebufferStatus(target: GLenum): GLenum; | Added|
498| webgl | WebGLRenderingContextBase | blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum): void; | Added|
499| webgl | WebGLRenderingContextBase | blendFunc(sfactor: GLenum, dfactor: GLenum): void; | Added|
500| webgl | WebGLRenderingContextBase | blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum): void; | Added|
501| webgl | WebGLRenderingContextBase | blendEquation(mode: GLenum): void; | Added|
502| webgl | WebGLRenderingContextBase | blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf): void; | Added|
503| webgl | WebGLRenderingContextBase | bindTexture(target: GLenum, texture: WebGLTexture \| null): void; | Added|
504| webgl | WebGLRenderingContextBase | bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer \| null): void; | Added|
505| webgl | WebGLRenderingContextBase | bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer \| null): void; | Added|
506| webgl | WebGLRenderingContextBase | bindBuffer(target: GLenum, buffer: WebGLBuffer \| null): void; | Added|
507| webgl | WebGLRenderingContextBase | bindAttribLocation(program: WebGLProgram, index: GLuint, name: string): void; | Added|
508| webgl | WebGLRenderingContextBase | attachShader(program: WebGLProgram, shader: WebGLShader): void; | Added|
509| webgl | WebGLRenderingContextBase | activeTexture(texture: GLenum): void; | Added|
510| webgl | WebGLRenderingContextBase | getExtension(name: string): any; | Added|
511| webgl | WebGLRenderingContextBase | getSupportedExtensions(): string[] \| null; | Added|
512| webgl | WebGLRenderingContextBase | isContextLost(): boolean; | Added|
513| webgl | WebGLRenderingContextBase | getContextAttributes(): WebGLContextAttributes \| null; | Added|
514| webgl | WebGLRenderingContextBase | readonly drawingBufferHeight: GLsizei; | Added|
515| webgl | WebGLRenderingContextBase | readonly drawingBufferWidth: GLsizei; | Added|
516| webgl | WebGLRenderingContextBase | readonly canvas: HTMLCanvasElement \| OffscreenCanvas; | Added|
517| webgl | WebGLRenderingContextBase | readonly BROWSER_DEFAULT_WEBGL: GLenum; | Added|
518| webgl | WebGLRenderingContextBase | readonly UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum; | Added|
519| webgl | WebGLRenderingContextBase | readonly CONTEXT_LOST_WEBGL: GLenum; | Added|
520| webgl | WebGLRenderingContextBase | readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum; | Added|
521| webgl | WebGLRenderingContextBase | readonly UNPACK_FLIP_Y_WEBGL: GLenum; | Added|
522| webgl | WebGLRenderingContextBase | readonly INVALID_FRAMEBUFFER_OPERATION: GLenum; | Added|
523| webgl | WebGLRenderingContextBase | readonly MAX_RENDERBUFFER_SIZE: GLenum; | Added|
524| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_BINDING: GLenum; | Added|
525| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_BINDING: GLenum; | Added|
526| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_UNSUPPORTED: GLenum; | Added|
527| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum; | Added|
528| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum; | Added|
529| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum; | Added|
530| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_COMPLETE: GLenum; | Added|
531| webgl | WebGLRenderingContextBase | readonly NONE: GLenum; | Added|
532| webgl | WebGLRenderingContextBase | readonly DEPTH_STENCIL_ATTACHMENT: GLenum; | Added|
