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68  <div class="section" id="conclusions">
69<h1>Conclusions</h1>
70<div class="contents local topic" id="contents">
71<ul class="simple">
72<li><a class="reference internal" href="#generality" id="id1">Generality</a></li>
73<li><a class="reference internal" href="#performance" id="id2">Performance</a></li>
74<li><a class="reference internal" href="#flexibility" id="id3">Flexibility</a></li>
75<li><a class="reference internal" href="#extensibility" id="id4">Extensibility</a></li>
76<li><a class="reference internal" href="#compatibility" id="id5">Compatibility</a></li>
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79<p>The Generic Image Library is designed with the following five goals in mind:</p>
80<div class="section" id="generality">
81<h2><a class="toc-backref" href="#id1">Generality</a></h2>
82<p>Abstracts image representations from algorithms on images.
83It allows for writing code once and have it work for any image type.</p>
84</div>
85<div class="section" id="performance">
86<h2><a class="toc-backref" href="#id2">Performance</a></h2>
87<p>Speed has been instrumental to the design of the library.
88The generic algorithms provided in the library are in many cases comparable
89in speed to hand-coding the algorithm for a specific image type.</p>
90</div>
91<div class="section" id="flexibility">
92<h2><a class="toc-backref" href="#id3">Flexibility</a></h2>
93<p>Compile-type parameter resolution results in faster code, but severely limits
94code flexibility. The library allows for any image parameter to be specified
95at run time, at a minor performance cost.</p>
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97<div class="section" id="extensibility">
98<h2><a class="toc-backref" href="#id4">Extensibility</a></h2>
99<p>Virtually every construct in GIL can be extended - new channel types,
100color spaces, layouts, iterators, locators, image views and images
101can be provided by modeling the corresponding GIL concepts.</p>
102</div>
103<div class="section" id="compatibility">
104<h2><a class="toc-backref" href="#id5">Compatibility</a></h2>
105<p>The library is designed as an STL complement.
106Generic STL algorithms can be used for pixel manipulation, and they are
107specifically targeted for optimization. The library works with existing
108raw pixel data from another image library.</p>
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