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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "v8_native_array.h"
17 
V8NativeArray(V8NativeEngine * engine,v8::Local<v8::Value> value)18 V8NativeArray::V8NativeArray(V8NativeEngine* engine, v8::Local<v8::Value> value) : V8NativeObject(engine, value) {}
19 
V8NativeArray(V8NativeEngine * engine,uint32_t length)20 V8NativeArray::V8NativeArray(V8NativeEngine* engine, uint32_t length)
21     : V8NativeArray(engine, v8::Array::New(engine->GetIsolate(), length))
22 {
23 }
24 
~V8NativeArray()25 V8NativeArray::~V8NativeArray() {}
26 
GetInterface(int interfaceId)27 void* V8NativeArray::GetInterface(int interfaceId)
28 {
29     return (NativeArray::INTERFACE_ID == interfaceId) ? (NativeArray*)this
30                                                       : V8NativeObject::GetInterface(interfaceId);
31 }
32 
SetElement(uint32_t index,NativeValue * value)33 bool V8NativeArray::SetElement(uint32_t index, NativeValue* value)
34 {
35     v8::Local<v8::Object> obj = value_;
36     v8::Local<v8::Value> val = *value;
37     auto setMaybe = obj->Set(engine_->GetContext(), index, val);
38     return setMaybe.FromMaybe(false);
39 }
40 
GetElement(uint32_t index)41 NativeValue* V8NativeArray::GetElement(uint32_t index)
42 {
43     v8::Local<v8::Object> obj = value_;
44     auto getMaybe = obj->Get(engine_->GetContext(), index);
45     return V8NativeEngine::V8ValueToNativeValue(engine_, getMaybe.ToLocalChecked());
46 }
47 
HasElement(uint32_t index)48 bool V8NativeArray::HasElement(uint32_t index)
49 {
50     v8::Local<v8::Object> obj = value_;
51     v8::Maybe<bool> hasMaybe = obj->Has(engine_->GetContext(), index);
52     return hasMaybe.FromMaybe(false);
53 }
54 
DeleteElement(uint32_t index)55 bool V8NativeArray::DeleteElement(uint32_t index)
56 {
57     v8::Local<v8::Object> obj = value_;
58     v8::Maybe<bool> deleteMaybe = obj->Delete(engine_->GetContext(), index);
59     return deleteMaybe.FromMaybe(false);
60 }
61 
GetLength()62 uint32_t V8NativeArray::GetLength()
63 {
64     v8::Local<v8::Array> obj = value_;
65     return obj->Length();
66 }
67