533| webgl | WebGLRenderingContextBase | readonly STENCIL_ATTACHMENT: GLenum; | Added|
534| webgl | WebGLRenderingContextBase | readonly DEPTH_ATTACHMENT: GLenum; | Added|
535| webgl | WebGLRenderingContextBase | readonly COLOR_ATTACHMENT0: GLenum; | Added|
536| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum; | Added|
537| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum; | Added|
538| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum; | Added|
539| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum; | Added|
540| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_STENCIL_SIZE: GLenum; | Added|
541| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_DEPTH_SIZE: GLenum; | Added|
542| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_ALPHA_SIZE: GLenum; | Added|
543| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_BLUE_SIZE: GLenum; | Added|
544| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_GREEN_SIZE: GLenum; | Added|
545| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_RED_SIZE: GLenum; | Added|
546| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_INTERNAL_FORMAT: GLenum; | Added|
547| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_HEIGHT: GLenum; | Added|
548| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_WIDTH: GLenum; | Added|
549| webgl | WebGLRenderingContextBase | readonly DEPTH_STENCIL: GLenum; | Added|
550| webgl | WebGLRenderingContextBase | readonly STENCIL_INDEX8: GLenum; | Added|
551| webgl | WebGLRenderingContextBase | readonly DEPTH_COMPONENT16: GLenum; | Added|
552| webgl | WebGLRenderingContextBase | readonly RGB565: GLenum; | Added|
553| webgl | WebGLRenderingContextBase | readonly RGB5_A1: GLenum; | Added|
554| webgl | WebGLRenderingContextBase | readonly RGBA4: GLenum; | Added|
555| webgl | WebGLRenderingContextBase | readonly RENDERBUFFER: GLenum; | Added|
556| webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER: GLenum; | Added|
557| webgl | WebGLRenderingContextBase | readonly HIGH_INT: GLenum; | Added|
558| webgl | WebGLRenderingContextBase | readonly MEDIUM_INT: GLenum; | Added|
559| webgl | WebGLRenderingContextBase | readonly LOW_INT: GLenum; | Added|
560| webgl | WebGLRenderingContextBase | readonly HIGH_FLOAT: GLenum; | Added|
561| webgl | WebGLRenderingContextBase | readonly MEDIUM_FLOAT: GLenum; | Added|
562| webgl | WebGLRenderingContextBase | readonly LOW_FLOAT: GLenum; | Added|
563| webgl | WebGLRenderingContextBase | readonly COMPILE_STATUS: GLenum; | Added|
564| webgl | WebGLRenderingContextBase | readonly IMPLEMENTATION_COLOR_READ_FORMAT: GLenum; | Added|
565| webgl | WebGLRenderingContextBase | readonly IMPLEMENTATION_COLOR_READ_TYPE: GLenum; | Added|
566| webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum; | Added|
567| webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_POINTER: GLenum; | Added|
568| webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum; | Added|
569| webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_TYPE: GLenum; | Added|
570| webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_STRIDE: GLenum; | Added|
571| webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_SIZE: GLenum; | Added|
572| webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_ENABLED: GLenum; | Added|
573| webgl | WebGLRenderingContextBase | readonly SAMPLER_CUBE: GLenum; | Added|
574| webgl | WebGLRenderingContextBase | readonly SAMPLER_2D: GLenum; | Added|
