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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "base/geometry/animatable_matrix4.h"
17 
18 #include "core/event/ace_event_helper.h"
19 
20 namespace OHOS::Ace {
21 
operator =(const Matrix4 & newMatrix4)22 AnimatableMatrix4& AnimatableMatrix4::operator=(const Matrix4& newMatrix4)
23 {
24     ResetAnimatableMatrix();
25     Matrix4& matrix4 = *this;
26     matrix4 = newMatrix4;
27     return *this;
28 }
29 
operator =(const AnimatableMatrix4 & newMatrix4)30 AnimatableMatrix4& AnimatableMatrix4::operator=(const AnimatableMatrix4& newMatrix4)
31 {
32     SetAnimationOption(newMatrix4.GetAnimationOption());
33     auto pipelineContext = context_.Upgrade();
34     if (!animationCallback_ || !pipelineContext) {
35         Matrix4& matrix4 = *this;
36         matrix4 = newMatrix4;
37         return *this;
38     }
39     AnimationOption explicitAnim = pipelineContext->GetExplicitAnimationOption();
40     if (explicitAnim.IsValid()) {
41         SetAnimationOption(explicitAnim);
42         AnimateTo(newMatrix4);
43     } else if (animationOption_.IsValid()) {
44         AnimateTo(newMatrix4);
45     } else {
46         ResetController();
47         Matrix4& matrix4 = *this;
48         matrix4 = newMatrix4;
49     }
50     isFirstAssign_ = false;
51     return *this;
52 }
53 
MoveTo(const Matrix4 & target)54 void AnimatableMatrix4::MoveTo(const Matrix4& target)
55 {
56     Matrix4& matrix4 = *this;
57     matrix4 = target;
58     isFirstAssign_ = false;
59 }
60 
AnimateTo(const Matrix4 & endValue)61 void AnimatableMatrix4::AnimateTo(const Matrix4& endValue)
62 {
63     if (isFirstAssign_) {
64         LOGD("AnimateTo with first assign. endValue: %{public}s", endValue.ToString().c_str());
65         isFirstAssign_ = false;
66         Matrix4& matrix4 = *this;
67         matrix4 = endValue;
68         return;
69     }
70 
71     if (*this == endValue && !evaluator_) {
72         return;
73     }
74     ResetController();
75     if (!animationController_) {
76         animationController_ = AceType::MakeRefPtr<Animator>(context_);
77     }
78 
79     TransformOperation operationInit;
80     TransformOperation operationEnd;
81     operationInit.type_ = TransformOperationType::MATRIX;
82     operationEnd.type_ = TransformOperationType::MATRIX;
83     operationInit.matrix4_ = static_cast<Matrix4>(*this);
84     operationEnd.matrix4_ = endValue;
85     RefPtr<CurveAnimation<TransformOperation>> animation = AceType::MakeRefPtr<CurveAnimation<TransformOperation>>(
86         operationInit, operationEnd, animationOption_.GetCurve());
87     if (evaluator_) {
88         animation->SetEvaluator(evaluator_);
89     }
90     animation->AddListener(std::bind(&AnimatableMatrix4::OnAnimationCallback, this, std::placeholders::_1));
91     animationController_->AddInterpolator(animation);
92     auto onFinishEvent = animationOption_.GetOnFinishEvent();
93     if (onFinishEvent) {
94         animationController_->AddStopListener([onFinishEvent, weakContext = context_] {
95             auto context = weakContext.Upgrade();
96             if (context) {
97                 context->PostAsyncEvent(onFinishEvent);
98             } else {
99                 LOGE("the context is null");
100             }
101         });
102     }
103     if (stopCallback_) {
104         animationController_->AddStopListener(stopCallback_);
105     }
106     animationController_->SetDuration(animationOption_.GetDuration());
107     animationController_->SetStartDelay(animationOption_.GetDelay());
108     animationController_->SetIteration(animationOption_.GetIteration());
109     animationController_->SetTempo(animationOption_.GetTempo());
110     animationController_->SetAnimationDirection(animationOption_.GetAnimationDirection());
111     animationController_->SetFillMode(FillMode::FORWARDS);
112     animationController_->SetAllowRunningAsynchronously(animationOption_.GetAllowRunningAsynchronously());
113     animationController_->Play();
114 }
115 
ResetController()116 void AnimatableMatrix4::ResetController()
117 {
118     if (animationController_) {
119         if (!animationController_->IsStopped()) {
120             animationController_->Stop();
121         }
122         animationController_->ClearInterpolators();
123         animationController_->ClearAllListeners();
124         animationController_.Reset();
125     }
126 }
127 
OnAnimationCallback(const TransformOperation & value)128 void AnimatableMatrix4::OnAnimationCallback(const TransformOperation& value)
129 {
130     Matrix4& matrix4 = *this;
131     matrix4 = value.matrix4_;
132     if (animationCallback_) {
133         animationCallback_();
134     }
135 }
136 
ResetAnimatableMatrix()137 void AnimatableMatrix4::ResetAnimatableMatrix()
138 {
139     isFirstAssign_ = true;
140     animationOption_ = AnimationOption();
141     animationController_ = nullptr;
142     context_ = nullptr;
143     animationCallback_ = nullptr;
144 }
145 
146 } // namespace OHOS::Ace
147