575| webgl | WebGLRenderingContextBase | readonly FLOAT_MAT4: GLenum; | Added|
576| webgl | WebGLRenderingContextBase | readonly FLOAT_MAT3: GLenum; | Added|
577| webgl | WebGLRenderingContextBase | readonly FLOAT_MAT2: GLenum; | Added|
578| webgl | WebGLRenderingContextBase | readonly BOOL_VEC4: GLenum; | Added|
579| webgl | WebGLRenderingContextBase | readonly BOOL_VEC3: GLenum; | Added|
580| webgl | WebGLRenderingContextBase | readonly BOOL_VEC2: GLenum; | Added|
581| webgl | WebGLRenderingContextBase | readonly BOOL: GLenum; | Added|
582| webgl | WebGLRenderingContextBase | readonly INT_VEC4: GLenum; | Added|
583| webgl | WebGLRenderingContextBase | readonly INT_VEC3: GLenum; | Added|
584| webgl | WebGLRenderingContextBase | readonly INT_VEC2: GLenum; | Added|
585| webgl | WebGLRenderingContextBase | readonly FLOAT_VEC4: GLenum; | Added|
586| webgl | WebGLRenderingContextBase | readonly FLOAT_VEC3: GLenum; | Added|
587| webgl | WebGLRenderingContextBase | readonly FLOAT_VEC2: GLenum; | Added|
588| webgl | WebGLRenderingContextBase | readonly MIRRORED_REPEAT: GLenum; | Added|
589| webgl | WebGLRenderingContextBase | readonly CLAMP_TO_EDGE: GLenum; | Added|
590| webgl | WebGLRenderingContextBase | readonly REPEAT: GLenum; | Added|
591| webgl | WebGLRenderingContextBase | readonly ACTIVE_TEXTURE: GLenum; | Added|
592| webgl | WebGLRenderingContextBase | readonly TEXTURE31: GLenum; | Added|
593| webgl | WebGLRenderingContextBase | readonly TEXTURE30: GLenum; | Added|
594| webgl | WebGLRenderingContextBase | readonly TEXTURE29: GLenum; | Added|
595| webgl | WebGLRenderingContextBase | readonly TEXTURE28: GLenum; | Added|
596| webgl | WebGLRenderingContextBase | readonly TEXTURE27: GLenum; | Added|
597| webgl | WebGLRenderingContextBase | readonly TEXTURE26: GLenum; | Added|
598| webgl | WebGLRenderingContextBase | readonly TEXTURE25: GLenum; | Added|
599| webgl | WebGLRenderingContextBase | readonly TEXTURE24: GLenum; | Added|
600| webgl | WebGLRenderingContextBase | readonly TEXTURE23: GLenum; | Added|
601| webgl | WebGLRenderingContextBase | readonly TEXTURE22: GLenum; | Added|
602| webgl | WebGLRenderingContextBase | readonly TEXTURE21: GLenum; | Added|
603| webgl | WebGLRenderingContextBase | readonly TEXTURE20: GLenum; | Added|
604| webgl | WebGLRenderingContextBase | readonly TEXTURE19: GLenum; | Added|
605| webgl | WebGLRenderingContextBase | readonly TEXTURE18: GLenum; | Added|
606| webgl | WebGLRenderingContextBase | readonly TEXTURE17: GLenum; | Added|
607| webgl | WebGLRenderingContextBase | readonly TEXTURE16: GLenum; | Added|
608| webgl | WebGLRenderingContextBase | readonly TEXTURE15: GLenum; | Added|
609| webgl | WebGLRenderingContextBase | readonly TEXTURE14: GLenum; | Added|
610| webgl | WebGLRenderingContextBase | readonly TEXTURE13: GLenum; | Added|
611| webgl | WebGLRenderingContextBase | readonly TEXTURE12: GLenum; | Added|
612| webgl | WebGLRenderingContextBase | readonly TEXTURE11: GLenum; | Added|
613| webgl | WebGLRenderingContextBase | readonly TEXTURE10: GLenum; | Added|
614| webgl | WebGLRenderingContextBase | readonly TEXTURE9: GLenum; | Added|
615| webgl | WebGLRenderingContextBase | readonly TEXTURE8: GLenum; | Added|
616| webgl | WebGLRenderingContextBase | readonly TEXTURE7: GLenum; | Added|
617| webgl | WebGLRenderingContextBase | readonly TEXTURE6: GLenum; | Added|
618| webgl | WebGLRenderingContextBase | readonly TEXTURE5: GLenum; | Added|
619| webgl | WebGLRenderingContextBase | readonly TEXTURE4: GLenum; | Added|
620| webgl | WebGLRenderingContextBase | readonly TEXTURE3: GLenum; | Added|
621| webgl | WebGLRenderingContextBase | readonly TEXTURE2: GLenum; | Added|
622| webgl | WebGLRenderingContextBase | readonly TEXTURE1: GLenum; | Added|
623| webgl | WebGLRenderingContextBase | readonly TEXTURE0: GLenum; | Added|
624| webgl | WebGLRenderingContextBase | readonly MAX_CUBE_MAP_TEXTURE_SIZE: GLenum; | Added|
625| webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum; | Added|
626| webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum; | Added|
627| webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum; | Added|
628| webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum; | Added|
629| webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum; | Added|
630| webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_POSITIVE_X: GLenum; | Added|
631| webgl | WebGLRenderingContextBase | readonly TEXTURE_BINDING_CUBE_MAP: GLenum; | Added|
632| webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP: GLenum; | Added|
633| webgl | WebGLRenderingContextBase | readonly TEXTURE: GLenum; | Added|
634| webgl | WebGLRenderingContextBase | readonly TEXTURE_2D: GLenum; | Added|
635| webgl | WebGLRenderingContextBase | readonly TEXTURE_WRAP_T: GLenum; | Added|
636| webgl | WebGLRenderingContextBase | readonly TEXTURE_WRAP_S: GLenum; | Added|
637| webgl | WebGLRenderingContextBase | readonly TEXTURE_MIN_FILTER: GLenum; | Added|
638| webgl | WebGLRenderingContextBase | readonly TEXTURE_MAG_FILTER: GLenum; | Added|
639| webgl | WebGLRenderingContextBase | readonly LINEAR_MIPMAP_LINEAR: GLenum; | Added|
640| webgl | WebGLRenderingContextBase | readonly NEAREST_MIPMAP_LINEAR: GLenum; | Added|
641| webgl | WebGLRenderingContextBase | readonly LINEAR_MIPMAP_NEAREST: GLenum; | Added|
642| webgl | WebGLRenderingContextBase | readonly NEAREST_MIPMAP_NEAREST: GLenum; | Added|
643| webgl | WebGLRenderingContextBase | readonly LINEAR: GLenum; | Added|
644| webgl | WebGLRenderingContextBase | readonly NEAREST: GLenum; | Added|
645| webgl | WebGLRenderingContextBase | readonly VERSION: GLenum; | Added|
646| webgl | WebGLRenderingContextBase | readonly RENDERER: GLenum; | Added|
647| webgl | WebGLRenderingContextBase | readonly VENDOR: GLenum; | Added|
648| webgl | WebGLRenderingContextBase | readonly DECR_WRAP: GLenum; | Added|
649| webgl | WebGLRenderingContextBase | readonly INCR_WRAP: GLenum; | Added|
650| webgl | WebGLRenderingContextBase | readonly INVERT: GLenum; | Added|
651| webgl | WebGLRenderingContextBase | readonly DECR: GLenum; | Added|
652| webgl | WebGLRenderingContextBase | readonly INCR: GLenum; | Added|
653| webgl | WebGLRenderingContextBase | readonly REPLACE: GLenum; | Added|
654| webgl | WebGLRenderingContextBase | readonly KEEP: GLenum; | Added|
655| webgl | WebGLRenderingContextBase | readonly ALWAYS: GLenum; | Added|
656| webgl | WebGLRenderingContextBase | readonly GEQUAL: GLenum; | Added|
657| webgl | WebGLRenderingContextBase | readonly NOTEQUAL: GLenum; | Added|
658| webgl | WebGLRenderingContextBase | readonly GREATER: GLenum; | Added|
659| webgl | WebGLRenderingContextBase | readonly LEQUAL: GLenum; | Added|
660| webgl | WebGLRenderingContextBase | readonly EQUAL: GLenum; | Added|
661| webgl | WebGLRenderingContextBase | readonly LESS: GLenum; | Added|
662| webgl | WebGLRenderingContextBase | readonly NEVER: GLenum; | Added|
663| webgl | WebGLRenderingContextBase | readonly CURRENT_PROGRAM: GLenum; | Added|
664| webgl | WebGLRenderingContextBase | readonly SHADING_LANGUAGE_VERSION: GLenum; | Added|
665| webgl | WebGLRenderingContextBase | readonly ACTIVE_ATTRIBUTES: GLenum; | Added|
666| webgl | WebGLRenderingContextBase | readonly ACTIVE_UNIFORMS: GLenum; | Added|
667| webgl | WebGLRenderingContextBase | readonly ATTACHED_SHADERS: GLenum; | Added|
668| webgl | WebGLRenderingContextBase | readonly VALIDATE_STATUS: GLenum; | Added|
669| webgl | WebGLRenderingContextBase | readonly LINK_STATUS: GLenum; | Added|
670| webgl | WebGLRenderingContextBase | readonly DELETE_STATUS: GLenum; | Added|
671| webgl | WebGLRenderingContextBase | readonly SHADER_TYPE: GLenum; | Added|
672| webgl | WebGLRenderingContextBase | readonly MAX_FRAGMENT_UNIFORM_VECTORS: GLenum; | Added|
673| webgl | WebGLRenderingContextBase | readonly MAX_TEXTURE_IMAGE_UNITS: GLenum; | Added|
674| webgl | WebGLRenderingContextBase | readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum; | Added|
675| webgl | WebGLRenderingContextBase | readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum; | Added|
676| webgl | WebGLRenderingContextBase | readonly MAX_VARYING_VECTORS: GLenum; | Added|
677| webgl | WebGLRenderingContextBase | readonly MAX_VERTEX_UNIFORM_VECTORS: GLenum; | Added|
678| webgl | WebGLRenderingContextBase | readonly MAX_VERTEX_ATTRIBS: GLenum; | Added|
679| webgl | WebGLRenderingContextBase | readonly VERTEX_SHADER: GLenum; | Added|
680| webgl | WebGLRenderingContextBase | readonly FRAGMENT_SHADER: GLenum; | Added|
681| webgl | WebGLRenderingContextBase | readonly UNSIGNED_SHORT_5_6_5: GLenum; | Added|
682| webgl | WebGLRenderingContextBase | readonly UNSIGNED_SHORT_5_5_5_1: GLenum; | Added|
683| webgl | WebGLRenderingContextBase | readonly UNSIGNED_SHORT_4_4_4_4: GLenum; | Added|
684| webgl | WebGLRenderingContextBase | readonly LUMINANCE_ALPHA: GLenum; | Added|
685| webgl | WebGLRenderingContextBase | readonly LUMINANCE: GLenum; | Added|
686| webgl | WebGLRenderingContextBase | readonly RGBA: GLenum; | Added|
687| webgl | WebGLRenderingContextBase | readonly RGB: GLenum; | Added|
688| webgl | WebGLRenderingContextBase | readonly ALPHA: GLenum; | Added|
689| webgl | WebGLRenderingContextBase | readonly DEPTH_COMPONENT: GLenum; | Added|
690| webgl | WebGLRenderingContextBase | readonly FLOAT: GLenum; | Added|
691| webgl | WebGLRenderingContextBase | readonly UNSIGNED_INT: GLenum; | Added|
692| webgl | WebGLRenderingContextBase | readonly INT: GLenum; | Added|
693| webgl | WebGLRenderingContextBase | readonly UNSIGNED_SHORT: GLenum; | Added|
694| webgl | WebGLRenderingContextBase | readonly SHORT: GLenum; | Added|
695| webgl | WebGLRenderingContextBase | readonly UNSIGNED_BYTE: GLenum; | Added|
696| webgl | WebGLRenderingContextBase | readonly BYTE: GLenum; | Added|
697| webgl | WebGLRenderingContextBase | readonly GENERATE_MIPMAP_HINT: GLenum; | Added|
698| webgl | WebGLRenderingContextBase | readonly NICEST: GLenum; | Added|
699| webgl | WebGLRenderingContextBase | readonly FASTEST: GLenum; | Added|
700| webgl | WebGLRenderingContextBase | readonly DONT_CARE: GLenum; | Added|
701| webgl | WebGLRenderingContextBase | readonly COMPRESSED_TEXTURE_FORMATS: GLenum; | Added|
702| webgl | WebGLRenderingContextBase | readonly SAMPLE_COVERAGE_INVERT: GLenum; | Added|
703| webgl | WebGLRenderingContextBase | readonly SAMPLE_COVERAGE_VALUE: GLenum; | Added|
704| webgl | WebGLRenderingContextBase | readonly SAMPLES: GLenum; | Added|
705| webgl | WebGLRenderingContextBase | readonly SAMPLE_BUFFERS: GLenum; | Added|
706| webgl | WebGLRenderingContextBase | readonly TEXTURE_BINDING_2D: GLenum; | Added|
707| webgl | WebGLRenderingContextBase | readonly POLYGON_OFFSET_FACTOR: GLenum; | Added|
708| webgl | WebGLRenderingContextBase | readonly POLYGON_OFFSET_UNITS: GLenum; | Added|
709| webgl | WebGLRenderingContextBase | readonly STENCIL_BITS: GLenum; | Added|
710| webgl | WebGLRenderingContextBase | readonly DEPTH_BITS: GLenum; | Added|
711| webgl | WebGLRenderingContextBase | readonly ALPHA_BITS: GLenum; | Added|
712| webgl | WebGLRenderingContextBase | readonly BLUE_BITS: GLenum; | Added|
713| webgl | WebGLRenderingContextBase | readonly GREEN_BITS: GLenum; | Added|
714| webgl | WebGLRenderingContextBase | readonly RED_BITS: GLenum; | Added|
715| webgl | WebGLRenderingContextBase | readonly SUBPIXEL_BITS: GLenum; | Added|
716| webgl | WebGLRenderingContextBase | readonly MAX_VIEWPORT_DIMS: GLenum; | Added|
717| webgl | WebGLRenderingContextBase | readonly MAX_TEXTURE_SIZE: GLenum; | Added|
718| webgl | WebGLRenderingContextBase | readonly PACK_ALIGNMENT: GLenum; | Added|
719| webgl | WebGLRenderingContextBase | readonly UNPACK_ALIGNMENT: GLenum; | Added|
720| webgl | WebGLRenderingContextBase | readonly COLOR_WRITEMASK: GLenum; | Added|
721| webgl | WebGLRenderingContextBase | readonly COLOR_CLEAR_VALUE: GLenum; | Added|
722| webgl | WebGLRenderingContextBase | readonly SCISSOR_BOX: GLenum; | Added|
723| webgl | WebGLRenderingContextBase | readonly VIEWPORT: GLenum; | Added|
724| webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_WRITEMASK: GLenum; | Added|
725| webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_VALUE_MASK: GLenum; | Added|
726| webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_REF: GLenum; | Added|
727| webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_PASS_DEPTH_PASS: GLenum; | Added|
728| webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_PASS_DEPTH_FAIL: GLenum; | Added|
729| webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_FAIL: GLenum; | Added|
730| webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_FUNC: GLenum; | Added|
731| webgl | WebGLRenderingContextBase | readonly STENCIL_WRITEMASK: GLenum; | Added|
732| webgl | WebGLRenderingContextBase | readonly STENCIL_VALUE_MASK: GLenum; | Added|
733| webgl | WebGLRenderingContextBase | readonly STENCIL_REF: GLenum; | Added|
734| webgl | WebGLRenderingContextBase | readonly STENCIL_PASS_DEPTH_PASS: GLenum; | Added|
735| webgl | WebGLRenderingContextBase | readonly STENCIL_PASS_DEPTH_FAIL: GLenum; | Added|
736| webgl | WebGLRenderingContextBase | readonly STENCIL_FAIL: GLenum; | Added|
737| webgl | WebGLRenderingContextBase | readonly STENCIL_FUNC: GLenum; | Added|
738| webgl | WebGLRenderingContextBase | readonly STENCIL_CLEAR_VALUE: GLenum; | Added|
739| webgl | WebGLRenderingContextBase | readonly DEPTH_FUNC: GLenum; | Added|
740| webgl | WebGLRenderingContextBase | readonly DEPTH_CLEAR_VALUE: GLenum; | Added|
741| webgl | WebGLRenderingContextBase | readonly DEPTH_WRITEMASK: GLenum; | Added|
742| webgl | WebGLRenderingContextBase | readonly DEPTH_RANGE: GLenum; | Added|
743| webgl | WebGLRenderingContextBase | readonly FRONT_FACE: GLenum; | Added|
744| webgl | WebGLRenderingContextBase | readonly CULL_FACE_MODE: GLenum; | Added|
745| webgl | WebGLRenderingContextBase | readonly ALIASED_LINE_WIDTH_RANGE: GLenum; | Added|
746| webgl | WebGLRenderingContextBase | readonly ALIASED_POINT_SIZE_RANGE: GLenum; | Added|
747| webgl | WebGLRenderingContextBase | readonly LINE_WIDTH: GLenum; | Added|
748| webgl | WebGLRenderingContextBase | readonly CCW: GLenum; | Added|
749| webgl | WebGLRenderingContextBase | readonly CW: GLenum; | Added|
750| webgl | WebGLRenderingContextBase | readonly OUT_OF_MEMORY: GLenum; | Added|
751| webgl | WebGLRenderingContextBase | readonly INVALID_OPERATION: GLenum; | Added|
752| webgl | WebGLRenderingContextBase | readonly INVALID_VALUE: GLenum; | Added|
753| webgl | WebGLRenderingContextBase | readonly INVALID_ENUM: GLenum; | Added|
754| webgl | WebGLRenderingContextBase | readonly NO_ERROR: GLenum; | Added|
755| webgl | WebGLRenderingContextBase | readonly SAMPLE_COVERAGE: GLenum; | Added|
756| webgl | WebGLRenderingContextBase | readonly SAMPLE_ALPHA_TO_COVERAGE: GLenum; | Added|
757| webgl | WebGLRenderingContextBase | readonly POLYGON_OFFSET_FILL: GLenum; | Added|
758| webgl | WebGLRenderingContextBase | readonly SCISSOR_TEST: GLenum; | Added|
759| webgl | WebGLRenderingContextBase | readonly DEPTH_TEST: GLenum; | Added|
760| webgl | WebGLRenderingContextBase | readonly STENCIL_TEST: GLenum; | Added|
761| webgl | WebGLRenderingContextBase | readonly DITHER: GLenum; | Added|
762| webgl | WebGLRenderingContextBase | readonly BLEND: GLenum; | Added|
763| webgl | WebGLRenderingContextBase | readonly CULL_FACE: GLenum; | Added|
764| webgl | WebGLRenderingContextBase | readonly FRONT_AND_BACK: GLenum; | Added|
765| webgl | WebGLRenderingContextBase | readonly BACK: GLenum; | Added|
766| webgl | WebGLRenderingContextBase | readonly FRONT: GLenum; | Added|
767| webgl | WebGLRenderingContextBase | readonly CURRENT_VERTEX_ATTRIB: GLenum; | Added|
768| webgl | WebGLRenderingContextBase | readonly BUFFER_USAGE: GLenum; | Added|
769| webgl | WebGLRenderingContextBase | readonly BUFFER_SIZE: GLenum; | Added|
770| webgl | WebGLRenderingContextBase | readonly DYNAMIC_DRAW: GLenum; | Added|
771| webgl | WebGLRenderingContextBase | readonly STATIC_DRAW: GLenum; | Added|
772| webgl | WebGLRenderingContextBase | readonly STREAM_DRAW: GLenum; | Added|
773| webgl | WebGLRenderingContextBase | readonly ELEMENT_ARRAY_BUFFER_BINDING: GLenum; | Added|
774| webgl | WebGLRenderingContextBase | readonly ARRAY_BUFFER_BINDING: GLenum; | Added|
775| webgl | WebGLRenderingContextBase | readonly ELEMENT_ARRAY_BUFFER: GLenum; | Added|
776| webgl | WebGLRenderingContextBase | readonly ARRAY_BUFFER: GLenum; | Added|
777| webgl | WebGLRenderingContextBase | readonly BLEND_COLOR: GLenum; | Added|
778| webgl | WebGLRenderingContextBase | readonly ONE_MINUS_CONSTANT_ALPHA: GLenum; | Added|
779| webgl | WebGLRenderingContextBase | readonly CONSTANT_ALPHA: GLenum; | Added|
780| webgl | WebGLRenderingContextBase | readonly ONE_MINUS_CONSTANT_COLOR: GLenum; | Added|
781| webgl | WebGLRenderingContextBase | readonly CONSTANT_COLOR: GLenum; | Added|
782| webgl | WebGLRenderingContextBase | readonly BLEND_SRC_ALPHA: GLenum; | Added|
783| webgl | WebGLRenderingContextBase | readonly BLEND_DST_ALPHA: GLenum; | Added|
784| webgl | WebGLRenderingContextBase | readonly BLEND_SRC_RGB: GLenum; | Added|
785| webgl | WebGLRenderingContextBase | readonly BLEND_DST_RGB: GLenum; | Added|
786| webgl | WebGLRenderingContextBase | readonly FUNC_REVERSE_SUBTRACT: GLenum; | Added|
787| webgl | WebGLRenderingContextBase | readonly FUNC_SUBTRACT: GLenum; | Added|
788| webgl | WebGLRenderingContextBase | readonly BLEND_EQUATION_ALPHA: GLenum; | Added|
789| webgl | WebGLRenderingContextBase | readonly BLEND_EQUATION_RGB: GLenum; | Added|
790| webgl | WebGLRenderingContextBase | readonly BLEND_EQUATION: GLenum; | Added|
791| webgl | WebGLRenderingContextBase | readonly FUNC_ADD: GLenum; | Added|
792| webgl | WebGLRenderingContextBase | readonly SRC_ALPHA_SATURATE: GLenum; | Added|
793| webgl | WebGLRenderingContextBase | readonly ONE_MINUS_DST_COLOR: GLenum; | Added|
794| webgl | WebGLRenderingContextBase | readonly DST_COLOR: GLenum; | Added|
795| webgl | WebGLRenderingContextBase | readonly ONE_MINUS_DST_ALPHA: GLenum; | Added|
796| webgl | WebGLRenderingContextBase | readonly DST_ALPHA: GLenum; | Added|
797| webgl | WebGLRenderingContextBase | readonly ONE_MINUS_SRC_ALPHA: GLenum; | Added|
798| webgl | WebGLRenderingContextBase | readonly SRC_ALPHA: GLenum; | Added|
799| webgl | WebGLRenderingContextBase | readonly ONE_MINUS_SRC_COLOR: GLenum; | Added|
800| webgl | WebGLRenderingContextBase | readonly SRC_COLOR: GLenum; | Added|
801| webgl | WebGLRenderingContextBase | readonly ONE: GLenum; | Added|
802| webgl | WebGLRenderingContextBase | readonly ZERO: GLenum; | Added|
803| webgl | WebGLRenderingContextBase | readonly TRIANGLE_FAN: GLenum; | Added|
804| webgl | WebGLRenderingContextBase | readonly TRIANGLE_STRIP: GLenum; | Added|
805| webgl | WebGLRenderingContextBase | readonly TRIANGLES: GLenum; | Added|
806| webgl | WebGLRenderingContextBase | readonly LINE_STRIP: GLenum; | Added|
807| webgl | WebGLRenderingContextBase | readonly LINE_LOOP: GLenum; | Added|
808| webgl | WebGLRenderingContextBase | readonly LINES: GLenum; | Added|
809| webgl | WebGLRenderingContextBase | readonly POINTS: GLenum; | Added|
810| webgl | WebGLRenderingContextBase | readonly COLOR_BUFFER_BIT: GLenum; | Added|
811| webgl | WebGLRenderingContextBase | readonly STENCIL_BUFFER_BIT: GLenum; | Added|
812| webgl | WebGLRenderingContextBase | readonly DEPTH_BUFFER_BIT: GLenum; | Added|
813| webgl | WebGLShaderPrecisionFormat | readonly precision: GLint; | Added|
814| webgl | WebGLShaderPrecisionFormat | readonly rangeMax: GLint; | Added|
815| webgl | WebGLShaderPrecisionFormat | readonly rangeMin: GLint; | Added|
816| webgl | WebGLActiveInfo | readonly name: string; | Added|
817| webgl | WebGLActiveInfo | readonly type: GLenum; | Added|
818| webgl | WebGLActiveInfo | readonly size: GLint; | Added|
819| webgl | WebGLContextAttributes | desynchronized?: boolean; | Added|
820| webgl | WebGLContextAttributes | failIfMajorPerformanceCaveat?: boolean; | Added|
821| webgl | WebGLContextAttributes | powerPreference?: WebGLPowerPreference; | Added|
822| webgl | WebGLContextAttributes | preserveDrawingBuffer?: boolean; | Added|
823| webgl | WebGLContextAttributes | premultipliedAlpha?: boolean; | Added|
824| webgl | WebGLContextAttributes | antialias?: boolean; | Added|
825| webgl | WebGLContextAttributes | stencil?: boolean; | Added|
826| webgl | WebGLContextAttributes | depth?: boolean; | Added|
827| webgl | WebGLContextAttributes | alpha?: boolean; | Added|
828